(Mishra, Eminent OneMishra, Eminent One | Art by Randy Vargas)
Epic Preparations
Hello, EDHREC fans! I’m Bernardo, and this is Epic Experiment, a series where we throw all common sense aside and experiment with some unusual strategies, changing how we normally build our deck. Is it going to work? Who knows?! We’re making science here. When you’re an Izzet mage, blowing things up is half the fun.
It's easy to see how powerful Mishra is. He combines a crazy amount of value with a decent clock, and he's also in the right color combination to instigate some real shenanigans. There are a few layers to Mishra's power, so let's dive a bit deeper.
On the first layer, we have an artifact creature token entering the battlefield. This opens a lot of powerful 'creatures and artifacts entering the battlefield' support, such as Purphoros, God of the ForgePurphoros, God of the Forge or Disciple of the VaultDisciple of the Vault, and the extra body can be used to fuel sacrifice effects, like Goblin WelderGoblin Welder.
The second layer is about the type of targets that we use this ability on. I'll list just a few types that came to my mind when writing this article:
Artifacts with ETBs and/ or LTBs
These artifacts are easy inclusions for most Mishra lists because they work great on their own and Mishra allows us to play our game like a blink deck. There are a few of those that act both when entering and when leaving, which gives us an impressive amount of value for such low-cost investments.
Artifacts with Self-Tap Abilities
Artifacts with tapping abilities tend to be more powerful, given their limited use. Mishra's ability allows us to get another copy of those on the field which very can effectively turn into "double activations".
Artifacts with Self-Sacrificing Abilities
Like the previous category, these artifacts were balanced around being single-use. Having our commander clone them allows us to have access to that effect without having to spend the actual card.
Mana Rocks
Mana rocks that add more than one mana are surprisingly effective targets for cloning, as they give us a huge bump in mana that can be used to strengthen our board position.
Epic Ingredients
Mishra's ability to produce value is so good that I feel we must trigger it more times. The Sakashima duo (Sakashima of a Thousand FacesSakashima of a Thousand Faces and Sakashima the ImpostorSakashima the Impostor) and Spark DoubleSpark Double are great ways to clone without worrying about the silly legend rule.
However, that's a very small set of creatures, so we need more consistency to make sure we get them into play. PolymorphPolymorph effects are the key to getting our clones. With them, we get access to five extra cards' worth of redundancy. Proteus StaffProteus Staff is a reusable polymorph effect that's also an artifact, so we could theoretically use it multiple times a turn if we animate it with our commander. Divergent TransformationsDivergent Transformations is very mana-efficient, being an instant, and gives us two extra creatures out of nowhere. TransmogrifyTransmogrify and Chaos MutationChaos Mutation are fairly straightforward. Finally, Lukka, Coppercoat OutcastLukka, Coppercoat Outcast is a bit delicate. On the one hand, it's another reusable PolymorphPolymorph, but on the other, he's a bit limited, and the targeted creature needs to have a mana value lower than four, otherwise he won't get anything in our deck.
To get our special clones into play, we have two main types of targets to morph with all these effects: the incidental tokens created by our cards, and the Mishra's Warform token from our commander. The first type is usually better to target because they allow us to PolymorphPolymorph before the combat step, which gives us another trigger and even more immediate value. The second, while not as explosive as the first, is considerably more reliable and can be counted on 100% of the games, since the Warforms come with our commander.
Getting multiple Mishras is just one piece of the puzzle, and the others are our value artifacts. Even if our gameplan is stopped, we still have strong effects at our disposal. Ichor WellspringIchor Wellspring and Mycosynth WellspringMycosynth Wellspring provide some amazing value when targeted by our commander, providing two triggers per clone. Wishclaw TalismanWishclaw Talisman is a fun target to clone because we can tutor for whatever card we want without giving an opponent a chance to do the same. Thunderhawk GunshipThunderhawk Gunship and Night ScytheNight Scythe are efficient ways to get extra bodies that can either be used to fuel future PolymorphPolymorphs or just plain old combat.
