(Inquisitor GreyfaxInquisitor Greyfax |Art by Lie Setiawan)
What’s up, friends! Andy here, coming at you from the Scrap Trawlers channel, where we do EDH on a budget. Last time we looked at the Forces of Imperium precon from Warhammer 40K, guiding you through how to play the deck right out of the box. Today we’re talking about some of the best cards to put in this deck that makes it more functional and synergistic. All without breaking your wallet!
Here’s the original decklist:
Forces of the Imperium
View on ArchidektCommander (1)
- 1 Inquisitor GreyfaxInquisitor Greyfax
Creatures (30)
- 1 Arco-FlagellantArco-Flagellant
- 1 Assault IntercessorAssault Intercessor
- 1 Bastion ProtectorBastion Protector
- 1 Belisarius CawlBelisarius Cawl
- 1 Callidus AssassinCallidus Assassin
- 1 Celestine, the Living SaintCelestine, the Living Saint
- 1 Commissar Severina RaineCommissar Severina Raine
- 1 Company CommanderCompany Commander
- 1 Cybernetica DatasmithCybernetica Datasmith
- 1 Epistolary LibrarianEpistolary Librarian
- 1 Grey Knight ParagonGrey Knight Paragon
- 1 Inquisitor EisenhornInquisitor Eisenhorn
- 1 Marneus CalgarMarneus Calgar
- 1 Neyam Shai MuradNeyam Shai Murad
- 1 Primaris ChaplainPrimaris Chaplain
- 1 Primaris EliminatorPrimaris Eliminator
- 1 Redemptor DreadnoughtRedemptor Dreadnought
- 1 Sanguinary PriestSanguinary Priest
- 1 Sicarian InfiltratorSicarian Infiltrator
- 1 Sister HospitallerSister Hospitaller
- 1 Sister RepentiaSister Repentia
- 1 Sister of SilenceSister of Silence
- 1 Space Marine DevastatorSpace Marine Devastator
- 1 Space Marine ScoutSpace Marine Scout
- 1 Thunderwolf CavalryThunderwolf Cavalry
- 1 Triumph of Saint KatherineTriumph of Saint Katherine
- 1 Ultramarines Honour GuardUltramarines Honour Guard
- 1 Vanguard SuppressorVanguard Suppressor
- 1 Vexilus PraetorVexilus Praetor
- 1 ZephyrimZephyrim
Instants (6)
- 1 And They Shall Know No FearAnd They Shall Know No Fear
- 1 Deny the WitchDeny the Witch
- 1 Entrapment ManeuverEntrapment Maneuver
- 1 MortifyMortify
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Utter EndUtter End
Enchantments (4)
- 1 Birth of the ImperiumBirth of the Imperium
- 1 Defenders of HumanityDefenders of Humanity
- 1 Reconnaissance MissionReconnaissance Mission
- 1 The Flesh Is WeakThe Flesh Is Weak
Artifacts (14)
- 1 Arcane SignetArcane Signet
- 1 Commander's SphereCommander's Sphere
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Inquisitorial RosetteInquisitorial Rosette
- 1 Knight PaladinKnight Paladin
- 1 Mind StoneMind Stone
- 1 Reaver TitanReaver Titan
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of ProgressTalisman of Progress
- 1 The Golden ThroneThe Golden Throne
- 1 Thunderhawk GunshipThunderhawk Gunship
Sorceries (8)
- 1 Collective EffortCollective Effort
- 1 Deploy to the FrontDeploy to the Front
- 1 ExterminatusExterminatus
- 1 Fell the MightyFell the Mighty
- 1 For the EmperorFor the Emperor
- 1 Hour of ReckoningHour of Reckoning
- 1 Launch the FleetLaunch the Fleet
- 1 Martial CoupMartial Coup
Lands (37)
- 1 Arcane SanctumArcane Sanctum
- 1 Ash BarrensAsh Barrens
- 1 Choked EstuaryChoked Estuary
- 1 Command TowerCommand Tower
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Dismal BackwaterDismal Backwater
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 5 IslandIsland
- 1 Memorial to GloryMemorial to Glory
- 1 Path of AncestryPath of Ancestry
- 8 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Scoured BarrensScoured Barrens
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Sunken HollowSunken Hollow
- 7 SwampSwamp
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tranquil CoveTranquil Cove
Where to Begin
The face commander for this deck is Inquisitor GreyfaxInquisitor Greyfax. In addition to her anthem effect, she also taps an enemy creature and Investigates. And since I don’t think Greyfax really got to shine in the original decklist, I wanna stick with her and see what we can do to improve her capabilities. Never fear, Marneus CalgarMarneus Calgar is staying in the deck.
