(Mosswort BridgeMosswort Bridge | Art by Jeremy Jarvis)
Introduction
We find ourselves in a lonely place – a place we know, but now raised to heights of responsibility, solitude, and leadership. Because now we are among the clouds of the latest episode of Dual Shot, where we brew two decks at the same time… in one deck.
This time, we’re hiding a Wrath deck inside of a Voltron deck, led by Grismold, the DreadsowerGrismold, the Dreadsower. A Troll, and a Shaman, but perhaps a gardener first and foremost. As a Voltron commander, Grismold will grow to isolating heights, and as Wrath effects repeatedly prune the board, achieve an almost meditative communion with the silent sounds of nature, reflecting on the past.
Highlander
Our dark gardener is not entirely alone. In addition to the few entities supporting Grismold’s rise to the top, there is something rather like a story that can be gleaned. Rumination and conjecture are not the greatest friends, but they follow Grismold to his towering perch above a desolate battlefield.
Grismold is a Troll, a creature most often associated with Scandinavian folklore, the fairy tales of northern Europe, and the mytho-historical lore of Middle-earth. We all have some idea of trolls, and fantasy and mythology continues to inform that. But any mythos is messy, particularly one that has shaped real-world cultures.
Enter the Scottish Highlanders, and the cold mythology of Northern Europe.
At least for Icelanders, the most geographically distant of the Scandinavians, we know that bloodlines of Gaelic origin - including Highlanders - coalesced with Nordic heritages to create a new history and new peoples. Given the diffusion between the Northern Isles of Scotland and the Scandinavian Peninsula, the origin of the trow of Orkney and Shetland seems clear.
Malevolent, monstrous humanoids, coated in seaweed and fungal blooms, reclusive save for their predation. As the Northern Isles faced thralldom, so too did they encounter the storytelling from beyond the North Sea. As with all history, it’s a lot more complicated than that, but there does indeed seem to be a folk etymology connecting the Trolls of the North to the strange, troll-like monsters of the Highlands. As an interesting aside, these trow (also spelled drow) served as inspiration for the drow of Dungeons & Dragons, though those creatures have much more in common with various elves of the Eddas.
All this to circuitously say that there is a case for Grismold to be, in some sense, a Highlander.
What do we know about Highlanders?
Singleton, Taken to its Logical Conclusion
For a better lens on history and mythology in this game, refer to Charles Allison’s fine series, Historically Speaking. I can’t provide much more insight or nuance in that realm, but he certainly can.
As for this Dual Shot brew, what exactly is going on? Of course we know that Grismold can make a fine general. Looking to his commander page, we see that he’s most often run as what might be called an “anti-anthem” commander, where cards like Illness in the RanksIllness in the Ranks, Virulent PlagueVirulent Plague, and Night of Souls’ BetrayalNight of Souls’ Betrayal make it so whenever a token creature is made, it instantly dies, fueling Grismold.
DM Cross, in his Replacement Commander series, takes a few different approaches to the Grismold build, proving its flexibility. Borrowing that proof, we’ll attempt the same.
The (Moldy) Cheese Stands Alone
View on ArchidektCommander (1)
- 1 Grismold, the DreadsowerGrismold, the Dreadsower
Creatures (6)
- 1 Pharika, God of AfflictionPharika, God of Affliction
- 1 Winding ConstrictorWinding Constrictor
- 1 Corpsejack MenaceCorpsejack Menace
- 1 Kamahl, Fist of KrosaKamahl, Fist of Krosa
- 1 Jolrael, Empress of BeastsJolrael, Empress of Beasts
- 1 Deathbringer RegentDeathbringer Regent
Instants (9)
- 1 Destined // LeadDestined // Lead
- 1 Rush of VitalityRush of Vitality
