(Convincing MirageConvincing Mirage | Art by Ryan Pancoast)
Podiatric Possibilities
Greetings, sleuths, saboteurs, and skulkers! Welcome to another installment of Evasive Maneuvers, where we examine keywords and strategies that help get our creatures through during combat.
This week we'll be taking a look at one of Magic: The Gathering's oldest forms of evasion: Landwalk. First introduced in Alpha (e.g. Bog WraithBog Wraith), Landwalk contains a super- or sub-typing that modifies the actual land it cares about: Swampwalk cares about SwampSwamps, Mountainwalk cares about MountainMountains, etc. Creatures with the given typing cannot be blocked if the defending player controls at least one land of the specified type or characteristic.
Let's start by looking at the breakdown of cards that have or grant a basic Landwalk type:
Generally speaking, most cards that have a Landwalk type share the color identity of that given land. This makes complete sense from a flavor perspective: Merfolk SpyMerfolk Spy has Islandwalk because it (presumably) lives in the water, Canyon WildcatCanyon Wildcat has Mountainwalk because it lives in the mountains, etc. The dearth of cards with Plainswalk also makes sense, considering its confusion with the story arc of planeswalkers and their ability to...well, 'planeswalk.'
Notably, there are some other Landwalk typings outside of basic characteristics, but not many. Ayumi, the Last VisitorAyumi, the Last Visitor and Livonya SiloneLivonya Silone care about legendary Landwalk, Dryad SophisticateDryad Sophisticate and Trailblazer's BootsTrailblazer's Boots care about non-basics, Legions of Lim-DûlLegions of Lim-Dûl, Rime DryadRime Dryad, and Zombie MusherZombie Musher all care about the Snow super-type, and Desert NomadsDesert Nomads is the only card to date that evasively maneuvers through Deserts.
Once an evergreen ability, Landwalk has since fallen heavily out of favor with R&D. Similar to Fear and Intimidate, the efficacy of Landwalk is largely determined before the game begins, simply by virtue of the decks (manabases) that you're playing against. Whereas creatures with Fear and Intimidate were largely over-costed in their CMC (e.g. Dross ProwlerDross Prowler), Landwalk creatures tend to be undercosted or on curve (Grayscaled GharialGrayscaled Gharial), making them perform especially well ahead of curve against the right manabase, or do nothing against the wrong one. Finally, lands aren't something players can easily switch out of their deck to metagame, so it tends to result in feast or famine scenarios from the get-go.
Geography 101
To evaluate the effectiveness of Landwalking, let's begin with breakdown some basic land typing, since the majority of Landwalk cards care about basic land typing.
- Basic PlainsPlains: 181,615 decks | 86.90% of eligible decks
- Snow-Covered PlainsSnow-Covered Plains: 15,199 decks | 7.27% of eligible decks
- Basic IslandIsland: 210,857 decks | 87.98% of eligible decks
- Snow-Covered IslandSnow-Covered Island: 22,885 decks | 9.55% of eligible decks
- Basic SwampSwamp: 202,962 decks | 86.16% of eligible decks
- Snow-Covered SwampSnow-Covered Swamp: 23,027 decks | 9.78% of eligible decks
- Basic MountainMountain: 191,198 decks | 86.33% of eligible decks
- Snow-Covered MountainSnow-Covered Mountain: 16,289 | 7.35% of eligible decks
- Basic ForestForest: 199,008 decks | 89.00% of eligible decks
- Snow-Covered ForestSnow-Covered Forest: 19,956 decks | 8.93% of eligible decks
In other words, 93-98% of decks that can run a basic land, Snow-covered or otherwise, do. A small 2-7% of decks that don't include basics when they could are likely doing so because there are better options, particularly in multi-colored decks.
For example, as of 12/31/2020 there are 1,202 Golos, Tireless PilgrimGolos, Tireless Pilgrim decks that don't run a basic ForestForest. With enough fetchlands (e.g. Verdant CatacombsVerdant Catacombs), dual lands (e.g. BayouBayou), and other rainbow lands (e.g. Mana ConfluenceMana Confluence), or a Prismatic OmenPrismatic Omen, you may not even want basics. Alternatively, there are those decks that have access to multiple colors but run less, like your mono-black Oloro, Ageless AsceticOloro, Ageless Ascetic, your mono-white Golos, Tireless PilgrimGolos, Tireless Pilgrim, or mono-red Najeela, the Blade BlossomNajeela, the Blade Blossom decks. The cult of Field of the DeadField of the Dead seems to still be on the rise, so I wouldn't be surprised if you see other non-basic inclusive decks crop up more and more.
In addition to your basic lands, each basic land typing has the following card possibilities:
- Plains-inclusive: 19 cards
- Island-inclusive: 19 cards
- Swamp-inclusive: 19 cards
- Mountain-inclusivee: 19 cards
- Forest-inclusive: 21 cards (with the extras being Dryad ArborDryad Arbor and Murmuring BoskMurmuring Bosk).
