(Grumgully, the GenerousGrumgully, the Generous| Art by Milivoj Ćeran)
Epic Preparations
Hello, EDHREC fans! I’m Bernardo Melibeu, and this is Epic Experiment, a series where we throw all common sense aside and experiment with some unusual strategies, changing how we normally build our deck. Is it going to work? Who knows?! We’re making science here. When you’re an Izzet mage, blowing things up is half the fun.
This week we'll be exploring one of the most interesting commanders released in Throne of Eldraine. He's a very generous Goblin whose versatility makes him incredibly fun to build around: Grumgully, the GenerousGrumgully, the Generous.
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Observation 1:
While I appreciate the versatility of the card, I feel that there's something wrong with the non-Human cards of Throne of Eldraine. They feel a lot like Changelings, whose support is helpful, but may erode a little bit of a tribe's unique identity.
Observation 2:
Persist creatures come back into play with a -1/-1 counter, which Grumgully's +1/+1 counter would eliminate. With a free sacrifice outlet, that means we have a important combo piece in the command zone, and with red in the color identity, we even have great ways to capitalize on the infinite ETB triggers that result from this combo.
Observation 3:
Grumgully, the GenerousGrumgully, the Generous puts counters on both nontoken and token creatures entering the battlefield. This opens up quite a few ways to build him, and makes Animation ModuleAnimation Module, in particular, quite strong.
Observation 4:
As a Goblin commander, Grumgully seems great. A Metallic MimicMetallic Mimic in the command zone is awesome, and access to green creature-based tutors and card draw can really boost the consistency of the tribe.
The Old Formula
As we can see, the average Grumgully list tries to utilize the interaction between Grumgully and creatures with Persist to make infinite ETB effects with a sacrifice outlet. There's also a low-key Goblin tribal strategy hidden within those cards, which we can see with cards like Goblin MatronGoblin Matron.
The Epic Ingredients
Back in April, I wrote about an Olivia, Mobilized For WarOlivia, Mobilized For War build that sought to use her as a way to put counters on Modular creatures. When Modern Horizons was released, I saw some great additions to that list. Then Throne of Eldraine was spoiled, and with it came this very strange Goblin, with crazy art and basically the same ability I was using Olivia for. The best part is that Grumgully is a Gruul commander, meaning that we actually get +1/+1 counter support from green, which is something we didn't have when we were in Rakdos!
Grumgully is great as a support for this kind of Affinity aggro, because the robots used in the deck are never Humans that Grumgully would ignore. This, combined with the counter support from green, means that we go tall pretty quickly. Modular creatures are a great way to keep from getting blown out by single-target removal, since the counters can just go to another creature.
Some of the new cards available to us really shift the list into overdrive. Sword of Truth and JusticeSword of Truth and Justice is great protection against target-based exile removal and has the powerful upside to Proliferate our counters, while Pir, Imaginative RascalPir, Imaginative Rascal and Hardened ScalesHardened Scales are great ways to increase the number of counters that we get, turning even our smaller creatures into giants.
Not only do we get those amazing enablers, we also get plenty of great support! Inspiring CallInspiring Call is flexible card draw that can be used as the ultimate "Gotcha!" against a control player's Wrath of GodWrath of God. Getting to play The Great HengeThe Great Henge is always a treat, and accruing even more counters while drawing cards is an amazing feeling. Death's PresenceDeath's Presence effectively gives all of our creatures Modular, and even stacks with the actual Modular creatures.
Like its Rakdos counterpart, we are also packing a reanimator package to get full advantage of our death triggers. The Goblin trio of Goblin EngineerGoblin Engineer, Goblin WelderGoblin Welder, and Daretti, Scrap SavantDaretti, Scrap Savant are great source of constant in-and-out-of-the-battlefield triggers. Scrap MasteryScrap Mastery is also always a great way to come back into the game. Just be careful about possible enemy artifacts coming back, too.