- 1 Sheltering WordSheltering Word
- 1 Blossoming DefenseBlossoming Defense
- 1 Heroic InterventionHeroic Intervention
- 1 Tainted StrikeTainted Strike
- 1 Golgari CharmGolgari Charm
- 1 Dark RitualDark Ritual
- 1 Return of the WildspeakerReturn of the Wildspeaker
Sorceries (14)
- 1 Skyshroud ClaimSkyshroud Claim
- 1 CultivateCultivate
- 1 Kodama's ReachKodama's Reach
- 1 Soul's MajestySoul's Majesty
- 1 Bontu's Last ReckoningBontu's Last Reckoning
- 1 DamnationDamnation
- 1 LanguishLanguish
- 1 Crux of FateCrux of Fate
- 1 Life's FinaleLife's Finale
- 1 Extinguish All HopeExtinguish All Hope
- 1 Necromantic SelectionNecromantic Selection
- 1 Kindred DominanceKindred Dominance
- 1 Decree of PainDecree of Pain
- 1 In Garruk's WakeIn Garruk's Wake
Planeswalkers (2)
- 1 Garruk, Apex PredatorGarruk, Apex Predator
- 1 Garruk, Cursed HuntsmanGarruk, Cursed Huntsman
Enchantments (9)
- 1 Gift of DoomGift of Doom
- 1 Alpha AuthorityAlpha Authority
- 1 Aspect of MongooseAspect of Mongoose
- 1 Stonewood InvocationStonewood Invocation
- 1 PhyresisPhyresis
- 1 Eternal ThirstEternal Thirst
- 1 Bear UmbraBear Umbra
- 1 Gift of the DeityGift of the Deity
- 1 Pernicious DeedPernicious Deed
Artifacts (23)
- 1 Eldrazi MonumentEldrazi Monument
- 1 Darksteel PlateDarksteel Plate
- 1 Hammer of NazahnHammer of Nazahn
- 1 Shield of KaldraShield of Kaldra
- 1 That Which Was TakenThat Which Was Taken
- 1 ShadowspearShadowspear
- 1 Mirror ShieldMirror Shield
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Mask of AvacynMask of Avacyn
- 1 Glaring SpotlightGlaring Spotlight
- 1 Champion's HelmChampion's Helm
- 1 Lightning GreavesLightning Greaves
- 1 Whispersilk CloakWhispersilk Cloak
- 1 Quietus SpikeQuietus Spike
- 1 Basilisk CollarBasilisk Collar
- 1 Bow of NyleaBow of Nylea
- 1 Hero's BladeHero's Blade
- 1 Cranial PlatingCranial Plating
- 1 SkullclampSkullclamp
- 1 Darksteel IngotDarksteel Ingot
- 1 Sol RingSol Ring
- 1 Talisman of ResilienceTalisman of Resilience
- 1 Plague BoilerPlague Boiler
Lands (36)
- 1 Mosswort BridgeMosswort Bridge
- 1 Khalni GardenKhalni Garden
- 1 Oran-Rief, the VastwoodOran-Rief, the Vastwood
- 1 Shizo, Death's StorehouseShizo, Death's Storehouse
- 1 Karn's BastionKarn's Bastion
- 1 Command TowerCommand Tower
- 1 Woodland CemeteryWoodland Cemetery
- 1 Overgrown TombOvergrown Tomb
- 1 Jungle HollowJungle Hollow
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Cabal StrongholdCabal Stronghold
- 1 Bojuka BogBojuka Bog
- 17 SwampSwamp
- 7 ForestForest
The idea is pretty simple: turn Grismold into an overwhelming threat while keeping the rest of the board clear. Once our trow is indestructible, DamnationDamnation in all its forms will leave him unscathed, except for LanguishLanguish, or any other -X/-X effects, so be mindful of that.
There are more protective combat tricks for us to choose from, e.g. Hapatra’s MarkHapatra’s Mark, Withstand DeathWithstand Death, Mortal’s ResolveMortal’s Resolve, Ranger’s GuileRanger’s Guile, but you’ll be safe enough with just a few; more permanent sources of protection abound in the rest of the decklist. Too many instant-speed protection spells and your hand will be more cluttered with resources for emergency situations that never happen.
Trailblazer’s BootsTrailblazer’s Boots and Argentum ArmorArgentum Armor are good replacement Equipment if you need to be more aggressive, and Deadly WanderingsDeadly Wanderings is absolutely on flavor for this deck, but it’s a difficult inclusion. On the more defensive end of things, Eternal ThirstEternal Thirst, Rush of VitalityRush of Vitality, and Sheltering WordSheltering Word can all gain you big chunks of life, potentially allowing you to survive and extend the game long enough to finish. Of course, these are multitools: Eternal ThirstEternal Thirst provides another way for Wrath effects to pump Grismold, and Rush of VitalityRush of Vitality and Sheltering WordSheltering Word can save your Troll Shaman.
