(Fact or FictionFact or Fiction | Art by Matt Cavotta)
Playable or Jank?
Hello, and welcome to Challenge the Stats! I'm Jedit O-Jevin of EDHREC, your Article Master for the day. This series is based on the EDHRECast segment that I look forward to every week, and just like Joey, Matt, and Dana, we'll pick out cards that might be overplayed or underplayed to challenge EDHREC’s data. But remember, card choices made by you for any reason (flavor, budget, art, fun, etc.) are always most important and are what keep our format unique and awesome.
Before we start, let's do a quick two truths and a lie:
- When I started playing I thought Crash of RhinosCrash of Rhinos was cool and Lion's Eye DiamondLion's Eye Diamond was dumb (I was seven, OK?).
- My home LGS is Mox Mania in Madison, WI.
- Last week I bruised my ribs skateboarding and it doesn't hurt at all and I'm definitely not too old to be skateboarding.
What's that got to do with anything? Well, this week, we're talking about an old cycle from Invasion. Props to CapybaraWashingMachine from the CTS Discord for an awesome name and giving me this idea. This cycle involves separating cards into two piles and having a player choose one. This was nicknamed the Divvy mechanic, and most people have forgotten about these cards, except for one:
However, there are a bunch of other cool cards in this cycle that are fun in a multiplayer game and might be perfect for your decks! Let's take a look at them, and which decks might want to play them!
Death or Glory (156 decks)
I really like Death or GloryDeath or Glory. It's like a one-sided, half Living DeathLiving Death in white, and seems like it should be seeing more play. It can be similar to a Boneyard ParleyBoneyard Parley if our graveyard is stacked. I could see some interest in this gem from Karador, Ghost ChieftainKarador, Ghost Chieftain, Nethroi, Apex of DeathNethroi, Apex of Death, or even the new Quintorius, Field HistorianQuintorius, Field Historian. If we're doing some self-mill or reanimation and have white in our colors, let's give this one a look.
Fight or Flight (258 decks)
Fight or FlightFight or Flight is currently in 6% of Zedruu, the GreatheartedZedruu, the Greathearted decks, and not many others. This is a pretty sweet pillowfort and politics card that I think could find some more homes. Ghostly PrisonGhostly Prison is one less mana but 100% less fun. At the beginning of each opponent's combat phase, we separate their creatures into two piles, and only one of those piles can attack. Are they choosing not to attack us? Well, then, we have a pile of 0 and the rest of their creatures can go where they please! If they don't want to cut a deal, they can only attack with half of their army. Hellooo, Breena, the DemagogueBreena, the Demagogue, Gahiji, Honored OneGahiji, Honored One, and any other deck that wants to pillowfort and have our opponents lean over the table and say, "What is that card?".
Fact or Fiction (41,900 decks)
You know it, you love it. Fact or FictionFact or Fiction is a fantastic card advantage spell, even against the most antagonistic opponent. We get to choose the best 1-5 cards at instant speed, and if we can team up with someone we might be able to negotiate for what we want, or against a particularly chaotic opponent, we might just draw 5.
Do or Die (323 decks)
I have no idea why this is over $5. It seems more like a neat budget find. Its most popular commander is Atris, Oracle of Half-TruthsAtris, Oracle of Half-Truths at 8%, and it has great flavor with the commander. Do or DieDo or Die is not a great targeted removal spell, but in the right deck, or against the right deck, it could put in some good work. Do or DieDo or Die can potentially take out a single or a few creatures we want if there are a lot of other creatures in the other pile and we give the opponent a really bad decision.
However, I think this is at its best when we're up against a hoard of tokens or a big board and we can make them sacrifice half of them. If we think about it like a mini Vona's HungerVona's Hunger, we might intrigue commanders like Elenda, the Dusk RoseElenda, the Dusk Rose, Yahenni, Undying PartisanYahenni, Undying Partisan, Glissa, the TraitorGlissa, the Traitor, or Kresh the BloodbraidedKresh the Bloodbraided.
