(Spirit of the NightSpirit of the Night | Art by Cliff Nielsen)
Introduction
We find ourselves in a transitory place. A place that marks the arrival, or the passing, of a great scholar or fabled ruler. This ephemeral land is heralded by the qilin, or Kirin. The Dragon Giraffe. They inhabit a duality of space, for the transmundane quickly descends back to grounded earth. For that brief auspicious hour that they do appear, they are arbiters of chiaroscuro perception - they are at once scaled in dazzling jewels, precious metals, and the fragments of stars - and modestly unadorned, armored by mud and the austere bells of mountain ascetics.
They are fearsome and exactingly just. They see guilt or innocence, good or evil, but not the humanity between.
Perfect for a Dual Shot.
And welcome to this latest experiment, where we brew two decks at the same time... in one deck. Our Kirin commander today is not quite as auspicious as the myths would hold - this one has been twisted, its voice of bells now detuned. Our deck-within-a-deck is led by Infernal KirinInfernal Kirin, and it would have us play a proper divergence.
Any Color You Want... So Long as it's Black
All of the Kirin Legends want us doing multiple things. Most immediately in that manner particular (and parasitic) to Kamigawa, whereby Spirit and Arcane are lumped together. But then they each do something else. Bounteous KirinBounteous Kirin gains you life, Cloudhoof KirinCloudhoof Kirin mills. So firstly, you have the instances of overlap between Spirit creatures and Arcane spells.
Effects like Splice and Soulshift are very clearly predicated on this. But each Kirin allows us to go beyond this encouraged combination of subtypes. Infernal KirinInfernal Kirin wants us to play discard, and to that end, there are bridges to be seen through the mist.
As our commander's discard effect is quite specific, and targeted, it's not advisable to rely on that channel for hand hate, and indeed, one might consider utilizing the abilities of this Kirin - or any of its peers - in an incidental capacity. So although we're running several discard effects as Arcane sorceries or Spirit creature abilities, our discard payoffs are minimal. We look to prioritize our winning strategy through mass mana generation into something like ExsanguinateExsanguinate, and by generating a wide board state full of Spirits to sink into Devouring GreedDevouring Greed. All the while nattering away at our opponents' longevity with Thief of HopeThief of Hope, or heavier guilts like Choice of DamnationsChoice of Damnations and the black classic Gray Merchant of AsphodelGray Merchant of Asphodel.
The Dragon Giraffe
View on ArchidektCommander (1)
- 1 Infernal KirinInfernal Kirin
Creatures (22)
- 1 Kami of the Waning MoonKami of the Waning Moon
- 1 Kyoki, Sanity's EclipseKyoki, Sanity's Eclipse
- 1 Kemuri-OnnaKemuri-Onna
- 1 Skullmane BakuSkullmane Baku
- 1 Thief of HopeThief of Hope
- 1 He Who HungersHe Who Hungers
- 1 Balthor the DefiledBalthor the Defiled
- 1 Iname, Death AspectIname, Death Aspect
- 1 Akuta, Born of AshAkuta, Born of Ash
- 1 Spirit of the NightSpirit of the Night
- 1 Banshee of the Dread ChoirBanshee of the Dread Choir
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Ghost-Lit StalkerGhost-Lit Stalker
- 1 Crypt GhastCrypt Ghast
- 1 Graveborn MuseGraveborn Muse
- 1 Hypnotic SpecterHypnotic Specter
- 1 Tergrid, God of FrightTergrid, God of Fright
- 1 Skithiryx, the Blight DragonSkithiryx, the Blight Dragon
- 1 Orzhov RacketeersOrzhov Racketeers
- 1 Orzhov EnforcerOrzhov Enforcer
- 1 Pitiless PlundererPitiless Plunderer
- 1 God-Eternal BontuGod-Eternal Bontu
Artifacts (6)
- 1 Sol RingSol Ring
- 1 Charcoal DiamondCharcoal Diamond
- 1 Sundial of the InfiniteSundial of the Infinite
- 1 Baku AltarBaku Altar
- 1 Maskwood NexusMaskwood Nexus
- 1 Nihil SpellbombNihil Spellbomb
Instants (14)
- 1 Dark RitualDark Ritual
- 1 Cabal RitualCabal Ritual
- 1 Goryo's VengeanceGoryo's Vengeance
- 1 Horobi's WhisperHorobi's Whisper
- 1 Soulless RevivalSoulless Revival
- 1 Hideous LaughterHideous Laughter
- 1 Broken VisageBroken Visage
- 1 Songs of the DamnedSongs of the Damned
- 1 Seize the SoulSeize the Soul
- 1 Call for BloodCall for Blood
- 1 Sickening ShoalSickening Shoal
- 1 Soul ShatterSoul Shatter
- 1 Price of FamePrice of Fame
- 1 Doom BladeDoom Blade
Sorceries (12)
- 1 Devouring GreedDevouring Greed
- 1 Choice of DamnationsChoice of Damnations
- 1 Cranial ExtractionCranial Extraction
- 1 Footsteps of the GoryoFootsteps of the Goryo
- 1 Swallowing PlagueSwallowing Plague
