(Osgir, the ReconstructorOsgir, the Reconstructor | Art by Victor Adame Minguez)
Back to School
Welcome to the second installment of Family Feud! In this series, father and son (Mark and Max, respectively) will playtest the new Commander preconstructed decks against each other (both in 1v1 and in multiplayer games) and report their observations. They will then upgrade their decks and repeat the process.
Lorehold Legacies – Mark
For this installment, I chose the Lorehold Legacies (Boros) deck, commanded by Osgir, the ReconstructorOsgir, the Reconstructor.
I've been tinkering around with artifacts matter decks recently (specifically, ones commanded by Daretti, Scrap SavantDaretti, Scrap Savant and Feldon of the Third PathFeldon of the Third Path), so I was looking forward to trying out Osgir. I also recently upgraded my Wyleth, Soul of SteelWyleth, Soul of Steel and thought it would be fun to try another Boros deck that plays very differently than Wyleth. In Osgir, we have a commander that has both the ability to sacrifice an artifact and the ability to duplicate an artifact, so I figured this would make for an interesting first Strixhaven deck to try out.
Lorehold Legacies Precon
View on ArchidektCommander (1)
- 1 Osgir, the Reconstructor[/Commander]Osgir, the Reconstructor[/Commander]
Planeswalkers (1)
- 1 Daretti, Scrap Savant[/Planeswalkers]Daretti, Scrap Savant[/Planeswalkers]
[Creatures (30)
- 1 Alibou, Ancient WitnessAlibou, Ancient Witness
- 1 Angel of the RuinsAngel of the Ruins
- 1 Audacious ReshapersAudacious Reshapers
- 1 Bosh, Iron GolemBosh, Iron Golem
- 1 Bronze GuardianBronze Guardian
- 1 Burnished HartBurnished Hart
- 1 Combustible GearhulkCombustible Gearhulk
- 1 Digsite EngineerDigsite Engineer
- 1 DuplicantDuplicant
- 1 Feldon of the Third PathFeldon of the Third Path
- 1 Hellkite IgniterHellkite Igniter
- 1 Hellkite TyrantHellkite Tyrant
- 1 Hoard-Smelter DragonHoard-Smelter Dragon
- 1 Jor Kadeen, the PrevailerJor Kadeen, the Prevailer
- 1 Laelia, the Blade ReforgedLaelia, the Blade Reforged
- 1 Losheel, Clockwork ScholarLosheel, Clockwork Scholar
- 1 Meteor GolemMeteor Golem
- 1 Myr BattlesphereMyr Battlesphere
- 1 Pia NalaarPia Nalaar
- 1 Pilgrim's EyePilgrim's Eye
- 1 Quicksmith GeniusQuicksmith Genius
- 1 Ruin GrinderRuin Grinder
- 1 Sanctum GargoyleSanctum Gargoyle
- 1 Scrap TrawlerScrap Trawler
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Steel HellkiteSteel Hellkite
- 1 Steel OverseerSteel Overseer
- 1 Sun TitanSun Titan
- 1 Thopter EngineerThopter Engineer
- 1 Triplicate Titan[/Creatures]Triplicate Titan[/Creatures]
Instants (3)
- 1 Boros CharmBoros Charm
- 1 DispatchDispatch
- 1 Return to Dust[/Instants]Return to Dust[/Instants]
Sorceries (9)
- 1 Chain ReactionChain Reaction
- 1 Cleansing NovaCleansing Nova
- 1 Excavation TechniqueExcavation Technique
- 1 Faithless LootingFaithless Looting
- 1 Reconstruct HistoryReconstruct History
- 1 Rip ApartRip Apart
- 1 RoutRout
- 1 Secret RendezvousSecret Rendezvous
- 1 Wake the Past[/Sorceries]Wake the Past[/Sorceries]
Enchantments (2)
- 1 Darksteel MutationDarksteel Mutation
- 1 Monologue Tax[/Enchantments]Monologue Tax[/Enchantments]
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Archaeomancer's MapArchaeomancer's Map
- 1 Battlemage's BracersBattlemage's Bracers
- 1 Boros LocketBoros Locket
- 1 Commander's SphereCommander's Sphere
- 1 Cursed MirrorCursed Mirror
- 1 Dispeller's CapsuleDispeller's Capsule
- 1 Hedron ArchiveHedron Archive
- 1 Ichor WellspringIchor Wellspring
- 1 Key to the CityKey to the City
- 1 Mind StoneMind Stone
- 1 Mycosynth WellspringMycosynth Wellspring
- 1 Sculpting SteelSculpting Steel
- 1 Sol RingSol Ring
- 1 Thousand-Year ElixirThousand-Year Elixir