The good news is: multiple land types on the same card may help our opponents in mana-fixing, but it also helps us in making our Landwalking be more effective. Shock lands (e.g. Hallowed FountainHallowed Fountain), various other dual lands (e.g. TundraTundra, Irrigated FarmlandIrrigated Farmland, Prairie StreamPrairie Stream) and even the relatively new Triome lands (e.g. Raugrin TriomeRaugrin Triome) all give you a higher probability of making your Landwalking more effective.
Colorless decks pose an issue, as most Landwalking abilities are tied to specific basic land typing, not WastesWastes. But considering that colorless decks make up less than <1% (n = 3,441 total lists) of the overall decks scraped by EDHREC, chances are you won't encounter them all that often. Even if you do, as you'll see below, we have some solutions.
Land Ho(sers)!
In true rock-paper-scissors fashion, Wizards was keen to design cards that interact with Landwalkers, particularly in shutting them down. Thing is, not many people run them, because actively running a hosing effect against an already underplayed strategy just doesn't tend to do well.
The first notable cycle is from Legends:
- UndertowUndertow: 1 deck, 0.00004% of eligible decks
- DeadfallDeadfall: 3 decks, 0.001% of eligible decks
- QuagmireQuagmire: 2 decks, 0.0008% of eligible decks
- Great WallGreat Wall: 15 decks, 0.007% of eligible decks
- CrevasseCrevasse: 2 decks, 0.0009% of eligible decks
My guess is that Great WallGreat Wall sees the most amount of play mainly because of its flavor inclusion in Pramikon, Sky RampartPramikon, Sky Rampart decks, not because people are scared of the constant threat of Graceful AntelopeGraceful Antelope (26 decks) or one of the four other cards ever printed that grant Plainswalking. The rest see abysmally little play, alongside the catchall Staff of the AgesStaff of the Ages: 3 decks, 0.0006% of eligible decks.
If that wasn't enough to convince you, just look at the legends from Legends: Ur-DragoUr-Drago (helms 5 decks, included in 4, 0.007% of eligible decks), Lord MagnusLord Magnus (helms 3 decks, included in 5, 0.008% of eligible decks), and Gosta DirkGosta Dirk (helms 4 decks, included in 3, 0.006% of eligible decks). Let's face it, your'e running these guys for their art, flavor, nostalgia, or some other confluence of factors over their land-hosing capabilities.
Altogether, the dearth of land-hosing cards included in decks scraped by EDHREC makes a great deal of sense, and if anything, makes Landwalk capabilities all the more viable.
Terraforming
With all this information, one thing is clear: we don't want to end up in a straight mismatch, where our Jukai MessengerJukai Messenger is facing against a Krenko, Mob BossKrenko, Mob Boss deck, a Vela, the Night-CladVela, the Night-Clad, and a Heliod, Sun CrownedHeliod, Sun Crowned. What we need is a means of ensuring that no matter the manabase we face, we'll be able to get through. Let's shake things the earth up a little.
Here's a list of some cards that can alter our opponents' manabases to our fancy. I'm excluding ones that only care about our own lands (e.g. Grixis IllusionistGrixis Illusionist) in this list, but don't worry, we'll get to them shortly.
