(Tarox BladewingTarox Bladewing | Art by Aleksi Briclot)
In Grand Fashion
Hello, and welcome back to Conditions Allow, where I take a legendary creature with a drawback and build a deck to turn it into a strength. This week is a special occasion, because this is the last Conditions Allow that will be posted on EDHREC. The series isn't over, though. Going forward, you can find it at commandersherald.com, a new companion site to EDHREC. To celebrate, I'm returning to my roots and revisiting a mechanic I tackled in my third ever article on EDHREC: Grandeur. Grandeur is an ability that appears on a cycle of five mono-colored legendary creatures. For my second attempt, I'm tackling Tarox BladewingTarox Bladewing.
Tarox BladewingTarox Bladewing is a decent candidate for a Dragon Tribal commander. At five mana, it's relatively cheap and capable of pressuring life totals early. We're going to be focusing on its activated ability, however. By discarding another card named Tarox BladewingTarox Bladewing, we can give our commander +X/+X until end of turn, where X is its power. Much like Xenagos, God of RevelsXenagos, God of Revels, this has the potential to make Tarox very big, very fast. Static power boosts, such as Crucible of FireCrucible of Fire, get doubled as well, easily putting Tarox BladewingTarox Bladewing in range of killing a player in one shot.
The only problem is getting our hands on a second copy of Tarox BladewingTarox Bladewing to discard. Due to the singleton nature of Commander, we'll need to be able to make a token copy of Tarox, then get the original back into our hand to launch our alpha strike. Luckily, Tarox BladewingTarox Bladewing has six decks on EDHREC, so we won't have to go in totally blind.
Seeing Double
In those six decks, however, there is a huge amount of variety. Two decks are playing Ulamog, the Infinite GyreUlamog, the Infinite Gyre, and one is playing Shivan PhoenixShivan Phoenix, but all six agree that Tarox has to be playing Molten EchoesMolten Echoes.
Red is not a color known for making token copies of creatures, but we do have a few solid options. Molten EchoesMolten Echoes is by far the easiest to use. Simply choose 'Dragon' when it enters the battlefield, and we'll get a token copy of our commander whenever it enters the battlefield. Flameshadow ConjuringFlameshadow Conjuring isn't restricted by type, but it does require us to pay one red mana to get the token. That does mean, however, that we can use it to copy Dockside ExtortionistDockside Extortionist before casting our commander. My favorite token-maker is Flamerush RiderFlamerush Rider, but it's easily the hardest of these three to work with.
Of course, if we just make a token of Tarox BladewingTarox Bladewing, we'll be immediately forced to sacrifice one of our bladewings due to the legend rule. Luckily, we don't actually want two copies of our commander in play. With the trigger from Molten EchoesMolten Echoes or Flameshadow ConjuringFlameshadow Conjuring, we can activate Sanctum of EternitySanctum of Eternity or Erratic PortalErratic Portal to return our commander to our hand. Then the ability of either enchantment can resolve, creating a token copy of Tarox BladewingTarox Bladewing. Flamerush RiderFlamerush Rider works a little differently. If we bounce Tarox with the Rider's ability on the stack, no token will be made. Instead, we'll have to sacrifice the original to the legend rule, so we can put it in our hand with Command BeaconCommand Beacon.
If you'd rather not contend with circumventing the legend rule, Helm of the HostHelm of the Host is the card we should be looking for. Alternately, if we've already discarded Tarox BladewingTarox Bladewing once, God-Pharaoh's GiftGod-Pharaoh's Gift can exile it to create a 4/4 Zombie version. This gives us a chance to put Tarox back in the command zone. Both of these artifacts are also more flexible than Molten EchoesMolten Echoes or Flameshadow ConjuringFlameshadow Conjuring. God-Pharaoh's GiftGod-Pharaoh's Gift, in particular, can be used to get extra copies of valuable utility creatures, like Combat CelebrantCombat Celebrant or Neheb, the EternalNeheb, the Eternal.
Burst Damage
Another important aspect of Helm of the HostHelm of the Host and God-Pharaoh's GiftGod-Pharaoh's Gift is that the tokens that they produce won't disappear at the end of the turn. The tokens from Molten EchoesMolten Echoes and Flameshadow ConjuringFlameshadow Conjuring are both exiled at the beginning of the next end step. The token from Flamerush RiderFlamerush Rider won't even last past the end of the combat step. Of course, we could prevent the tokens from disappearing with Sundial of the InfiniteSundial of the Infinite, but it feels more appropriate to just try and win instead.
