Welcome back everyone, this is Lenny from the Scrap Trawlers. You may also know me from the Power Sink articles on EDHREC. Today I'll be tackling some upgrades for the Necron Dynasties preconstructed deck from Universes Beyond: Warhammer 40,000. Szarekh, the Silent KingSzarekh, the Silent King will be staying on the throne for this upgrade. The other commanders are powerful and interesting, but I like the card advantage Szarekh provides and the other commanders want significantly more changes to the deck. If you want a detailed run down of the original deck, take a look at my previous article, but for reference, here's the original list.
Necron Dynasties
View on ArchidektCommander (1)
- 1 Szarekh, the Silent KingSzarekh, the Silent King
Creatures (29)
- 1 Anrakyr the TravellerAnrakyr the Traveller
- 1 Canoptek Scarab SwarmCanoptek Scarab Swarm
- 1 Canoptek SpyderCanoptek Spyder
- 1 Canoptek Tomb SentinelCanoptek Tomb Sentinel
- 1 Canoptek WraithCanoptek Wraith
- 1 ChronomancerChronomancer
- 1 CryptekCryptek
- 1 CryptothrallCryptothrall
- 1 Flayed OneFlayed One
- 1 Hexmark DestroyerHexmark Destroyer
- 1 Illuminor SzerasIlluminor Szeras
- 1 Imotekh the StormlordImotekh the Stormlord
- 1 Lokhust Heavy DestroyerLokhust Heavy Destroyer
- 1 LychguardLychguard
- 1 Necron DeathmarkNecron Deathmark
- 1 Necron OverlordNecron Overlord
- 1 PlasmancerPlasmancer
- 1 PsychomancerPsychomancer
- 1 Royal WardenRoyal Warden
- 1 Sautekh ImmortalSautekh Immortal
- 1 Shard of the NightbringerShard of the Nightbringer
- 1 Shard of the Void DragonShard of the Void Dragon
- 1 Skorpekh DestroyerSkorpekh Destroyer
- 1 Skorpekh LordSkorpekh Lord
- 1 TechnomancerTechnomancer
- 1 Tomb BladeTomb Blade
- 1 Trazyn the InfiniteTrazyn the Infinite
- 1 Triarch PraetorianTriarch Praetorian
- 1 Triarch StalkerTriarch Stalker
Artifacts (21)
- 1 Arcane SignetArcane Signet
- 1 Caged SunCaged Sun
- 1 Commander's SphereCommander's Sphere
- 1 Convergence of DominionConvergence of Dominion
- 1 Cranial PlatingCranial Plating
- 1 Endless AtlasEndless Atlas
- 1 Ghost ArkGhost Ark
- 1 Gilded LotusGilded Lotus
- 1 Hedron ArchiveHedron Archive
- 1 Mask of MemoryMask of Memory
- 1 Mind StoneMind Stone
- 1 Mystic ForgeMystic Forge
- 1 Necron MonolithNecron Monolith
- 1 Night ScytheNight Scythe
- 1 Resurrection OrbResurrection Orb
- 1 Sceptre of Eternal GlorySceptre of Eternal Glory
- 1 Sculpting SteelSculpting Steel
- 1 Sol RingSol Ring
- 1 Thought VesselThought Vessel
- 1 Unstable ObeliskUnstable Obelisk
- 1 Wayfarer's BaubleWayfarer's Bauble
Enchantments (3)
- 1 BiotransferenceBiotransference
- 1 Out of the TombsOut of the Tombs
- 1 The War in HeavenThe War in Heaven
Instants (3)
- 1 DarknessDarkness
- 1 DefileDefile
- 1 Go for the ThroatGo for the Throat
Sorceries (6)
- 1 Beacon of UnrestBeacon of Unrest
- 1 Dread ReturnDread Return
- 1 Living DeathLiving Death
- 1 MutilateMutilate
- 1 Their Name Is DeathTheir Name Is Death
- 1 Their Number Is LegionTheir Number Is Legion
Lands (37)
- 1 Barren MoorBarren Moor
- 1 Desert of the GlorifiedDesert of the Glorified
- 1 Myriad LandscapeMyriad Landscape
- 1 Polluted MirePolluted Mire
- 1 Reliquary TowerReliquary Tower
- 30 SwampSwamp
- 1 Tomb FortressTomb Fortress
- 1 Vault of WhispersVault of Whispers
Ancient Technology
I think the deck is already well constructed for the most part, but there are still plenty of improvements to make while maintaining the feel of the precon. First of all I want to have more control over what goes in and out of the graveyard. Tortured ExistenceTortured Existence lets us exchange a creature in our graveyard with one in our hand. This useful for ditching high cost cards in favor of cheaper creatures we can use right now or for getting something where you want it to be for a reanimation spell, and if you happen to have Imotekh the StormlordImotekh the Stormlord in play you can turn one black mana into four power worth of tokens. You just know I had to include Scrap TrawlerScrap Trawler, the namesake aside, this another great way for us to keep getting our artifact creatures back. We can loot cards withDeal BrokerDeal Broker . Like Illuminor SzerasIlluminor Szeras, Soldevi AdnateSoldevi Adnate let's us turn our creatures into mana and the extra sacrifice outlet helps keep our creatures from getting exiled with the Dawn of the DeadDawn of the Dead we'll be adding. Ultimately, the battlefield is where we want our creatures to be.