The Mixture
Grumgully Affinity
View on ArchidektArtifact (15)
- 1 *Everflowing Chalice*Everflowing Chalice
- 1 *Animation Module*Animation Module
- 1 *Skullclamp*Skullclamp
- 1 *Sol Ring*Sol Ring
- 1 *Wayfarer's Bauble*Wayfarer's Bauble
- 1 *Arcane Signet*Arcane Signet
- 1 *Fellwar Stone*Fellwar Stone
- 1 *Gruul Signet*Gruul Signet
- 1 *Mind Stone*Mind Stone
- 1 *Talisman of Impulse*Talisman of Impulse
- 1 *Throne of Geth*Throne of Geth
- 1 *Sword of Truth and Justice*Sword of Truth and Justice
- 1 *Mystic Forge*Mystic Forge
- 1 *Cauldron of Souls*Cauldron of Souls
- 1 *the Great Henge*the Great Henge
Creature (31)
- 1 *Hangarback Walker*Hangarback Walker
- 1 *Stonecoil Serpent*Stonecoil Serpent
- 1 *Walking Ballista*Walking Ballista
- 1 *Arcbound Worker*Arcbound Worker
- 1 *Goblin Welder*Goblin Welder
- 1 *Sparring Construct*Sparring Construct
- 1 *Arcbound Ravager*Arcbound Ravager
- 1 *Arcbound Slith*Arcbound Slith
- 1 *Arcbound Stinger*Arcbound Stinger
- 1 *Goblin Engineer*Goblin Engineer
- 1 *Loyal Apprentice*Loyal Apprentice
- 1 *Myr Retriever*Myr Retriever
- 1 *Steel Overseer*Steel Overseer
- 1 *Chief of the Foundry*Chief of the Foundry
- 1 *Evolution Sage*Evolution Sage
- 1 *Foundry Inspector*Foundry Inspector
- 1 *Iron Bully*Iron Bully
- 1 *Pir, Imaginative Rascal*Pir, Imaginative Rascal
- 1 *Scrap Trawler*Scrap Trawler
- 1 *Shimmer Myr*Shimmer Myr
- 1 *Thopter Engineer*Thopter Engineer
- 1 *Tuskguard Captain*Tuskguard Captain
- 1 *Arcbound Crusher*Arcbound Crusher
- 1 *Arcbound Hybrid*Arcbound Hybrid
- 1 *Arcbound Reclaimer*Arcbound Reclaimer
- 1 *Traxos, Scourge of Kroog*Traxos, Scourge of Kroog
- 1 *Arcbound Bruiser*Arcbound Bruiser
- 1 *Arcbound Fiend*Arcbound Fiend
- 1 *Triskelion*Triskelion
- 1 *Wurmcoil Engine*Wurmcoil Engine
- 1 *Myr Battlesphere*Myr Battlesphere
Sorcery (6)
- 1 *Trash For Treasure*Trash For Treasure
- 1 *Chain Reaction*Chain Reaction
- 1 *Triumph of the Hordes*Triumph of the Hordes
- 1 *Scrap Mastery*Scrap Mastery
- 1 *Rishkar's Expertise*Rishkar's Expertise
- 1 *Blasphemous Act*Blasphemous Act
Instant (5)
- 1 *Heroic Intervention*Heroic Intervention
- 1 *Return to Nature*Return to Nature
- 1 *Chaos Warp*Chaos Warp
- 1 *Inspiring Call*Inspiring Call
- 1 *Return of the Wildspeaker*Return of the Wildspeaker
Planeswalker (3)
- 1 *Jiang Yanggu, Wildcrafter*Jiang Yanggu, Wildcrafter
- 1 *Daretti, Scrap Savant*Daretti, Scrap Savant
- 1 *Ugin, the Ineffable*Ugin, the Ineffable
Enchantment (3)
- 1 *Hardened Scales*Hardened Scales
- 1 *Rhythm of the Wild*Rhythm of the Wild
- 1 *Death's Presence*Death's Presence
Land (36)
- 1 *Command Tower*Command Tower
- 1 *Stomping Ground*Stomping Ground
- 1 *Spire Garden*Spire Garden
- 1 *City of Brass*City of Brass
- 1 *Mana Confluence*Mana Confluence
- 1 *Karplusan Forest*Karplusan Forest
- 1 *Rootbound Crag*Rootbound Crag
- 1 *Temple of Abandon*Temple of Abandon
- 1 *Karn's Bastion*Karn's Bastion
- 1 *Inventors' Fair*Inventors' Fair
- 1 *Buried Ruin*Buried Ruin
- 1 *Ghost Quarter*Ghost Quarter
- 1 *Tectonic Edge*Tectonic Edge
- 12 ForestForest
- 11 MountainMountain
The list packs a lot of punch, especially with all the great support that gives our creatures combative keywords. For haste, we have Thopter EngineerThopter Engineer and Rhythm of the WildRhythm of the Wild. Tuskguard CaptainTuskguard Captain gives trample to all creatures with +1/+1 counters (which is basically all of them). Cauldron of SoulsCauldron of Souls also helps us protect ourselves against board destruction.
