(Sidar Jabari of ZhalfirSidar Jabari of Zhalfir | Art by Simon Dominic)
Hello friends! And welcome back to EDHREC for another Scrap Trawlers precon Upgrade Guide. I’m Andy, and today I’m seeing if I can amp up the Cavalry Charge precon from March of the Machine for just a few bucks.
As you may have seen in my primer for Cavalry Charge, I’m really happy with the deck right out of the box. Seriously, very few notes. As far as precons go, this one, as the kids say, slaps. So where can we go to improve it?
I’m gonna upgrade a couple of lands, give the deck a few anthem effects, and make sure our commander is hitting opponents more often for that sweet recursion triggered effect.
And for all you big spenders out there, stay tuned to the end, because we’re gonna look at some pricey cards to upgrade the list as well.
In Charge of the Charge
This deck is led by Sidar Jabari of ZhalfirSidar Jabari of Zhalfir. He’s a 4/3 white, blue, and black Human Knight with flying and first strike, and he brings a Knight back from our graveyard whenever he connects with an opponent’s face. Oh, also Eminence. Holy crap, we got Eminence again! Sidar’s ability, whether he’s on the field or in the zone, lets you loot (draw a card and discard a card) whenever you attack with Knights.
Here’s the original decklist:
Cavalry Charge Precon
View on ArchidektCommander (1)
- 1 Sidar Jabari of ZhalfirSidar Jabari of Zhalfir
Creatures (32)
- 1 Acclaimed ContenderAcclaimed Contender
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Arvad the CursedArvad the Cursed
- 1 Aryel, Knight of WindgraceAryel, Knight of Windgrace
- 1 Corpse KnightCorpse Knight
- 1 Elenda and AzorElenda and Azor
- 1 Ethersworn AdjudicatorEthersworn Adjudicator
- 1 Exsanguinator CavalryExsanguinator Cavalry
- 1 Foulmire Knight // Profane InsightFoulmire Knight // Profane Insight
- 1 Haakon, Stromgald ScourgeHaakon, Stromgald Scourge
- 1 Herald of HoofbeatsHerald of Hoofbeats
- 1 Hero of BladeholdHero of Bladehold
- 1 Josu Vess, Lich KnightJosu Vess, Lich Knight
- 1 Knight ExemplarKnight Exemplar
- 1 Knight of the Last BreathKnight of the Last Breath
- 1 Knight of the White OrchidKnight of the White Orchid
- 1 Knights of the Black RoseKnights of the Black Rose
- 1 Liliana's Standard BearerLiliana's Standard Bearer
- 1 Locthwain LancerLocthwain Lancer
- 1 Midnight ReaperMidnight Reaper
- 1 Murderous Rider // Swift EndMurderous Rider // Swift End
- 1 Order of Midnight // Alter FateOrder of Midnight // Alter Fate
- 1 Silverwing SquadronSilverwing Squadron
- 1 Smitten Swordmaster // Curry FavorSmitten Swordmaster // Curry Favor
- 1 Syr Elenora, the DiscerningSyr Elenora, the Discerning
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 Valiant KnightValiant Knight
- 1 Vodalian Wave-KnightVodalian Wave-Knight
- 1 Vona, Butcher of MaganVona, Butcher of Magan
- 1 Wintermoor CommanderWintermoor Commander
- 1 Worthy KnightWorthy Knight
- 1 Xerex Strobe-KnightXerex Strobe-Knight
Artifacts (13)
- 1 Arcane SignetArcane Signet
- 1 Commander's SphereCommander's Sphere
- 1 Conjurer's MantleConjurer's Mantle
- 1 Fellwar StoneFellwar Stone
- 1 Fractured PowerstoneFractured Powerstone
- 1 Herald's HornHerald's Horn
- 1 Ichor ElixirIchor Elixir
- 1 Maul of the SkyclavesMaul of the Skyclaves
- 1 Mind StoneMind Stone
- 1 Orzhov SignetOrzhov Signet
- 1 Sigiled Sword of ValeronSigiled Sword of Valeron
- 1 Sol RingSol Ring
- 1 Vanquisher's BannerVanquisher's Banner
Enchantments (2)
- 1 Chivalric AllianceChivalric Alliance
- 1 Knights' ChargeKnights' Charge
Instants (6)
- 1 DesparkDespark
- 1 Path to ExilePath to Exile
- 1 Pull from TomorrowPull from Tomorrow
- 1 Return to DustReturn to Dust
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Unbreakable FormationUnbreakable Formation
Sorceries (7)
- 1 Distant MelodyDistant Melody
- 1 Fell the MightyFell the Mighty
- 1 Painful TruthsPainful Truths
- 1 Path of the EnigmaPath of the Enigma
- 1 Promise of LoyaltyPromise of Loyalty
- 1 Read the BonesRead the Bones
- 1 Time WipeTime Wipe
Lands (39)
- 1 Arcane SanctumArcane Sanctum
- 1 Bojuka BogBojuka Bog
- 1 Choked EstuaryChoked Estuary
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 6 IslandIsland
- 1 Myriad LandscapeMyriad Landscape
- 1 Path of AncestryPath of Ancestry
- 8 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Shineshadow SnarlShineshadow Snarl
- 1 Sunken HollowSunken Hollow
- 5 SwampSwamp
- 1 Temple of DeceitTemple of Deceit
- 1 Temple of EnlightenmentTemple of Enlightenment
- 1 Temple of SilenceTemple of Silence
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thriving HeathThriving Heath
- 1 Thriving IsleThriving Isle
- 1 Thriving MoorThriving Moor
The alternate commander for this deck is Elenda and AzorElenda and Azor. While I dig this pair for a slower game, I’m far more interested in seeing what we can do to make this deck punch even harder with Sidar in the lead.