The Mixture
Many-Mishras Workshop
View on ArchidektCommander (1)
- 1 *Mishra, Eminent One*Mishra, Eminent One
Creature (3)
- 1 *Sakashima of a Thousand Faces*Sakashima of a Thousand Faces
- 1 *Sakashima the Impostor*Sakashima the Impostor
- 1 *Spark Double*Spark Double
Artifact (33)
- 1 *Sol Ring*Sol Ring
- 1 *Soul-Guide Lantern*Soul-Guide Lantern
- 1 *Arcane Signet*Arcane Signet
- 1 *Elsewhere Flask*Elsewhere Flask
- 1 *Fellwar Stone*Fellwar Stone
- 1 *Ichor Wellspring*Ichor Wellspring
- 1 *Metalspinner's Puzzleknot*Metalspinner's Puzzleknot
- 1 *Mirror of the Forebears*Mirror of the Forebears
- 1 *Mycosynth Lattice*Mycosynth Lattice
- 1 *Nimblewright Schematic*Nimblewright Schematic
- 1 *Oni-Cult Anvil*Oni-Cult Anvil
- 1 *Prized Statue*Prized Statue
- 1 *Prophetic Prism*Prophetic Prism
- 1 *Servo Schematic*Servo Schematic
- 1 *Talisman of Creativity*Talisman of Creativity
- 1 *Talisman of Dominance*Talisman of Dominance
- 1 *Talisman of Indulgence*Talisman of Indulgence
- 1 *Wishclaw Talisman*Wishclaw Talisman
- 1 *Mirage Mirror*Mirage Mirror
- 1 *Night Scythe*Night Scythe
- 1 *Proteus Staff*Proteus Staff
- 1 *Sculpting Steel*Sculpting Steel
- 1 *Skyclave Relic*Skyclave Relic
- 1 *Machine God's Effigy*Machine God's Effigy
- 1 *Panharmonicon*Panharmonicon
- 1 *Smelting Vat*Smelting Vat
- 1 *Forsaken Monument*Forsaken Monument
- 1 *Gilded Lotus*Gilded Lotus
- 1 *Knight Paladin*Knight Paladin
- 1 *Mindslaver*Mindslaver
- 1 *Thunderhawk Gunship*Thunderhawk Gunship
- 1 *Spine of Ish Sah*Spine of Ish Sah
- 1 *Portal to Phyrexia*Portal to Phyrexia
Enchantment (4)
- 1 *Phyrexian Reclamation*Phyrexian Reclamation
- 1 *Determined Iteration*Determined Iteration
- 1 *Fable of the Mirror-Breaker*Fable of the Mirror-Breaker
- 1 *Mirrormade*Mirrormade
Instant (9)
- 1 *Arcane Denial*Arcane Denial
- 1 *Cyclonic Rift*Cyclonic Rift
- 1 *Terminate*Terminate
- 1 *Cackling Counterpart*Cackling Counterpart
- 1 *Chaos Warp*Chaos Warp
- 1 *Thirst For Knowledge*Thirst For Knowledge
- 1 *Big Score*Big Score
- 1 *Chaos Mutation*Chaos Mutation
- 1 *Divergent Transformation*Divergent Transformation
Planeswalker (3)
- 1 *Daretti, Scrap Savant*Daretti, Scrap Savant
- 1 *Lukka, Coppercoat Outcast*Lukka, Coppercoat Outcast
- 1 *Ugin, the Ineffable*Ugin, the Ineffable
Sorcery (11)
- 1 *Vandalblast*Vandalblast
- 1 *Dreadbore*Dreadbore
- 1 *Feed the Swarm*Feed the Swarm
- 1 *Fortuitous Find*Fortuitous Find
- 1 *Seize the Spoils*Seize the Spoils
- 1 *Toxic Deluge*Toxic Deluge
- 1 *Damnation*Damnation
- 1 *Polymorph*Polymorph
- 1 *Terisiare's Devastation*Terisiare's Devastation
- 1 *Transmogrify*Transmogrify
- 1 *Thoughtcast*Thoughtcast
Land (36)
- 1 *Blood Crypt*Blood Crypt
- 1 *Bloodstained Mire*Bloodstained Mire
- 1 *Bojuka Bog*Bojuka Bog
- 1 *City of Brass*City of Brass
- 1 *Command Tower*Command Tower
- 1 *Crumbling Necropolis*Crumbling Necropolis
- 1 *Exotic Orchard*Exotic Orchard
- 1 *Ghost Quarter*Ghost Quarter
- 1 *Haunted Ridge*Haunted Ridge
- 1 *Inventors' Fair*Inventors' Fair
- 1 *Luxury Suite*Luxury Suite
- 1 *Mana Confluence*Mana Confluence
- 1 *Morphic Pool*Morphic Pool
- 1 *Phyrexian Tower*Phyrexian Tower
- 1 *Polluted Delta*Polluted Delta
- 1 *Scalding Tarn*Scalding Tarn
- 1 *Shipwreck Marsh*Shipwreck Marsh
