(Obosh, the PreypiercerObosh, the Preypiercer | Art by Daarken)
Time to Make a New Friend
Companions are a game-changer: they give us access to a free card from the start of the game in exchange for some deckbuilding retrictions. Here on the new Collected Company series, we're going to take a look at all of them and see how can build around them.
In this first installment, we'll be taking a look at Obosh, the PreypiercerObosh, the Preypiercer. For the cost of only including cards with an odd converted mana cost, we get an odd version of a Furnace of RathFurnace of Rath effect. We just need to be careful because it only works on odd-costed cards, which means that tokens are a no-go.
Quick notes on Obosh as a Companion:
I can't highlight enough how good it is to always have this type of effect in our "opening hand". It helps both in terms of consistency, since we don't need to look for it, and it allows for some recovery potential for aggressive decks running low on cards in hand.
There are many interesting things we can do when having direct access to a damage-doubler: burn spells, generic aggro, or even group slug. It's just a generic good effect!
The cost of losing even-numbered cards is pretty huge for non-green decks, especially at two mana, the number of the higher-quality mana rocks. On the other hand, green aligns great with the odd cost curve. One-mana mana dorks ramp nicely into three-mana spells.
Notable Exclusions
- DamnationDamnation
- TerminateTerminate
- Rakdos CHarmRakdos CHarm
- Demonic TutorDemonic Tutor
- AngerAnger
- Purphoros, God of the ForgePurphoros, God of the Forge
- Thrill of PossibilityThrill of Possibility
- Tectonic ReformationTectonic Reformation
- Crypt GhastCrypt Ghast
- Solemn SimulacrumSolemn Simulacrum
- Arcane SignetArcane Signet
Endless Possibilities
Let's take a quick look at some commanders that fit Obosh, the PreypiercerObosh, the Preypiercer's restriction:
Vial Smasher the FierceVial Smasher the Fierce is a powerful commander; her ability to chip away at the rest of the table just by playing cards is quite good. Aside from that, she has a lot versatility because of her ability to bring another commander along, which can add up to two new colors to the deck's color identity. The boost in damage that Obosh, the PreypiercerObosh, the Preypiercer enables effectively halves our clock, which grants quite a lot of value considering that it's free.
Notable Exclusions
- Dig Through TimeDig Through Time
- ExsanguinateExsanguinate
- Bolas's CitadelBolas's Citadel
- Sunbird's InvocationSunbird's Invocation
Judith, the Scourge DivaJudith, the Scourge Diva is truly a great aggressive commander. She act as a Glorious AnthemGlorious Anthem effect while also providing value when our creatures get destroyed. Obosh, the PreypiercerObosh, the Preypiercer is a natural addition to Judith's lists, as its restriction isn't all that restrictive for a deck that wants a bunch of tiny creatures, and it pulls double duty by getting more value from Judith's pump and the leave-the-battlefield trigger.
Notable Exclusions:
- Blood ArtistBlood Artist
- Impact TremorsImpact Tremors
- Goblin BombardmentGoblin Bombardment
- Priest of Forgotten GodsPriest of Forgotten Gods
- Mikaeus, the UnhallowedMikaeus, the Unhallowed
- Nightmare ShepherdNightmare Shepherd
- Grave PactGrave Pact
- BloodghastBloodghast
- Dreadhorde ButcherDreadhorde Butcher
Nekusar, the MindrazerNekusar, the Mindrazer is one of those commanders that has a clear gameplan and a lot of ways to build. Damage-doubling effects might not be the most exciting with Nekusar; after all, they are a bit "win more." However, considering that once we adjust our deck accordingly there's virtually no cost whatsoever, it's free real estate!
So how does Nekusar adapt to this new restriction? Actually, pretty well. Most of the wheels cost three mana, while there are some at five, too, and so is the usual support suite, like Underworld DreamsUnderworld Dreams. The biggest problem with this restriction is the lack of two-mana rocks, which are crucial for both fixing and accelerating.