There isn’t too much worship directed at Pharika, God of AfflictionPharika, God of Affliction, but here she can provide somewhat reliable graveyard hate, and the tokens she gives to our opponents provide fertilizer for Grismold. Thrilling EncoreThrilling Encore is tempting, but it’s unlikely you’ll have enough mana to make it work. If you’re feeling lucky, run it, but don’t cut any ramp (or any wraths, really) to make room. Dowsing DaggerDowsing Dagger is one of the inclusions you’ll find here from a more typical Grismold list, along with a few others that are just too synergistic to ignore. Winding ConstrictorWinding Constrictor, Corpsejack MenaceCorpsejack Menace, and particularly SkullclampSkullclamp each provide a lot of value without being too obstructive to your plans.
Hunter’s ProwessHunter’s Prowess is another good inclusion, but five mana at sorcery speed makes it risky – you don’t want to cast this without some mana reserved to help your attacker survive combat. Rishkar’s ExpertiseRishkar’s Expertise provides much more reliable card draw; if you decide to run both of these in addition to Return of the WildspeakerReturn of the Wildspeaker and Soul’s MajestySoul’s Majesty, swapping out a land for Reliquary TowerReliquary Tower might be a good idea.
Gift of the DeityGift of the Deity and Alpha AuthorityAlpha Authority have an unusual interaction that’s worth mentioning. Basically, if both are enchanting Grismold, the DreadsowerGrismold, the Dreadsower, then one and only one creature must block him. More worrying than some opaque rules interactions are the sweepers that you can't survive. Merciless EvictionMerciless Eviction, Perilous VaultPerilous Vault, Bane of ProgressBane of Progress, and Nevinyrral’s DiskNevinyrral’s Disk are your worst enemies. On the bright side, the Dreadsower only costs 1BG, so if he is swept away, get him back out and hope that your handful of indestructible artifacts remained intact.
The best wrath effect not in this list is probably Spreading PlagueSpreading Plague, which could easily replace one of the higher-CMC board wipes that we’re currently running. However, there is another kind of wrath available to us: Kamahl and Jolrael can provide come mass land destruction (Living PlaneLiving Plane would be a fun inclusion, but it costs as much as a 250GB PlayStation 3). This lane is definitely worth taking, however, as a geared-up Grismold and a landless board makes for a short road to victory.
Spells like Avoid FateAvoid Fate and Veil of SummerVeil of Summer can help make sure your commander sticks the landing, but so can playing carefully around untapped lands on your opponents' boards. With this list, it’s easier to keep the Troll around than it is to get him on the ground in the first place.
A strong alternate win condition would be Skithiryx, the Blight DragonSkithiryx, the Blight Dragon, who in many cases will be a more reliable Voltron target than Grismold. The innate evasiveness means that Infect damage is likely to outpace Grismold’s commander damage. Skithiryix is a surprise threat, owing to its haste, and a resilient one, thanks to Regenerate. And plus, given that the Dragon would behave as sort of a backup general, any duplicate instances of indestructible or hexproof in your hand will have another target. If you choose to add the Blight Dragon to your deck, I guess that means There Can Be Only Two.
As a tertiary theme, or subsubtheme (proper verbiage), deathtouch and its keyword interplay are present in the brew. Since Grismold has trample innately, things like Gift of the DeityGift of the Deity mean that one point of trample damage is enough to kill any blocking creatures, allowing the rest to spill over to your opponent.
Conclusion
This was the first brew for this series largely built from the top down, in that I selected the commander very early, as it seemed conducive to the overlap that I observed. EDHREC data for the themes shows an overlap in mana accelerants (i.e., downplaying dorks), and a subtle lean towards Wrath effects in a Voltron theme, likely because “destroy all” plays well if your towering threat can't be destroyed.
Truthfully, this is a much slower way to pilot the trow than his usual anti-anthem approach. But taking this Wrath subtheme approach, though it grows Grismold more leisurely, keeps the board clean while working towards maintaining the goal for the Troll... the, uh, Troll-Goal.
The amusing thing is “There Can Only Be One” scarcely applies to this commander, insofar as he really is capable of piloting a wider variety of decks than is immediately apparent. As it happens, there are a number of fun and flexible builds for this culturally diffused abomination, and some insight as to the nature of certain themes leaning on others. There is a good degree of overlap between the Voltron and Wrath themes, and experiments like this can shine some light on a lonely mountain.
What are some examples of deck archetypes you’ve built that felt eerily similar to others? As far as cards, strategies, and synergies, what were the common threads? Let us know below.
Perhaps our paths will cross as we ramble in the uncanny valley, or sail across cold seas. Until next we meet.
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