Firkraag, Cunning InstigatorFirkraag, Cunning Instigator | Art by Andrew Mar
You Can Goad Your Own Way
Welcome back! This is Lenny from the Scrap Trawlers coming back at you with an upgrade for the Draconic Dissention deck from Commander Legends: Battle for Baldur's Gate. If you haven't done so yet, check out my primer article or you can peruse the original decklist here.
Draconic Dissention
View on ArchidektCommander (1)
- 1 Firkraag, Cunning InstigatorFirkraag, Cunning Instigator
Sorceries (7)
- 1 Aether GaleAether Gale
- 1 Blasphemous ActBlasphemous Act
- 1 Chain ReactionChain Reaction
- 1 Compulsive ResearchCompulsive Research
- 1 Curse of the SwineCurse of the Swine
- 1 Disrupt DecorumDisrupt Decorum
- 1 Spectacular ShowdownSpectacular Showdown
Creatures (28)
- 1 Agitator AntAgitator Ant
- 1 Angler TurtleAngler Turtle
- 1 Astral DragonAstral Dragon
- 1 Avatar of SlaughterAvatar of Slaughter
- 1 Baeloth Barrityl, EntertainerBaeloth Barrityl, Entertainer
- 1 Bothersome QuasitBothersome Quasit
- 1 Brash TaunterBrash Taunter
- 1 Burnished HartBurnished Hart
- 1 Chaos DragonChaos Dragon
- 1 Death KissDeath Kiss
- 1 Drakuseth, Maw of FlamesDrakuseth, Maw of Flames
- 1 Geode RagerGeode Rager
- 1 Goblin SpymasterGoblin Spymaster
- 1 Kazuul, Tyrant of the CliffsKazuul, Tyrant of the Cliffs
- 1 Keiga, the Tide StarKeiga, the Tide Star
- 1 Mocking DoppelgangerMocking Doppelganger
- 1 Niv-Mizzet, ParunNiv-Mizzet, Parun
- 1 Pursued WhalePursued Whale
- 1 Ryusei, the Falling StarRyusei, the Falling Star
- 1 Sly InstigatorSly Instigator
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Sprite DragonSprite Dragon
- 1 Steel HellkiteSteel Hellkite
- 1 Stuffy DollStuffy Doll
- 1 Territorial HellkiteTerritorial Hellkite
- 1 Thunder DragonThunder Dragon
- 1 Vengeful AncestorVengeful Ancestor
- 1 Warmonger HellkiteWarmonger Hellkite
Artifacts (11)
- 1 Arcane SignetArcane Signet
- 1 Bloodthirsty BladeBloodthirsty Blade
- 1 Dragon's HoardDragon's Hoard
- 1 Fellwar StoneFellwar Stone
- 1 Hedron ArchiveHedron Archive
- 1 Izzet SignetIzzet Signet
- 1 Midnight ClockMidnight Clock
- 1 Mind StoneMind Stone
- 1 Sol RingSol Ring
- 1 Talisman of CreativityTalisman of Creativity
- 1 Wayfarer's BaubleWayfarer's Bauble
Enchantments (10)
- 1 Artificer ClassArtificer Class
- 1 Clan CrafterClan Crafter
- 1 Curse of OpulenceCurse of Opulence
- 1 Curse of VerbosityCurse of Verbosity
- 1 Dissipation FieldDissipation Field
- 1 Loot DisputeLoot Dispute
- 1 PropagandaPropaganda
- 1 Psychic ImpetusPsychic Impetus
- 1 Shiny ImpetusShiny Impetus
- 1 The Akroan WarThe Akroan War
Lands (38)
- 1 Ash BarrensAsh Barrens
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Desolate LighthouseDesolate Lighthouse
- 12 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Kher KeepKher Keep
- 12 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Path of AncestryPath of Ancestry
- 1 Prismari CampusPrismari Campus
- 1 Reliquary TowerReliquary Tower
- 1 Temple of EpiphanyTemple of Epiphany
- 1 Temple of the False GodTemple of the False God
- 1 Terrain GeneratorTerrain Generator
- 1 Wandering FumaroleWandering Fumarole
Instants (3)
- 1 Chaos WarpChaos Warp
- 1 Domineering WillDomineering Will
- 1 Reins of PowerReins of Power
Planeswalkers (2)
- 1 Rowan KenrithRowan Kenrith
- 1 Will KenrithWill Kenrith
Before we dive into the changes we're going to make, lets talk about the face commander Firkraag, Cunning InstigatorFirkraag, Cunning Instigator.
