Isperia, Supreme JudgeIsperia, Supreme Judge | Art by Maxime Minard
Lift Us Up Where We Belong
This is Lenny from the Scrap Trawlers, back with another precon upgrade. I did some maintenance on the First Flight deck from Commander Starter Decks. Feel free to check out the primer article if you haven't already and if you can check out the original list below.
First Flight
View on ArchidektCommander (1)
- 1 Isperia, Supreme JudgeIsperia, Supreme Judge
Instants (11)
- 1 AbsorbAbsorb
- 1 AetherizeAetherize
- 1 CondemnCondemn
- 1 CounterspellCounterspell
- 1 Crush ContrabandCrush Contraband
- 1 DisenchantDisenchant
- 1 Generous GiftGenerous Gift
- 1 NegateNegate
- 1 Rally of WingsRally of Wings
- 1 Sphinx's RevelationSphinx's Revelation
- 1 Swords to PlowsharesSwords to Plowshares
Creatures (26)
- 1 Angler TurtleAngler Turtle
- 1 Archon of RedemptionArchon of Redemption
- 1 Aven GagglemasterAven Gagglemaster
- 1 Cartographer's HawkCartographer's Hawk
- 1 CloudblazerCloudblazer
- 1 Diluvian PrimordialDiluvian Primordial
- 1 Emeria AngelEmeria Angel
- 1 Empyrean EagleEmpyrean Eagle
- 1 Faerie FormationFaerie Formation
- 1 Hanged ExecutionerHanged Executioner
- 1 Inspired SphinxInspired Sphinx
- 1 Jubilant SkybonderJubilant Skybonder
- 1 Kangee's LieutenantKangee's Lieutenant
- 1 Kangee, Sky WardenKangee, Sky Warden
- 1 Pilgrim's EyePilgrim's Eye
- 1 Remorseful ClericRemorseful Cleric
- 1 Sephara, Sky's BladeSephara, Sky's Blade
- 1 Sharding SphinxSharding Sphinx
- 1 Skycat SovereignSkycat Sovereign
- 1 SkyscannerSkyscanner
- 1 Sphinx of EnlightenmentSphinx of Enlightenment
- 1 Steel-Plume MarshalSteel-Plume Marshal
- 1 Thunderclap WyvernThunderclap Wyvern
- 1 Tide SkimmerTide Skimmer
- 1 Warden of Evos IsleWarden of Evos Isle
- 1 Windreader SphinxWindreader Sphinx
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bident of ThassaBident of Thassa
- 1 Commander's SphereCommander's Sphere
- 1 Hedron ArchiveHedron Archive
- 1 Sky DiamondSky Diamond
- 1 Sol RingSol Ring
- 1 Talisman of ProgressTalisman of Progress
- 1 Thought VesselThought Vessel
Enchantments (8)
- 1 Banishing LightBanishing Light
- 1 Ever-Watching ThresholdEver-Watching Threshold
- 1 Favorable WindsFavorable Winds
- 1 Gravitational ShiftGravitational Shift
- 1 Soul SnareSoul Snare
- 1 Staggering InsightStaggering Insight
- 1 True ConvictionTrue Conviction
- 1 Vow of DutyVow of Duty
Sorceries (5)
- 1 Cleansing NovaCleansing Nova
- 1 Migratory RouteMigratory Route
- 1 Storm HerdStorm Herd
- 1 Time WipeTime Wipe
- 1 Winged WordsWinged Words
Lands (39)
- 1 Coastal TowerCoastal Tower
- 1 Command TowerCommand Tower
- 15 IslandIsland
- 1 Meandering RiverMeandering River
- 1 Moorland HauntMoorland Haunt
- 15 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Sejiri RefugeSejiri Refuge
- 1 Temple of EnlightenmentTemple of Enlightenment
- 1 Tranquil CoveTranquil Cove
Planeswalkers (1)
- 1 Gideon JuraGideon Jura
Isperia, Supreme JudgeIsperia, Supreme Judge is at the head of this deck and while her card draw is useful, getting attacked for it is far from ideal. The deck contains a whole forced combat strategy to give some control over it as well as several cards to protect against opponents attacks. These take up a lot of space in the deck that I feel could be better utilized, so rather than try to improve how that package works, I want to rip it out entirely and change the commander while still keeping the flying aggro core of the deck. Board wipes and removal can be a big problem for this deck, so I want to improve the protection suite. I'm also hoping to lower the average mana value by removing some of the higher cost cards so when we do catch removal, we're more likely to rebuild quickly. Finally I want to add a bit of support for the new commander.