IN: Tortured ExistenceTortured Existence, Soldevi AdnateSoldevi Adnate, Dawn of the DeadDawn of the Dead, Scrap TrawlerScrap Trawler, Deal BrokerDeal Broker
We also want to do something about the slow, clunky starts this deck can be prone to. We don't really want to bet taking the first three turns off and a good place to start changing that is in the ramp package. Cultivator's CaravanCultivator's Caravan, Leaden MyrLeaden Myr, and MillikinMillikin all can be picked up by our commander's mill effect and the latter two can help crew vehicles if you don't need the mana. With so many artifacts in the deck, Foundry InspectorFoundry Inspector is going to save us a ton of mana.
In: Cultivator's CaravanCultivator's Caravan, MillikinMillikin, Leaden MyrLeaden Myr, Foundry InspectorFoundry Inspector
I also want to give a boost to the win conditions of the deck. Cranial PlatingCranial Plating makes a Commander damage kill more of a possibility, so let's add LashwritheLashwrithe as well to take advantage of all the swamps in the deck.. Like many cards in black, Szarekh has quite a few black pips in its cost, so devotion is an angle we want to look at. Mogis's MarauderMogis's Marauder gives haste and intimidate equal to our black devotion and it's a nasty surprise alongside a Living DeathLiving Death. We won't be getting any hipster cred with Gray Merchant of AsphodelGray Merchant of Asphodel, but Gary will help us stay in the game with its life drain. Finally I want to add a powerful attacker since I'll be cutting some of the ones in the deck. Triplicate TitanTriplicate Titan is a great card to get off a Dread ReturnDread Return and conveniently leaves behind some pretty good tokens if it dies.
In: LashwritheLashwrithe, Mogis's MarauderMogis's Marauder, Gray Merchant of AsphodelGray Merchant of Asphodel, Triplicate TitanTriplicate Titan
Finally let's talk utility lands. We don't really need to mess with the land base, but there are a few lands I want to discuss. Geier Reach SanitariumGeier Reach Sanitarium can filters the hand, while Phyrexia's CorePhyrexia's Core gives us a sacrifice outlet for any artifacts we want in the yard. Considering the Necrons have tomb worlds I'm shocked Buried RuinBuried Ruin didn't get a reprint here. We'll be adding it as one more way to get back an artifact. Ghost QuarterGhost Quarter seems on theme and deals with lands you'd rather not see like Scavenger GroundsScavenger Grounds.
IN: Geier Reach SanitariumGeier Reach Sanitarium, Phyrexia's CorePhyrexia's Core, Buried RuinBuried Ruin, Ghost QuarterGhost Quarter
All of these cards will run you just $12.14 USD at the time of writing this. There are of course, plenty of other cards you could add, especially if you're willing to spend some coin. For those folks, I've got some suggestions later in the article so keep reading.
Acceptable Losses
Now that we have some cards to add, let's talk about the cards that are better left buried, starting with the mana base. In general, I'm not a fan of cycling lands unless the deck is has some kind of synergy, so Barren MoorBarren Moor, Polluted MirePolluted Mire, Desert of the GlorifiedDesert of the Glorified are cut. Reliquary TowerReliquary Tower and Thought VesselThought Vessel are great cards and welcome reprints, but since this is a reanimator deck, I'd rather not lose out on the ability to toss a good creature into the bin when discarding to hand size. We're Gilded LotusGilded Lotus in favor of cheaper mana rocks.