So how do we make this deck really hum with commander synergy? We’ll start by leaning more into that Investigate ability, then we’ll see what other benefits we can get from tapping our opponents’ creatures. And then we’re going to make the most of all those tokens we’re gonna make. So we’ll not only make even more of them, we’re also gonna make them hurt more for our opponents.
In addition to that, the original decklist had a serious mana problem. So we’re going to do what we can to drop that average mana value down as well, so we’re making the deck more focused and efficient.
Let’s Inquisit More
I really want this deck going clink and clang, raining Clues and other artifact tokens. So we’re adding a few cards that not only help us make more Clues, but also make our Clues more powerful.
First up is Academy ManufactorAcademy Manufactor, a token powerhouse that will give us a Food and a Treasure each time we make our Clues. Erdwal IlluminatorErdwal Illuminator gives us an additional Investigate the first time we do it each turn. Search the PremisesSearch the Premises lets us Investigate for each creature that attacks us. Tamiyo’s JournalTamiyo’s Journal Investigates on our upkeep and can turn those Clues into tutors. Thorough InvestigationThorough Investigation not only Investigates whenever we attack, but also Ventures Into the Dungeon whenever we crack a Clue (the dungeon can be hugely advantageous for many reasons). And Ethereal InvestigatorEthereal Investigator makes a bunch of Clues when it enters and spirit tokens when we draw extra cards.
In: Academy ManufactorAcademy Manufactor, Erdwal IlluminatorErdwal Illuminator, Search the PremisesSearch the Premises, Tamiyo’s JournalTamiyo’s Journal, Thorough InvestigationThorough Investigation, Ethereal InvestigatorEthereal Investigator
We’ve got a lot of artifact tokens looking to get sacrificed, so let’s take advantage of that. Agent of the Iron ThroneAgent of the Iron Throne, Disciple of the VaultDisciple of the Vault, and Nadier’s NightbladeNadier’s Nightblade will all hurt our opponents when we sacrifice a Clue. But there’s room for synergy when they enter as well! Contraband KingpinContraband Kingpin scrys whenever an artifact enters, Kappa CannoneerKappa Cannoneer gets bigger, Underhanded DesignsUnderhanded Designs can drain for 1 mana, and Junk WinderJunk Winder can Frost TitanFrost Titan any nonland permanent.
In: Agent of the Iron ThroneAgent of the Iron Throne, Disciple of the VaultDisciple of the Vault, Nadier’s NightbladeNadier’s Nightblade, Contraband KingpinContraband Kingpin, Kappa CannoneerKappa Cannoneer, Underhanded DesignsUnderhanded Designs, Junk WinderJunk Winder
We also want to take advantage of Inquisitor GreyfaxInquisitor Greyfax’s tap ability, so we’re throwing in BetrayalBetrayal and Verity CircleVerity Circle for some extra card draw. Clan CrafterClan Crafter turns Clues into a way to pump our commander or to sacrifice other artifacts for card draw. Tezzeret, Betrayer of FleshTezzeret, Betrayer of Flesh gives us a free Clue sac every turn. Shimmer DragonShimmer Dragon can tap two artifacts to draw a card. And for a finisher, we’ll turn all of our artifacts into beaters with Rise and ShineRise and Shine. Combine that with Greyfax’s anthem, and you’ve got a freshly awakened army of 5/4s with vigilance.
In: BetrayalBetrayal, Verity CircleVerity Circle, Clan CrafterClan Crafter, Tezzeret, Betrayer of FleshTezzeret, Betrayer of Flesh, Shimmer DragonShimmer Dragon, Rise and ShineRise and Shine
All of these additions will cost you less than $30!
The Expendables
The unfortunate thing about having a precon with a large percentage of new cards is that the cuts hurt more. I want to play with all the new toys! Thankfully, most of the cuts we’re making aren’t because the cards are bad, more because they belong in other decks.