Firkraag is a five mana 3/3 flying dragon who goads a creature whenever we attack an opponent with one or more dragons and whenever a creature an opponent controls that was forced to attack deals combat damage to another opponent, Firkraag gets a +1/+1 counter and draws you a card. While Firkraag does care about dragons, I think he lends himself more to a deck built around controlling combat similar to Kitt Kanto, Mayhem DivaKitt Kanto, Mayhem Diva or Marisi, Breaker of the CoilMarisi, Breaker of the Coil. Out of the box, the deck's plan is to force opponents to attack everyone but you until you're down to only one other player, at which point you finish them off with dragons. This isn't a bad strategy, but it can backfire if your remaining opponent is prepared for you or has a board state you can't deal with. I also think the deck out of the box is too reliant on the commander to draw cards. In order to fix these issues, I'll be employing a strategy I never thought I'd be willing to try, Super Friends. Goad is quite effective at protecting planeswalkers as long as there is another opponent to attack, and we can employ them to draw cards and help control the board and fire off devastating ultimate abilities if the goading works out.
How Far I'll Goad
For the most part, the cards we'll be adding to the deck are planeswalkers. Both Will KenrithWill Kenrith and Rowan KenrithRowan Kenrith come in the deck, but we want quite a few more to really make this a core strategy. We're adding even more of the Kenrith twins with The Royal ScionsThe Royal Scions. They can help dig through the deck, but giving +2/+0 first strike and trample is especially useful for getting the commander into combat. Sarkhan, the DragonspeakerSarkhan, the Dragonspeaker is pretty much just another dragon, but since it becomes indestructible, it's useful for swinging into opponents with fliers we can't beat in combat. Sarkhan the MasterlessSarkhan the Masterless integrates all the parts of this new deck's strategy. With enough dragons on the field, smaller creatures will be unable to attack our planeswalkers and our planeswalkers can be made into dragons to send at opponents.
Some of the planeswalkers are here for defense, both for us and other walkers. Tezzeret, Artifice MasterTezzeret, Artifice Master and Saheeli, Sublime ArtificerSaheeli, Sublime Artificer make tokens to gum up the battlefield for any attackers that aren't goaded. Mu Yanling, Celestial WindMu Yanling, Celestial Wind, Mu Yanling, Sky DancerMu Yanling, Sky Dancer, and Jace, Architect of ThoughtJace, Architect of Thought can blunt the power of any attackers that get through, while Kasmina, Enigmatic MentorKasmina, Enigmatic Mentor can help protect our planeswalkers from removal spells.
The last few planeswalkers are present because their ultimate ability provides a tremendous advantage when it's down to two players. Jace, Unraveler of SecretsJace, Unraveler of Secrets provides a bit of card draw, but if we can hit that final ability, it will be backbreaking for opponents to have their first spell each turn countered. Teferi, Master of TimeTeferi, Master of Time filters through our deck until we can use him to get two extra turns. The haste we get from Zariel, Archduke of AvernusZariel, Archduke of Avernus is useful since we want to attack with this deck, but if we can get that emblem, the extra combat can make quick work of the remaining opponent.
Tezzeret's GambitTezzeret's Gambit and Flux ChannelerFlux Channeler are around to proliferate planeswalkers, but it doesn't hurt that the commander is likely to get a few +1/+1 counters. Finally, to go along with the goad theme, we're adding Blast-Furnace HellkiteBlast-Furnace Hellkite. Enabling double strike for creatures attacking our opponents not only adds damage, but if an opponent's creature manages to connect, that's a second trigger for Firkraag.
