5. Destiny Spinner (50%)
This lovely utility enchantment creature prevents Sigarda from being countered, which is a key way players can interrupt our plan.
Also, as Dana astutely points out, "It can also stop someone from countering that potential game-ending enchantment, like Ancestral MaskAncestral Mask or Battle MasteryBattle Mastery."
6. Sterling Grove (50%)
This enchantment staple used to be over $15. With a reprint in Modern Horizons 2, it's delightfully hovering around $2 now.
Dana adds, "Unlike Greater AuramancyGreater Auramancy, it doesn't stop you from enchanting your already-enchanted creatures, or from enchanting a Heliod or Nylea in a pinch."
Sleepers
7. Mark of Sakiko (8 decks)
Dana: Mark of SakikoMark of Sakiko is in just 8 Sigarda decks overall. The worst case scenario here is almost always spending 1G to get 5 mana back since it's almost impossible to stop at least one swing with an evasive, hexproof body. Then, someone wipes the board and it goes away. Much more realistically though, thanks to Sigarda being hexproof and rarely just dealing 5 damage, you might generate 8, 10, 12, or even 20 mana off a single swing, and there's a decent chance it sticks around for multiple turns. And, if someone wants to blow a DisenchantDisenchant on Mark of Sakiko? Well, that's a win too.
8. Season of Growth (2%)
Dana: This is really only relevant if you're playing some kind of Enchantress or Enchantment Voltron deck. Season is currently in just 2% of Sigarda decks, and just 6,567 decks overall. The problem here, I think, is Season of GrowthSeason of Growth says, "Whenever you cast a spell that targets a creature you control, draw a card." If it said, "Whenever you cast an Aura that targets a creature you control, draw a card," it would see more play, but it's easy to miss as a draw engine if you're doing a Scryfall search for cards that say "Aura" or "enchantment".
Plus it draws you a card off Hunter's InsightHunter's Insight, Soul's MajestySoul's Majesty, and Hunter's ProwessHunter's Prowess.
9. Instill Energy
One key thing Sigarda is missing is haste. Sure, we can throw on some BootsBoots (17%) or GreavesGreaves (11%), but why not lean into the theme? Instill EnergyInstill Energy can trigger all of our card-drawing Enchantress effects for one green mana, effectively cycling itself if we're digging for answers. It also provides pseudo-vigilance with its second ability, which can be pretty relevant if we're hoping to swing in but also want to leave up a blocker on defense.
Dana also likes Hall of the Bandit LordHall of the Bandit Lord as a haste enabler, since the deck often has enough lifegain to make up for it.
10. Molting Skin (2 decks)/Broken Fall (11 decks)
These are two of my favorites. There may be more optimal choices, but let me make a case for them. Sometimes, we'll need to tap out for Sigarda, and if a board wipe happens after, that we'll be pretty sad. These enchantments prevent most destruction-based board wipes from setting us back, and we can get them out before we cast Sigarda so that she's protected as soon as she hits the field. Unlike Auras, these never go to the graveyard as long as there's a creature out for us to target - we can always bounce them back to hand.
Plus, if we're digging for cards, we can bounce these back to our hand repeatedly to trigger Enchantress effects! Flickering WardFlickering Ward has been creeping up in price, and these warrant a look for the same reason.
Let's take a look at Dana's personal Sigarda list!