Notable Exclusions
- Cyclonic RiftCyclonic Rift
- CounterspellCounterspell
- Echo of EonsEcho of Eons
- Time SpiralTime Spiral
- Howling MineHowling Mine
- Spiteful VisionsSpiteful Visions
- Geth's GrimoireGeth's Grimoire
- Talisman of DominanceTalisman of Dominance
- Consecrated SphinxConsecrated Sphinx
Take One
'Power matters' tribal (e.g. Ball LightningBall Lightning) is a pretty interesting archetype; it tries to leverage cheap, high-powered creatures to put our opponents on a fast clock. What makes them even more interesting is the fact that the format is very hostile toward aggressive creatures, with many board wipes and removal spells finding homes in most if not all EDH decks. These creatures, however, don't care about them. In fact, they benefit from them.
What does Obosh, the PreypiercerObosh, the Preypiercer bring to the table for this kind of deck? He's straight-up gas. Having damage-doubling effects is great when we're trying to burn opponents with beefy creatures, and the addition of one of those effects readily available to us not only makes finding this effect more reliable, but it also takes some pressure from our deck since we don't need to include as many similar effects, leading to the inclusion of a higher number of threats available to us.
Kresh the BloodbraidedKresh the Bloodbraided brings the green color identity to the archetype, which is great because it allow us to pack mana dorks and better ramp effects like CultivateCultivate and others like it. He also provides a consistent threat that gives us the out of Voltroning people out of the game.
The deck is pretty threat-heavy: we're packing a few of the Ball LightningBall Lightning effects, which, as I mentioned before, are cheap, evasive beaters that have plenty of synergy potential. Stalking VengeanceStalking Vengeance and Anax, Hardened in the ForgeAnax, Hardened in the Forge work great with our low-toughness, high-power creatures. Quartzwood CrasherQuartzwood Crasher is a powerful new addition to the archetype: we are already filled with trample creatures.
The inclusion of Obosh, the PreypiercerObosh, the Preypiercer takes the pressure off our support suite, as we have a relevant ninth card in our opening hand. As such, there are more slots that can be dedicated to more essential matters, like card draw and recursion. Elemental BondElemental Bond, Kavu LairKavu Lair, and Garruk's PackleaderGarruk's Packleader not only are a great way to have a constant flow of cards, they also work great with our recursion pieces. Greven, Predator CaptainGreven, Predator Captain and Return of the WildspeakerReturn of the Wildspeaker complete our card draw suite with a much-needed card advantage package. VictimizeVictimize and Living DeathLiving Death are two explosive recursion pieces that allow us to push for some extra damage. Journey to NowhereJourney to Nowhere and Phyrexian ReclamationPhyrexian Reclamation are a constant source of recursion; while not as explosive as the aforementioned pieces, they do allow us to win the long game.
We have an extremely color-intensive deck. After all, it's pretty hard to cast multiple cards like Ball LightningBall Lightning, Lightning SkelementalLightning Skelemental, or GroundbreakerGroundbreaker on the same turn. This makes building a mana base especially crucial; our one-mana mana dorks, while a bit underwhelming at times, can provide some early game acceleration and they do chip some damage specially with Obosh, the PreypiercerObosh, the Preypiercer out. Filter lands like Fire-Lit ThicketFire-Lit Thicket are essential to turn an off-color dork, like Llanowar ElvesLlanowar Elves, into a relevant color, which can be the difference between being able to cast one more spell or not. This deck is playing the full nine fetches paired with a bunch of dual-typed lands. While not budget-friendly at all, this is another way to dramatically increase the deck's consistency.
