(Mask of RiddlesMask of Riddles | Art by Matt Cavotta)
Getting In to the Hilt With Equipment
Hello everyone! Welcome to the fourth installment of Do Your Worst, where we take a popular archetype and find the most unusual home for it! I'm your host, Philomène, and in this column, we will be looking at decks that should not be – or should they?
Equipment is a very well-known and well-loved strategy, sitting at third place behind artifacts and lifegain on the EDHREC Themes page. I can see the appeal! It makes so much sense to give your creatures weapons to charge into battle. Equipment can also be reused multiple times, unlike Auras, which usually go to the graveyard once the creature they're attached to dies.
The Equipment artifact subtype first appeared in the Mirrordin block, with such staples as Lightning GreavesLightning Greaves, SkullclampSkullclamp and Sword of Fire and IceSword of Fire and Ice. The archetype also intersects with a Voltron playstyle: create one all-powerful creature with tons of Equipment, then smash face.
So, what colors love Equipment the most? Well, surprising no one, Boros (white-red) takes the cake, with approximately 7,900 decks specifically dedicated to this theme. The number of Equipment-matters commanders we got in Boros over the years is, quite frankly, spectacular. Mardu (white-black-red) is second, with ~4,800 decks, represented mainly by Syr Gwyn, Hero of AshvaleSyr Gwyn, Hero of Ashvale. Next in line are mono-white (~2,900 decks) and Bant (~1,700 decks).
This makes our life difficult, because every color is represented here. It doesn't help that Equipment are usually colorless cards and can thus be played in a variety of color identities. I'm gonna take a decision here and say that Boros is by far the best color combination for this. We shall then craft the ultimate anti-Boros deck: blue, black and green.
Sultai Equipment it is!
The Research
Now, I do feel bad about playing three colors, because it isn't as restrictive as two colors or mono-color. I find solace, though, in the fact that it's hard to find a single commander of this color combination that cares about Equipment. There is Michonne, Ruthless SurvivorMichonne, Ruthless Survivor, but she misses blue, and to me she reads more like a Zombie tribal deck than an Equipment deck.
Let's turn more broadly to artifact synergies: Armix, Filigree ThrasherArmix, Filigree Thrasher, Keskit, the Flesh SculptorKeskit, the Flesh Sculptor, and Ich-Tekik, Salvage SplicerIch-Tekik, Salvage Splicer all care about sacrificing or discarding artifacts, but they don't seem like good options for Equipment. Silas Renn, Seeker AdeptSilas Renn, Seeker Adept is all about combat damage and recurring artifacts. He could be paired with Kodama of the East TreeKodama of the East Tree to reach the Sultai color identity, but I'm not sold.
All of this reminds me that a lot of Equipment trigger on dealing combat damage to a player. Evasion facilitates this strategy really well, and you know who has awesome evasion?
Two words: Whale Wolf.
People usually focus on Ukkima, Stalking ShadowUkkima, Stalking Shadow's "leaves the battlefield" ability, or on the +1/+1 counters synergy found on Cazur, Ruthless StalkerCazur, Ruthless Stalker. I have to say, though, that I think Ukkima being unblockable makes it the perfect bearer of weapons. There are a lot of Equipment that trigger on dealing damage to a player (the "Swords of", for example). Cazur offers a nice pump every time we hit, as a bonus. Of course, people will want to remove Ukkima from the board, since it's so threatening, but it's going to be very hard to do when it has Lightning GreavesLightning Greaves, Swiftfoot BootsSwiftfoot Boots, or Darksteel PlateDarksteel Plate. Plus, even if our lovely Mutant Beast gets removed, then it will deal an amount of damage equal to its power (augmented by our Equipment!) to the opponent who removed it.
I like where this is going. Let's get brewing!
Armed To The Fangs
Let's see what brutal weapons we can attach to our wonderful Whale Wolf.
Being unblockable is one of the best things you can hope for in an Equipment deck. Some effects that trigger on dealing damage to a player are very strong and are kept in check by the fact that the creature has to make itself vulnerable to reap the benefits. We can bypass that difficulty entirely. Bloodforged Battle-AxeBloodforged Battle-Axe gets out of control very fast. Wand of OrcusWand of Orcus can create a massive board of Zombies in a few strikes. Killing somebody with Vorpal SwordVorpal Sword is so satisfying, even if it's the most telegraphed death ever. Sword of War and PeaceSword of War and Peace is decent against that player who likes drawing tons of cards - there's always one! You could also run [card]Sword of Dungeons & Dragons[/card] if your group is cool with silver borders!
