(Time EbbTime Ebb | Art by Alan Rabinowitz)
Introduction
Welcome back to Dual Shot, the strange place where we brew two decks at the same time... in one deck.
This time, the old familiar space has changed - is still changing. It was never not in flux, like anything. Before things get too Heraclitean, let's try to capture an image, a snapshot of an idea, to try and preserve it - if only for a moment - against the fate of change.
The weft, warp, and ripple sends us down the stream to this: a lifegain deck overtop a Voltron deck. But nothing's ever that simple, even on the shore. There's safety there, sure, and more certainty than in the riffling deep, the rapids, the waves. Instead, our supertheme here presents as loss of life. There are no infinite lifegain combos, no Felidar SovereignFelidar Sovereign, no Aetherflux ResevoirAetherflux Resevoir. Instead, we're swimming with DeathgreeterDeathgreeter and a sparse few instances of lifelink - to scarcely mitigate our blood magic.
With Greven, Predator CaptainGreven, Predator Captain at the helm, as he was meant to be, we'll be recklessly fueling our life-engines, creating towering, combative win conditions, betting everything on the connection.
If we can avoid the ever-looming bad luck of the rip current, we should see our life total circle around widely and wildly. Get him wielding Loxodon WarhammerLoxodon Warhammer, and turn an opponent's loss to commander damage into a dramatic shift in our own life total.
And hey, enchant yourself with Curse of Fool's WisdomCurse of Fool's Wisdom, why not.
Water, Fire, Flux
Ebb: Life is paid, the cost for continuation. The risk of diminishing to nothing, but nothing's ever nothing.
Flow: That's the truest swing of all, that change of life from something to nothing, to less than nothing, to a new game, back to full.
This is a brew about movement. Firewing PhoenixFirewing Phoenix flies from the graveyard to your hand, to the battlefield, and dead again in the whorl. Revenge of RavensRevenge of Ravens turns combat into a dance of life totals. Relentless AssaultRelentless Assault beats at the beach with endless-seeming waves.
Ebb: The water recedes, shies from shore. Your body thins, determination wavers, hope slips beneath water.
Flow: The snows melt, the floods rear, the river swells, surges, knells.
You get the idea.
Ebb: Maybe Syphon FleshSyphon Flesh, Stinkweed ImpStinkweed Imp, or Withering BoonWithering Boon will save us. Reactive, punitive, teetering.
Flow: More like Vampire NighthawkVampire Nighthawk, Murderous RiderMurderous Rider, or Butcher's GleeButcher's Glee. Ambitious, resourceful, springing.
If the conversation ends in compromise, what cards are required to make that clear?
Greven, Tide Strider
View on ArchidektCommander (1)
- 1 Greven, Predator CaptainGreven, Predator Captain
Creatures (35)
- 1 Agent of ErebosAgent of Erebos
- 1 Ahn-Crop CrasherAhn-Crop Crasher
- 1 Angrath's MaraudersAngrath's Marauders
- 1 Blood CelebrantBlood Celebrant
- 1 Chancellor of the DrossChancellor of the Dross
- 1 DeathgreeterDeathgreeter
- 1 Dire Fleet HoarderDire Fleet Hoarder
- 1 Firewing PhoenixFirewing Phoenix
- 1 Furnace WhelpFurnace Whelp
- 1 GutterbonesGutterbones
- 1 Immolating SouleaterImmolating Souleater
- 1 Indulgent TormentorIndulgent Tormentor
- 1 Iron MyrIron Myr
- 1 Kari Zev, Skyship RaiderKari Zev, Skyship Raider
- 1 Knight of InfamyKnight of Infamy
- 1 Krenko, Tin Street KingpinKrenko, Tin Street Kingpin
- 1 Leaden MyrLeaden Myr
- 1 Loyal ApprenticeLoyal Apprentice
- 1 Loyal SubordinateLoyal Subordinate
- 1 Mardu Strike LeaderMardu Strike Leader
- 1 Mogg War MarshalMogg War Marshal
- 1 Moltensteel DragonMoltensteel Dragon
- 1 Murderous Rider // Swift EndMurderous Rider // Swift End
- 1 Organ GrinderOrgan Grinder
- 1 Piper of the SwarmPiper of the Swarm
- 1 Puppeteer CliquePuppeteer Clique
- 1 Scrapheap ScroungerScrapheap Scrounger
- 1 Slash PantherSlash Panther
- 1 Sorcerer's BroomSorcerer's Broom
- 1 Stinkweed ImpStinkweed Imp
- 1 Tenacious DeadTenacious Dead
- 1 Urborg Syphon-MageUrborg Syphon-Mage
- 1 Valakut FireboarValakut Fireboar
- 1 Vampire NighthawkVampire Nighthawk
