(Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald | Art by Jason A Engle)
Hungry Like the Wolf
Hey friends! It’s time for another precon upgrade guide, courtesy of your favorite budget team, the Scrap Trawlers. I’m Andy, and today I’m showing you how to pump up your wolf pack in the Exit from Exile deck, from Commander Legends: Battle for Baldur's Gate. We’re adding more wolves, dealing more damage, and making sure our bite is worse than our bark. Let’s go!
Here’s the original decklist:
Exit from Exile
View on ArchidektCommander (1)
- 1 Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald
Creatures (27)
- 1 Arasta of the Endless WebArasta of the Endless Web
- 1 Aurora PhoenixAurora Phoenix
- 1 Battle MammothBattle Mammoth
- 1 Beanstalk Giant // Fertile FootstepsBeanstalk Giant // Fertile Footsteps
- 1 Bloodbraid ElfBloodbraid Elf
- 1 Bonecrusher Giant // StompBonecrusher Giant // Stomp
- 1 Dire Fleet DaredevilDire Fleet Daredevil
- 1 Dream PillagerDream Pillager
- 1 Durnan of the Yawning PortalDurnan of the Yawning Portal
- 1 Embereth Shieldbreaker // Battle DisplayEmbereth Shieldbreaker // Battle Display
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Greater GargadonGreater Gargadon
- 1 Green SlimeGreen Slime
- 1 Grumgully, the GenerousGrumgully, the Generous
- 1 Hornet QueenHornet Queen
- 1 Izzet ChemisterIzzet Chemister
- 1 Laelia, the Blade ReforgedLaelia, the Blade Reforged
- 1 Lovestruck Beast // Heart's DesireLovestruck Beast // Heart's Desire
- 1 Managorger HydraManagorger Hydra
- 1 NalfeshneeNalfeshnee
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Sweet-Gum RecluseSweet-Gum Recluse
- 1 Tectonic GiantTectonic Giant
- 1 Tlincalli Hunter // Retrieve PreyTlincalli Hunter // Retrieve Prey
- 1 Urabrask the HiddenUrabrask the Hidden
- 1 Wild-Magic SorcererWild-Magic Sorcerer
Artifacts (4)
- 1 Arcane SignetArcane Signet
- 1 Chaos WandChaos Wand
- 1 Sarevok's TomeSarevok's Tome
- 1 Sol RingSol Ring
Instants (5)
- 1 Beast WithinBeast Within
- 1 Delayed Blast FireballDelayed Blast Fireball
- 1 Demon BoltDemon Bolt
- 1 Natural ReclamationNatural Reclamation
- 1 Return of the WildspeakerReturn of the Wildspeaker
Sorceries (15)
- 1 CultivateCultivate
- 1 Escape to the WildsEscape to the Wilds
- 1 ExploreExplore
- 1 Ezuri's PredationEzuri's Predation
- 1 Ignite the FutureIgnite the Future
- 1 Jeska's WillJeska's Will
- 1 Kodama's ReachKodama's Reach
- 1 Light Up the StageLight Up the Stage
- 1 Mizzium MortarsMizzium Mortars
- 1 Nature's LoreNature's Lore
- 1 Search for TomorrowSearch for Tomorrow
- 1 TerramorphTerramorph
- 1 Three VisitsThree Visits
- 1 Venture ForthVenture Forth
- 1 Volcanic TorrentVolcanic Torrent
Enchantments (7)
- 1 Journey to the Lost CityJourney to the Lost City
- 1 Outpost SiegeOutpost Siege
- 1 Passionate ArchaeologistPassionate Archaeologist
- 1 Primeval BountyPrimeval Bounty
- 1 Sandwurm ConvergenceSandwurm Convergence
- 1 Stolen StrategyStolen Strategy
- 1 Warstorm SurgeWarstorm Surge
Planeswalkers (2)
- 1 Vivien, Champion of the WildsVivien, Champion of the Wilds
- 1 Xenagos, the RevelerXenagos, the Reveler
Lands (39)
- 1 Ash BarrensAsh Barrens
- 1 Blighted WoodlandBlighted Woodland
- 1 Castle EmberethCastle Embereth
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 12 ForestForest
- 1 Game TrailGame Trail
- 1 Gruul TurfGruul Turf
- 1 Highland ForestHighland Forest
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Mossfire ValleyMossfire Valley
- 1 Mosswort BridgeMosswort Bridge
- 11 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Raging RavineRaging Ravine
- 1 Spinerock KnollSpinerock Knoll
- 1 Temple of AbandonTemple of Abandon
- 1 Temple of the False GodTemple of the False God
Smell Like I Sound
Our wolf pack alpha is Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald, a 3/3 Human Druid that gives you a 2/2 Wolf whenever you cast a spell or play a land from exile. She also has an activated ability to exile your top card. The original list for this deck packed a solid punch, and I was mostly happy with it. The ramp and draw packages were both very large, but mostly thematic as well, so I didn't want to mess with them too much. I didn’t see any real weaknesses with the deck overall, so the main goal with this upgrade is to just beef it up a bit, and ditch any cards that don't fit. And there are always cards in a precon that don’t fit, no matter how good it is.