- 1 Unstable Obelisk[/Artifacts]Unstable Obelisk[/Artifacts]
Lands (38)
- 12 MountainMountain
- 8 PlainsPlains
- 1 Ancient DenAncient Den
- 1 Battlefield ForgeBattlefield Forge
- 1 Boros GarrisonBoros Garrison
- 1 Command TowerCommand Tower
- 1 Darksteel CitadelDarksteel Citadel
- 1 Exotic OrchardExotic Orchard
- 1 Forgotten CaveForgotten Cave
- 1 Great FurnaceGreat Furnace
- 1 Lorehold CampusLorehold Campus
- 1 Myriad LandscapeMyriad Landscape
- 1 Phyrexia's CorePhyrexia's Core
- 1 Rogue's PassageRogue's Passage
- 1 Secluded SteppeSecluded Steppe
- 1 Slayers' StrongholdSlayers' Stronghold
- 1 Study HallStudy Hall
- 1 Sunhome, Fortress of the LegionSunhome, Fortress of the Legion
- 1 Temple of the False GodTemple of the False God
- 1 Temple of Triumph[/Lands]Temple of Triumph[/Lands]
Deck Contents
Let's look at dome deck stats. The 99 includes the following:
Category | Count |
Lands | 38 |
Ramp | 14 |
Card Advantage | 8 |
Targeted Removal | 14 |
Board Wipes | 13 |
Discard/Sac Outlet | 7 |
Graveyard Recursion | 6 |
Token-Generators | 5 |
Tutors | 0 |
Graveyard Hate | 0 |
Wincons | 3 |
Overall, I’d say the deck contains a pretty good spread among the different card categories. As with all Precons, I never expect them to contain tutors or grave hate. Some of the cards included in these categories are excellent, like Arcane SignetArcane Signet, while others are pretty weak. For example, Unstable ObeliskUnstable Obelisk is both a ramp spell and targeted removal, but it's not really good at either. I’ve played this card in decks before and I don’t think I’ve ever been in a position to spend the seven mana to destroy a permanent. Another example is Boros LocketBoros Locket: it's both ramp and card draw, but it's over-costed.
Overall the deck is a little light on card draw for my taste, but it's still in the acceptable range. The deck also contains five token-generating cards, but several of them are weak or not really on-theme.
Some of the very solid cards included in this deck are: Myr BattlesphereMyr Battlesphere; Daretti, Scrap SavantDaretti, Scrap Savant; Combustible GearhulkCombustible Gearhulk; Thousand-Year ElixirThousand-Year Elixir; Chain ReactionChain Reaction; Archaeomancer’s MapArchaeomancer’s Map; Hellkite TyrantHellkite Tyrant; and the new Smothering TitheSmothering Tithe-lite, Monologue TaxMonologue Tax.
As with most Precons, Lorehold Legacies can pull you in a number of different directions depending on which cards you happen to draw. I playtested this deck both in 1v1 against Max’s Prismari Performance deck and in our regular playgroup against a number of different brews, ranging from Precons to the significantly tuned decks. Against Max in 1v1, the deck held its own and was competitive, but it lost most of the time to the seemingly more explosive Prismari deck. That deck seemed to just go off out of nowhere from time to time. One game, Osgir, the ReconstructorOsgir, the Reconstructor was able to easily handle the Prismari deck, making effective use of leveraging Osgir’s second ability to generate the necessary mana advantage to control the board and the game.
Generally, my strategy with this deck is to get as many artifacts in the graveyard as possible early while doubling up on mana rocks with Osgir's second ability. Mid game, when the life totals are lower and I have the mana available, I look to create two tokens of an artifact creature for the price of one, and use them to swing in for lethal damage. I found some of the most effective finishers to be Bosh, Iron GolemBosh, Iron Golem, Triplicate TitanTriplicate Titan, and Myr BattlesphereMyr Battlesphere, especially when the latter two are doubled up.