Kresh/Obosh
View on ArchidektCommander (1)
- 1 *Kresh the Bloodbraided*Kresh the Bloodbraided
Companion (1)
- 1 *Obosh, the Preypiercer*Obosh, the Preypiercer
Artifact (3)
- 1 *Skullclamp*Skullclamp
- 1 *Sol Ring*Sol Ring
- 1 *Chromatic Lantern*Chromatic Lantern
Creature (40)
- 1 *Arbor Elf*Arbor Elf
- 1 *Birds of Paradise*Birds of Paradise
- 1 *Elves of Deep Shadow*Elves of Deep Shadow
- 1 *Elvish Mystic*Elvish Mystic
- 1 *Elvish Pioneer*Elvish Pioneer
- 1 *Fyndhorn Elves*Fyndhorn Elves
- 1 *Llanowar Elves*Llanowar Elves
- 1 *Spark Elemental*Spark Elemental
- 1 *Anax, Hardened in the Forge*Anax, Hardened in the Forge
- 1 *Arc Runner*Arc Runner
- 1 *Ball Lightning*Ball Lightning
- 1 *Combat Celebrant*Combat Celebrant
- 1 *Groundbreaker*Groundbreaker
- 1 *Hell's Thunder*Hell's Thunder
- 1 *Hunted Nightmare*Hunted Nightmare
- 1 *Lathnu Hellion*Lathnu Hellion
- 1 *Lightning Skelemental*Lightning Skelemental
- 1 *Merchant of the Vale*Merchant of the Vale
- 1 *Rampaging Ferocidon*Rampaging Ferocidon
- 1 *Rotting Regisaur*Rotting Regisaur
- 1 *Ayumi, the Last Visitor*Ayumi, the Last Visitor
- 1 *Boltwing Marauder*Boltwing Marauder
- 1 *Cavalier of Flame*Cavalier of Flame
- 1 *Challenger Troll*Challenger Troll
- 1 *Garruk's Packleader*Garruk's Packleader
- 1 *Gigapede*Gigapede
- 1 *Greven, Predator Captain*Greven, Predator Captain
- 1 *Hunted Dragon*Hunted Dragon
- 1 *Ilharg, the Raze-Boar*Ilharg, the Raze-Boar
- 1 *Ingot Chewer*Ingot Chewer
- 1 *Kodama of the North Tree*Kodama of the North Tree
- 1 *Phyrexian Delver*Phyrexian Delver
- 1 *Quartzwood Crasher*Quartzwood Crasher
- 1 *Shriekmaw*Shriekmaw
- 1 *Thunderblust*Thunderblust
- 1 *Xenagos, God of Revel*Xenagos, God of Revel
- 1 *Yargle, Glutton of Urborg*Yargle, Glutton of Urborg
- 1 *Zilortha, Strength Incarnate*Zilortha, Strength Incarnate
- 1 *Dragon Mage*Dragon Mage
- 1 *Stalking Vengeance*Stalking Vengeance
Enchantment (10)
- 1 *Burgeoning*Burgeoning
- 1 *Concordant Crossroads*Concordant Crossroads
- 1 *Phyrexian Reclamation*Phyrexian Reclamation
- 1 *Utopia Sprawl*Utopia Sprawl
- 1 *Elemental Bond*Elemental Bond
- 1 *Forsaken Wastes*Forsaken Wastes
- 1 *Journey to Eternity*Journey to Eternity
- 1 *Kavu Lair*Kavu Lair
- 1 *Sulfuric Vortex*Sulfuric Vortex
- 1 *Berserkers' Onslaught*Berserkers' Onslaught
Instant (3)
- 1 *Nature's Claim*Nature's Claim
- 1 *Chaos Warp*Chaos Warp
- 1 *Return of the Wildspeaker*Return of the Wildspeaker
Sorcery (7)
- 1 *Faithless Looting*Faithless Looting
- 1 *Cultivate*Cultivate
- 1 *Kodama's Reach*Kodama's Reach
- 1 *Victimize*Victimize
- 1 *Living Death*Living Death
- 1 *Overwhelming Stampede*Overwhelming Stampede
- 1 *Blasphemous Act*Blasphemous Act
Land (35)
- 1 *Command Tower*Command Tower
- 1 *City of Brass*City of Brass
- 1 *Mana Confluence*Mana Confluence
- 1 *Savage Lands*Savage Lands
- 1 *Arid Mesa*Arid Mesa
- 1 *Bloodstained Mire*Bloodstained Mire
- 1 *Marsh Flats*Marsh Flats
- 1 *Misty Rainforest*Misty Rainforest
- 1 *Polluted Delta*Polluted Delta
- 1 *Scalding Tarn*Scalding Tarn
- 1 *Verdant Catacomb*Verdant Catacomb
- 1 *Windswept Heath*Windswept Heath
- 1 *Wooded Foothills*Wooded Foothills
- 1 *Blood Crypt*Blood Crypt
- 1 *Cinder Glade*Cinder Glade
- 1 *Overgrown Tomb*Overgrown Tomb