- 1 Sink into TakenumaSink into Takenuma
- 1 Waking NightmareWaking Nightmare
- 1 Three TragediesThree Tragedies
- 1 Kindred DominanceKindred Dominance
- 1 LanguishLanguish
- 1 Feed the SwarmFeed the Swarm
- 1 ExsanguinateExsanguinate
Enchantments (6)
- 1 Black MarketBlack Market
- 1 Dawn of the DeadDawn of the Dead
- 1 Raiders' WakeRaiders' Wake
- 1 Bastion of RemembranceBastion of Remembrance
- 1 The Eldest RebornThe Eldest Reborn
- 1 Underworld ConnectionsUnderworld Connections
Planeswalkers (2)
- 1 Davriel, Rogue ShadowmageDavriel, Rogue Shadowmage
- 1 Ob Nixilis ReignitedOb Nixilis Reignited
Lands (37)
- 1 Hagra MaulingHagra Mauling
- 1 Pelakka PredationPelakka Predation
- 25 SwampSwamp
- 1 EvergladesEverglades
- 1 Crypt of AgadeemCrypt of Agadeem
- 1 Barren MoorBarren Moor
- 1 Bottomless VaultBottomless Vault
- 1 Shizo, Death's StorehouseShizo, Death's Storehouse
- 1 Rogue's PassageRogue's Passage
- 1 Field of RuinField of Ruin
- 1 Bojuka BogBojuka Bog
- 1 Castle LocthwainCastle Locthwain
- 1 Cabal StrongholdCabal Stronghold
Transitory Lands
Ah, speaking of lands, Crypt of AgadeemCrypt of Agadeem is one part of a powerful and elaborate win condition for us. Elsewise, the lands in this list provide pretty typical utility and, uh, black mana, but together with Songs of the DamnedSongs of the Damned, Crypt of AgadeemCrypt of Agadeem can do some pretty vile things with Iname, Death AspectIname, Death Aspect. We can fuel ExsanguinateExsanguinate or even Swallowing PlagueSwallowing Plague if we need to deal with something, or we can pivot into something more traditionally aggressive with Balthor the DefiledBalthor the Defiled, with the hopes of creating a greatly asymmetrical board state in our favor. At a smaller scale, you can churn the dead souls of the past with Goryo's VengeanceGoryo's Vengeance or Dawn of the DeadDawn of the Dead, playing with Sundial of the InfiniteSundial of the Infinite to cheat impermanence.
Infernal KirinInfernal Kirin does a good job of performing hand hate and disrupting combos, but we're not really trying to win with discard - instead, our general tends to glide more along the lines of interruption. Also, for one added boon, shout-out to EDH Deckbuilding for the Iname + Maskwood idea, which ricocheted into our Rogues and Specters and Gods becoming Spirits, pleasing our Kirin, and enabling Balthor to pump our whole board, since with Maskwood, everything is a Minion!
Even Skithiryx, the Blight DragonSkithiryx, the Blight Dragon will be a Minion! Skittles is as robust an alternate win condition as ever, but everyone's favorite Dragon Skeleton costs half as much as THPS1+2 for the PS4 (or costs as much as half a copy, if you're in the market for something like THPS1+2-2).
I, uh... look, if you want to replace it, start by bolstering the discard strategy with Liliana's CaressLiliana's Caress, or if you want to replace that, then MegrimMegrim.
You can go pretty nuts with upgrading the discard side of the deck, with big movers like Waste NotWaste Not or Painful QuandaryPainful Quandary, but then you run the risk of just streamlining, leaning hard into optimization, and turning into a Tinybones deck, and we wouldn't want that. (Wait, wouldn't we?)
Conclusion
That's it for this experiment. Finding cards that act as powerful bridges between themes is integral when trying to do everything a busy commander might have you doing. You can easily (and perhaps responsibly) pilot Alela, Artful ProvocateurAlela, Artful Provocateur as a flying tribal or Faerie tribal commander, and rely on her other abilities for incidental value - you were going to run Banishing LightBanishing Light and Arcane SignetArcane Signet anyway, right? But finding cards that ford those rivers allows room for interesting, undiscovered synergies - not to mention added elegance and enjoyment of the game.
Here, cards like Baku AltarBaku Altar and Kemuri-OnnaKemuri-Onna proved to be capable unifiers, where Akuta, Born of AshAkuta, Born of Ash seems an obvious first cut. And the interplay between Iname, Death AspectIname, Death Aspect and Maskwood NexusMaskwood Nexus allows us to get a lot stranger with this list. Just keep in mind that Infernal KirinInfernal Kirin rewards a variety of converted mana costs (or, mana values). What unexpected synergies have you gleaned from pseudotribal commanders like the Kirin? What about from abilities generally considered to be parasitic, like Splice? Let us know in the comments! Til next time.
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