The most efficient way to do this is with one of the new damage-triplers. Gratuitous ViolenceGratuitous Violence and Dictate of the Twin GodsDictate of the Twin Gods both show up on Tarox BladewingTarox Bladewing's EDHREC page, but I don't think they're right for this deck. We don't have much in the way of defense, so doubling the damage dealt to us just makes it easier for our opponents to take us out. Fiery EmancipationFiery Emancipation, on the other hand, only triples the damage permanents we control deal. It also lets Tarox BladewingTarox Bladewing deal twenty-four commander damage with a single activation of Grandeur. Jeska, Thrice RebornJeska, Thrice Reborn does the same, but we can't cast her ahead of Tarox. If we did, she'd enter with zero loyalty and immediately hit the graveyard.
We can also double the Grandeur activation to massively increase Tarox's power. Because Tarox buffs itself equal to its power, the first ability will resolve and put it at eight power, so the second pushes our Dragon to sixteen power. Keep in mind, however, that usually we'll need to cast and bounce Tarox BladewingTarox Bladewing on the same turn we're trying to win. Activating either Lithoform EngineLithoform Engine or Rings of BrighthearthRings of Brighthearth on the same turn will require a fair amount of mana.
Our final ways to make Tarox hit as hard as possible are anthems and double strike. We only need to get Tarox BladewingTarox Bladewing up to six power for it to deal lethal commander damage with double strike and Grandeur. If we're really in a pinch, instants like Temur Battle RageTemur Battle Rage and Assault StrobeAssault Strobe are a decent stand-in for Grandeur itself. If you can, save them in case your first attack is stopped so you can more easily go for a second attempt.
Attacking All of the Opponents
We also have to remember that Commander is a multiplayer format. Knocking one player out of the game doesn't do us much good if our other two opponents will kill us right after. This is particularly a problem for this deck, since our primary attackers are the tokens created by Molten EchoesMolten Echoes and Flameshadow ConjuringFlameshadow Conjuring. They'll only stick around for a single turn. We're going to need a couple more combat steps.
Tarox BladewingTarox Bladewing's EDHREC page features Relentless AssaultRelentless Assault and Aggravated AssaultAggravated Assault, but our list is going to need a couple more extra combat spells. Combat CelebrantCombat Celebrant and Scourge of the ThroneScourge of the Throne are both perfect for us. They don't have to deal damage to get the extra combat, and both can be played ahead of time to help us spread the cost of our combo over multiple turns. Port RazerPort Razer, on the other hand, does have to deal damage, but has the potential to let us attack each opponent all on its own.
If we can't deal enough damage to take each opponent out in a single hit, we could need more than three combat steps. The best way to do that is with Aggravated AssaultAggravated Assault and Neheb, the EternalNeheb, the Eternal. As long as we're dealing five or more damage during each combat, Neheb will generate enough mana to activate Aggravated AssaultAggravated Assault as many times as we need to end the game.
Putting it All Together
This deck can deal a lot of damage, but it needs to put the right cards together in order to do so. Luckily, red has been getting a lot of great draw effects recently.
I'm including the full suite of discard-based draw spells that red has access to. As an aggressive combo deck, we want to find the pieces that we need to win as fast as possible. Birgi, God of StorytellingBirgi, God of Storytelling is the perfect card for this deck. If we need to dig for a specific card, we can cast it as Harnfel, Horn of Bounty and chew through our deck. Pair the Horn with Bag of HoldingBag of Holding to save important cards, and you can refill your hand to keep digging on the next turn, too. If we draw her later, though, Birgi, God of StorytellingBirgi, God of Storytelling lets us stretch our mana as far as possible.
Our goal is to win on the same turn we cast and copy Tarox BladewingTarox Bladewing. This means that we need five mana to cast our commander, three mana to bounce the original with Sanctum of EternitySanctum of Eternity, and then still have mana left over to cast Jeska, Thrice RebornJeska, Thrice Reborn, Temur Battle RageTemur Battle Rage, or Seize the DaySeize the Day. Birgi, God of StorytellingBirgi, God of Storytelling makes each of those spells cost one mana less. To supplement her, we'll play Mana GeyserMana Geyser and Dockside ExtortionistDockside Extortionist as additional sources of bursts of mana. Captain Lannery StormCaptain Lannery Storm can also build up a small stockpile of Treasure, along with as many mana rocks as will fit into the deck.