- 1 *Sheltered Thicket*Sheltered Thicket
- 1 *Smoldering Marsh*Smoldering Marsh
- 1 *Stomping Ground*Stomping Ground
- 1 *Karplusan Forest*Karplusan Forest
- 1 *Sulfurous Springs*Sulfurous Springs
- 1 *Fire-Lit Thicket*Fire-Lit Thicket
- 1 *Graven Cairns*Graven Cairns
- 1 *Mossfire Valley*Mossfire Valley
- 1 *Shadowblood Ridge*Shadowblood Ridge
- 1 *Twilight Mire*Twilight Mire
- 3 ForestForest
- 4 MountainMountain
- 2 SwampSwamp
Take Two
At five mana, Obosh, the PreypiercerObosh, the Preypiercer works pretty well as a top curve threat in aggro decks. However, what if we built a slow shell where we try to stick him around for a couple of turns? Group Slug is an archetype that tends to chip away at the rest of the table with hate pieces. It might not seem like the most friendly archetype, but it sure helps slowing down the table.
Damage-doubling effects tend to fit in this type of shell, since they tend to be global effects, and they not only help us chip our opponents' life totals away faster with our own pieces, but they carry some indirect source of damage since our opponents will also do more damage. Obosh, the PreypiercerObosh, the Preypiercer checks some of those boxes. It might not accelerate the game as fast as Dictate of the Twin GodsDictate of the Twin Gods, and the deckbuilding cost of not having even costed cards is definitely steep; however, it's still quite a powerful effect to have as the ninth card.
The chosen commander for the deck is Kelsien, the PlagueKelsien, the Plague. His kit rewards the slow and grind game play that a Group Slug deck provides and Obosh pulls double duty, helping with killing creatures with Kelsien's tap ability and making him a faster clock. In fact, Kelsien fits right into our curve. In the early stages of the game, he helps us stabilize the board, and by the late game, he becomes a threat.
There are several types of hate pieces that we're carrying. SpellshockSpellshock and Painful QuandaryPainful Quandary punish players for casting spells, while Deafening ClarionDeafening Clarion and Rule of LawRule of Law stop them altogether. Polluted BondsPolluted Bonds and Zo-Zu the PunisherZo-Zu the Punisher will make sure people think twice before starting accelerating on us, they won't be online in the early game but the longer the game goes, the better they get. Everlasting TormentEverlasting Torment, Rampaging FerocidonRampaging Ferocidon. and Sulfuric VortexSulfuric Vortex are all crucial pieces of our strategy, providing a hard clock for our deck while also adding more utility.
Since our deck is dedicated to passively dealing damage, our threats don't need to be that explosive. Take Rite of the Raging StormRite of the Raging Storm, for example: it provides a reliable clock and adds an extra body for us to shoot with our commander. Vicious ShadowsVicious Shadows has the potential to deal lots of damage, but even if it's only dealing 1-2 damage per creature, our constant ability to trigger it, coupled with Obosh's ability, is enough to pull its weight.
One important note on the list is the prevalence of lose life and token effects. They don't work with Obosh, the PreypiercerObosh, the Preypiercer, but they are really necessary with the limited card pool and all.
