(Ryu, World WarriorRyu, World Warrior | Art by Jason Rainville)
Epic Preparations
Hello, EDHREC fans! I’m Bernardo, and this is Epic Experiment, a series where we throw all common sense aside and experiment with some unusual strategies, changing how we normally build our deck. Is it going to work? Who knows?! We’re making science here. When you’re an Izzet mage, blowing things up is half the fun.
Let's take a look at Ryu, World WarriorRyu, World Warrior
Ryu has a bit of an identity crisis. On the one hand, he's a cheap creature that rewards us for attacking by buffing himself up. On the other hand, the untap ability payoff is better used in a slower, non-aggro strategy, where paying five mana for a damage-based ping won't get in the way of our mana curve.
Ryu's activated ability has three costs attached that must be addressed: the heavy mana cost, the tap cost, and the support cost.
The first cost is the most obvious: paying five mana for some damage is a bad deal when our three opponents each have a starting life total of 40. Something like Zirda, the DawnwakerZirda, the Dawnwaker could help mitigate this, but it's still a big setup. The second cost is not so obvious: to use his untap effect, we have to tap him in the first place. Attacking to tap him is the obvious choice, but it lacks the flexible timing of a tap ability and relies on us finding neutral attack on the board to make sure Ryu doesn't perish just because we want to use his ability. The last cost is more of a deckbuilding one: growing Ryu naturally through Training triggers is a losing battle in out format, so we need to either increase his power with outside sources, or give his damage an extra bit of pizazz, such as by giving him deathtouch. This isn't as much of a problem as the other two costs, but it limits our deck choices and likely skews our gameplay.
After we address all these issues, we'll get a fun commander to build around. It's fun to blast creatures with Ryu, and untap abilities are so easy to abuse that we can probably find a few neat interactions to play around. After all, Ryu seems like he might be a pretty good pilot, popping in to Crew Vehicle cards. But maybe we can go even deeper than that!
Epic Ingredients
What if we use Ryu's discard as a way to fill our graveyard with creatures for reanimation spells? By using our commander's ability to control the board, we have a reliable discard outlet that gives us the time needed to stabilize.
The lack of black means that we are going to lose some of the better reanimation spells in the format, but that's fine! White has a decent enough repertoire of reanimation spells, and they seem to be printing more of them all the time. Breath of LifeBreath of Life, Defy DeathDefy Death, Late to DinnerLate to Dinner, and ResurrectionResurrection are vanilla-lite reanimation spells that get the job done. Invoke JusticeInvoke Justice doesn't just revive, it also distributes +1/+1 counters, so it plays very well with our commander. Profound JourneyProfound Journey is a bit expensive, but the sheer impact of getting two creatures from one spell shouldn't be underestimated.
Between red and white, we have plenty of big threats to reanimate. An early Zetalpa, Primal DawnZetalpa, Primal Dawn gets out of hand pretty fast, and it's also a pretty safe threat against most non-exile-based removals. Avacyn, Angel of HopeAvacyn, Angel of Hope provides enough board protection to give time for our other threats to take over the game, while Utvara HellkiteUtvara Hellkite is good at snowballing games where our opponents fail to find an answer for it. Gisela, Blade of GoldnightGisela, Blade of Goldnight is a fast clock that also benefits our commander's activated ability.
Aside from those baddies, we also have a more utility-based creature suite that's meant to bridge the gap between threats and nonthreats. Combustible GearhulkCombustible Gearhulk can put an unlucky opponent in check by either giving us three new cards or risk getting burned, and we also appreciate having cards thrown into our graveyard. Luminate PrimordialLuminate Primordial and Meteor GolemMeteor Golem are strong removal options too, and Serra's EmissarySerra's Emissary is just pure awesomeness.
The Mixture
Ryunimator
View on ArchidektCommander (1)
- 1 *Ryu, World Warrior*Ryu, World Warrior
Creature (18)
- 1 *Fissure Wizard*Fissure Wizard
- 1 *Raffine's Informant*Raffine's Informant
- 1 *Seasoned Pyromancer*Seasoned Pyromancer
- 1 *Zirda, the Dawnwaker*Zirda, the Dawnwaker
- 1 *Jaxis, the Troublemaker*Jaxis, the Troublemaker
- 1 *Solemn Simulacrum*Solemn Simulacrum
- 1 *Karmic Guide*Karmic Guide
- 1 *Combustible Gearhulk*Combustible Gearhulk
- 1 *Elesh Norn, Grand Cenobite*Elesh Norn, Grand Cenobite
- 1 *Gisela, Blade of Goldnight*Gisela, Blade of Goldnight
- 1 *Luminate Primordial*Luminate Primordial
- 1 *Meteor Golem*Meteor Golem
- 1 *Sandstone Oracle*Sandstone Oracle
- 1 *Serra's Emissary*Serra's Emissary
- 1 *Avacyn, Angel of Hope*Avacyn, Angel of Hope
- 1 *Utvara Hellkite*Utvara Hellkite
- 1 *Zetalpa, Primal Dawn*Zetalpa, Primal Dawn
- 1 *Reya Dawnbringer*Reya Dawnbringer
Artifact (12)
- 1 *Everflowing Chalice*Everflowing Chalice
- 1 *Basilisk Collar*Basilisk Collar
- 1 *Gorgon's Head*Gorgon's Head