- 1 *Shivan Reef*Shivan Reef
- 1 *Steam Vents*Steam Vents
- 1 *Stormcarved Coast*Stormcarved Coast
- 1 *Sulfurous Springs*Sulfurous Springs
- 1 *Tectonic Edge*Tectonic Edge
- 1 *Training Center*Training Center
- 1 *Underground River*Underground River
- 1 *Urborg, Tomb of Yawgmoth*Urborg, Tomb of Yawgmoth
- 1 *Watery Grave*Watery Grave
- 1 *Xander's Lounge*Xander's Lounge
- 3 IslandIsland
- 4 MountainMountain
- 2 SwampSwamp
Clones tend to be a bit on the win-more side if we're not careful, but if we play our cards right, we won't just have one extra copy of Mishra. We need to clone our commander with either Sakashima of a Thousand FacesSakashima of a Thousand Faces or Spark DoubleSpark Double, and then we can make even more copies with things like Machine God's EffigyMachine God's Effigy or Cackling CounterpartCackling Counterpart. With cards like MirrormadeMirrormade and Mirage MirrorMirage Mirror we can copy other important artifacts we have in play already, such as PanharmoniconPanharmonicon. Over time, an army of copies will bury our opposition.
We're pretty varied as far as win conditions go. MindslaverMindslaver might get a few ugly looks on some tables, but it's not hard to keep controlling more than one opponent's turn per cycle. Knight PaladinKnight Paladin's ETB can very easily put us over the edge when we're constantly making a bunch of copies of it. Forsaken MonumentForsaken Monument is a fun target, given that Mishra's cloning ability gives it a new name, so that gives our team +4/+4 for the turn. Oh, and Portal to PhyrexiaPortal to Phyrexia is a nasty control tool that can maintain an empty board while also providing us threats and resurrecting any of our Clones that happened to fall in battle!
Methodology
For our opening hand, we're looking for one or two mana rocks to help us accelerate to our commander and, if possible, any value artifact so that we start getting value once Mishra enters the battlefield. Note that mana rocks can be effective Mishra targets if we want to accelerate.
The mid-game starts right about the time when we manage to land Mishra. This is where we get to shine because we can get immediate value out of all the cheap artifacts in our deck that will already be in play before Mishra arrives. It helps a lot to have a random creature token to PolymorphPolymorph before the combat step. Otherwise, we have to wait for our commander's ability to copy an artifact to give us a token to target, but regardless, once we start chaining powerful ETB abilities, it's hard to beat it.
Our late game is pretty good. Really, it's a snowball. Even if we don't get to stick our main synergy and make copies upon copies, our artifacts provide a lot of inherent value all on their own! If our Clone strategy doesn't work, we just get to do regular awesome Mishra things! This gives us inevitability in addition to the potential to kick things into overdrive.
Santa's Workshop is Open
That’s it for this Epic Experiment! What do you think of this list? Do you have any questions about the deck? Which cards did you like? Which did you not? Was this experiment a success? Please let me know in the comments below!
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