I tried to stay on the cheaper side with these adds, but planeswalkers tend to be pricey, so the overall cost of the upgrades is $20.73 at the time of writing.
Should I Stay or Should I Goad
Since we're still not allowed to run 115 card decks in Commander, some cuts must be made. As I mentioned in the primer, Artificer ClassArtificer Class, Clan CrafterClan Crafter, and Niv-Mizzet, ParunNiv-Mizzet, Parun don't fit the theme of the deck, so those are easy cuts.
Many Commander players have been traumatized by their experience with Super Friends and will attack planeswalkers relentlessly. This makes PropagandaPropaganda and Dissipation FieldDissipation Field far less useful as they only make it harder to hit you. Similarly, Agitator AntAgitator Ant lets your opponents make a choice on whether or not a creature is goaded, so it isn't likely to protect anything when it counts.
The original precon has 19 cards that force attacks one way or another. I feel that's a bit excessive, so some cuts are coming from that category. Warmonger HellkiteWarmonger Hellkite can be a liability as opponents aren't prevented from coming at us or our stuff. This goes double for Avatar of SlaughterAvatar of Slaughter thanks to double strike. Pursued WhalePursued Whale is a flavor win, but it's seven mana and your opponents can sacrifice the token or just make a deal to block it to regain control of their combats. The Akroan WarThe Akroan War is fine for forcing attacks, but this deck wants the opponents to have creatures, so the board wipe effect on the third chapter can be problematic. This is why Thunder DragonThunder Dragon is also getting cut.
Compulsive ResearchCompulsive Research is an easy cut for Tezzeret's GambitTezzeret's Gambit. This deck has enough ramp without Burnished HartBurnished Hart. Stuffy DollStuffy Doll only affects one opponent at a time and you have to go out of your way to reset it so I'd rather swap it out in favor of Brash TaunterBrash Taunter. Finally Aether GaleAether Gale is out because there will be times when there won't be enough targets to cast it.
With our adds and cuts out of the way, let's take a look at the final product:
Draconic Dissention - Upgrade
View on ArchidektCommander (1)
- 1 Firkraag, Cunning InstigatorFirkraag, Cunning Instigator
Planeswalkers (14)
- 1 Jace, Architect of ThoughtJace, Architect of Thought
- 1 Jace, Unraveler of SecretsJace, Unraveler of Secrets
- 1 Kasmina, Enigmatic MentorKasmina, Enigmatic Mentor
- 1 Mu Yanling, Celestial WindMu Yanling, Celestial Wind
- 1 Mu Yanling, Sky DancerMu Yanling, Sky Dancer
- 1 Rowan KenrithRowan Kenrith
- 1 Saheeli, Sublime ArtificerSaheeli, Sublime Artificer
- 1 Sarkhan the MasterlessSarkhan the Masterless
- 1 Sarkhan, the DragonspeakerSarkhan, the Dragonspeaker
- 1 Teferi, Master of TimeTeferi, Master of Time
- 1 Tezzeret, Artifice MasterTezzeret, Artifice Master
- 1 The Royal ScionsThe Royal Scions
- 1 Will KenrithWill Kenrith
- 1 Zariel, Archduke of AvernusZariel, Archduke of Avernus
Creatures (22)
- 1 Angler TurtleAngler Turtle
- 1 Astral DragonAstral Dragon
- 1 Baeloth Barrityl, EntertainerBaeloth Barrityl, Entertainer
- 1 Blast-Furnace HellkiteBlast-Furnace Hellkite
- 1 Bothersome QuasitBothersome Quasit
- 1 Brash TaunterBrash Taunter
- 1 Chaos DragonChaos Dragon
- 1 Death KissDeath Kiss
- 1 Drakuseth, Maw of FlamesDrakuseth, Maw of Flames
- 1 Flux ChannelerFlux Channeler
- 1 Geode RagerGeode Rager
- 1 Goblin SpymasterGoblin Spymaster
- 1 Kazuul, Tyrant of the CliffsKazuul, Tyrant of the Cliffs
- 1 Keiga, the Tide StarKeiga, the Tide Star
- 1 Mocking DoppelgangerMocking Doppelganger
- 1 Ryusei, the Falling StarRyusei, the Falling Star