Out: Reliquary TowerReliquary Tower, Barren MoorBarren Moor, Polluted MirePolluted Mire, Desert of the GlorifiedDesert of the Glorified, Thought VesselThought Vessel.
Some cards in the precon are great, but just don't serve the strategy, so those are easy cuts. We don't really have the kinds of activated abilities to make Trazyn the InfiniteTrazyn the Infinite worth keeping and it's really the kind of card that's better as a commander. Like Trazyn, Convergence of DominionConvergence of Dominion doesn't really have the cards to make it worth including. Milling three is useful, but at three mana it's just not enough to include if we aren't benefitting much from that cost reduction effect. Similarly, Necron OverlordNecron Overlord requires mana and tapping artifacts to drain life from one player. It's just too much of an investment for such a low payoff in this decks, but I could see it doing work in a deck more focused on artifact tokens. Shard of the NightbringerShard of the Nightbringer would have had a place in the deck if its trigger didn't need it to be cast. Most of the reanimator effects bring creatures straight to the battlefield and so it's more likely to just be an 8/8 flier and we can do better. LychguardLychguard needs more legendary creatures to shine and since we're already taking one out, this can go too.
Out: Trazyn the InfiniteTrazyn the Infinite, Convergence of DominionConvergence of Dominion, Necron OverlordNecron Overlord, Gilded LotusGilded Lotus, Shard of the NightbringerShard of the Nightbringer, LychguardLychguard
I usually try to stay positive when discussing cards, but sadly there are a few cards I just can't make an excuse for keeping in the deck. With Their Number Is LegionTheir Number Is Legion, we're looking at paying five mana for our first tapped necron. Even with life gain tacked on that's an abysmal rate for a spell that exiles itself on cast. Tomb BladeTomb Blade gives your opponents a choice to sacrifice a creature or lose life for each creature they control. You're never going to get a good resolution from this ability and you can do better for evasive creatures at six mana. PsychomancerPsychomancer only triggers for nontoken artifacts and target a single player, which I don't think will be impactful enough to keep it. Night ScytheNight Scythe and PlasmancerPlasmancer aren't particularly useful and Sautekh ImmortalSautekh Immortal has you waiting around for that perfect moment to cast it, that probably isn't coming and even if you do get it, it's just a big creature with no evasion.
Out: Their Number Is LegionTheir Number Is Legion, Tomb BladeTomb Blade, PsychomancerPsychomancer, Night ScytheNight Scythe, PlasmancerPlasmancer, Sautekh ImmortalSautekh Immortal
Let's take a look at the list, now that we've made changes. The average mana value is still pretty high at 3.67, but that's to be expected in a reanimator deck. This version should have more to do in earlier turns and a lot more control over what goes into the graveyard.