Kelsien/Obosh Group Slug
View on ArchidektCommander (1)
- 1 Kelsien, the PlagueKelsien, the Plague
Companion (1)
- 1 Obosh, the PreypiercerObosh, the Preypiercer
Creatures (11)
- 1 Clackbridge TrollClackbridge Troll
- 1 Doomwake GiantDoomwake Giant
- 1 Heartless HidetsuguHeartless Hidetsugu
- 1 Kaervek the MercilessKaervek the Merciless
- 1 Molten PrimordialMolten Primordial
- 1 Murderous RiderMurderous Rider
- 1 Rampaging FerocidonRampaging Ferocidon
- 1 Varchild, Betrayer of KjeldorVarchild, Betrayer of Kjeldor
- 1 Verge RangersVerge Rangers
- 1 Vial Smasher the FierceVial Smasher the Fierce
- 1 Zo-Zu the PunisherZo-Zu the Punisher
Enchantments (23)
- 1 Aspect of GorgonAspect of Gorgon
- 1 Assemble the LegionAssemble the Legion
- 1 Aura of SilenceAura of Silence
- 1 Authority of the ConsulsAuthority of the Consuls
- 1 Curse of DisturbanceCurse of Disturbance
- 1 Curse of OpulenceCurse of Opulence
- 1 Deafening SilenceDeafening Silence
- 1 Death Pits of RathDeath Pits of Rath
- 1 Debtors' KnellDebtors' Knell
- 1 Everlasting TormentEverlasting Torment
- 1 Grasp of FateGrasp of Fate
- 1 Karmic JusticeKarmic Justice
- 1 Land TaxLand Tax
- 1 Painful QuandaryPainful Quandary
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Polluted BondsPolluted Bonds
- 1 RepercussionRepercussion
- 1 Rite of the Raging StormRite of the Raging Storm
- 1 Rule of LawRule of Law
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 SpellshockSpellshock
- 1 Sulfuric VortexSulfuric Vortex
- 1 Vicious ShadowsVicious Shadows
Artifacts (13)
- 1 Basilisk CollarBasilisk Collar
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Crown of DoomCrown of Doom
- 1 Gilded LotusGilded Lotus
- 1 Gorgon's HeadGorgon's Head
- 1 Mind's EyeMind's Eye
- 1 Pyramid of the PantheonPyramid of the Pantheon
- 1 Quietus SpikeQuietus Spike
- 1 ShadowspearShadowspear
- 1 Sol RingSol Ring
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 Worn PowerstoneWorn Powerstone
Sorceries (8)
- 1 Anger of the GodsAnger of the Gods
- 1 Blasphemous ActBlasphemous Act
- 1 Faithless LootingFaithless Looting
- 1 FragmentizeFragmentize
- 1 FumigateFumigate
- 1 Idyllic TutorIdyllic Tutor
- 1 Painful TruthsPainful Truths
- 1 Ruinous UltimatumRuinous Ultimatum
Instants (5)
- 1 Enlightened TutorEnlightened Tutor
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
- 1 Wear // TearWear // Tear
Planeswalkers (1)
- 1 Ob Nixilis ReignitedOb Nixilis Reignited
Lands (38)
- 1 Battlefield ForgeBattlefield Forge
- 1 Blood CryptBlood Crypt
- 1 Boros GarrisonBoros Garrison
- 1 Caves of KoilosCaves of Koilos
- 1 City of BrassCity of Brass
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Forbidden OrchardForbidden Orchard
- 1 Godless ShrineGodless Shrine
- 1 Isolated ChapelIsolated Chapel
- 1 Mana ConfluenceMana Confluence
- 5 MountainMountain
- 1 Nomad OutpostNomad Outpost
- 1 Orzhov BasilicaOrzhov Basilica
- 4 PlainsPlains
- 1 Prismatic VistaPrismatic Vista
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Sacred FoundrySacred Foundry
- 1 Savai TriomeSavai Triome
- 1 Sulfurous SpringsSulfurous Springs
- 4 SwampSwamp
- 1 Temple of MaliceTemple of Malice
- 1 Temple of SilenceTemple of Silence
- 1 Temple of TriumphTemple of Triumph
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
This is the Beginning of a Beautiful Friendship
Obosh, the PreypiercerObosh, the Preypiercer is a powerful tool for many commanders. Damage-doubling effects tend to be great with many commanders, but due to their "win more" nature, they can be a dead draw. This is where the Companion ability truly shines: it allow decks that normally wouldn't want to invest in those type of effects to have access to it.
That's it for this Collected Company! What do you think about this article? What are your thoughts on Obosh? What Companion do you want to see covered next? Share your opinions in the comments.
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