(Etrata, the SilencerEtrata, the Silencer | Art by Bastien L. Deharme)
Silence is Golden
Welcome back to Conditions Allow, the article series where I pick a legendary creature with a drawback, and try to turn it into a strength. This week I’m taking a look at a legendary Vampire Assassin from Ravnica that garnered a lot of discussion when she was first released. There are plenty of other deck techs for her online, so I’ll be trying to put a unique spin on Etrata, the SilencerEtrata, the Silencer.
Etrata, the SilencerEtrata, the Silencer has a powerful ability, capable of eliminating a player in just three swings, if she can exile a creature with each attack. However, Etrata, the SilencerEtrata, the Silencer doesn't stick around after making her kills. Whether a creature is exiled or not, whenever Etrata deals combat damage she'll be shuffled into our library. We could send her back to the command zone, instead, but dealing with commander tax quickly becomes impossible.
Being able to keep Etrata, the SilencerEtrata, the Silencer on the field is our major concern. If we check her EDHREC page, there are actually a surprising number of ways to do this. The most popular fall into two broad categories: blink and bounce. Etrata, the SilencerEtrata, the Silencer's triggered ability will resolve even if she is removed from the field, ready to attack again the next turn.
Playing Ninjas with Etrata, the SilencerEtrata, the Silencer gives you a lot of flexibility. You can choose to let Etrata deal damage and activate a Ninjutsu ability in response to her trigger going on the stack so that she doesn't get shuffled away, or you can use Ninjutsu before damage is dealt to get the powerful effects of cards like Ink-Eyes, Servant of OniInk-Eyes, Servant of Oni. Ninjas also pair well with bounce effects like Portal of SanctuaryPortal of Sanctuary and Erratic PortalErratic Portal. These can bounce Etrata directly, or let you easily reactivate Ninjutsu abilities. Blood ClockBlood Clock and UmbilicusUmbilicus would also be great cards for this strategy, as they make sure you will always have a Ninja to use with Etrata, the SilencerEtrata, the Silencer when she attacks.
Another popular strategy with Etrata, the SilencerEtrata, the Silencer is Clones. Clones of our commander are just as dangerous, but have no downside when being shuffled back into your library. Supplant FormSupplant Form is great for this approach. You can respond to the real Etrata's trigger with Supplant FormSupplant Form to return the real commander to your hand while creating a token to threaten a second attack on your next turn. Of course, the best card for an Etrata, the SilencerEtrata, the Silencer clone deck is Helm of the HostHelm of the Host. Attack with the token copies each turn to keep constant pressure on your opponents. Alternately, hold the tokens back until you have enough to wipe a player out in a single turn.
I suspect, however, that you've heard all of this before. Clone and Ninja decks were being built for Etrata, the SilencerEtrata, the Silencer almost as soon as she was spoiled, and there are a number of great videos talking about EDH decks for this commander. I want to try something new.
A Voltron by Any Other Name
Etrata, the SilencerEtrata, the Silencer is really a Voltron commander. Your primary win condition is your commander dealing damage to opponents. Instead of using Equipment to reinforce that strategy, however, you're using bounce or clone effects to keep the pressure on. This is a really cool twist on an existing archetype, but not one I'm going to delve into any further. For this article, I want to embrace shuffling Etrata into our library.
There are a couple of cards in Magic that shuffle themselves back into your library. Blightsteel ColossusBlightsteel Colossus gets shuffled away when it dies, while Blue Sun's ZenithBlue Sun's Zenith and Nexus of FateNexus of Fate do so as they resolve. While this stops us from casting these cards from graveyards, it opens up different opportunities. Nexus of FateNexus of Fate is well known as an infinite turn engine when it's the only card left in your library. We can take a similar approach with Etrata, the SilencerEtrata, the Silencer. The fewer cards there are in our library, the less of a downside Etrata has.
Finding Our Champions
There are a surprisingly large number of ways to accomplish this. Morality ShiftMorality Shift is among the most expensive, but, with enough graveyard manipulation, we could make our graveyard contain only what we need before swapping it with our library. Paradigm ShiftParadigm Shift is a cheaper version of this effect. Exiling our library, however, makes it much harder to recover should our gameplan be interrupted.