Sigarda, Host of Herons: An Angel Enchanted
View on ArchidektCommander (1)
- 1 Sigarda, Host of HeronsSigarda, Host of Herons
Enchantments (35)
- 1 All That GlittersAll That Glitters
- 1 Ancestral MaskAncestral Mask
- 1 Armadillo CloakArmadillo Cloak
- 1 Aura of SilenceAura of Silence
- 1 Banishing LightBanishing Light
- 1 Bear UmbraBear Umbra
- 1 Carpet of FlowersCarpet of Flowers
- 1 City of SolitudeCity of Solitude
- 1 Darksteel MutationDarksteel Mutation
- 1 Dawn's ReflectionDawn's Reflection
- 1 Daybreak CoronetDaybreak Coronet
- 1 Duelist's HeritageDuelist's Heritage
- 1 Enchantress's PresenceEnchantress's Presence
- 1 Ethereal ArmorEthereal Armor
- 1 Fertile GroundFertile Ground
- 1 Flickering WardFlickering Ward
- 1 Frontier SiegeFrontier Siege
- 1 Hallowed HauntingHallowed Haunting
- 1 Mana ReflectionMana Reflection
- 1 Mantle of the AncientsMantle of the Ancients
- 1 Mark of SakikoMark of Sakiko
- 1 Mirari's WakeMirari's Wake
- 1 Oblivion RingOblivion Ring
- 1 OvergrowthOvergrowth
- 1 Season of GrowthSeason of Growth
- 1 Shield of the OversoulShield of the Oversoul
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 Song of the DryadsSong of the Dryads
- 1 Sphere of SafetySphere of Safety
- 1 Sterling GroveSterling Grove
- 1 Stony SilenceStony Silence
- 1 Sylvan LibrarySylvan Library
- 1 Unflinching CourageUnflinching Courage
- 1 Wild GrowthWild Growth
- 1 Wolfwillow HavenWolfwillow Haven
Instants (6)
- 1 Crop RotationCrop Rotation
- 1 Heroic InterventionHeroic Intervention
- 1 Hunter's InsightHunter's Insight
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Rite of HarmonyRite of Harmony
- 1 Teferi's ProtectionTeferi's Protection
Sorceries (7)
- 1 Austere CommandAustere Command
- 1 Bala Ged RecoveryBala Ged Recovery
- 1 Hunter's ProwessHunter's Prowess
- 1 ReplenishReplenish
- 1 Rishkar's ExpertiseRishkar's Expertise
- 1 Soul's MajestySoul's Majesty
- 1 Winds of RathWinds of Rath
Creatures (16)
- 1 Academy RectorAcademy Rector
- 1 Archon of Sun's GraceArchon of Sun's Grace
- 1 Argothian EnchantressArgothian Enchantress
- 1 Destiny SpinnerDestiny Spinner
- 1 Eidolon of BlossomsEidolon of Blossoms
- 1 Heliod, God of the SunHeliod, God of the Sun
- 1 Kor SpiritdancerKor Spiritdancer
- 1 Mesa EnchantressMesa Enchantress
- 1 Nylea's ColossusNylea's Colossus
- 1 Nylea, God of the HuntNylea, God of the Hunt
- 1 Sanctum WeaverSanctum Weaver
- 1 Satyr EnchanterSatyr Enchanter
- 1 Setessan ChampionSetessan Champion
- 1 Sram, Senior EdificerSram, Senior Edificer
- 1 Sythis, Harvest's HandSythis, Harvest's Hand
- 1 Verduran EnchantressVerduran Enchantress
Lands (35)
- 1 Ancient TombAncient Tomb
- 1 Bountiful PromenadeBountiful Promenade
- 1 Branchloft PathwayBranchloft Pathway
- 1 BrushlandBrushland
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Deserted TempleDeserted Temple
- 4 ForestForest
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hall of the Bandit LordHall of the Bandit Lord
- 1 Horizon CanopyHorizon Canopy
- 1 Kor HavenKor Haven
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Overgrown FarmlandOvergrown Farmland
- 4 PlainsPlains
- 1 Reliquary TowerReliquary Tower
- 1 SavannahSavannah
- 1 Scavenger GroundsScavenger Grounds
- 1 Serra's SanctumSerra's Sanctum
- 1 Strip MineStrip Mine
- 1 Sungrass PrairieSungrass Prairie
- 1 Sunpetal GroveSunpetal Grove
- 1 Tectonic EdgeTectonic Edge
- 1 Temple GardenTemple Garden
- 1 War RoomWar Room
- 1 Windswept HeathWindswept Heath
- 1 Wooded BastionWooded Bastion
- 1 Yavimaya HollowYavimaya Hollow
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Well, I Suppose... *Slaps Knees*
...is how you tell someone the party is over in Wisconsin-ese.
Big thanks to Dana for all his help and expertise on this challenge! You can find Dana on twitter @danaroach.
What do you think of these cards? Are there any other cards you would challenge? Let me know in the comments below! As always, you can find me on twitter @jevinmtg. If you like to challenge the stats and want to join the discord, click here.