The deck results were pretty similar in multiplayer games. I did not see that it had a distinct advantage or disadvantage based on the number of players. It's the type of deck that can hang around fairly consistently in most games, even against some very good tuned decks, but sometimes struggles at times with “Okay, now how do I win?”
One of the challenges in both 1v1 and multiplayer getting enough artifacts in the yard to recur back using Osgir’s second ability. One way to help with this is to bring him out early and use Osgir’s first ability to sacrifice artifacts. However, this runs the risk of Osgir getting blown up a few times, and it's not easy to replay him if he's 8-10 mana in the late game when we need him most. As another method of filling the graveyard, in several games I just tried to stay over hand size on my end step as a way to discard.
Another challenge is the mana, as many of the spells cost a lot, and if the mana rocks get blown up... good luck. That said, Wake the PastWake the Past can be an absolute game-winner if there are enough artifacts in the graveyard. Hellkite TyrantHellkite Tyrant can flat-out win on its own, too. Also, creating two Steel HellkiteSteel Hellkites for six mana, each able to destroy multiple permanents, is a significant problem for opponents if it's not answered quickly.
Thoughts on the deck:
- Artifacts are powerful and versatile, and they make for an interesting card type to focus on. Just hope you don’t run into an opponent's Energy FluxEnergy Flux!
- The deck shines in leveraging Osgir’s second ability to copy and create two mana rock tokens. Being able to sacrifice a Sol RingSol Ring for one mana, create two token Sol Rings for one other mana, then ending up with four mana is super powerful. When upgrading, I expect to hone in on this capability in the future
- One downside of Osgir’s second ability is the fragile nature of tokens. Say, for example, you exile Steel HellkiteSteel Hellkite and create two tokens of it for six mana. Very powerful... but if an opponent targets the tokens or if someone wipes the board, you've spent six mana, and now Steel Hellkite is now out of the game going forward. Something to think about.
- Some of the deck removal is clunky and over-costed. I would look to make a lot of improvements here.
- This deck is pretty well-balanced right out of the box. Obviously, a number of cards can be replaced with better versions, but we'll get into that in a future article when we discuss specific card upgrades.
- I’d like to get the mana curve down a bit. High-costed artifact creatures with cool ETB abilities and high power are great when you can cheat them in, but several games I simply did not have the necessary mana to get my two tokens into play.
- At around $40, this deck represents great value in a Commander Precon. Prices are fluctuating, but this gives you well over $100 in card value and some great staples of the format.
Summary
Lorehold Legacies and Osgir are interesting and different approach to a Boros deck for WotC. The deck is well-balanced out of the box and can compete against more expensive decks right away. It could use more focus, especially to become more consistent filling the graveyard or lowering the mana curve, but once there, I expect it will hold up against most mid-level, tuned decks. I’m looking forward to upgrading this deck and seeing what I can accomplish on a reasonable budget.
Prismari Performance – Max
I chose the Prismari Performance Precon because it seems like a lot of fun to Storm off with huge spells.
Our commander is Zaffai, who rewards us for playing big spells. Here's what the original decklist contains to support him:
Prismari Performance Precon
View on ArchidektCommander (1)
- 1 Zaffai, Thunder Conductor[/Commander]Zaffai, Thunder Conductor[/Commander]
Creatures (20)
- 1 Charmbreaker DevilsCharmbreaker Devils
- 1 Crackling DrakeCrackling Drake
- 1 Dazzling SphinxDazzling Sphinx
- 1 Diluvian PrimordialDiluvian Primordial
- 1 Dualcaster MageDualcaster Mage
- 1 Erratic CyclopsErratic Cyclops
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Humble DefectorHumble Defector
- 1 Inferno ProjectInferno Project
- 1 Living LoreLiving Lore