Neither of these cards can compete with DoomsdayDoomsday, though. DoomsdayDoomsday lets us get exactly what we need and cuts our library down to those five cards. It doesn't matter if essential cards have already been destroyed, either, since DoomsdayDoomsday lets us search our library and graveyard. Enter the InfiniteEnter the Infinite is another excellent way of paring our library down to a manageable size. It does cost twelve mana, however. Winning the same turn we cast DoomsdayDoomsday isn't cheap either, but doing so with Enter the InfiniteEnter the Infinite requires nearly an infinite amount of mana. Or some level of OmniscienceOmniscience.
Forming Voltron
So what five cards do we find when casting DoomsdayDoomsday? I'm glad you asked. Most important are the extra turn spells.
These essentially function as extra combat spells for this deck, letting us attack each player with Etrata, the SilencerEtrata, the Silencer uninterrupted until we've won the game. That they shuffle themselves into our library is important, as it allows us to keep the chain of attacks going. Etrata, the SilencerEtrata, the Silencer is also going to need haste so that she can attack during each extra turn. Lightning GreavesLightning Greaves is perfect in this role. Shroud is valuable protection against any last-minute removal, and the free equip cost helps us cut down on the mana required for all this to work. Crashing DrawbridgeCrashing Drawbridge is another free haste enabler; it just requires a turn to deal with its own summoning sickness before we can use it.
We're also going to need an extra draw during every turn. We'll have a two-card library at the beginning of every turn, and we need both those cards to keep the combo going. Dictate of KruphixDictate of Kruphix and Honden of Seeing WindsHonden of Seeing Winds are straightforward ways to do this, but they can be dangerous, as well. If one of these cards is in play before we cast DoomsdayDoomsday, we need to make sure that we cast Nexus of FateNexus of Fate with one card still in our library, otherwise we'll deck ourselves out. Future SightFuture Sight gets around this problem by being a form of virtual card draw. Instead of actually drawing us our second card, Future SightFuture Sight lets us cast it from our library.
The final pieces of the puzzle are free draw spells. These are important for getting us through the DoomsdayDoomsday pile and to the spells that actually win the game. Cantrips like OptOpt and PonderPonder are also vital for getting us to the top card of our library after casting DoomsdayDoomsday. The trickiest thing about actually selecting and ordering the five cards is knowing which of these free draw spells to choose, and where. GushGush will almost always be the top card of your library, as it draws the most cards and is the easiest to cast. If you have Dictate of KruphixDictate of Kruphix or Honden of Seeing WindsHonden of Seeing Winds in play, you'll want to put Gitaxian ProbeGitaxian Probe next in order to leave two cards in your library after casting Nexus of FateNexus of Fate. This ensures that you don't deck yourself out. Otherwise, Frantic SearchFrantic Search will draw the final two cards. You'll just need to have two disposable cards in hand to get rid of. If you have the mana necessary, Night's WhisperNight's Whisper works in this slot as well.
This leaves three spots among our five cards, just enough to find an extra turn spell, a draw engine, and a haste enabler. Once you cast DoomsdayDoomsday and a cantrip to draw GushGush, the goal is to cast Nexus of FateNexus of Fate to take an extra turn. After that, you can cast Lightning GreavesLightning Greaves and Nexus of FateNexus of Fate, and then Etrata, the SilencerEtrata, the Silencer on the turn after. You're then all set up to start attacking every turn with your commander.
The Rest of the Team
In order to support and protect this strategy, I've included a lot of counterspells. With fifteen in total, this deck should always have an answer to any problem it faces. Just be careful not to get too trigger happy. Etrata, the SilencerEtrata, the Silencer will already make players feel like they can't play creatures. Countering every other spell they try and cast will only lead to bad feelings. Save your Mana LeakMana Leaks and Mana DrainMana Drains for removal or game-winning spells. You're going to need a lot of mana to make the DoomsdayDoomsday line work, and you just need to make sure you survive long enough to get at least eleven mana.
There's plenty of ramp in the deck to help us get there as quickly as we can. Alongside Cabal CoffersCabal Coffers and Cabal StrongholdCabal Stronghold, this deck has the potential to make lots of mana rather quickly. Of course, this means that we're playing Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth, as well, which pairs with Kormus BellKormus Bell to ensure our opponents have creatures in play for Etrata, the SilencerEtrata, the Silencer to exile.
With a couple tutors to help find DoomsdayDoomsday or OmniscienceOmniscience, we have ourselves a deck.
