(Thundering RaijuThundering Raiju | Art by Xavier Ribeiro)
Down for the Counters
Hello, everyone! Welcome to the sixth installment of Do Your Worst, where we take a popular archetype and find the most unusual home for it! I'm your host, Philomène, and in this column, we'll be looking at decks that should not be – or should they?
The subject of our study today is +1/+1 counters or, in other words, accounting in game form! Part of Magic since the very beginning, this mechanic has gained such overwhelming support over the years that it became its own archetype. Selesnya (white-green) is the most popular choice for this strategy, with ~4,500 decks, followed closely by Simic (blue-green), at ~3,800 decks. Mono-green is not far behind, at around 3,200 decks, and just ahead of Witch-Maw (white-blue-black-green), nearing 2,800 decks. That last color combination might give you a hint about the color we're going to choose here, if the title of the article didn't already give it away.
Atraxa, Praetors' VoiceAtraxa, Praetors' Voice is the most popular commander for this archetype, and understandably so: good stats, good abilities, and Proliferate each turn; it's the dream. Hamza, Guardian of ArashinHamza, Guardian of Arashin is the most common pick for the Selesnya version, and Skullbriar, the Walking GraveSkullbriar, the Walking Grave for the Golgari one. Mono-green has Gargos, Vicious WatcherGargos, Vicious Watcher and Vorinclex, Monstrous RaiderVorinclex, Monstrous Raider fighting for dominance. There are always new toys for +1/+1 counter players, which we've seen recently with the release of a few Commander decks: Leinore, Autumn SovereignLeinore, Autumn Sovereign (Midnight Hunt) and Chishiro, the Shattered BladeChishiro, the Shattered Blade (Kamigawa: Neon Dynasty). Right on their heels, Streets of New Capenna reinforced Bant's place in this archetype as well, with cards like Brokers AscendancyBrokers Ascendancy and Falco Spara, PactweaverFalco Spara, Pactweaver, the last of which is already helming 500 decks at time of writing. Commander Legends: Battle for Baldur's Gate also gave us some nice cards to play with, like Lae'zel, Vlaakith's ChampionLae'zel, Vlaakith's Champion and Master ChefMaster Chef!
I would say, of all the colors, mono-red has had the least support for +1/+1 counters, even though Kamigawa: Neon Dynasty just introduced the Modified mechanic. It's not in my habit to cheer when deckbuilding gets easier, but I must say, some of the cards are really good additions to a mono-red +1/+1 counters deck, and are really fun!
But I'm getting ahead of myself here. How do we brew this mono-red strategy?
The Research
Seven mono-red legendary creatures have the text "+1/+1 counter" on them, so we have some options! Shimatsu the BloodcloakedShimatsu the Bloodcloaked hints at a sacrifice subtheme but is fairly underwhelming. I'd love to build Captain Ripley VanceCaptain Ripley Vance one day, but I think she wants a spellslinger deck more than a counters deck. Brallin, Skyshark RiderBrallin, Skyshark Rider might be a two-card combo with a few spells, but without a Partner, he's not much to look at, and besides, there are no Sharks in mono-red. Boo. (No, Changelings don't count. Fight me.)
Things get interesting with Krenko, Tin Street KingpinKrenko, Tin Street Kingpin, although this might just turn into a Goblin deck without me knowing, and Wyll, Blade of FrontiersWyll, Blade of Frontiers seems more about dice-rolling than profiting from counters.
This leaves me with the difficult decision of choosing between Ashling the PilgrimAshling the Pilgrim and Laelia, the Blade ReforgedLaelia, the Blade Reforged. Ashling has wonderful art and lore, of course, and having a board wipe in the command zone can be powerful. Despite all that, the sheer amount of card advantage that Laelia provides and the threat that she represents is why we'll choose her to helm this deck. Big spirit lady with a sword, I choose you!
Let's get brewing!
Mono-Red? Count Me In.
All right, we won't be asking much, just stuff that puts +1/+1 counters on things, and stuff that cares about +1/+1 counters! Easy, right?
Thank goodness The OzolithThe Ozolith is colorless. It's going to be hard to generate a lot of counters, so being able to reuse them will be very useful. HobblefiendHobblefiend is interesting. Having trample is nice when it grows big, and it can 'combo' with Animation ModuleAnimation Module provided we have a bunch of mana to spare. Agitator AntAgitator Ant will kind of help our opponents, but we'll benefit from the counters a lot more than them. Hopefully, at least. Plus, goading is annoying. Armory of IroasArmory of Iroas, Ring of ValkasRing of Valkas, and Sword of HoursSword of Hours are pretty slow, but we're running them anyway! Frillscare MentorFrillscare Mentor can give menace to Laelia, the Blade ReforgedLaelia, the Blade Reforged; scary! Taurean MaulerTaurean Mauler and Hamletback GoliathHamletback Goliath have the keyword Big. Big is good. We even have a Proliferate package: Sword of Truth and JusticeSword of Truth and Justice, Contagion ClaspContagion Clasp, and Contagion EngineContagion Engine! We're doing it!