- 1 Naru Meha, Master WizardNaru Meha, Master Wizard
- 1 Octavia, Living ThesisOctavia, Living Thesis
- 1 Radiant PerformerRadiant Performer
- 1 Rionya, Fire DancerRionya, Fire Dancer
- 1 Rootha, Mercurial ArtistRootha, Mercurial Artist
- 1 Sly InstigatorSly Instigator
- 1 Storm-Kiln ArtistStorm-Kiln Artist
- 1 Talrand, Sky SummonerTalrand, Sky Summoner
- 1 Veyran, Voice of DualityVeyran, Voice of Duality
- 1 Wildfire Devils[/Creatures]Wildfire Devils[/Creatures]
Sorceries (21)
- 1 Aether GaleAether Gale
- 1 Apex of PowerApex of Power
- 1 Blasphemous ActBlasphemous Act
- 1 Brass's BountyBrass's Bounty
- 1 Call the SkybreakerCall the Skybreaker
- 1 Creative TechniqueCreative Technique
- 1 Elemental MasterpieceElemental Masterpiece
- 1 Epic ExperimentEpic Experiment
- 1 Expressive IterationExpressive Iteration
- 1 Faithless LootingFaithless Looting
- 1 Fiery EncoreFiery Encore
- 1 Inspiring RefrainInspiring Refrain
- 1 Mana GeyserMana Geyser
- 1 Mind's DesireMind's Desire
- 1 Muse VortexMuse Vortex
- 1 PonderPonder
- 1 Rousing RefrainRousing Refrain
- 1 Serum VisionsSerum Visions
- 1 Surge to VictorySurge to Victory
- 1 Treasure CruiseTreasure Cruise
- 1 Volcanic Vision[/Sorceries]Volcanic Vision[/Sorceries]
Planeswalkers (1)
- 1 Jaya Ballard[/Planeswalkers]Jaya Ballard[/Planeswalkers]
Instants (8)
- 1 AetherspoutsAetherspouts
- 1 BrainstormBrainstorm
- 1 Dig Through TimeDig Through Time
- 1 Fiery FallFiery Fall
- 1 ReinterpretReinterpret
- 1 ResculptResculpt
- 1 Seething SongSeething Song
- 1 Traumatic Visions[/Instants]Traumatic Visions[/Instants]
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Elementalist's PaletteElementalist's Palette
- 1 Hedron ArchiveHedron Archive
- 1 Izzet SignetIzzet Signet
- 1 Letter of AcceptanceLetter of Acceptance
- 1 Mind StoneMind Stone
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Sol RingSol Ring
- 1 Talisman of Creativity[/Artifacts]Talisman of Creativity[/Artifacts]
Enchantments (3)
- 1 Metallurgic SummoningsMetallurgic Summonings
- 1 Sunbird's InvocationSunbird's Invocation
- 1 Swarm Intelligence[/Enchantments]Swarm Intelligence[/Enchantments]
Lands (37)
- 1 Blighted CataractBlighted Cataract
- 1 Command TowerCommand Tower
- 1 Desert of the FerventDesert of the Fervent
- 1 Desert of the MindfulDesert of the Mindful
- 1 Exotic OrchardExotic Orchard
- 1 Forgotten CaveForgotten Cave
- 10 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Lonely SandbarLonely Sandbar
- 1 Mage-Ring NetworkMage-Ring Network
- 1 Memorial to GeniusMemorial to Genius
- 9 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Prismari CampusPrismari Campus
- 1 Reliquary TowerReliquary Tower
- 1 Scavenger GroundsScavenger Grounds
- 1 Shivan ReefShivan Reef
- 1 Study HallStudy Hall
- 1 Temple of EpiphanyTemple of Epiphany
- 1 Temple of the False God[/Lands]Temple of the False God[/Lands]
Deck Contents
A detailed look at this deck's staple categories reveals the following:
Category | Count |
Lands | 37 |
Ramp | 15 |
Card Advantage | 10 |
Targeted Removal | 6 |
Board Wipes | 3 |
Graveyard Recursion | 4 |
Tutors | 0 |
Graveyard Hate | 1 |
Overall, this deck’s stats are very solid. A tutor or two would be nice, but I’m not complaining. For a Precon, this is very good.
Now, let’s look at the synergy in the deck. There are 29 total instants and sorceries, but how do they factor into Zaffai's triggers? How do they work with the token-creating Magecraft abilities that help us create enough creatures to either defend ourselves, or else get a big enough army to win the game? Heck, how many Magecraft abilities do we even have?
Of the 29 instants or soceries:
- 19 instant and sorceries are 5 CMC or greater, not including 2 X spells
- 1 instant or sorcery with CMC 10 or greater, not including 2 X spells
- 11 cards that trigger when casting an instant or sorcery
- 0 cards that care about tokens
Some of the best cards in the deck are Metallurgic SummoningsMetallurgic Summonings, Swarm IntelligenceSwarm Intelligence, Sunbird's InvocationSunbird's Invocation, Mind's DesireMind's Desire, Pyromancer’s GogglesPyromancer’s Goggles, Apex of PowerApex of Power, Mana GeyserMana Geyser, and Surge to VictorySurge to Victory.
