(Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper | Art by Karl Kopinski)
Walking Islands, Flying Plains
It seems like Landfall decks are always getting more popular, especially since more cards that support land-focused strategies keep getting printed. From Omnath, Locus of CreationOmnath, Locus of Creation to Kodama of the East TreeKodama of the East Tree and Archelos, Lagoon MysticArchelos, Lagoon Mystic, the number of commanders that synergize with lands continues to increase. It's hard to complain, too. Lands are a lot of fun, and a big part of what makes Magic unique. But if you want to get away from ScapeshiftScapeshift, Avenger of ZendikarAvenger of Zendikar, and Tatyova, Benthic DruidTatyova, Benthic Druid while still getting to play a land-focused strategy, let me introduce you to Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper
Much like Obuun, Mul Daya AncestorObuun, Mul Daya Ancestor, Noyan Dar seeks to take over the game by turning lands into creatures and attacking for big chunks of damage. Unlike Obuun, however, Noyan Dar's awakening effect doesn't end. He makes your lands permanently vulnerable to all of the most common removal in the format, potentially turning Wrath of GodWrath of God into a one-sided ArmageddonArmageddon. In return, Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper can very quickly pump a land to fifteen power or more. Additionally, turning lands into creatures lets us abuse effects that untap creatures in ways they weren't designed for. First and foremost, however, we need to make sure we can protect our newly awakened lands.
Save the Land
Right from the top of Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper's EDHREC page, we can see that white actually has some pretty important effects for this deck. Terra EternalTerra Eternal removes the threat of most board wipes by simply giving all lands indestructible. Sacred GroundSacred Ground takes a more reactive approach, returning your lands to play after they've been destroyed by a spell or effect. If you don't want your lands to be targeted at all, however, you'll need to play Tomik, Distinguished AdvokistTomik, Distinguished Advokist. Tomik's effect essentially gives all your lands hexproof, while also shutting down anyone planning on abusing Crucible of WorldsCrucible of Worlds. This is especially valuable as targeted removal grows more popular than board wipes
White also has the best land tutor effect available in Azorius: Weathered WayfarerWeathered Wayfarer. Our primary search target is usually going to be Lotus FieldLotus Field, which conveniently makes sure that we can continue to activate Weathered WayfarerWeathered Wayfarer for the rest of the game. Lands that protect themselves are vital for any Noyan Dar deck, as are lands that tap for more than one mana. They're what really let us take advantage of spells like To Arms!To Arms! and to potentially have Storm-like turns.
Can-Tripping Down the Road
Before we get to any possible combos, let's pick out the cards that will form the meat of this deck. Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper needs us to cast instants and sorceries to awaken our lands, and anyone who has played with or against Talrand, Sky SummonerTalrand, Sky Summoner won't be surprised to find that most of the spells on Noyan Dar's page are counterspells.
This makes a lot of sense. Noyan Dar makes our lands vulnerable, so we want to be able to protect them. I've already mentioned several cards that do so, however, and all of our best lands also protect themselves. Darksteel CitadelDarksteel Citadel and Cascading CataractsCascading Cataracts are indestructible, and Lotus FieldLotus Field has hexproof. Between Weathered WayfarerWeathered Wayfarer, Expedition MapExpedition Map, and Tolaria WestTolaria West (along with a high density of cantrips), we should be able to find one of these lands or an enchantment to protect them fairly reliably. Additionally, Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper is not Talrand, Sky SummonerTalrand, Sky Summoner. Talrand makes a lot of tokens which produce card advantage through SkullclampSkullclamp and Bident of ThassaBident of Thassa, neither of which is as powerful when paired with one or two much larger creatures.
I'd much rather be chaining cantrips together. This generates plenty of triggers for Noyan Dar to push our land creatures above twenty power while also helping us dig for the effects that we need to protect our lands and win the game. Most of our best cantrips, like ImpulseImpulse and Frantic SearchFrantic Search, let us draw or choose from multiple cards while also being cheap to cast. Because Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper turns our lands into creatures, we can also take advantage of Cerulean WispsCerulean Wisps, RefocusRefocus, and To Arms!To Arms! as "free" cantrips. If our Elemental happens to tap for more than two mana, these spells even let us gain mana.
