Dual Shot - The Gravelands

by
SLVS
SLVS
Dual Shot - The Gravelands
(Woodland CemeteryWoodland Cemetery | Art by Christine Choi)

Introduction

This time, the strange place we inhabit is the graveyard. A cemetery, a burial ground, a lichyard. Perhaps none of these is too accurate an appellation, as the headstones stretch to the horizon, and, towering as they are, rise up with the very landscape. No: they are the landscape.

Welcome to Dual Shot, where we brew two decks at the same time... in one deck. This list, at first glance, looks to be a land destruction deck inside a more typical lands deck. While you recycle your own lands with Lord WindgraceLord Windgrace, The Gitrog MonsterThe Gitrog Monster, and World ShaperWorld Shaper, you'll also be burying your opponents' boards with Thoughts of RuinThoughts of Ruin, HelldozerHelldozer, and Keldon ArsonistKeldon Arsonist.

World Shaper
Helldozer
Myriad Landscape

But there's already a lot of overlap between the themes of Lands and Land Destruction, according to our data. A few examples: Ramunap ExcavatorRamunap Excavator is showing as the #1 and #4 most synergistic cards in those lists, respectively. Windgrace is the most popular lands commander by far, and an easy second for piloting picks in land destruction lists. World ShaperWorld Shaper, Avenger of ZendikarAvenger of Zendikar, and Azusa, Lost but SeekingAzusa, Lost but Seeking are all very popular choices within those themes, even when you take into account their usefulness and prevalence across all decks, regardless of thematic consideration.

Once you shy away from the salt-generating strategies of mass land destruction, inclusion rates for certain cards look very similar in these two themes. Deck recs tagged with these themes bleed into one another by shape and gestalt, and it can sometimes become difficult to distinguish these archetypes. One often incidentally includes the other.


The Undying Lands

Instead, in truer Dual Shot fashion, the subtheme you'll be working with here is that of lichdom. And you'll be a lonely lord of the graveyard, as most of what you want to be sacrificing, milling, and destroying are your own lands. The creatures in this list are largely servants to that end. Otherwise, Lich's MasteryLich's Mastery and Zuran OrbZuran Orb create a bizarre engine for card draw and emergency fuel to avoid killing yourself with the lich's blessing. Phylacteries always have a funny drawback, don't they?

Lich's Mastery
Zuran Orb
Claws of Gix

Zuran OrbZuran Orb only shows up in 1% of lists here at EDHREC, and Lich's MasteryLich's Mastery rears its head just 0.4% of the time. To that end, it's difficult to say that this is a Lands deck with a "lich" subtheme, since we don't have any data as to what that theme would look like. Usually, it seems, these sorts of cards show up as one-ofs: alternate win condtions (or, don't-lose conditions, I guess) that are difficult to nail down exactly right. But we need more than that for this experiment. Unfortunately, things like LichLich and Nefarious LichNefarious Lich have very prohibitive mana costs, so they didn't make their way into this version, but with how much our lands move around, it's not completely unfeasible.

Aiding in our quest to become the lich lord, we have a package including Fortune ThiefFortune Thief, Platinum AngelPlatinum Angel, Vilis, Broker of BloodVilis, Broker of Blood, and Stunning ReversalStunning Reversal. These are the bare bones (heh) of the smaller side of the Dual Shot, and without diving into some of the less sane "lich tribal" cards (we'll get to those later), this risky subtheme is expanded upon with a number of cards whose synergies aren't immediately obvious.

That sought-after "bridge" concept we've explored in the past shines brightly with the exemplars of Skola GrovedancerSkola Grovedancer and Courser of KruphixCourser of Kruphix. Sophic CentaurSophic Centaur and a couple of life-gain taplands are paler imitators. Additionally, there are a few cards that belong in anyone's toolbox that perform especially well here. RespiteRespite and Constant MistsConstant Mists, otherwise fairly typical FogFog effects, prove to be multitaskers in this brew, fueling our lichdom and churning our graveyard, respectively.