Now that we have a bunch of counters everywhere (I've already lost count), what can we do with them?
Akki Ember-KeeperAkki Ember-Keeper rebuilds our board when we get wiped. Goro-Goro, Disciple of RyuseiGoro-Goro, Disciple of Ryusei is a nice haste-giver and can generate some Dragons. Magma PummelerMagma Pummeler, Goblin RazerunnersGoblin Razerunners and Molten HydraMolten Hydra can dish out some damage. We won't be using Rage ForgerRage Forger's first ability much, as Ashling the PilgrimAshling the Pilgrim is our only other Shaman, but the second line of text is pretty aggressive. I like it! Thundering RaijuThundering Raiju will be very punishing if we can get a large board of Modified creatures.
We also have some sweet finishing power. Preyseizer DragonPreyseizer Dragon is, like, basically Drakuseth, Maw of FlamesDrakuseth, Maw of Flames, but much weaker and more conditional. Awesome! Rumbling RuinRumbling Ruin can be a deadly surprise for our opponents and win us the game outright. Alternatively, we can double down on combat steps with Akki Battle SquadAkki Battle Squad, probably the strongest addition to this deck from Kamigawa: Neon Dynasty.
Don't Count Your Decks Before They're Brewed
We always advocate for strong deckbuilding basics here, even if our deck ideas are pretty terrible.
Ramp
We have 24 cards with activated abilities, so it's safe to say that Cryptic TrilobiteCryptic Trilobite will be useful in some way. Runaway Steam-KinRunaway Steam-Kin has been waiting for this deck its whole life. Crystalline CrawlerCrystalline Crawler might seem a little weak in a mono-colored deck, but we'll take all the counter-generators we can get. Trading counters for colored mana is sweet, and we can save the mana in counter form until our big explosive turn. Really neat.
Card Advantage
Our commander "draws" us a card each turn, so we're off to a good start on card advantage. What's more, she grows every time we exile a card from our library or graveyard, and red is very good at this. Reckless ImpulseReckless Impulse, Light Up the StageLight Up the Stage, and Ignite the FutureIgnite the Future lets us play the cards until the end of our next turn, while Chandra, Torch of DefianceChandra, Torch of Defiance, Outpost SiegeOutpost Siege, and Jeska's WillJeska's Will (just reprinted!) only exile cards for the current turn. Kami of CelebrationKami of Celebration looks like it was designed specifically for this deck. Counters every time we cast a spell from exile? And it exiles cards itself? Am I dreaming!? Lastly, Towashi Guide-BotTowashi Guide-Bot will actually draw us a card each turn rotation for free if we're doing our job correctly.
Interaction
Creatures are going to get huge, and people will, understandably, want to kill them. While we can shrug off some removal (Bolt BendBolt Bend, Deflecting SwatDeflecting Swat, Lightning GreavesLightning Greaves - no, I am not running Tibalt's TrickeryTibalt's Trickery and I don't want to talk about it), we can't really prevent that from happening at some point. That's when FlingFling, Soul's FireSoul's Fire, and Kazuul's FuryKazuul's Fury come in handy! Interaction, you say? How about I interact with your face? I love You Find Some PrisonersYou Find Some Prisoners and I don't see it played enough! Volt ChargeVolt Charge is an over-costed Lightning BoltLightning Bolt, but we gladly pay the two extra to Proliferate.
We're going to be on the board a lot, so we don't run many wraths. It would be blasphemy to not include Blasphemous ActBlasphemous Act (...sorry), and we already talked about Ashling the PilgrimAshling the Pilgrim. Our last one is MagmasaurMagmasaur, a huge, slow EarthquakeEarthquake that everyone can see coming. Look at it! It's a dino bathing in lava! Intense.
I think we are now ready to gaze upon the decklist.