To start, I chopped some of the heavily-costed spells. Callidus AssassinCallidus Assassin is too expensive for a single target removal, even if we get something in exchange. ExterminatusExterminatus is a powerful spell, but I generally avoid game resets because they’re just never fun. Reaver TitanReaver Titan and Knight PaladinKnight Paladin are strong, but this really isn’t a vehicle deck. And Sister HospitallerSister Hospitaller belongs in a blink deck, which we certainly do not have here.
Then for stuff we cut for being off-theme, And They Shall Know No FearAnd They Shall Know No Fear was the easiest cut. There’s really no synergy for it, and the creature types are mixed enough that it doesn’t feel right in this list. Granted, it might be good if you’re able to churn out a bunch of Squad copies. Assault IntercessorAssault Intercessor has a sweet static ability, but not for what we’re doing here. If we cut Celestine, the Living SaintCelestine, the Living Saint, we cut most of the life gain from the deck, which means she clearly doesn’t belong here. Triumph of Saint KatherineTriumph of Saint Katherine goes as well.
Thunderwolf CavalryThunderwolf Cavalry will be amazing in an aggro counters deck, but, again, not what we’re doing. Sister RepentiaSister Repentia, The Golden ThroneThe Golden Throne, and Sanguinary PriestSanguinary Priest are all part of an undercooked aristocrats package in the precon that really felt out of place. And Cybernetica DatasmithCybernetica Datasmith and Neyam Shai MuradNeyam Shai Murad both belong in some weird group hug package. All easy cuts.
Out: And They Shall Know No FearAnd They Shall Know No Fear, Assault IntercessorAssault Intercessor, Callidus AssassinCallidus Assassin, Celestine, the Living SaintCelestine, the Living Saint, Cybernetica DatasmithCybernetica Datasmith, Epistolary LibrarianEpistolary Librarian, ExterminatusExterminatus, Knight PaladinKnight Paladin, Neyam Shai MuradNeyam Shai Murad, Primaris EliminatorPrimaris Eliminator, Reaver TitanReaver Titan, Redemptor DreadnoughtRedemptor Dreadnought, Sanguinary PriestSanguinary Priest, Sister HospitallerSister Hospitaller, Sister RepentiaSister Repentia, The Flesh Is WeakThe Flesh Is Weak, The Golden ThroneThe Golden Throne, Thunderwolf CavalryThunderwolf Cavalry, Triumph of Saint KatherineTriumph of Saint Katherine
We Spared No Expense
Okay, so now let’s talk about the stuff we’d add to the deck if we weren’t worried about money. And the best place to start is the area we ignored in the prior sections: the lands. Honestly, although the land package in the box is cheap, it’s also solid. But that doesn’t mean we can’t invest in it a little. I’d start with the shock lands: Hallowed FountainHallowed Fountain, Watery GraveWatery Grave, and Godless ShrineGodless Shrine. You can add fetch lands, like Marsh FlatsMarsh Flats and Flooded StrandFlooded Strand, if they make you happy. Crowd lands are always great, and currently not terribly expensive. So add in a Vault of ChampionsVault of Champions, Sea of CloudsSea of Clouds, and Morphic PoolMorphic Pool. You can add some Innistrad lands, like Shipwreck MarshShipwreck Marsh and Deserted BeachDeserted Beach, and the new tri-land Raffine’s TowerRaffine’s Tower.
But that’s the boring stuff! Let’s talk the real saucy stuff here. The biggest one here is definitely Smothering TitheSmothering Tithe. Tithe plus Marneus CalgarMarneus Calgar is *chef’s kiss*. To really take advantage of those artifacts, toss in Time SieveTime Sieve and Urza, Lord High ArtificerUrza, Lord High Artificer. Esper SentinelEsper Sentinel and Rhystic StudyRhystic Study for even more card draw. And, although they’re not terribly expensive, I left them for this section as more of an optional addition. Magewright’s StoneMagewright’s Stone and Thousand-Year ElixirThousand-Year Elixir can really make it so Greyfax can keep on tapping stuff down and making Clues, but aren’t exactly spicy adds. Then, of course, if we want to really up our token game, throw in an Anointed ProcessionAnointed Procession and Divine VisitationDivine Visitation.