Battlefield Promotion
With any commander that has a “when it deals combat damage to an opponent” effect, you’re going to get the most mileage by giving your commander more abilities. Namely, trample, double strike, and unblockable (how is this not a keyword?).
I’ve enlisted a couple of Backgrounds for this upgrade, because Backgrounds are always fun to add when you have a commander that wants to attack. Sword Coast SailorSword Coast Sailor ensures that we’re hitting faces every attack, barring any removal effects. And Flaming FistFlaming Fist gives our commander double strike. Because what’s better than triggering Sidar once? You guessed it. It’s twice. Duelist’s HeritageDuelist’s Heritage has entered the fray for the same reason.
Since this is a creature type-focused deck, we can lean into that with another Background, Folk HeroFolk Hero, which will give us a lot of extra card draw for just two mana.
We can also use this focus to upgrade our land base a bit, with Unclaimed TerritoryUnclaimed Territory and Secluded CourtyardSecluded Courtyard. These take the place of two lands that enter tapped, speeding us along on our merry way.
I’m also adding two powerful and cheap Knights to the deck, Skyhunter Strike ForceSkyhunter Strike Force and Marshal of ZhalfirMarshal of Zhalfir. And while we’re making our Knights bigger, we’re also gonna make everything else smaller to move in for that alpha strike, with Crippling FearCrippling Fear.
Dishonorable Discharge
Alright, cards go in, cards must come out. We’ve added nine cards, so let’s see what we’re dropping.
The easiest place to start was the lands. I’ve never been a big fan of lands with counters, because I like to stack my lands and the counters just make it messy. So to make room for Secluded CourtyardSecluded Courtyard and Unclaimed TerritoryUnclaimed Territory, I’m taking out Thriving IsleThriving Isle and Thriving MoorThriving Moor. So now I’ll be thriving more. Get it? Please, hold your applause to the end.
The deck had an abundance of card advantage, which wasn’t totally necessary with Sidar’s Eminence ability. So out goes Painful TruthsPainful Truths, Path of the EnigmaPath of the Enigma, Pull from TomorrowPull from Tomorrow, and Syr Elenora, the DiscerningSyr Elenora, the Discerning. As much as I didn’t want to cut any Knights, Elenora just didn’t do enough to justify the five mana cost.
A couple of Equipment were in the precon that seem superfluous, so they’re getting axed. Maul of the SkyclavesMaul of the Skyclaves and Sigiled Sword of ValeronSigiled Sword of Valeron are both too expensive to equip, and really don’t add enough value.
Last to fall is Fell the MightyFell the Mighty. Precons these days tend to have too many board wipes, which just drag out the game. By replacing this with Crippling FearCrippling Fear, I’m moving the game forward rather than resetting.
Extravagant Knights
Okay big spenders, it’s your time to open those wallets.
Spending big money on creature type-focused decks is incredibly easy, because a lot of the best cards are in such high demand. Take Cavern of SoulsCavern of Souls, for example, which is Unclaimed TerritoryUnclaimed Territory on steroids.
Urza’s IncubatorUrza’s Incubator will make your Knights cheaper, while Door of DestiniesDoor of Destinies will make them much more threatening. And Kindred DiscoveryKindred Discovery will draw you more cards than you’ll ever need with all the Knights you’re gonna turn sideways.
Sadly missing from the precon is Kinsbaile CavalierKinsbaile Cavalier, which gives all your Knights double strike. I know the deck already has some high value reprints, but…come on. A real missed opportunity.
Invasion of New PhyrexiaInvasion of New Phyrexia is a lot of fun here, as the front side gives us Knight tokens, while the back is a Teferi that pumps and protects our Knights for his -2.
Akroma’s WillAkroma’s Will is a solid, but pricey, inclusion for any aggro deck. We’ve also got Vexilus PraetorVexilus Praetor, which, while not a Knight, does a great job of helping Sidar punch some faces. Also from Warhammer 40K is And They Shall Know No FearAnd They Shall Know No Fear.