Terraformers for opposing lands
View on ArchidektFor Plainswalk (5)
- 1 Graceful AntelopeGraceful Antelope
- 1 Tundra KavuTundra Kavu
- 1 ConversionConversion
- 1 GlaciersGlaciers
- 1 Lush GrowthLush Growth
For Islandwalk (11)
- 1 Quicksilver FountainQuicksilver Fountain
- 1 Streambed AquitectsStreambed Aquitects
- 1 Tidal WarriorTidal Warrior
- 1 DreamwinderDreamwinder
- 1 FloodchaserFloodchaser
- 1 Kukemssa SerpentKukemssa Serpent
- 1 Tundra KavuTundra Kavu
- 1 Sea's ClaimSea's Claim
- 1 Spreading SeasSpreading Seas
- 1 Lingering MirageLingering Mirage
- 1 Aquitect's WillAquitect's Will
For Swampwalk (11)
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Cyclopean TombCyclopean Tomb
- 1 Cyclopean GiantCyclopean Giant
- 1 Orcish FarmerOrcish Farmer
- 1 Slimy KavuSlimy Kavu
- 1 Zombie TrailblazerZombie Trailblazer
- 1 Blanket of NightBlanket of Night
- 1 Evil PresenceEvil Presence
- 1 Tainted WellTainted Well
- 1 Contaminated GroundContaminated Ground
- 1 NightcreepNightcreep
For Mountainwalk (3)
- 1 Blood MoonBlood Moon
- 1 Magus of the MoonMagus of the Moon
- 1 Lush GrowthLush Growth
For Forestwalk (7)
- 1 Deepwood ElderDeepwood Elder
- 1 Gaea's LiegeGaea's Liege
- 1 Kavu RecluseKavu Recluse
- 1 Thelonite MonkThelonite Monk
- 1 Yavimaya DryadYavimaya Dryad
- 1 Song of the DryadsSong of the Dryads
- 1 Lush GrowthLush Growth
For anything else (13)
- 1 Mystic CompassMystic Compass
- 1 Dream ThrushDream Thrush
- 1 Moonbow IllusionistMoonbow Illusionist
- 1 Reef ShamanReef Shaman
- 1 Sea SniddSea Snidd
- 1 Tideshaper MysticTideshaper Mystic
- 1 Nylea's PresenceNylea's Presence
- 1 Convincing MirageConvincing Mirage
- 1 Illusionary TerrainIllusionary Terrain
- 1 Phantasmal TerrainPhantasmal Terrain
- 1 JinxJinx
- 1 Shimmering MirageShimmering Mirage
- 1 Vision CharmVision Charm
While not a land 'changer', per se, Yavimaya DryadYavimaya Dryad is a hilarious card that allows us to tutor any Forest card from our library into play under an opponent's control. Funnily enough, the best target is usually gifting away something like a Breeding PoolBreeding Pool or even a Zagoth TriomeZagoth Triome, as it allows all of your Landwalkers to now get through with ease. Bonus points if you have a Tropical IslandTropical Island to give away just so your Willow DryadWillow Dryad and Grayscaled GharialGrayscaled Gharial can get through.
Vedalken PlotterVedalken Plotter is a neat card that allows us to exchange two lands in a pinch (and go see fellow writer Elijah's deep dive on it for even more synergies!). Finally, I would be remiss to not mention the awesome card that is ExcavatorExcavator. With a TerraformerTerraformer effect that changes our own lands, or even a Dryad of the Ilysian GroveDryad of the Ilysian Grove, we can sacrifice a basic land to allow us to hit any player with a basic land typing out. Sacrificing a land is no joke, but in the right circumstances, it might be worth it, even politically while a big creature swings at one of our opponents.
Land Art(ifact)s and Crafts
Finally, we get to TanglewalkerTanglewalker, a card I've been wanting to get to work for a while now. The problem is, there are only six artifact lands, and while they were absolutely busted enough to get banned in Standard at the time (March 2006), their inclusion rate in decks scraped by EDHREC is not entirely common:
- Ancient DenAncient Den: 4.29% of eligible decks
- Darksteel CitadelDarksteel Citadel: 4.80% of eligible decks
- Great FurnaceGreat Furnace: 6.35% of eligible decks
- Seat of the SynodSeat of the Synod: 7.64% of eligible decks
- Tree of TalesTree of Tales: 1.05% of eligible decks
- Vault of WhispersVault of Whispers: 3.87% of eligible decks
Fans of Budget Magic over at MTGGoldfish may remember SaffronOlive's Liquimetal Control Modern deck, which used Liquimetal CoatingLiquimetal Coating and Myr LandshaperMyr Landshaper to turn lands into artifacts to then blow them up with Reclamation SageReclamation Sage effects. While we want to use the Myr LandshaperMyr Landshaper for evasive purposes with TanglewalkerTanglewalker rather than land destruction, how do we guarantee we get Myr LandshaperMyr Landshaper and TanglewalkerTanglewalker in the same game? How do we guarantee we get our Landwalkers (e.g. Grayscaled GharialGrayscaled Gharial) and a terraformers (e. g. Tidal WarriorTidal Warrior) in the same game? How do we avoid 'the other half' problem where we draw one half of our deck (e.g. the enablers), but not the other counterpart (e.g. payoffs)?
Let's lean on the commander for this one: Momir Vig, Simic VisionaryMomir Vig, Simic Visionary.
Consistent tutoring is incredibly powerful, no question about it — it's what makes Momir Vig, Simic VisionaryMomir Vig, Simic Visionary the competetive 'Hackball' commander that he is. Yet, this might be one of the most 'fair' uses of his powerful searchability, as we don't have a decision tree of combos to perform. Instead, we will be using him just to ensure our Jukai MessengerJukai Messenger can get through by searching up Reef ShamanReef Shaman or TanglewalkerTanglewalker to put Myr LandshaperMyr Landshaper on top of our library. Plus, there's a flavor component here: Momir's visage of grafting, splicing, and biotinkering to make fin where there was once foot must be done in relation to the environment. Any Simic mage worth his sodium-chloride knows: No change can occur devoid of environment.