Bring me a Higher Love
Instead of Isperia, we'll be putting Dragonlord OjutaiDragonlord Ojutai at the head of the deck. He's cheap and easier to come by thanks to a reprint in New Capenna Commander and while he can't draw as many cards as Isperia, we have a bit more control over drawing them and he has a bit more staying power thanks to being hexproof while untapped. Usually you see Ojutai in front of a more commander focused Voltron strategy, but he works quite well supporting the go wide fliers deck we have here.
We do want to show our commander some love by giving him vigilance to make sure he's hexproof as much as possible. 48% of Ojutai decks are using Sentinel's EyesSentinel's Eyes and 41% are using Ring of ThuneRing of Thune. It makes sense as these are both cheap and reusable ways to give vigilance. We're also adding Thraben WatcherThraben Watcher since it's also an anthem for all of our nontoken creatures.
We definitely want to add to the protection suite. Three counterspells is a good start but we really don't want our opponents clipping our wings with a board wipe. Selfless SpiritSelfless Spirit, and Linvala, Shield of Sea GateLinvala, Shield of Sea Gate can sacrifice themselves to give your creatures indestructible, and are fliers themselves so they'll benefit from the anthems we have. When faced with these cards, opponents are likely to try to play around them, which makes surprise effects like Unbreakable FormationUnbreakable Formation backbreaking.
Much of the card draw in the original deck is concentrated on six mana cards, I'd prefer to have it on cheaper effects so we aren't taking a late game turn off to draw three cards. With the forced combat mechanics from the original deck, not reprinting Keep WatchKeep Watch was a missed opportunity, but even without forcing the issue, this a fantastic draw spell that you don't even have to be attacked to benefit from. Bident of ThassaBident of Thassa is so good, why not have another with Reconnaissance MissionReconnaissance Mission. Since Ojutai is more likely to stick around with his inherent protection, Loyal DrakeLoyal Drake is a cheap way to get some extra cards on a flying body.
Strixhaven StadiumStrixhaven Stadium will rack up points quickly and is a great way to deal with life gain or with decks that are hard to attack. Speaking of being hard to attack, Serra's EmissarySerra's Emissary can give us, along with our team, protection from creatures. Aerial ExtortionistAerial Extortionist is easily my favorite card from 2022. Not only does it remove nonland permanents when it enters the battlefield or hits an opponent, but it can potentially draw a ton of cards and hits pretty hard with that four power
At the time of writing this article, you can add all these cards to the deck for just $9.13.
Fly Away
Our upgraded deck isn't going to fly with more than 100 cards, so we've got some cargo we need to unload for our new stuff. Since we're swapping the commander out, we can get rid of Angler TurtleAngler Turtle and Gideon JuraGideon Jura. We don't want to be sending any attacks our way if we aren't benefitting from it. We're also ditching Ever-Watching ThresholdEver-Watching Threshold for some other card draw effects.
I want to have a leaner deck, so I'm also cutting a few cards of the top end. Storm HerdStorm Herd seems impressive, but it's also a whopping ten mana to cast and by the time you can pull it off, you have a decent chance that your life total won't be all that high. Diluvian PrimordialDiluvian Primordial is an awesome card in a deck that's milling opponents, but here we're just hoping our opponents cast something cool we can use later and we can do better even by just picking a different seven mana flier. Card draw is important, but Sphinx of EnlightenmentSphinx of Enlightenment just feels underwhelming outside maybe a blink or group hug strategy.
Outside of specific strategies, X draw spells feel like a trap. Sphinx's RevelationSphinx's Revelation could draw a bunch of cards, but it's four mana to even draw that first one. Not exactly the kind of effect I want to take a turn off or hold up mana for. Vow of DutyVow of Duty would work great with Ojutai as the commander, but I'd rather use the cheaper and reusable effects we added into the deck.. Hedron ArchiveHedron Archive is fine as a mana rock, but in this deck we're only sacrificing it if we're desperate for cards, so I'd rather have Strixhaven StadiumStrixhaven Stadium.
Thunderclap WyvernThunderclap Wyvern would be great if we were leaning more into instant speed effects, but it's an easy cut for Thraben WatcherThraben Watcher. CondemnCondemn is very conditional removal and without forcing combats it's going to be a dead card much of the time. We aren't running any effects to synergize with lifegain here, so a one shot effect like Aven GagglemasterAven Gagglemaster doesn't really belong.
(Not So) Free Bird
If you're looking to fly first classs with this deck, there are a ton of expensive cards to be added. For protective spells, you just can't do better than Teferi's ProtectionTeferi's Protection. Akroma's WillAkroma's Will is about as close to a Craterhoof BehemothCraterhoof Behemoth as you can get in white and it has the added benefit of protecting your creatures if need be. Consecrated SphinxConsecrated Sphinx is a powerful self contained draw engine on a flying beater.