We can push this concept even further by including Chakram RetrieverChakram Retriever and, to a lesser extent, Retreat to CoralhelmRetreat to Coralhelm. Neither card appears on Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper's EDHREC page, but both definitely deserve a spot in our deck. Being able to untap one of our lands every time we cast a spell is powerful, although it only works as long as we are casting spells on our turn. With enough cheap spells in our deck, Chakram RetrieverChakram Retriever can let us chew through a lot of cards. Retreat to CoralhelmRetreat to Coralhelm isn't nearly as powerful, but gives us a free scry or an extra mana every turn at the very least. In conjunction with Walking AtlasWalking Atlas, it can put every land in our hand into play, which can make it feel like we're casting spells for free.
Throwing Rocks
It shouldn't take very long for Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper to make our creatures big enough to threaten to take over the game. Unfortunately, though, they are still very easy to block. We can try to equalize with board wipes that don't destroy lands, like Planar OutburstPlanar Outburst and Ondu InversionOndu Inversion, but there are cheaper ways to give our Elementals evasive abilities. Herald of Secret StreamsHerald of Secret Streams is very straightforward, making all of our creatures with +1/+1 counters on them unblockable. Halimar TidecallerHalimar Tidecaller and Abzan FalconerAbzan Falconer grant our creatures flying instead. I'm choosing to include only Herald of Secret StreamsHerald of Secret Streams to avoid running into trouble against decks with lots of fliers and also to make room for a little combo.
Elite ArcanistElite Arcanist is the creature version of Isochron ScepterIsochron Scepter, which is exactly what this deck wants. We could combo with Isochron ScepterIsochron Scepter and Dramatic ReversalDramatic Reversal as well, but Dramatic ReversalDramatic Reversal doesn't have the synergy with the rest of the deck that To Arms!To Arms! or Call to GloryCall to Glory do. The Elite ArcanistElite Arcanist imprinted with Call to GloryCall to Glory will let us cast an infinite number of spells, growing our lands as large as we need to win the game. If we happen to have Azami, Lady of ScrollsAzami, Lady of Scrolls in play (or to have imprinted Call to Arms!Call to Arms! instead) we can also draw our deck to ensure that we have all the tools that we need to win on the spot. To make sure that we can pull this off in one turn, we're going to need to give Elite ArcanistElite Arcanist haste. Swiftfoot BootsSwiftfoot Boots accomplishes this while also protecting our lands or Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper, himself, but this is a lands deck. Hall of the Bandit LordHall of the Bandit Lord is the only land in our colors that grants haste, so it'll find a slot in the deck as well.
If you're worried about milling yourself out or about having one of our untap spells milled for you, we can include a couple of cards to throw those vital spells back into our deck. These are also great late, after we've cast most of our cantrips and want to keep going. Learn from the PastLearn from the Past is probably better in a version of this deck with more removal and counter magic, but it lets us potentially infinitely loop through our deck with Elite ArcanistElite Arcanist and To Arms!To Arms! by first casting Echo of EonsEcho of Eons and then shuffling it back into our library with Learn from the PastLearn from the Past.
Staying Grounded
Which leaves us with just the lands. I've already mentioned Darksteel CitadelDarksteel Citadel, Lotus FieldLotus Field, and Tolaria WestTolaria West, but this is a lands matter deck; I've got plenty more fancy lands to show off. Our best aggressive land is undoubtedly Inkmoth NexusInkmoth Nexus, capable of killing players after only three Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper triggers. Remember that you can still use Inkmoth NexusInkmoth Nexus's own effect to turn it from a 0/0 Elemental into a 1/1 Blinkmoth creature for that final point of Infect damage and flying. Celestial ColonnadeCelestial Colonnade comes with a slightly more hefty power boost. If we find ourselves in the late game with mana to spare, Celestial ColonnadeCelestial Colonnade is a pretty good place to spend it. Soldevi ExcavationsSoldevi Excavations is another great mana sink: unlike most bounce lands, it comes in untapped, so even though we have to sacrifice an untapped IslandIsland, we stay mana neutral thanks to the two mana that this land produces.
The rest of the land base is pretty much what you'd expect. There are more than a few lands in this deck that only produce colorless mana, so I emphasized mana rocks that produce blue or white mana in the ramp package. There's also a couple of cards that reduce the cost of our spells, like Primal AmuletPrimal Amulet and Jace's SanctumJace's Sanctum, to ensure Chakram RetrieverChakram Retriever is as effective as possible. With a little bit of removal to round it out, we've got ourselves a deck.