And last, with all the creatures going to graveyards, Rise of the Dark RealmsRise of the Dark Realms is a fun way to borrow other people’s toys for a while.
Knight and Day
Here’s the final upgraded decklist:
Cavalry Charge Upgrade
View on ArchidektCommander (1)
- 1 Sidar Jabari of ZhalfirSidar Jabari of Zhalfir
Creatures (33)
- 1 Acclaimed ContenderAcclaimed Contender
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Arvad the CursedArvad the Cursed
- 1 Aryel, Knight of WindgraceAryel, Knight of Windgrace
- 1 Corpse KnightCorpse Knight
- 1 Elenda and AzorElenda and Azor
- 1 Ethersworn AdjudicatorEthersworn Adjudicator
- 1 Exsanguinator CavalryExsanguinator Cavalry
- 1 Foulmire Knight // Profane InsightFoulmire Knight // Profane Insight
- 1 Haakon, Stromgald ScourgeHaakon, Stromgald Scourge
- 1 Herald of HoofbeatsHerald of Hoofbeats
- 1 Hero of BladeholdHero of Bladehold
- 1 Josu Vess, Lich KnightJosu Vess, Lich Knight
- 1 Knight ExemplarKnight Exemplar
- 1 Knight of the Last BreathKnight of the Last Breath
- 1 Knight of the White OrchidKnight of the White Orchid
- 1 Knights of the Black RoseKnights of the Black Rose
- 1 Liliana's Standard BearerLiliana's Standard Bearer
- 1 Locthwain LancerLocthwain Lancer
- 1 Marshal of ZhalfirMarshal of Zhalfir
- 1 Midnight ReaperMidnight Reaper
- 1 Murderous Rider // Swift EndMurderous Rider // Swift End
- 1 Order of Midnight // Alter FateOrder of Midnight // Alter Fate
- 1 Silverwing SquadronSilverwing Squadron
- 1 Skyhunter Strike ForceSkyhunter Strike Force
- 1 Smitten Swordmaster // Curry FavorSmitten Swordmaster // Curry Favor
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 Valiant KnightValiant Knight
- 1 Vodalian Wave-KnightVodalian Wave-Knight
- 1 Vona, Butcher of MaganVona, Butcher of Magan
- 1 Wintermoor CommanderWintermoor Commander
- 1 Worthy KnightWorthy Knight
- 1 Xerex Strobe-KnightXerex Strobe-Knight
Enchantments (6)
- 1 Chivalric AllianceChivalric Alliance
- 1 Duelist's HeritageDuelist's Heritage
- 1 Flaming FistFlaming Fist
- 1 Folk HeroFolk Hero
- 1 Knights' ChargeKnights' Charge
- 1 Sword Coast SailorSword Coast Sailor
Sorceries (5)
- 1 Crippling FearCrippling Fear
- 1 Distant MelodyDistant Melody
- 1 Promise of LoyaltyPromise of Loyalty
- 1 Read the BonesRead the Bones
- 1 Time WipeTime Wipe
Artifacts (11)
- 1 Arcane SignetArcane Signet
- 1 Commander's SphereCommander's Sphere
- 1 Conjurer's MantleConjurer's Mantle
- 1 Fellwar StoneFellwar Stone
- 1 Fractured PowerstoneFractured Powerstone
- 1 Herald's HornHerald's Horn
- 1 Ichor ElixirIchor Elixir
- 1 Mind StoneMind Stone
- 1 Orzhov SignetOrzhov Signet
- 1 Sol RingSol Ring
- 1 Vanquisher's BannerVanquisher's Banner
Instants (5)
- 1 DesparkDespark
- 1 Path to ExilePath to Exile
- 1 Return to DustReturn to Dust
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Unbreakable FormationUnbreakable Formation
Lands (39)
- 1 Arcane SanctumArcane Sanctum
- 1 Bojuka BogBojuka Bog
- 1 Choked EstuaryChoked Estuary
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 6 IslandIsland
- 1 Myriad LandscapeMyriad Landscape
- 1 Path of AncestryPath of Ancestry
- 8 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Secluded CourtyardSecluded Courtyard
- 1 Shineshadow SnarlShineshadow Snarl
- 1 Sunken HollowSunken Hollow
- 5 SwampSwamp
- 1 Temple of DeceitTemple of Deceit
- 1 Temple of EnlightenmentTemple of Enlightenment
- 1 Temple of SilenceTemple of Silence
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thriving HeathThriving Heath
- 1 Unclaimed TerritoryUnclaimed Territory
It’s amazing what a few cards and a few bucks can do to improve a precon. We upgraded nine cards for just $6. With those new cards we sped up the mana base, pumped up our Knights, and made Sidar’s triggered ability more frequent. All in all, a nice improvement to an already great deck.
Make sure to check back for more precon guides from us Scrap Trawlers. You can also check out our budget content over on Twitch and YouTube and follow us on Twitter.
Until next time, remember to budget…before you buy it.
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