The deck didn’t really need more ways to exile cards, but screw it. Let’s give it more anyway. We’ll start with Commune with LavaCommune with Lava. This card should’ve been in the original list, and I thumb my nose at the designers for missing it. There’s literally no drawback to this card. It’s a perfect inclusion because it’s instant speed, so you can hold up your mana for interaction, and if none is needed you tap out on the prior player’s end step to put everything into the X cost and have a world of options for play when you untap.
Containment ConstructContainment Construct is another no-brainer, as it works beautifully with Faldorn’s activated ability, which requires you to discard a card. Valakut ExplorationValakut Exploration works great for giving you an extra card when you drop a land, while also dishing out a bit of damage if you don’t use that card. It also puts the exiled card into the grave rather than keeping it in exile, which is really nice if you have some recursion. We’re also throwing in the new Urabrask, since it actually makes more sense in the deck than the old one. Urabrask, Heretic PraetorUrabrask, Heretic Praetor not only gives you an extra card in exile on your turn, it also helps to shut down your opponents from getting instant speed interaction to play outside of their own turn.
I’m also adding You Find Some PrisonersYou Find Some Prisoners, because I love modal cards and this one will never not be good, especially with the rising popularity of artifact decks.
Discord and Rhyme
We’re not done adding! I wanted to throw in a couple of cards to beef up our Wolf tokens, as well as make more of them. First up is Hollowhenge OverlordHollowhenge Overlord, which doubles your Wolf pack on your upkeep. There’s also Nightpack AmbusherNightpack Ambusher, which pumps your wolves and gives you another if you don’t cast any spells on your turn (not likely, since our whole thing is casting spells).
I mentioned Rousing RefrainRousing Refrain in my primer article, so I figured I may as well add it to the deck. The extra mana boost can be stellar if you’ve got a turn where you’re exiling a lot of cards, or if you want to pump that mana into Commune with LavaCommune with Lava or a big spell like Sandwurm ConvergenceSandwurm Convergence. I also wanted a bit more recursion in the deck to get back some of the stuff we discard with Faldorn, so we’re adding the classic Eternal WitnessEternal Witness.
New from the Warhammer 40K decks, Keeper of SecretsKeeper of Secrets is a redundant effect for Passionate ArchaeologistPassionate Archaeologist, but it also triggers off spells from the grave or command zone. Not to mention, it’s a big beater as a 6/4 with first strike.
And last for additions, I felt the deck needed a couple more finishing moves. In goes Overwhelming StampedeOverwhelming Stampede to enlarge the Wolf pack for an alpha strike, and Champion of LambholtChampion of Lambholt to make them unblockable.
I’m Lost and I’m Found
You know the drill. It’s a 100 card format; cards go in, other cards must go out. We’ll start with my least favorite new card from the precon, Journey to the Lost CityJourney to the Lost City. This card is just not good, so it’s an easy cut.
Thankfully, all my other cuts are reprints. We’ll start with the ones that focused on +1/+1 counters, which felt like an unnecessary addition to the deck. Grumgully, the GenerousGrumgully, the Generous is a very good card, don’t get me wrong. And yes, having your Wolf tokens be 3/3s instead of 2/2s is probably a very good thing. But I just want to do other stuff with this deck. Managorger HydraManagorger Hydra is out for the same reason.
I’m cutting several other creatures as well, including: Lovestruck BeastLovestruck Beast, Sweet-Gum RecluseSweet-Gum Recluse, Aurora PhoenixAurora Phoenix, Battle MammothBattle Mammoth, Bloodbraid ElfBloodbraid Elf, Dire Fleet DaredevilDire Fleet Daredevil, Embereth ShieldbreakerEmbereth Shieldbreaker, and Greater GargadonGreater Gargadon. Some of these are just generally good, but not right for the deck, like Sweet-Gum Recluse and Dire Fleet Daredevil. Some aren’t impactful enough, like Bloodbraid Elf and Greater Gargadon. And some just suck, like Lovestruck Beast.
The only other noncreature spell we’re cutting is TerramorphTerramorph. Yeah, it’s decent ramp, and the Rebound is nice. But I’d like my land ramp to come a bit earlier than turn 4. It’s not a bad card, it’s just not quite good enough.
Juices Like Wine
If pumping fat stacks of cash into a precon is your thing, then this section is for you, my friend. First up, let’s double those Wolf tokens with Doubling SeasonDoubling Season and Parallel LivesParallel Lives. Then let’s make those tokens hurt some more with Purphoros, God of the ForgePurphoros, God of the Forge. And if you like Purph's pump ability, then throw in Shared AnimosityShared Animosity as well.
For extra mana, you can’t go wrong with Growing Rites of ItlimocGrowing Rites of Itlimoc, or maybe you’re just crazy enough to add the OG, Gaea’s CradleGaea’s Cradle. You do you.