- 1 Vault SkirgeVault Skirge
Instants (9)
- 1 Butcher's GleeButcher's Glee
- 1 Crypt IncursionCrypt Incursion
- 1 Dark BargainDark Bargain
- 1 Ghoul's FeastGhoul's Feast
- 1 Mercadia's DownfallMercadia's Downfall
- 1 NecrologiaNecrologia
- 1 Rack and RuinRack and Ruin
- 1 Rush of VitalityRush of Vitality
- 1 Withering BoonWithering Boon
Sorceries (5)
- 1 Forever YoungForever Young
- 1 FumaroleFumarole
- 1 Infernal ContractInfernal Contract
- 1 Relentless AssaultRelentless Assault
- 1 Syphon FleshSyphon Flesh
Artifacts (7)
- 1 Commander's SphereCommander's Sphere
- 1 Loxodon WarhammerLoxodon Warhammer
- 1 Rakdos SignetRakdos Signet
- 1 Ring of XathridRing of Xathrid
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Whispersilk CloakWhispersilk Cloak
Enchantments (6)
- 1 Curse of Fool's WisdomCurse of Fool's Wisdom
- 1 Ghitu War CryGhitu War Cry
- 1 Phyrexian ReclamationPhyrexian Reclamation
- 1 Revenge of RavensRevenge of Ravens
- 1 Shadows of the PastShadows of the Past
- 1 Unspeakable SymbolUnspeakable Symbol
Planeswalkers (1)
- 1 Tibalt, Rakish InstigatorTibalt, Rakish Instigator
Lands (36)
- 1 Barren MoorBarren Moor
- 1 Blood CryptBlood Crypt
- 1 Bloodfell CavesBloodfell Caves
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 1 Foreboding RuinsForeboding Ruins
- 1 Forgotten CaveForgotten Cave
- 1 Graven CairnsGraven Cairns
- 1 Kher KeepKher Keep
- 1 Luxury SuiteLuxury Suite
- 1 Memorial to FollyMemorial to Folly
- 10 MountainMountain
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Spinerock KnollSpinerock Knoll
- 10 SwampSwamp
- 1 Tainted PeakTainted Peak
In truest Dual Shot fashion, there's a tertiary component of sacrifice at play here. Shadows of the PastShadows of the Past, Sorcerer's BroomSorcerer's Broom, and Phyrexian ReclamationPhyrexian Reclamation all play nicely with cheap, recursive drowners.
Ebb: You could lean into this more heavily; it's risky going in with Greven alone, and there's not overmuch protection for the captain.
Flow: Or you could commit to it. Butcher's GleeButcher's Glee, Rush of VitalityRush of Vitality, Swiftfoot BootsSwiftfoot Boots, and Whispersilk CloakWhispersilk Cloak (mind your ordering on that one - hammer, then cloak). These all work well enough to, well... well.
Ebb: These water puns are weakening.
Flow: So too your resolve.
Conclusion
Crypt GhastCrypt Ghast would be a good swap-in if we're not feeling enough acceleration - Blood CelebrantBlood Celebrant only provides fixing (that is, in this context - it's also an unlimited source of loss of life). Vilis, Broker of BloodVilis, Broker of Blood is terribly on-theme, and worth experimenting with, but generally too top-heavy here - Angrath's MaraudersAngrath's Marauders is tricky enough to cast. And sure, you're already spending five mana to get Greven out, but you'll more likely want to spend the turns after that curving into the mana you need to deal lethal commander damage. As well, consider things like ShadowspearShadowspear for added redundancy, and some extra utility. Perhaps the most obvious alternate inclusion is K'rrik, Son of YawgmothK'rrik, Son of Yawgmoth, turning all of your black pips into Phyrexian mana, and having three of them in his own casting cost.
Ebb: Needs DamnationDamnation.
Flow: Or Dark RitualDark Ritual.
And while this is a lifegain deck only in a painfully ironic sense, the presentation of the concept was pretty hipster too. That makes it all right.
Ebb: Let the current of pretentiousness pull you down. There is comfort in the deep.
Flow: Come on, this deck's not that weird. I can get way more obtuse with the brew. Temporal ExtortionTemporal Extortion? Cauldron DanceCauldron Dance?
Ebb: I meant in the writing.
Flow: Oh.
Before we let ourselves wade too far into the deep end, that's all for this experiment. We all have stories about securing victory from the nearest jaws of defeat. What about intentionally wandering into near-death to grab a win out of nowhere? What decks have you used to bloodbend your way to the top? Send us your One with NothingOne with Nothing win cons, please.
Till next time.
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