This deck is definitely "Spellslinger" but there's a lot of flexibility to that name. Depending on the cards, you can either play a classic Storm deck with cantrips like BrainstormBrainstorm and PonderPonder, or you can take advantage of cards like Talrand, Sky SummonerTalrand, Sky Summoner to swarm the board.
Then there's my favorite option: use cards like Pyromancer’s GogglesPyromancer’s Goggles to copy biggest instant and sorceries possible, like Apex of PowerApex of Power and Epic ExperimentEpic Experiment.
I played this deck against Dad and the Lorehold Legacies deck as well as our playgroup. In 1v1 games, this deck was better than expected. I thought the deck would be slow and very clunky (which, it is, but it's not as bad as I thought it would be) but the deck was fast enough to beat the Osgir, the ReconstructorOsgir, the Reconstructor deck reliably. I quickly realized that the second ability on Zaffai, Thunder ConductorZaffai, Thunder Conductor - creating tokens - was very, very important, especially since Osgir was so focused on creating artifacts and having them enter or leave the battlefield, and therefore wasn't committing a ton of creatures to the board.
Another huge lesson was the tempo. It's a lot easier (and a lot more powerful) to hold up all the big powerful cards, like Mana GeyserMana Geyser, Swarm IntelligenceSwarm Intelligence, and Apex of PowerApex of Power, to just have this one turn that was so explosive that it would either win on the spot, or set up for victory the next turn.
In multiplayer games, I went on a tear with this deck, winning four games in a row. The 4/4s aren't as impactful against multiple opponents with a combines 120 life as they are against a single enemy, so the most crucial thing to help win those multiplayer games was exactly that sandbagging strategy: hold spells back to set up for that one big turn, which would gain insurmountable advantage, either from cards in my hand or a ton of tokens on the battlefield. (In one game this deck deck got out over 100 power worth of creatures in one turn!)
Even in the games that I didn’t win, this deck was very matched up with the table. I think this deck can play above its power level because it has that explosive capability and the card advantage to back it up.
Final Thoughts
- This Precon is very versatile within the Spellslinger archetype, letting you play in several different ways: classic Storm, Magecraft tokens, copying large spells, or focusing on big mana for X spells
- Zaffai mostly forces the 99 to care a lot about instant and sorceries with CMC 5 or greater.
- This deck leverages powerful artifacts and enchantments to help with value, because there aren’t a lot of good creatures in this deck.
- The tokens from Zaffai are great in 1v1, but they quickly get outpaced by most creatures found in EDH.
- There are a couple cards that make tokens, like Talrand, Sky SummonerTalrand, Sky Summoner, but there aren’t any spells that directly support tokens.
- This deck is extremely well-balanced out of the box. There are cards that can be upgraded, but that's for a later article.
- While Zaffai is good, he isn't essential to us winning the game.
- This deck is very much a "feel" deck, meaning that it might take a while for someone to understand the best way to play it; it takes time to get a sense of the best turn to "go off" ot knowing whether the "one big turn" will be the most consistent way to win
- The targeted removal is pretty bad in this Precon. I wish they put in a Chaos WarpChaos Warp or something that gets rid of any permanent type.
- The biggest challenge in this deck is the early game. There are a lot of big spells to overpower the late game, but without early turn plays, Zaffai will get steamrolled right away.
- For $40, this deck is a steal, especially with great reprints like Pyromancer’s GogglesPyromancer’s Goggles.
Summary
This deck is fun with a lot of play patterns in a popular archetype with cards for new players and older players to enjoy. It's a bargain at $40, and it's an interesting deck to upgrade depending on the way that you take it. The commander is powerful without being oppressive, so you don’t get targeted, and the Magecraft mechanic can set up extremely powerful plays. This deck is also very well-balanced with the other decks so the games are close and engaging. It's exactly the type of thing we ask from a Precon.
Those are our first impressions from the Precons right out of the box. Tune in again soon to see how we plan to upgrade these decks now that we have this experience under our belts!
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