One of the reasons white in particular is so good at Equipment is the cheating of equip costs. We don't have access to Sigarda's AidSigarda's Aid or Puresteel PaladinPuresteel Paladin, so we'll have to get creative.
Vedalken EngineerVedalken Engineer and Renowned WeaponsmithRenowned Weaponsmith are mana dorks that can help us pay for equip costs. The new Tezzeret, Betrayer of FleshTezzeret, Betrayer of Flesh gives us two mana off our first equip each turn. Hammer of NazahnHammer of Nazahn and Brass SquireBrass Squire help cheat the costs entirely. If someone gets rid of Ukkima at some point, we can always fall back on Armory AutomatonArmory Automaton as a secondary Voltron target and, provided we have Swiftfoot BootsSwiftfoot Boots or Lightning GreavesLightning Greaves somewhere on the battlefield, it can hit pretty hard out of nowhere.
Blackblade ReforgedBlackblade Reforged, Cranial PlatingCranial Plating, and FireshriekerFireshrieker will up our firepower quite a bit. I think Blade of SelvesBlade of Selves is cute: the Ukkima, Stalking ShadowUkkima, Stalking Shadow tokens will get sacrificed immediately to the legendary rule, triggering its last ability. It's not that great honestly (6 damage and 6 life gained total), but I just think it's neat!
Weapons of Choice
Before we start dancing in a deserted hotel out of excitement, let's get our basics down.
Ramp. There are so many good Equipment options for ramping. Dowsing DaggerDowsing Dagger is the easiest thing to flip ever, since we're unblockable. Sword of the AnimistSword of the Animist and Sword of Hearth and HomeSword of Hearth and Home get us a basic land per turn each. Hopefully, when Kodama of the West TreeKodama of the West Tree comes down, you're already suited up and swinging, so it's going to fetch you some lands. The rest of our ramp package is mostly Signets, Sol RingSol Ring, and Wayfarer's BaubleWayfarer's Bauble to take advantage of our artifact synergies.
Card advantage. Mask of MemoryMask of Memory, Mask of RiddlesMask of Riddles, and Rogue's GlovesRogue's Gloves will draw us cards when we connect with other players, which will be easy. Grazilaxx, Illithid ScholarGrazilaxx, Illithid Scholar and Toski, Bearer of SecretsToski, Bearer of Secrets work in similar ways. The Reality ChipThe Reality Chip grants us access to the top card of our library, and if we ever lose an artifact to some removal, Emry, Lurker of the LochEmry, Lurker of the Loch can help us get it back. Speaking of artifacts, Vedalken ArchmageVedalken Archmage will trigger every time we cast one, and Shimmer DragonShimmer Dragon lets us tap our Equipment to draw cards.
Interaction. So, Argentum ArmorArgentum Armor is pretty expensive to equip, but destroying a permanent every time we swing is pretty good. We don't have much more "synergistic" removal, but we are in good colors for some solid and flexible interaction: Reality ShiftReality Shift, Abrupt DecayAbrupt Decay, Assassin's TrophyAssassin's Trophy and Infernal GraspInfernal Grasp, among others.
For protection, we can count on the ubiquitous Lightning GreavesLightning Greaves and Swiftfoot BootsSwiftfoot Boots, as well as Darksteel PlateDarksteel Plate and Mirror ShieldMirror Shield. We also have a couple of counterspells and an Heroic InterventionHeroic Intervention. FumbleFumble is an interesting card, too - we can save Ukkima from whatever removal our opponent had in store for it, trigger its leaves-the-battlefield ability, and reattach all our Equipment to another one of our creatures. Pretty good!
Now, let's see the decklist!