We might also consider it if we're playing politics in black, like Mathas, Fiend SeekerMathas, Fiend Seeker, Queen MarchesaQueen Marchesa, Breena, the DemagogueBreena, the Demagogue, or Shadrix SilverquillShadrix Silverquill.
Stand or Fall (90 decks)
Stand or FallStand or Fall seems like a great consideration for an aggressive or combat-focused commander. It has notes of BedlamBedlam and War CadenceWar Cadence. The more creatures we have, the more effective splitting our opponents' blockers in half will be, so go-wide decks will love this one. Think about commanders like Krenko, Mob BossKrenko, Mob Boss, Subira, Tulzidi CaravannerSubira, Tulzidi Caravanner, Valduk, Keeper of the FlameValduk, Keeper of the Flame, and Grenzo, Havoc RaiserGrenzo, Havoc Raiser.
Another category is commanders that like to control or disrupt combat. If we're playing Disrupt DecorumDisrupt Decorum, chances are we're into that kind of thing! I'm looking at you, Marisi, Breaker of the CoilMarisi, Breaker of the Coil, Xantcha, Sleeper AgentXantcha, Sleeper Agent, Thantis, the WarweaverThantis, the Warweaver, and–oh hey, you're new here–Karazikar, the Eye TyrantKarazikar, the Eye Tyrant.
Bend or Break (200 decks)
How this card plays out is completely dependent on the table politics that happen when it's played. Each player puts their lands into two piles and chooses any opponent they want to destroy a pile. In an archenemy situation, three players could choose each other, lose no lands, and the archenemy might get half their lands taken out. In a 2v2 situation, each player can choose their ally and no one loses any lands. In a situation where no alliances are made and everyone wants to backstab each other as much as possible, everyone might lose half their lands. My guess is, this will force alliances to be made or an archenemy to be taken down, which could be a pretty cool effect either way. But, you might want to check with your playgroup before playing this.
Let's talk more about the worst-case scenario of mutually assured land destruction.
In that case, it will be best in a deck that doesn't care about lands going to the graveyard, like Lord WindgraceLord Windgrace or Mina and Denn, WildbornMina and Denn, Wildborn. The player with the most lands and the ability to ramp/recur lands will recover faster, but it's going to be a grind-y win, and typically, when people are okay with mass land destruction if it's a road to a fast win afterward.
There are a few dedicated land destruction decks like Zo-zu the PunisherZo-zu the Punisher (in 16% of decks), Numot the DevastatorNumot the Devastator (in 9% of decks), and Klothys, God of DestinyKlothys, God of Destiny (1%). Bend or BreakBend or Break is in pretty low percentages on those pages and probably is a good include if your playgroup is cool with that strategy. Unrelated, have I told you guys about one of my favorite subreddits, Awful Taste But Great Execution?
Oddly enough, the text errata says "nontoken lands", so if we're playing a secret commander Orvar, the All-FormOrvar, the All-Form deck, we can make a lot of token copies of our lands and come out way ahead.
A few of these will make a splash in my Jared Carthalion, True HeirJared Carthalion, True Heir politics deck! Let's go to a decklist.