🧮 Who's Counting? | Laelia | Mono-Red +1/+1 Counters
View on ArchidektCommander (1)
- 1 Laelia, the Blade ReforgedLaelia, the Blade Reforged
Creatures (28)
- 1 Agitator AntAgitator Ant
- 1 Akki Battle SquadAkki Battle Squad
- 1 Akki Ember-KeeperAkki Ember-Keeper
- 1 Arcbound TrackerArcbound Tracker
- 1 Ashling the PilgrimAshling the Pilgrim
- 1 Cryptic TrilobiteCryptic Trilobite
- 1 Crystalline CrawlerCrystalline Crawler
- 1 Frillscare MentorFrillscare Mentor
- 1 Goblin RazerunnersGoblin Razerunners
- 1 Goro-Goro, Disciple of RyuseiGoro-Goro, Disciple of Ryusei
- 1 Hamletback GoliathHamletback Goliath
- 1 HobblefiendHobblefiend
- 1 Kami of CelebrationKami of Celebration
- 1 Krenko, Tin Street KingpinKrenko, Tin Street Kingpin
- 1 Magma PummelerMagma Pummeler
- 1 MagmasaurMagmasaur
- 1 Molten HydraMolten Hydra
- 1 Myriad ConstructMyriad Construct
- 1 Preyseizer DragonPreyseizer Dragon
- 1 Rage ForgerRage Forger
- 1 Rumbling RuinRumbling Ruin
- 1 Runaway Steam-KinRunaway Steam-Kin
- 1 Skarrgan HellkiteSkarrgan Hellkite
- 1 Slumbering DragonSlumbering Dragon
- 1 Stonecoil SerpentStonecoil Serpent
- 1 Taurean MaulerTaurean Mauler
- 1 Thundering RaijuThundering Raiju
- 1 Towashi Guide-BotTowashi Guide-Bot
Artifacts (17)
- 1 Animation ModuleAnimation Module
- 1 Arcane SignetArcane Signet
- 1 Armory of IroasArmory of Iroas
- 1 Blade of the BloodchiefBlade of the Bloodchief
- 1 Contagion ClaspContagion Clasp
- 1 Contagion EngineContagion Engine
- 1 Lightning GreavesLightning Greaves
- 1 Liquimetal TorqueLiquimetal Torque
- 1 Mind StoneMind Stone
- 1 Power ConduitPower Conduit
- 1 Ring of ValkasRing of Valkas
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of HoursSword of Hours
- 1 Sword of Truth and JusticeSword of Truth and Justice
- 1 Sword of the AnimistSword of the Animist
- 1 The OzolithThe Ozolith
Instants (10)
- 1 AbradeAbrade
- 1 Bolt BendBolt Bend
- 1 Chaos WarpChaos Warp
- 1 Deflecting SwatDeflecting Swat
- 1 FlingFling
- 1 Kazuul's FuryKazuul's Fury
- 1 Seething SongSeething Song
- 1 Soul's FireSoul's Fire
- 1 Volt ChargeVolt Charge
- 1 You Find Some PrisonersYou Find Some Prisoners
Planeswalkers (1)
- 1 Chandra, Torch of DefianceChandra, Torch of Defiance
Sorceries (7)
- 1 Blasphemous ActBlasphemous Act
- 1 Ignite the FutureIgnite the Future
- 1 Jeska's WillJeska's Will
- 1 Light Up the StageLight Up the Stage
- 1 Mana GeyserMana Geyser
- 1 Reckless ImpulseReckless Impulse
- 1 VandalblastVandalblast
Enchantments (1)
- 1 Outpost SiegeOutpost Siege
Lands (35)
- 1 Buried RuinBuried Ruin
- 1 Crawling BarrensCrawling Barrens
- 1 Forge of HeroesForge of Heroes
- 1 Karn's BastionKarn's Bastion
- 29 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
What Counts Is What Is on the Inside (of Our Decks)
Honestly, this deck slaps. Am I a mono-red player at heart? Yes, but that has nothing to do with it. We struggled a bit to find red cards that generate counters, but we managed to fill in the blanks with colorless cards. We did find a lot of payoffs, though. Kamigawa: Neon Dynasty helped a ton, of course, but we were getting there without the set as well. What I like about exiling stuff from the library is the non-question, "Should I play this now?" Of course! You always play it now! Red deck goes brrr. And don't be like me: remember to play your land after you attack with Laelia, the Blade ReforgedLaelia, the Blade Reforged.
Random Trivia Because I Want To!
Did you know that Hydras were first printed as red creatures? Rock HydraRock Hydra appeared in Alpha, followed by Balduvian HydraBalduvian Hydra in Ice Age, and then Spitting HydraSpitting Hydra and Ancient HydraAncient Hydra came in Stronghold and Nemesis. It took until Ravnica: City of Guilds to see green with PhytohydraPhytohydra. The first mono-green Hydra was Sprouting PhytohydraSprouting Phytohydra, but that doesn't count because it doesn't have anything to do with +1/+1 counters! Feral HydraFeral Hydra finally appears in Shards of Alara as a true +1/+1 counters creature. Hydras have, for the most part, been green ever since (#bringbackredhydras).
How would you build your mono-red +1/+1 counters deck? Did I miss any spicy card or interaction? Am I really bad for choosing Laelia, the Blade ReforgedLaelia, the Blade Reforged over Ashling the PilgrimAshling the Pilgrim? Let me know in the comments! I'm Philomène, and this has been Do Your Worst. See you next time!
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