(Jodah, the UnifierJodah, the Unifier | Art by Ryan Pancoast)
Epic Preparations
Hello, EDHREC fans! I’m Bernardo, and this is Epic Experiment, a series where we throw all common sense aside and experiment with some unusual strategies, changing how we normally build our deck. Is it going to work? Who knows?! We’re making science here. When you’re an Izzet mage, blowing things up is half the fun.
Jodah, the UnifierJodah, the Unifier provides a powerful legendary Cascade-esque ability, and to complement it, Jodah also pumps up every legendary creature we control - including himself! This combination of strong abilities makes Jodah a serious threat that can very easily take over the game.
Getting card advantage in Commander is nothing out of the ordinary, and when we combine this with inherent card selection (since Jodah's ability only hits other legendary cards) and the fact that we also get to play that card for free (which technically also counts as mana acceleration) we can accumulate a truly astounding board presence. In a format where we have such a deep card pool, a 'legendary only' restriction is frankly quite close to having no restriction, especially with a five-color commander!
While the pump effect may at first seem overshadowed by the Cascade ability, believe me, it adds up quickly. That's exponential damage growth! The extra bump in power can even be useful for a Voltron win condition if you don't want to invest in playing a ton of other legendary creatures.
Epic Ingredients
Cascade is quite an intriguing ability for people that enjoy messing around with the brewing process, and Jodah gives us a unique spin on the mechanic. Usually, when building around Cascade, we need to decide if we're digging for a specific card to hit off a Cascade trigger, or if we're just using it for straight-up value. Many Jodah decks go for the value, but this is Epic Experiment, and oh boy, I have just the right target to Cascade into!
Norin the WaryNorin the Wary might not seem all that much of a threat, but in the right shell, he's a hard-to-remove threat that can fuel ETB-based decks all by himself.
So that's the 'what', but now let's address the 'how'. Jodah can guarantee us access to Norin if we build our deck such that we don't have any other one-mana (or less) legendary cards in the 99, which isn't very difficult to do, to be honest. A key way to make sure we can achieve a guaranteed legendary Cascade is to also have a Companion. Jegantha, the WellspringJegantha, the Wellspring fits in nicely here, since the Companion restriction is rather mild, and the extra mana it provides is very welcome.
This means, however, that we can't play any other legendary cards with a mana value less than five. If we cast Jegantha, the WellspringJegantha, the Wellspring, we need it to hit [e]Norin, the Wary[/el] 100% of the time. Note that Jegantha isn't the only way we can dig for Norin; Jegantha is here for the small extra consistency rather than for speed, which often means we don't even have to play it to get our strategy underway.
To get the most out of Norin, we need to build an engine dedicated to getting value out of creatures entering and leaving the battlefield. 'Soul Sisters' like Essence WardenEssence Warden are a great starting point, giving us both a starting direction and a high level of consistency through the sheer number of available variants out there. Genesis ChamberGenesis Chamber gives us a steady stream of bodies. Gala GreetersGala Greeters is an all-around powerful addition to the archetype, mostly providing two Alliance triggers on our turn and, generally, a Treasure token on everyone else's turn.
We also have a lot of direct damage sources, which are essential to our plan to keep the pressure on our anamies while avoiding combat ourselves. Warstorm SurgeWarstorm Surge is a classic Norin staple that loves to watch him arrive at the party, and Vela the Night-CladVela the Night-Clad loves to watch him leave! Corpse KnightCorpse Knight and Witty RoastmasterWitty Roastmaster are essentially reverse Soul Sister effects, which stack pretty quickly when Norin's constantly going on and off the battlefield. While Outpost SiegeOutpost Siege's LTB triggers are less frequent than the usual ETB triggers, the versatility to act either as a poking tool or as a draw engine is useful enough to warrant inclusion here.