Skola Grovedancer
Courser of Kruphix
Sophic Centaur

Anyway, let's see what alternate-reality Windgrace got up to after he was supposed to die.


Windgrace Lichdom

View on Archidekt

Commander (1)

Creatures (27)

Instants (10)

Sorceries (13)

Artifacts (8)

Enchantments (4)

Lands (37)

Lord Windgrace

The World Churns

WildfireWildfire seems to be fair enough as a single way to deal with lands en masse, and would make for a fun inclusion, but otherwise the targeted land destruction should be enough to deal with any difficult nonbasics your opponents might field. Really, what you'll be doing is moving your own lands around in a constant dance, stirring the very earth beneath you as one would a soup.

(Do not drink the soup.)

Those cards we mentioned earlier, LichLich and Nefarious LichNefarious Lich, are awfully risky, aren't hexproof, and realistically, if you have two of these effects on board, you're probably going to lose. Oath of Lim-DulOath of Lim-Dul seems a bit less likely to end in disaster. But there's nothing quite like a tutor to completely change the direction of your deck. Something like Mastermind's AcquisitionMastermind's Acquisition might be a better option to augment the lich tribal subtheme.

Lich
Mastermind's Acquisition
Lich's Mirror

Speaking of, there are quite a few lich effects that aren't in our colors. Cards like Illusions of GrandeurIllusions of Grandeur, Delusions of MediocrityDelusions of Mediocrity, and TranscendenceTranscendence are all interesting but outside of our identity. Messing with these effects seems thematically viable, superficially, anyway. It's just that these are as likely to lose you the game as anything else. Under Lord WindgraceLord Windgrace's tutelage, having a yard full of permanents seems like a reasonably safe way to offset that danger, but as Lich's MasteryLich's Mastery eats away our discard pile, your land recursion strategy weakens.

The inclusion I most wanted to slot in was Lich's MirrorLich's Mirror. It felt safely redundant - having Mastery and the Mirror out together means that if you're about to drown in your own strange circuity (read: Mastery completely backfires), you can target Lich's MasteryLich's Mastery with its own ability (it has hexproof, not shroud), losing you the game but for the Mirror's saving graces.


Conclusion

It might be fun to try grabbing every card with the word "lich" in its name...

Lichenthrope

(Reserved List!)

But this deck was an attempt to try and meaningfully focus lichdom as a subtheme, here supporting a larger strategy of rather recklessly moving permanents between zones. Some "tribes" are indeed supported in the sense that there are quite a lot of cards befitting that particular strategy, but prove difficult to combine in an effective way, and demand a good deal of creativity to come up with any sort of thematic cohesion. Then there are tribes that simply lack the cards, like, for example, Moose tribal.

Norwood Riders

Oh, no, wait. That's an Elf.

Game-Trail Changeling

Ah, there! Technically a Moose, I think.

See what I mean?

Anyway, that's it for this week... and for a few other weeks, at that. Dual Shot will be taking a brief break to try and hideously merge some more subthemes and superthemes together for your heckling, er, reading pleasure. In the meantime, let us know what unexplored themes you've tried playing with, and what the results were. Was it something a bit more visible, like liches, or as our own Kyle Massa explored one year ago, Proliferate? Or was it significantly stranger, like eyepatch tribal? Seriously, there are only like three Pirates who fit that bill. Not an easy deck to build.

Well, until next time. Have fun, and stay safe out there!

SLVS

SLVS is a journalist and biotechnician for the U.S. National Park Service, where he makes sense of science jargon and takes pictures of bears. Otherwise, he spends his energy writing weird fiction about robots with anxiety, bothersome elder gods, and rare plant species that cause mild insanity. He once sold a Volcanic Island (3ED) for thirty dollars.

EDHREC Code of Conduct

Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.