Silence
View on ArchidektCommander (1)
- 1 Etrata, the SilencerEtrata, the Silencer
Instants (26)
- 1 Arcane DenialArcane Denial
- 1 Blink of an EyeBlink of an Eye
- 1 Chain of VaporChain of Vapor
- 1 CounterspellCounterspell
- 1 CountersquallCountersquall
- 1 Cyclonic RiftCyclonic Rift
- 1 DelayDelay
- 1 Disdainful StrokeDisdainful Stroke
- 1 DispelDispel
- 1 Drown in the LochDrown in the Loch
- 1 EvacuationEvacuation
- 1 FlusterstormFlusterstorm
- 1 Frantic SearchFrantic Search
- 1 Mana DrainMana Drain
- 1 Mana LeakMana Leak
- 1 Mental MisstepMental Misstep
- 1 Mission BriefingMission Briefing
- 1 Mystical TutorMystical Tutor
- 1 Narset's ReversalNarset's Reversal
- 1 NegateNegate
- 1 Nexus of FateNexus of Fate
- 1 OptOpt
- 1 Reality ShiftReality Shift
- 1 RemandRemand
- 1 Swan SongSwan Song
- 1 Vampiric TutorVampiric Tutor
Sorceries (11)
- 1 Beacon of TomorrowsBeacon of Tomorrows
- 1 DamnationDamnation
- 1 Demonic TutorDemonic Tutor
- 1 DoomsdayDoomsday
- 1 Enter the InfiniteEnter the Infinite
- 1 Night's WhisperNight's Whisper
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Read the BonesRead the Bones
- 1 Sign in BloodSign in Blood
- 1 Toxic DelugeToxic Deluge
Lands (38)
- 1 Arcane LighthouseArcane Lighthouse
- 1 Cabal CoffersCabal Coffers
- 1 Cabal StrongholdCabal Stronghold
- 1 Detection TowerDetection Tower
- 1 Drowned CatacombDrowned Catacomb
- 1 Fetid PoolsFetid Pools
- 14 IslandIsland
- 14 SwampSwamp
- 1 Tainted IsleTainted Isle
- 1 Temple of DeceitTemple of Deceit
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Watery GraveWatery Grave
Artifacts (15)
- 1 Arcane SignetArcane Signet
- 1 Commander's SphereCommander's Sphere
- 1 Dimir SignetDimir Signet
- 1 Firemind VesselFiremind Vessel
- 1 Gilded LotusGilded Lotus
- 1 Hedron ArchiveHedron Archive
- 1 Kormus BellKormus Bell
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Sapphire MedallionSapphire Medallion
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of DominanceTalisman of Dominance
- 1 Thought VesselThought Vessel
- 1 Worn PowerstoneWorn Powerstone
Creatures (3)
- 1 ArchaeomancerArchaeomancer
- 1 Baral, Chief of ComplianceBaral, Chief of Compliance
- 1 Crashing DrawbridgeCrashing Drawbridge
Enchantments (6)
- 1 Dictate of KruphixDictate of Kruphix
- 1 Future SightFuture Sight
- 1 Honden of Seeing WindsHonden of Seeing Winds
- 1 Jace's SanctumJace's Sanctum
- 1 Mystic RemoraMystic Remora
- 1 OmniscienceOmniscience
This was an interesting deck to put together. DoomsdayDoomsday is a fun card to brew around, and it required some creative problem-solving for this deck. Etrata, the SilencerEtrata, the Silencer is a really fun and flavorful commander, as well. Normally, I think about her assassination target being the creature she exiles, but trying to get all three hits for all four players at once made me switch that perception. She's now targeting my opponents directly. Like any good assassin, Etrata won't reveal herself until the last minute, and won't play with her targets. She moves straight for the killing blow, leaving no opening for retaliation or escape.
I also realized while looking at other deck techs that Etrata, the SilencerEtrata, the Silencer doesn't actually care if the exiled cards are creatures. So exiling lands that are animated as creatures is a viable strategy. This is most often mentioned alongside Wind ZendikonWind Zendikon, but I'm surprised Kormus BellKormus Bell doesn't come up at all. Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth is very easy to include, especially because the deck already wants to make a ton of mana.
But what do you think? What are your favorite cards for Etrata, the SilencerEtrata, the Silencer? This deck interacts less with Etrata's shuffle clause than a more 'typical' build. Does this make it less interesting? Let me know in the comments, and thanks for reading!
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