- 1 *Sol Ring*Sol Ring
- 1 *Arcane Signet*Arcane Signet
- 1 *Mind Stone*Mind Stone
- 1 *Smuggler's Copter*Smuggler's Copter
- 1 *Talisman of Conviction*Talisman of Conviction
- 1 *Unlicensed Hearse*Unlicensed Hearse
- 1 *Cultivator's Caravan*Cultivator's Caravan
- 1 *Worn Powerstone*Worn Powerstone
- 1 *Hedron Archive*Hedron Archive
Enchantment (8)
- 1 *Epiphany Storm*Epiphany Storm
- 1 *Prophetic Ravings*Prophetic Ravings
- 1 *Taste for Mayhem*Taste for Mayhem
- 1 *Dual Casting*Dual Casting
- 1 *Madcap Skills*Madcap Skills
- 1 *Fable of the Mirror-Breaker*Fable of the Mirror-Breaker
- 1 *Sneak Attack*Sneak Attack
- 1 *Burning Anger*Burning Anger
Instant (9)
- 1 *Path to Exile*Path to Exile
- 1 *Swords to Plowshares*Swords to Plowshares
- 1 *Cathartic Pyre*Cathartic Pyre
- 1 *Faithless Salvaging*Faithless Salvaging
- 1 *Thrill of Possibility*Thrill of Possibility
- 1 *Chaos Warp*Chaos Warp
- 1 *Wear // Tear*Wear // Tear
- 1 *Big Score*Big Score
- 1 *Unexpected Windfall*Unexpected Windfall
Sorcery (15)
- 1 *Faithless Looting*Faithless Looting
- 1 *Cathartic Reunion*Cathartic Reunion
- 1 *Thrilling Discovery*Thrilling Discovery
- 1 *Tormenting Voice*Tormenting Voice
- 1 *Seize the Spoils*Seize the Spoils
- 1 *Breath of Life*Breath of Life
- 1 *Late to Dinner*Late to Dinner
- 1 *Pirate's Pillage*Pirate's Pillage
- 1 *Resurrection*Resurrection
- 1 *Defy Death*Defy Death
- 1 *Invoke Justice*Invoke Justice
- 1 *Farewell*Farewell
- 1 *Profound Journey*Profound Journey
- 1 *Vanquish the Horde*Vanquish the Horde
- 1 *Blasphemous Act*Blasphemous Act
Land (37)
- 1 *Axgard Armory*Axgard Armory
- 1 *Battlefield Forge*Battlefield Forge
- 1 *Clifftop Retreat*Clifftop Retreat
- 1 *Command Tower*Command Tower
- 1 *Exotic Orchard*Exotic Orchard
- 1 *Ghost Quarter*Ghost Quarter
- 1 *Needleverge Pathway*Needleverge Pathway
- 1 *Prismatic Vista*Prismatic Vista
- 1 *Rugged Prairie*Rugged Prairie
- 1 *Sacred Foundry*Sacred Foundry
- 1 *Spectator Seating*Spectator Seating
- 1 *Sunbaked Canyon*Sunbaked Canyon
- 1 *Sundown Pass*Sundown Pass
- 1 *Tectonic Edge*Tectonic Edge
- 1 *Temple of Triumph*Temple of Triumph
- 11 MountainsMountains
- 11 PlainsPlains
Since we're not planning on triggering Ryu's Training all that much, having ways to maximize our activated ability is crucial if we want to destroy some creatures. Basilisk CollarBasilisk Collar and Gorgon's HeadGorgon's Head give our commander deathtouch, which allows us to both snipe any creature on board and draw a card from it. Madcap SkillsMadcap Skills andTaste for MayhemTaste for Mayhem are two cheap attack boosts that are just efficient enough to be worth consideration.
We're also packing a few alternative ways to tap our commander. Having a few good Vehicles can be handy for two reasons: they tend to have a high stat line, and they provide some board-wipe-safe utility before we need them. Cultivator's CaravanCultivator's Caravan is a ManalithManalith that can be a threat in a clutch, Unlicensed HearseUnlicensed Hearse is powerful graveyard hate in a format where graveyard interactions are plenty, and Smuggler's CopterSmuggler's Copter is another consistent source of looting.
Aside from these Vehicles, we have a few Auras that also give our commander a tap ability: Epiphany StormEpiphany Storm and Prophetic RavingsProphetic Ravings allow us to cheaply dig for more cards and shape our graveyard; Burning AngerBurning Anger is another copy of Ryu's activated ability, which gives us a lot of flexibility in both sniping smaller creatures or take down bigger ones more easily; and Dual CastingDual Casting is amazing in a deck that has powerful spells like our reanimation but also plays well with our many "Rummaging" effects, like Thrill of Possibility.
Methodology
Our opening hands are flexible because we have a lot of digging power with our many cheap looting/rummaging effects, so even hands that might not have anything special going can turn on very quickly with some patience and a bit of luck. In general, we want to have at least one looting effect and a mana rock in our opening hand to get things going, but it helps a lot if we also have a huge creature to put in the graveyard, or if we start the game holding one of the reanimation spells to get it back.
Our early game is just about setup. We can cast Ryu early, but he doesn't do anything but look pretty for a little while. We aim for action in the mid-game, where we can finally start discarding and reanimating our huge threats while sniping our opponents' most pernicious creatures. By the late game, we won't need the reanimation spells to cheat mana costs anymore, since we can just hard cast our big baddies. Don't get me wrong, though - they don't become dead cards at all! If someone removes our creatures, we'll just bring them right back. And along the way, maybe we'll be able to have some snazzy fun with cheating those creatures into play in other ways... or perhaps even copying them!
That’s it for this Epic Experiment! What do you think of this list? Do you have any questions about the deck? Which cards did you like? Which did you not? Was this experiment a success? Please let me know in the comments below!
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.