Noyan Dar Lands
View on ArchidektCommander (1)
- 1 Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper
Creatures (10)
- 1 Azami, Lady of ScrollsAzami, Lady of Scrolls
- 1 Chakram RetrieverChakram Retriever
- 1 Curious HomunculusCurious Homunculus
- 1 Elite ArcanistElite Arcanist
- 1 Gold MyrGold Myr
- 1 Herald of Secret StreamsHerald of Secret Streams
- 1 Silver MyrSilver Myr
- 1 Tomik, Distinguished AdvokistTomik, Distinguished Advokist
- 1 Walking AtlasWalking Atlas
- 1 Weathered WayfarerWeathered Wayfarer
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Expedition MapExpedition Map
- 1 Marble DiamondMarble Diamond
- 1 Primal AmuletPrimal Amulet
- 1 Sapphire MedallionSapphire Medallion
- 1 Sol RingSol Ring
- 1 Star CompassStar Compass
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (8)
- 1 Always WatchingAlways Watching
- 1 Brave the SandsBrave the Sands
- 1 Jace's SanctumJace's Sanctum
- 1 Psychic PossessionPsychic Possession
- 1 Retreat to CoralhelmRetreat to Coralhelm
- 1 Sacred GroundSacred Ground
- 1 Search for AzcantaSearch for Azcanta
- 1 Verity CircleVerity Circle
Sorceries (13)
- 1 Careful StudyCareful Study
- 1 Chart a CourseChart a Course
- 1 Echo of EonsEcho of Eons
- 1 Merchant ScrollMerchant Scroll
- 1 Planar OutburstPlanar Outburst
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Sea Gate RestorationSea Gate Restoration
- 1 See BeyondSee Beyond
- 1 Serum VisionsSerum Visions
- 1 Sleight of HandSleight of Hand
- 1 Treasure CruiseTreasure Cruise
- 1 WindfallWindfall
Instants (24)
- 1 AnticipateAnticipate
- 1 Blink of an EyeBlink of an Eye
- 1 Call to GloryCall to Glory
- 1 Careful ConsiderationCareful Consideration
- 1 Cerulean WispsCerulean Wisps
- 1 CounterspellCounterspell
- 1 Dig Through TimeDig Through Time
- 1 Fact or FictionFact or Fiction
- 1 Frantic SearchFrantic Search
- 1 ImpulseImpulse
- 1 Jwari DisruptionJwari Disruption
- 1 Learn from the PastLearn from the Past
- 1 NegateNegate
- 1 Obsessive SearchObsessive Search
- 1 OptOpt
- 1 Path to ExilePath to Exile
- 1 Peer Through DepthsPeer Through Depths
- 1 RefocusRefocus
- 1 Silundi VisionSilundi Vision
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Telling TimeTelling Time
- 1 Thirst for KnowledgeThirst for Knowledge
- 1 To ArmsTo Arms
- 1 Unity of PurposeUnity of Purpose
Lands (35)
- 1 Azorius ChanceryAzorius Chancery
- 1 Blinkmoth NexusBlinkmoth Nexus
- 1 Cascading CataractsCascading Cataracts
- 1 Celestial ColonnadeCelestial Colonnade
- 1 Command TowerCommand Tower
- 1 Darksteel CitadelDarksteel Citadel
- 1 Hall of the Bandit LordHall of the Bandit Lord
- 1 Inkmoth NexusInkmoth Nexus
- 13 IslandIsland
- 1 Lotus FieldLotus Field
- 8 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Reliquary TowerReliquary Tower
- 1 Soldevi ExcavationsSoldevi Excavations
- 1 Terrain GeneratorTerrain Generator
- 1 Tolaria WestTolaria West
Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper is a lot of fun to play. His effect is unique, even among commanders that animate lands, and it almost always leads to really interesting games. I've gone for a more aggressive build with this list, but it is also very possible to play a much slower, grindy game as well. If you've played Noyan Dar before let me know what approach you took. What cards worked best for you? Did I miss anything? Let me know in the comments, and thanks for reading.
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