For standalone threats, we have Traxos, Scourge of KroogTraxos, Scourge of Kroog, which is a nice beater regardless of counters, since we can constantly untap it. Stonecoil SerpentStonecoil Serpent is also a great beater that can grow regardless of how much we support it, but we also have plenty of support to give it.
Methodology
For our opening hand, we're looking for easy access to our commander. Even though they won't necessarily allow us to play our commander before turn three, a two-mana rock like Gruul SignetGruul Signet is a great way to accelerate our turns without sacrificing our curve. Also, as an aggressive deck, we need a few creatures to go with our hand. If we happen to find an Animation ModuleAnimation Module, this is an army-in-a-can, and can pretty much carry us all the way if we manage to keep Grumgully alive.
The early game is pretty much divided into two parts: before Grumgully, and after Grumgully. The first part is all setup, which means that we'll be building towards playing our commander, so we're either developing our mana or playing support cards, like Hardened ScalesHardened Scales. Transitioning to the mid-game involves capitalizing on all the preparations we've made. In other words, curving out on mana is the most important part of our plan.
In the mid-game we should have a strong board presence, with our commander making any creatures we play just a little bigger. This is where we need to find the "bigger guns" and support cards like The Great HengeThe Great Henge, Daretti, Scrap SavantDaretti, Scrap Savant, or even Cauldron of SoulsCauldron of Souls. These cards help us survive the point of the game where people start casting Wraths, since sheer brute force won't get us through them alone.
In the late game we have all sorts of epic plays, from great draw spells (Rishkar's ExpertiseRishkar's Expertise), to great finishers (Triumph of the HordesTriumph of the Hordes), or even comeback tools like Scrap MasteryScrap Mastery. We're vulnerable to a removal-heavy opposition since we tend to need a wide board, but since we can go pretty tall pretty fast, it eases the burden of having to close out quickly.
Epic Results
For those seeking potential upgrades, planeswalkers are great additions to the list. There are many Gruul planeswalkers that can provide the needed support for our creatures and synergize pretty well with our counters and our Proliferate effects. In that vein, Doubling SeasonDoubling Season is a great addition to the list if we're adding more planeswalkers.
For faster acceleration in more aggressive metas, Curse of OpulenceCurse of Opulence can help us get ahead of the opposition. On the other hand, Darksteel ForgeDarksteel Forge (and probably some more ways to cheat it into play) can help fight through more control-oriented metas. The list goes pretty deep with artifact creatures, so cutting some of the them to add more streamlined card draw might help balance the deck out.
That’s it for this Epic Experiment! What do you think about this list? Is this a well-oiled machine? Do you have any questions about the deck? Which cards did you like? Which didn’t you? Was the Epic Experiment a success? Please let me know in the comments below!
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