🛡️ The Old Man and the Sea-Wolf
View on ArchidektCommander (2)
- 1 Cazur, Ruthless StalkerCazur, Ruthless Stalker
- 1 Ukkima, Stalking ShadowUkkima, Stalking Shadow
Artifacts (33)
- 1 Arcane SignetArcane Signet
- 1 Argentum ArmorArgentum Armor
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Blade of SelvesBlade of Selves
- 1 Bloodforged Battle-AxeBloodforged Battle-Axe
- 1 Cranial PlatingCranial Plating
- 1 Darksteel PlateDarksteel Plate
- 1 Dimir SignetDimir Signet
- 1 Dowsing DaggerDowsing Dagger
- 1 Fellwar StoneFellwar Stone
- 1 FireshriekerFireshrieker
- 1 Golem-Skin GauntletsGolem-Skin Gauntlets
- 1 Golgari SignetGolgari Signet
- 1 Hammer of NazahnHammer of Nazahn
- 1 Haunted CloakHaunted Cloak
- 1 Helm of the HostHelm of the Host
- 1 Inquisitor's FlailInquisitor's Flail
- 1 Lightning GreavesLightning Greaves
- 1 Mask of GriselbrandMask of Griselbrand
- 1 Mask of MemoryMask of Memory
- 1 Mask of RiddlesMask of Riddles
- 1 Mirror ShieldMirror Shield
- 1 NettlecystNettlecyst
- 1 Rogue's GlovesRogue's Gloves
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of Hearth and HomeSword of Hearth and Home
- 1 Sword of War and PeaceSword of War and Peace
- 1 Sword of the AnimistSword of the Animist
- 1 Vorpal SwordVorpal Sword
- 1 Wand of OrcusWand of Orcus
- 1 Wayfarer's BaubleWayfarer's Bauble
Instants (11)
- 1 Abrupt DecayAbrupt Decay
- 1 Arcane DenialArcane Denial
- 1 Assassin's TrophyAssassin's Trophy
- 1 Beast WithinBeast Within
- 1 FumbleFumble
- 1 Heroic InterventionHeroic Intervention
- 1 Infernal GraspInfernal Grasp
- 1 NegateNegate
- 1 PongifyPongify
- 1 PutrefyPutrefy
- 1 Reality ShiftReality Shift
Creatures (17)
- 1 Armory AutomatonArmory Automaton
- 1 Brass SquireBrass Squire
- 1 Deadeye QuartermasterDeadeye Quartermaster
- 1 Dimir InfiltratorDimir Infiltrator
- 1 Emry, Lurker of the LochEmry, Lurker of the Loch
- 1 Grazilaxx, Illithid ScholarGrazilaxx, Illithid Scholar
- 1 Invisible StalkerInvisible Stalker
- 1 Kodama of the West TreeKodama of the West Tree
- 1 Murderous RiderMurderous Rider
- 1 Reclamation SageReclamation Sage
- 1 Renowned WeaponsmithRenowned Weaponsmith
- 1 Shimmer DragonShimmer Dragon
- 1 The Reality ChipThe Reality Chip
- 1 Thought MonitorThought Monitor
- 1 Toski, Bearer of SecretsToski, Bearer of Secrets
- 1 Vedalken ArchmageVedalken Archmage
- 1 Vedalken EngineerVedalken Engineer
Planeswalkers (1)
- 1 Tezzeret, Betrayer of FleshTezzeret, Betrayer of Flesh
Lands (36)
- 1 Academy RuinsAcademy Ruins
- 1 Bojuka BogBojuka Bog
- 1 Buried RuinBuried Ruin
- 1 Command TowerCommand Tower
- 1 Darkmoss BridgeDarkmoss Bridge
- 1 Darksteel CitadelDarksteel Citadel
- 1 Exotic OrchardExotic Orchard
- 4 ForestForest
- 1 Inventors' FairInventors' Fair
- 8 IslandIsland
- 1 Llanowar WastesLlanowar Wastes
- 1 Mistvault BridgeMistvault Bridge
- 1 Myriad LandscapeMyriad Landscape
- 1 Opulent PalaceOpulent Palace
- 1 Seat of the SynodSeat of the Synod
- 1 Spire of IndustrySpire of Industry
- 5 SwampSwamp
- 1 Tanglepool BridgeTanglepool Bridge
- 1 Tree of TalesTree of Tales
- 1 Underground RiverUnderground River
- 1 Vault of WhispersVault of Whispers
- 1 Yavimaya CoastYavimaya Coast
One Last Sword
I'm glad we could put Boros, the objectively most broken and powerful color combination, in its place. How dare Boros monopolize the only thing it's good at! I mean, Sultai has to limit itself to aristocrats strategies, Mutate, mill, Landfall, +1/+1 counters, graveyard shenanigans, toolbox effects, ramp, removal, and pure value. Is it too much to ask to get a little bit of Equipment too? Sheesh, Boros, leave some for the others!
In other words, I think our deck came out pretty well! One of our weaknesses is that our Whale Wolf will probably the biggest threat on the table, and if your pod has a minimal amount of threat assessment, they will try to kill it as soon as possible. Ah, the true Voltron experience. Since we rely heavily on being unblockable, I've included Invisible StalkerInvisible Stalker and Dimir InfiltratorDimir Infiltrator as backups. The latter also doubles as a tutor! All in all, I'm happy where this deck ended up.
How would you build your non-Boros Equipment deck? Did I miss any spicy card or interaction? Are Ukkima, Stalking ShadowUkkima, Stalking Shadow and Cazur, Ruthless StalkerCazur, Ruthless Stalker the best commanders for this strategy? Let me know in the comments! I'm Philomène, and this has been Do Your Worst. See you next time!
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