Politics by Jared
View on ArchidektCommander (1)
- 1 Jared Carthalion, True HeirJared Carthalion, True Heir
Creatures (22)
- 1 Arasta of the Endless WebArasta of the Endless Web
- 1 Brash TaunterBrash Taunter
- 1 Emberwilde CaptainEmberwilde Captain
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Frontier WarmongerFrontier Warmonger
- 1 Gahiji, Honored OneGahiji, Honored One
- 1 Geode RagerGeode Rager
- 1 Heartwood StorytellerHeartwood Storyteller
- 1 Hornet QueenHornet Queen
- 1 Humble DefectorHumble Defector
- 1 Keeper of the AccordKeeper of the Accord
- 1 Mangara, the DiplomatMangara, the Diplomat
- 1 Marisi, Breaker of the CoilMarisi, Breaker of the Coil
- 1 Orzhov AdvokistOrzhov Advokist
- 1 Radha, Heart of KeldRadha, Heart of Keld
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Selvala, Explorer ReturnedSelvala, Explorer Returned
- 1 Shieldmage AdvocateShieldmage Advocate
- 1 SkullwinderSkullwinder
- 1 Tangled FlorahedronTangled Florahedron
- 1 Vengeful AncestorVengeful Ancestor
- 1 Veteran ExplorerVeteran Explorer
Instants (17)
- 1 Boros CharmBoros Charm
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 Dawn CharmDawn Charm
- 1 Generous GiftGenerous Gift
- 1 Kabira TakedownKabira Takedown
- 1 Kazuul's FuryKazuul's Fury
- 1 Khalni AmbushKhalni Ambush
- 1 Mercadia's DownfallMercadia's Downfall
- 1 Naya CharmNaya Charm
- 1 OblationOblation
- 1 Sejiri ShelterSejiri Shelter
- 1 Settle the WreckageSettle the Wreckage
- 1 Signal the ClansSignal the Clans
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Thrill of PossibilityThrill of Possibility
- 1 Valakut AwakeningValakut Awakening
Artifacts (5)
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Howling MineHowling Mine
- 1 Lightning GreavesLightning Greaves
- 1 Pendant of ProsperityPendant of Prosperity
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (5)
- 1 CindervinesCindervines
- 1 Felidar RetreatFelidar Retreat
- 1 Fight or FlightFight or Flight
- 1 Rites of FlourishingRites of Flourishing
- 1 Stolen StrategyStolen Strategy
Sorceries (20)
- 1 Bala Ged RecoveryBala Ged Recovery
- 1 Bend or BreakBend or Break
- 1 Cathartic ReunionCathartic Reunion
- 1 Council's JudgmentCouncil's Judgment
- 1 Creative TechniqueCreative Technique
- 1 Disrupt DecorumDisrupt Decorum
- 1 Excavation TechniqueExcavation Technique
- 1 Faithless LootingFaithless Looting
- 1 FarseekFarseek
- 1 Jeska's WillJeska's Will
- 1 Mob RuleMob Rule
- 1 Pir's WhimPir's Whim
- 1 Promise of LoyaltyPromise of Loyalty
- 1 Rampant GrowthRampant Growth
- 1 Rolling EarthquakeRolling Earthquake
- 1 Secret RendezvousSecret Rendezvous
- 1 Three VisitsThree Visits
- 1 Tragic ArroganceTragic Arrogance
- 1 Treacherous TerrainTreacherous Terrain
- 1 Wheel of MisfortuneWheel of Misfortune
Lands (30)
- 1 Ash BarrensAsh Barrens
- 1 Battlefield ForgeBattlefield Forge
- 1 Boros GarrisonBoros Garrison
- 1 Canopy VistaCanopy Vista
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 7 ForestForest
- 1 Gruul TurfGruul Turf
- 1 Jungle ShrineJungle Shrine
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Mikokoro, Center of the SeaMikokoro, Center of the Sea
- 3 MountainMountain
- 1 Naya PanoramaNaya Panorama
- 1 Path of AncestryPath of Ancestry
- 3 PlainsPlains
- 1 Rogue's PassageRogue's Passage
- 1 Rootbound CragRootbound Crag
- 1 Scattered GrovesScattered Groves
- 1 Scavenger GroundsScavenger Grounds
- 1 Selesnya SanctuarySelesnya Sanctuary
Skip or Swap
What did you think about this cycle? Are there any decks you'll be jamming these cards into? Should I write another article about all of the non-Invasion Divvy cards? Let me know in the comments below! If you have any suggestions for future Challenge the Stats, join us in our Discord, where we chat about quirky cards on the regular.
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