The ancient dragons from Commander Legends: Battle for Baldur's Gate are powerful top end creatures that provide tremendous value. Ancient Gold DragonAncient Gold Dragon can generate a ton of fliers if it connects with an opponent and Ancient Silver DragonAncient Silver Dragon can draw a dangerous amount of cards.Archangel of ThuneArchangel of Thune usually finds its way into live gain decks, but thanks to its native lifelink, it can function as a gradually increasing anthem on a flying body.
Leaving on a Jetplane
It's about time to land this bird, so let's take a look at our final product.
First Flight Upgrade
View on ArchidektCommander (1)
- 1 Dragonlord OjutaiDragonlord Ojutai
Creatures (27)
- 1 Aerial ExtortionistAerial Extortionist
- 1 Archon of RedemptionArchon of Redemption
- 1 Cartographer's HawkCartographer's Hawk
- 1 CloudblazerCloudblazer
- 1 Emeria AngelEmeria Angel
- 1 Emeria ShepherdEmeria Shepherd
- 1 Empyrean EagleEmpyrean Eagle
- 1 Faerie FormationFaerie Formation
- 1 Hanged ExecutionerHanged Executioner
- 1 Inspired SphinxInspired Sphinx
- 1 Jubilant SkybonderJubilant Skybonder
- 1 Kangee's LieutenantKangee's Lieutenant
- 1 Kangee, Sky WardenKangee, Sky Warden
- 1 Linvala, Shield of Sea GateLinvala, Shield of Sea Gate
- 1 Loyal DrakeLoyal Drake
- 1 Pilgrim's EyePilgrim's Eye
- 1 Remorseful ClericRemorseful Cleric
- 1 Selfless SpiritSelfless Spirit
- 1 Sephara, Sky's BladeSephara, Sky's Blade
- 1 Serra's EmissarySerra's Emissary
- 1 Sharding SphinxSharding Sphinx
- 1 Skycat SovereignSkycat Sovereign
- 1 Steel-Plume MarshalSteel-Plume Marshal
- 1 Thraben WatcherThraben Watcher
- 1 Tide SkimmerTide Skimmer
- 1 Warden of Evos IsleWarden of Evos Isle
- 1 Windreader SphinxWindreader Sphinx
Enchantments (8)
- 1 Banishing LightBanishing Light
- 1 Favorable WindsFavorable Winds
- 1 Gravitational ShiftGravitational Shift
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Sentinel's EyesSentinel's Eyes
- 1 Soul SnareSoul Snare
- 1 Staggering InsightStaggering Insight
- 1 True ConvictionTrue Conviction
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bident of ThassaBident of Thassa
- 1 Commander's SphereCommander's Sphere
- 1 Ring of ThuneRing of Thune
- 1 Sky DiamondSky Diamond
- 1 Sol RingSol Ring
- 1 Strixhaven StadiumStrixhaven Stadium
- 1 Talisman of ProgressTalisman of Progress
- 1 Thought VesselThought Vessel
Instants (11)
- 1 AbsorbAbsorb
- 1 AetherizeAetherize
- 1 CounterspellCounterspell
- 1 Crush ContrabandCrush Contraband
- 1 DisenchantDisenchant
- 1 Generous GiftGenerous Gift
- 1 Keep WatchKeep Watch
- 1 NegateNegate
- 1 Rally of WingsRally of Wings
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Unbreakable FormationUnbreakable Formation
Sorceries (4)
- 1 Cleansing NovaCleansing Nova
- 1 Migratory RouteMigratory Route
- 1 Time WipeTime Wipe
- 1 Winged WordsWinged Words
Lands (39)
- 1 Coastal TowerCoastal Tower
- 1 Command TowerCommand Tower
- 15 IslandIsland
- 1 Meandering RiverMeandering River
- 1 Moorland HauntMoorland Haunt
- 15 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Sejiri RefugeSejiri Refuge
- 1 Temple of EnlightenmentTemple of Enlightenment
- 1 Tranquil CoveTranquil Cove
With the new commander, the deck should have a more consistent card draw source available. We're also going to be less likely to just get taken out by a board wipe with the improved protection suite. With a lower average mana value, and cheaper card draw effects, we'll have more to do in the earlier turns of the game. Even with these improvements there's still a lot that can be done to improve this deck and if this idea speaks to you, there are a bunch of other commanders you can use. I run a similar deck with Linvala, Shield of Sea GateLinvala, Shield of Sea Gate as the commander you can check out here. What did you think of the upgraded verison of the deck, would you pick a different commander? Let me know in the comments, be sure to watch this space for more as we cover other decks, and as always budget before you buy it.
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