There’s plenty of other sexy bling you can add here. But I’ll let you figure out the rest.
Inquisitor Deluxe
Here’s my upgraded decklist for Inquisitor Greyfax:
Forces of the Imperium upgraded
View on ArchidektCommander (1)
- 1 Inquisitor GreyfaxInquisitor Greyfax
Creatures (26)
- 1 Academy ManufactorAcademy Manufactor
- 1 Arco-FlagellantArco-Flagellant
- 1 Bastion ProtectorBastion Protector
- 1 Belisarius CawlBelisarius Cawl
- 1 Commissar Severina RaineCommissar Severina Raine
- 1 Company CommanderCompany Commander
- 1 Contraband KingpinContraband Kingpin
- 1 Disciple of the VaultDisciple of the Vault
- 1 Erdwal IlluminatorErdwal Illuminator
- 1 Ethereal InvestigatorEthereal Investigator
- 1 Grey Knight ParagonGrey Knight Paragon
- 1 Inquisitor EisenhornInquisitor Eisenhorn
- 1 Junk WinderJunk Winder
- 1 Kappa CannoneerKappa Cannoneer
- 1 Marneus CalgarMarneus Calgar
- 1 Nadier's NightbladeNadier's Nightblade
- 1 Primaris ChaplainPrimaris Chaplain
- 1 Shimmer DragonShimmer Dragon
- 1 Sicarian InfiltratorSicarian Infiltrator
- 1 Sister of SilenceSister of Silence
- 1 Space Marine DevastatorSpace Marine Devastator
- 1 Space Marine ScoutSpace Marine Scout
- 1 Ultramarines Honour GuardUltramarines Honour Guard
- 1 Vanguard SuppressorVanguard Suppressor
- 1 Vexilus PraetorVexilus Praetor
- 1 ZephyrimZephyrim
Planeswalkers (1)
- 1 Tezzeret, Betrayer of FleshTezzeret, Betrayer of Flesh
Artifacts (12)
- 1 Arcane SignetArcane Signet
- 1 Commander's SphereCommander's Sphere
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Inquisitorial RosetteInquisitorial Rosette
- 1 Mind StoneMind Stone
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of ProgressTalisman of Progress
- 1 Tamiyo's JournalTamiyo's Journal
- 1 Thunderhawk GunshipThunderhawk Gunship
Enchantments (10)
- 1 Agent of the Iron ThroneAgent of the Iron Throne
- 1 BetrayalBetrayal
- 1 Birth of the ImperiumBirth of the Imperium
- 1 Clan CrafterClan Crafter
- 1 Defenders of HumanityDefenders of Humanity
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Search the PremisesSearch the Premises
- 1 Thorough InvestigationThorough Investigation
- 1 Underhanded DesignsUnderhanded Designs
- 1 Verity CircleVerity Circle
Sorceries (8)
- 1 Collective EffortCollective Effort
- 1 Deploy to the FrontDeploy to the Front
- 1 Fell the MightyFell the Mighty
- 1 For the EmperorFor the Emperor
- 1 Hour of ReckoningHour of Reckoning
- 1 Launch the FleetLaunch the Fleet
- 1 Martial CoupMartial Coup
- 1 Rise and ShineRise and Shine
Lands (37)
- 1 Arcane SanctumArcane Sanctum
- 1 Ash BarrensAsh Barrens
- 1 Choked EstuaryChoked Estuary
- 1 Command TowerCommand Tower
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Dismal BackwaterDismal Backwater
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 5 IslandIsland
- 1 Memorial to GloryMemorial to Glory
- 1 Path of AncestryPath of Ancestry
- 8 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Scoured BarrensScoured Barrens
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Sunken HollowSunken Hollow
- 7 SwampSwamp
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tranquil CoveTranquil Cove
Instants (5)
- 1 Deny the WitchDeny the Witch
- 1 Entrapment ManeuverEntrapment Maneuver
- 1 MortifyMortify
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Utter EndUtter End
Our average mana value is now 3.38, way lower than the original 3.81. We streamlined the deck, we improved the synergy, and we’re gonna drop more Clues than a serial killer desperate to get caught. Still plenty of room for improvement, but that’s where you come in! What else would you put in this deck? Sound off in the comments! What’d I miss? What’d I get wrong?
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