We run a bit low on lifegain payoffs, since we're also trying to balance out the 99 with a bunch of Soul Sister effects, ETBs, LTBs, and legendary cards, as well as the normal necessities like removal, mana acceleration, or card advantage. Still, Cliffhaven VampireCliffhaven Vampire, Marauding Blight-PriestMarauding Blight-Priest, and Indulging PatricianIndulging Patrician, combined with our other pingers, will all give us a steady amount of damage output, putting a clock on our enemies. Trudge GardenTrudge Garden and Griffin AerieGriffin Aerie give us some beefier tools that we can use to smash face. And for a personal favorite, Blossoming BogbeastBlossoming Bogbeast is a repeatable OverrunOverrun effect that works extremely well with all our lifegain!
The Mixture
Jodah Norinfall
View on ArchidektCommander (1)
- 1 *Jodah, the Unifier*Jodah, the Unifier
Companion (1)
- 1 *Jegantha, the Wellspring*Jegantha, the Wellspring
Creature (25)
- 1 *Essence Warden*Essence Warden
- 1 *Lunarch Veteran*Lunarch Veteran
- 1 *Norin the Wary*Norin the Wary
- 1 *Soul Warden*Soul Warden
- 1 *Soul's Attendant*Soul's Attendant
- 1 *Bloom Tender*Bloom Tender
- 1 *Corpse Knight*Corpse Knight
- 1 *Gala Greeters*Gala Greeters
- 1 *Prosperous Innkeeper*Prosperous Innkeeper
- 1 *Suture Priest*Suture Priest
- 1 *Dryad of the Ilysian Grove*Dryad of the Ilysian Grove
- 1 *Imperial Recruiter*Imperial Recruiter
- 1 *Indulging Patrician*Indulging Patrician
- 1 *Marauding Blight-Priest*Marauding Blight-Priest
- 1 *Mentor of the Meek*Mentor of the Meek
- 1 *Recruiter of the Guard*Recruiter of the Guard
- 1 *Witty Roastmaster*Witty Roastmaster
- 1 *Cliffhaven Vampire*Cliffhaven Vampire
- 1 *Rose Room Treasurer*Rose Room Treasurer
- 1 *Saltskitter*Saltskitter
- 1 *Blossoming Bogbeast*Blossoming Bogbeast
- 1 *Celestine, the Living Saint*Celestine, the Living Saint
- 1 *Yarok, the Desecrated*Yarok, the Desecrated
- 1 *Oloro, Ageless Ascetic*Oloro, Ageless Ascetic
- 1 *Vela the Night-Clad*Vela the Night-Clad
Artifact (7)
- 1 *Sol Ring*Sol Ring
- 1 *Genesis Chamber*Genesis Chamber
- 1 *Nevinyrral's Disk*Nevinyrral's Disk
- 1 *Panharmonicon*Panharmonicon
- 1 *Well of Lost Dreams*Well of Lost Dreams
- 1 *The Mightstone and Weakstone*The Mightstone and Weakstone
- 1 *Timeless Lotus*Timeless Lotus
Enchantment (12)
- 1 *Ajani's Welcome*Ajani's Welcome
- 1 *Dawn of Hope*Dawn of Hope
- 1 *Griffin Aerie*Griffin Aerie
- 1 *Impact Tremors*Impact Tremors
- 1 *Aura Shards*Aura Shards
- 1 *Tocasia's Welcome*Tocasia's Welcome
- 1 *Trudge Garden*Trudge Garden
- 1 *Guardian Project*Guardian Project
- 1 *Outpost Siege*Outpost Siege
- 1 *Pandemonium*Pandemonium
- 1 *Mirari's Wake*Mirari's Wake
- 1 *Warstorm Surge*Warstorm Surge
Instant (5)
- 1 *Path to Exile*Path to Exile
- 1 *Swords to Plowshares*Swords to Plowshares
- 1 *Despark*Despark
- 1 *Rite of Harmony*Rite of Harmony
- 1 *Tear Asunder*Tear Asunder
Sorcery (9)
- 1 *Explore*Explore
- 1 *Farseek*Farseek
- 1 *Nature's Lore*Nature's Lore
- 1 *Three Visits*Three Visits
- 1 *Skyshroud Claim*Skyshroud Claim
- 1 *Iridian Maelstrom*Iridian Maelstrom