Necron Dynasties - Upgrade
View on ArchidektCommander (1)
- 1 Szarekh, the Silent KingSzarekh, the Silent King
Instants (3)
- 1 DarknessDarkness
- 1 DefileDefile
- 1 Go for the ThroatGo for the Throat
Creatures (30)
- 1 Anrakyr the TravellerAnrakyr the Traveller
- 1 Canoptek Scarab SwarmCanoptek Scarab Swarm
- 1 Canoptek SpyderCanoptek Spyder
- 1 Canoptek Tomb SentinelCanoptek Tomb Sentinel
- 1 Canoptek WraithCanoptek Wraith
- 1 ChronomancerChronomancer
- 1 CryptekCryptek
- 1 CryptothrallCryptothrall
- 1 Deal BrokerDeal Broker
- 1 Flayed OneFlayed One
- 1 Foundry InspectorFoundry Inspector
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Hexmark DestroyerHexmark Destroyer
- 1 Illuminor SzerasIlluminor Szeras
- 1 Imotekh the StormlordImotekh the Stormlord
- 1 Leaden MyrLeaden Myr
- 1 Lokhust Heavy DestroyerLokhust Heavy Destroyer
- 1 MillikinMillikin
- 1 Mogis's MarauderMogis's Marauder
- 1 Necron DeathmarkNecron Deathmark
- 1 Royal WardenRoyal Warden
- 1 Scrap TrawlerScrap Trawler
- 1 Shard of the Void DragonShard of the Void Dragon
- 1 Skorpekh DestroyerSkorpekh Destroyer
- 1 Skorpekh LordSkorpekh Lord
- 1 Soldevi AdnateSoldevi Adnate
- 1 TechnomancerTechnomancer
- 1 Triarch PraetorianTriarch Praetorian
- 1 Triarch StalkerTriarch Stalker
- 1 Triplicate TitanTriplicate Titan
Artifacts (19)
- 1 Arcane SignetArcane Signet
- 1 Caged SunCaged Sun
- 1 Commander's SphereCommander's Sphere
- 1 Cranial PlatingCranial Plating
- 1 Cultivator's CaravanCultivator's Caravan
- 1 Endless AtlasEndless Atlas
- 1 Ghost ArkGhost Ark
- 1 Hedron ArchiveHedron Archive
- 1 LashwritheLashwrithe
- 1 Mask of MemoryMask of Memory
- 1 Mind StoneMind Stone
- 1 Mystic ForgeMystic Forge
- 1 Necron MonolithNecron Monolith
- 1 Resurrection OrbResurrection Orb
- 1 Sceptre of Eternal GlorySceptre of Eternal Glory
- 1 Sculpting SteelSculpting Steel
- 1 Sol RingSol Ring
- 1 Unstable ObeliskUnstable Obelisk
- 1 Wayfarer's BaubleWayfarer's Bauble
Enchantments (5)
- 1 BiotransferenceBiotransference
- 1 Dawn of the DeadDawn of the Dead
- 1 Out of the TombsOut of the Tombs
- 1 The War in HeavenThe War in Heaven
- 1 Tortured ExistenceTortured Existence
Lands (37)
- 1 Buried RuinBuried Ruin
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Ghost QuarterGhost Quarter
- 1 Myriad LandscapeMyriad Landscape
- 1 Phyrexia's CorePhyrexia's Core
- 30 SwampSwamp
- 1 Tomb FortressTomb Fortress
- 1 Vault of WhispersVault of Whispers
Sorceries (5)
- 1 Beacon of UnrestBeacon of Unrest
- 1 Dread ReturnDread Return
- 1 Living DeathLiving Death
- 1 MutilateMutilate
- 1 Their Name Is DeathTheir Name Is Death
Unlimited Power
I tried to keep my upgrades easy on the wallet, especially considering how much these particular precons are going for. If price isn't an issue for you, there are tons of upgrades to make. Naturally, mono black staples like Cabal CoffersCabal Coffers, Demonic TutorDemonic Tutor, and Torment of HailfireTorment of Hailfire fit in here like they do just about every black deck. Wurmcoil EngineWurmcoil Engine would be a slam dunk in the creature suite, especially if we build in more cards for sacrifice and recursion. Speaking of sacrifice, Grinding StationGrinding Station is a powerful way to fill up our graveyard while Krark-Clan IronworksKrark-Clan Ironworks or Ashnod's AltarAshnod's Altar would let us turn unneeded artifacts or creatures into mana for other things. Arcbound RavagerArcbound Ravager comes down early and let's you convert your artifacts into +1/+1 counters. Sensei's Divining TopSensei's Divining Top would let us see everything we would mill with our commander, and let us draw a crazy amount of cards if e can play the top with Mystic ForgeMystic Forge. Why stop at reanimating our own creatures when we can just get everything with Rise of the Dark RealmsRise of the Dark Realms. We can also just avoid needing to use reanimation altogether by making most of our stuff indestructible with Darksteel ForgeDarksteel Forge. Finally I want to give special mention to Phyrexian ScripturesPhyrexian Scriptures which isn't nearly as expensive as the other cards here, but destroying nonartifact creatures is so good in this deck I thought you ought to be aware of it even if I didn't include it in my upgraded deck.
That's all for this upgrade guide, but artifacts are a wide open strategy and there are all kinds of things you could do with this deck to say nothing of using one of the other awesome commander that came in this release. So how would you go about upgrading this deck? Were there any cards I missed? Let me know in the comments, because I plan to get my hands on this one.
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