Red Grandeur
View on ArchidektCommander (1)
- 1 Tarox BladewingTarox Bladewing
Creatures (9)
- 1 Birgi, God of Storytelling // Harnfel, Horn of BountyBirgi, God of Storytelling // Harnfel, Horn of Bounty
- 1 Captain Lannery StormCaptain Lannery Storm
- 1 Combat CelebrantCombat Celebrant
- 1 Dockside ExtortionistDockside Extortionist
- 1 Flamerush RiderFlamerush Rider
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Ogre BattledriverOgre Battledriver
- 1 Port RazerPort Razer
- 1 Scourge of the ThroneScourge of the Throne
Enchantments (9)
- 1 Aggravated AssaultAggravated Assault
- 1 Berserkers' OnslaughtBerserkers' Onslaught
- 1 Crucible of FireCrucible of Fire
- 1 Ferocity of the WildsFerocity of the Wilds
- 1 Fiery EmancipationFiery Emancipation
- 1 Flameshadow ConjuringFlameshadow Conjuring
- 1 Molten EchoesMolten Echoes
- 1 Tectonic ReformationTectonic Reformation
- 1 Underworld BreachUnderworld Breach
Artifacts (21)
- 1 Bag of HoldingBag of Holding
- 1 Commander's SphereCommander's Sphere
- 1 Crucible of WorldsCrucible of Worlds
- 1 Endless AtlasEndless Atlas
- 1 Erratic PortalErratic Portal
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Expedition MapExpedition Map
- 1 Fellwar StoneFellwar Stone
- 1 God-Pharaoh's GiftGod-Pharaoh's Gift
- 1 Helm of the HostHelm of the Host
- 1 Heraldic BannerHeraldic Banner
- 1 Jeweled LotusJeweled Lotus
- 1 Lithoform EngineLithoform Engine
- 1 Mind StoneMind Stone
- 1 Prismatic LensPrismatic Lens
- 1 Rings of BrighthearthRings of Brighthearth
- 1 Ruby MedallionRuby Medallion
- 1 Sol RingSol Ring
- 1 Star CompassStar Compass
- 1 Sundial of the InfiniteSundial of the Infinite
- 1 Tome of LegendsTome of Legends
Planeswalkers (1)
- 1 Jeska, Thrice RebornJeska, Thrice Reborn
Sorceries (12)
- 1 Assault StrobeAssault Strobe
- 1 Cathartic ReunionCathartic Reunion
- 1 Faithless LootingFaithless Looting
- 1 Insult // InjuryInsult // Injury
- 1 Jeska's WillJeska's Will
- 1 Magmatic InsightMagmatic Insight
- 1 Mana GeyserMana Geyser
- 1 Past in FlamesPast in Flames
- 1 Relentless AssaultRelentless Assault
- 1 Seize the DaySeize the Day
- 1 Tormenting VoiceTormenting Voice
- 1 Wheel of MisfortuneWheel of Misfortune
Instants (6)
- 1 Chaos WarpChaos Warp
- 1 Raking ClawsRaking Claws
- 1 ReverberateReverberate
- 1 Temur Battle RageTemur Battle Rage
- 1 Thrill of PossibilityThrill of Possibility
- 1 Valakut Awakening // Valakut StoneforgeValakut Awakening // Valakut Stoneforge
Lands (41)
- 1 Buried RuinBuried Ruin
- 1 Command BeaconCommand Beacon
- 1 Inventors' FairInventors' Fair
- 1 Mikokoro, Center of the SeaMikokoro, Center of the Sea
- 35 MountainMountain
- 1 Sanctum of EternitySanctum of Eternity
- 1 War RoomWar Room
Revisiting Grandeur was a lot of fun. Even though they're built around the same mechanic, Tarox BladewingTarox Bladewing and Linessa, Zephyr MageLinessa, Zephyr Mage (who I wrote about previously) play very differently. The difference largely comes down to how each color makes token copies of creatures, rather than the effects themselves, too. Tokens from Molten EchoesMolten Echoes only last a single turn, so the deck has to try to win on that turn.
Let me know what you think, though. I could have focused more on Helm of the HostHelm of the Host to play a little less all-in. Would that be more effective? If you've played with Grandeur before, let me know what your favorite cards were in the comments below. And, as always, thank you for reading. This will be the last Conditions Allow posted on EDHREC, but the series will continue at commandersherald.com. I look forward to seeing you there.
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.