We can also throw some money at protecting our stuff, with Heroic InterventionHeroic Intervention and Deflecting SwatDeflecting Swat. And if you’re looking to close the game in high fashion, look no further than Craterhoof BehemothCraterhoof Behemoth and Triumph of the HordesTriumph of the Hordes.
And there's a couple of fantastic newer cards for the list as well, Professional Face-BreakerProfessional Face-Breaker and Brazen CannonadeBrazen Cannonade.
I Break from the Crowd
Here’s where the final decklist ended up:
Exit from Exile Upgrade
View on ArchidektCommander (1)
- 1 Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald
Enchantments (7)
- 1 Outpost SiegeOutpost Siege
- 1 Passionate ArchaeologistPassionate Archaeologist
- 1 Primeval BountyPrimeval Bounty
- 1 Sandwurm ConvergenceSandwurm Convergence
- 1 Stolen StrategyStolen Strategy
- 1 Valakut ExplorationValakut Exploration
- 1 Warstorm SurgeWarstorm Surge
Sorceries (16)
- 1 CultivateCultivate
- 1 Escape to the WildsEscape to the Wilds
- 1 ExploreExplore
- 1 Ezuri's PredationEzuri's Predation
- 1 Ignite the FutureIgnite the Future
- 1 Jeska's WillJeska's Will
- 1 Kodama's ReachKodama's Reach
- 1 Light Up the StageLight Up the Stage
- 1 Mizzium MortarsMizzium Mortars
- 1 Nature's LoreNature's Lore
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Rousing RefrainRousing Refrain
- 1 Search for TomorrowSearch for Tomorrow
- 1 Three VisitsThree Visits
- 1 Venture ForthVenture Forth
- 1 Volcanic TorrentVolcanic Torrent
Creatures (24)
- 1 Arasta of the Endless WebArasta of the Endless Web
- 1 Beanstalk Giant // Fertile FootstepsBeanstalk Giant // Fertile Footsteps
- 1 Bonecrusher Giant // StompBonecrusher Giant // Stomp
- 1 Champion of LambholtChampion of Lambholt
- 1 Containment ConstructContainment Construct
- 1 Dream PillagerDream Pillager
- 1 Durnan of the Yawning PortalDurnan of the Yawning Portal
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Eternal WitnessEternal Witness
- 1 Green SlimeGreen Slime
- 1 Hollowhenge OverlordHollowhenge Overlord
- 1 Hornet QueenHornet Queen
- 1 Izzet ChemisterIzzet Chemister
- 1 Keeper of SecretsKeeper of Secrets
- 1 Laelia, the Blade ReforgedLaelia, the Blade Reforged
- 1 NalfeshneeNalfeshnee
- 1 Nightpack AmbusherNightpack Ambusher
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Tectonic GiantTectonic Giant
- 1 Tlincalli Hunter // Retrieve PreyTlincalli Hunter // Retrieve Prey
- 1 Urabrask the HiddenUrabrask the Hidden
- 1 Urabrask, Heretic PraetorUrabrask, Heretic Praetor
- 1 Wild-Magic SorcererWild-Magic Sorcerer
Instants (7)
- 1 Beast WithinBeast Within
- 1 Commune with LavaCommune with Lava
- 1 Delayed Blast FireballDelayed Blast Fireball
- 1 Demon BoltDemon Bolt
- 1 Natural ReclamationNatural Reclamation
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 You Find Some PrisonersYou Find Some Prisoners
Planeswalkers (2)
- 1 Vivien, Champion of the WildsVivien, Champion of the Wilds
- 1 Xenagos, the RevelerXenagos, the Reveler
Artifacts (4)
- 1 Arcane SignetArcane Signet
- 1 Chaos WandChaos Wand
- 1 Sarevok's TomeSarevok's Tome
- 1 Sol RingSol Ring
Lands (39)
- 1 Ash BarrensAsh Barrens
- 1 Blighted WoodlandBlighted Woodland
- 1 Castle EmberethCastle Embereth
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 12 ForestForest
- 1 Game TrailGame Trail
- 1 Gruul TurfGruul Turf
- 1 Highland ForestHighland Forest
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Mossfire ValleyMossfire Valley
- 1 Mosswort BridgeMosswort Bridge
- 11 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Raging RavineRaging Ravine
- 1 Spinerock KnollSpinerock Knoll
- 1 Temple of AbandonTemple of Abandon
- 1 Temple of the False GodTemple of the False God
We changed out 12 cards, cutting out some chaff and beefing up our Wolf pack for more bite, and we did it for under $15. I’d call that a success, especially since we started with such a strong list.
So that’s it for Exit from Exile. What cards did I miss? What should I put back in? Where is fancy bread, in the heart or in the head? How much do you love Duran Duran? Tell us in the comments! Don’t forget to keep your eyes peeled here for more precon guides from your discount buddies, the Scrap Trawlers. And remember to budget… before you buy it.
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