- 1 Sly InstigatorSly Instigator
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Sprite DragonSprite Dragon
- 1 Steel HellkiteSteel Hellkite
- 1 Territorial HellkiteTerritorial Hellkite
- 1 Vengeful AncestorVengeful Ancestor
Artifacts (11)
- 1 Arcane SignetArcane Signet
- 1 Bloodthirsty BladeBloodthirsty Blade
- 1 Dragon's HoardDragon's Hoard
- 1 Fellwar StoneFellwar Stone
- 1 Hedron ArchiveHedron Archive
- 1 Izzet SignetIzzet Signet
- 1 Midnight ClockMidnight Clock
- 1 Mind StoneMind Stone
- 1 Sol RingSol Ring
- 1 Talisman of CreativityTalisman of Creativity
- 1 Wayfarer's BaubleWayfarer's Bauble
Sorceries (6)
- 1 Blasphemous ActBlasphemous Act
- 1 Chain ReactionChain Reaction
- 1 Curse of the SwineCurse of the Swine
- 1 Disrupt DecorumDisrupt Decorum
- 1 Spectacular ShowdownSpectacular Showdown
- 1 Tezzeret's GambitTezzeret's Gambit
Lands (38)
- 1 Ash BarrensAsh Barrens
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Desolate LighthouseDesolate Lighthouse
- 12 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Kher KeepKher Keep
- 12 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Path of AncestryPath of Ancestry
- 1 Prismari CampusPrismari Campus
- 1 Reliquary TowerReliquary Tower
- 1 Temple of EpiphanyTemple of Epiphany
- 1 Temple of the False GodTemple of the False God
- 1 Terrain GeneratorTerrain Generator
- 1 Wandering FumaroleWandering Fumarole
Enchantments (5)
- 1 Curse of OpulenceCurse of Opulence
- 1 Curse of VerbosityCurse of Verbosity
- 1 Loot DisputeLoot Dispute
- 1 Psychic ImpetusPsychic Impetus
- 1 Shiny ImpetusShiny Impetus
Instants (3)
- 1 Chaos WarpChaos Warp
- 1 Domineering WillDomineering Will
- 1 Reins of PowerReins of Power
Heart of Goad
If budget is no concern, there's a lot we can do to boost the power of this deck. Ugin, the Spirit DragonUgin, the Spirit Dragon would pick off smaller creatures and potentially wipe the board if needed. Sarkhan, FirebloodSarkhan, Fireblood would effectively be a mana rock for this deck or we could steal our opponents rocks with Dack FaydenDack Fayden.
We could get more out of our planeswalkers with The Chain VeilThe Chain Veil and Rings of BrighthearthRings of Brighthearth, while Sword of Truth and JusticeSword of Truth and Justice is an excellent option to proliferate them and protect our commander.
Wake Me up before You Goad-Goad
With the addition of 12 planeswalkers, I think this deck has much more going on than the original list. At the very least, there are six additional ways to draw cards, so we won't be stuck leaning on the commander to see more of the deck. That said, I think this is the kind of deck that needs to be fine-tuned through gameplay as it relies heavily on what the other players are doing. If this idea appeals to you, I'd keep track of how often non creature threats are a problem as I think this deck is light on ways to deal with them. There are also a few cards to consider that I hadn't mentioned in the article. I think Jeska, Thrice RebornJeska, Thrice Reborn would be a great addition and would make commander damage with this deck into a real possibility. I also think both AetherspoutsAetherspouts and AetherizeAetherize would be a great fallback if the goading fails you. Personally I'm intrigued by this idea and I'm looking forward to building this deck for myself. Do you have any ideas for this deck? Are there cards I missed, or maybe a whole new direction to take the commander? Let me know in the comments and keep checking back for more precon primers and upgrades, and as always remember to budget before you buy it.
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