We tie it together with some notable budget finishers like Biomass MutationBiomass Mutation, End-Raze ForerunnersEnd-Raze Forerunners, Scale UpScale Up, Jolrael, Mwonvuli RecluseJolrael, Mwonvuli Recluse, Beastmaster AscensionBeastmaster Ascension, and OverrunOverrun, and we've got a list that can ReshapeReshape any manabase for our Landwalkers!
The Basic Principles of Niche Construction
View on ArchidektCommander (1)
- 1 Momir Vig, Simic VisionaryMomir Vig, Simic Visionary
Creatures (35)
- 1 Bayou DragonflyBayou Dragonfly
- 1 Beast WhispererBeast Whisperer
- 1 Chasm SkulkerChasm Skulker
- 1 Cold-Eyed SelkieCold-Eyed Selkie
- 1 Deepwood ElderDeepwood Elder
- 1 Dream ThrushDream Thrush
- 1 Dryad SophisticateDryad Sophisticate
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Edric, Spymaster of TrestEdric, Spymaster of Trest
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Grayscaled GharialGrayscaled Gharial
- 1 Jolrael, Mwonvuli RecluseJolrael, Mwonvuli Recluse
- 1 Jukai MessengerJukai Messenger
- 1 Marsh BoaMarsh Boa
- 1 Merfolk RaidersMerfolk Raiders
- 1 Merrow HarbingerMerrow Harbinger
- 1 Mire BoaMire Boa
- 1 Myr LandshaperMyr Landshaper
- 1 Reef ShamanReef Shaman
- 1 River BoaRiver Boa
- 1 Rushwood DryadRushwood Dryad
- 1 Shanodin DryadsShanodin Dryads
- 1 Somberwald DryadSomberwald Dryad
- 1 Stonybrook BanneretStonybrook Banneret
- 1 TanglewalkerTanglewalker
- 1 Thada Adel, AcquisitorThada Adel, Acquisitor
- 1 Thelonite MonkThelonite Monk
- 1 Tidal WarriorTidal Warrior
- 1 Tideshaper MysticTideshaper Mystic
- 1 Unseen WalkerUnseen Walker
- 1 Vedalken PlotterVedalken Plotter
- 1 Vine DryadVine Dryad
- 1 Willow DryadWillow Dryad
- 1 Yavimaya DryadYavimaya Dryad
- 1 Zodiac MonkeyZodiac Monkey
Enchantments (12)
- 1 Bear UmbraBear Umbra
- 1 Beastmaster AscensionBeastmaster Ascension
- 1 Coastal PiracyCoastal Piracy
- 1 Collective RestraintCollective Restraint
- 1 Druids' RepositoryDruids' Repository
- 1 Guardian ProjectGuardian Project
- 1 Lush GrowthLush Growth
- 1 Nylea's PresenceNylea's Presence
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Song of the DryadsSong of the Dryads
- 1 Spreading SeasSpreading Seas
- 1 Teferi's VeilTeferi's Veil
Artifacts (7)
- 1 Arcane SignetArcane Signet
- 1 ExcavatorExcavator
- 1 Mystic CompassMystic Compass
- 1 Quicksilver FountainQuicksilver Fountain
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Trailblazer's BootsTrailblazer's Boots
Instants (6)
- 1 Beast WithinBeast Within
- 1 Biomass MutationBiomass Mutation
- 1 Crop RotationCrop Rotation
- 1 Heroic InterventionHeroic Intervention
- 1 PongifyPongify
- 1 Rapid HybridizationRapid Hybridization
Sorceries (4)
- 1 OverrunOverrun
- 1 Scale UpScale Up
- 1 Sylvan ScryingSylvan Scrying
- 1 Three VisitsThree Visits
Lands (35)
- 1 Bala Ged SanctuaryBala Ged Sanctuary
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Flooded GroveFlooded Grove
- 13 ForestForest
- 11 IslandIsland
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Reliquary TowerReliquary Tower
- 1 Tolaria WestTolaria West
- 1 Unstable FrontierUnstable Frontier
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Waterlogged GroveWaterlogged Grove
- 1 Yavimaya CoastYavimaya Coast
Conclusion
Overall, the deck plays out like a weird hybrid of a Edric, Spymaster of TrestEdric, Spymaster of Trest deck and a Blind SeerBlind Seer deck. We're leaning into small, evasive creatures, but with additional neat and techy interactions, like Dryad of the Ilysian GroveDryad of the Ilysian Grove paired with Collective RestraintCollective Restraint to thwart off blowbacks even in a two-color deck, or Transmute-ing Tolaria WestTolaria West for Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth to allow our Swampwalkers to get through. In fact, this might be one of the few non-black, non-KarmaKarma decks to actually care about Urborg.
What do you think? Do you utilize Landwalking in any of your decks? Have you found it consistent, or highly variable? Sound off in the comments below!
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