- 1 *Urban Evolution*Urban Evolution
- 1 *Merciless Eviction*Merciless Eviction
- 1 *Blasphemous Act*Blasphemous Act
Land (41)
- 1 *Arid Mesa*Arid Mesa
- 1 *Blood Crypt*Blood Crypt
- 1 *Bloodstained Mire*Bloodstained Mire
- 1 *Breeding Pool*Breeding Pool
- 1 *City of Brass*City of Brass
- 1 *Command Tower*Command Tower
- 1 *Flooded Strand*Flooded Strand
- 1 *Godless Shrine*Godless Shrine
- 1 *Hallowed Fountain*Hallowed Fountain
- 1 *Indatha Triome*Indatha Triome
- 1 *Jetmir's Garden*Jetmir's Garden
- 1 *Ketria Triome*Ketria Triome
- 1 *Mana Confluence*Mana Confluence
- 1 *Marsh Flats*Marsh Flats
- 1 *Misty Rainforest*Misty Rainforest
- 1 *Overgrown Tomb*Overgrown Tomb
- 1 *Polluted Delta*Polluted Delta
- 1 *Prismatic Vista*Prismatic Vista
- 1 *Raffine's Tower*Raffine's Tower
- 1 *Raugrin Triome*Raugrin Triome
- 1 *Sacred Foundry*Sacred Foundry
- 1 *Savai Triome*Savai Triome
- 1 *Scalding Tarn*Scalding Tarn
- 1 *Spara's Headquarters*Spara's Headquarters
- 1 *Steam Vents*Steam Vents
- 1 *Stomping Ground*Stomping Ground
- 1 *Temple Garden*Temple Garden
- 1 *The World Tree*The World Tree
- 1 *Verdant Catacombs*Verdant Catacombs
- 1 *Watery Grave*Watery Grave
- 1 *Windswept Heath*Windswept Heath
- 1 *Wooded Foothills*Wooded Foothills
- 1 *Xander's Lodge*Xander's Lodge
- 1 *Zagoth Triome*Zagoth Triome
- 1 *Zitora's Proving Ground*Zitora's Proving Ground
- 3 ForestForest
- 2 PlainsPlains
- 1 * Swamp* Swamp
Our card draw is good once we get Norin out. Tocasia's WelcomeTocasia's Welcome and Guardian ProjectGuardian Project passively draw at least four cards per turn cycle just from the usual Norin shenanigans alone. Oloro, Ageless AsceticOloro, Ageless Ascetic, and Dawn of HopeDawn of Hope are very easy to trigger and can be useful mana sinks for when we're lacking other options or when we don't want to commit more to the board. Rite of HarmonyRite of Harmony is a more explosive card draw that can help us restock our hand for two turns.
We have a few other legendary cards in the 99 too, that way we don't always have to rely on Jegantha to help dig for Norin in the first place. Note again that any legendary cards in the deck must have a mana value of five or higher, and they can't have multiples of the same colored pips in their mana costs. This somewhat limits our options, but the ones we can play are truly excellent. The Mightstone and WeakstoneThe Mightstone and Weakstone and Timeless LotusTimeless Lotus are big mana rocks that help us rocket ahead in the late game while also providing a chance for a Cascade. Celestine, the Living SaintCelestine, the Living Saint provides some recursion for our smaller creatures, which we have tons of, and Yarok, the DesecratedYarok, the Desecrated is yet another copy of PanharmoniconPanharmonicon, doubling up all our Norin shenanigans!
Be Wary!
That’s it for this Epic Experiment! What do you think of this list? Do you have any questions about the deck? Which cards did you like? Which did you not? Was this experiment a success? Please let me know in the comments below!
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