(Displacer KittenDisplacer Kitten | Art by Campbell White)
I Might Know Who You Are?
Welcome back to Pieces of the Puzzle! I’m your host, Goldshot, a Head Editor on the Commander Spellbook project. Pieces of the Puzzle is an article attempting a look into combo decks, both how they function, and how they are made. My overarching goal with this series is to look at each new set and showcase a bit of what they do for combo players or interested individuals. As opposed to the last two times, where I covered commanders, this time I'm going to focus on a non-commander card. I'm going to talk about my third favorite cat, (after Lurrus of the Dream-DenLurrus of the Dream-Den and the kitty in her art), Commander Legends: Battle for Baldur's Gate's Displacer KittenDisplacer Kitten.
This set has a lot of really interesting combo pieces to look at, like Abdel Adrian, Gorion's WardAbdel Adrian, Gorion's Ward, Raggadragga, Goreguts BossRaggadragga, Goreguts Boss and Jan Jansen, Chaos CrafterJan Jansen, Chaos Crafter, but our dear kitten friend stood out to me, both in cuteness and in the ability to evaluate a card in the 99, rather than a combo in the command zone.
The Card
Displacer KittenDisplacer Kitten is the first Commander-legal card with "kitten" in its name, and it's by far one of the cutest things I've ever almost seen. I say 'almost' because this thing's hard to keep your eyes on! It has an extremely powerful ability: "Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner’s control."
I think this is one of the most powerful blink effects we've ever seen to date. By simply casting a noncreature spell - artifacts and other noncreature permanents included - we get to blink not just any creature we control, but any nonland permanent we control. Not only that, we get it back immediately! We don't even need to wait for our end step!
Blinking any permanent other than a creature tends to be extremely rare. Our options for that effect include the likes of Brago, King EternalBrago, King Eternal, a famously powerful card and commander, Felidar GuardianFelidar Guardian (which has more than 50 combos to its name) and Ghostly FlickerGhostly Flicker, to name a few.
These cards are all powerhouses, and much like these predecessors, Displacer KittenDisplacer Kitten holds the ability to pull off some incredibly powerful combos, as well as the ability to play as just a very strong value engine. Simply blinking a card like Wall of OmensWall of Omens, which draws a card upon hitting the battlefield, suddenly allows Displacer KittenDisplacer Kitten to do a pretty decent Archmage EmeritusArchmage Emeritus impression. The Kitten can also blink mana rocks, immediately resetting them to generate mana once again, allowing the playful feline to act as a cost reducer, not just for our instants and sorceries, like a Goblin ElectromancerGoblin Electromancer would, but also for our enchantments, artifacts, and planeswalkers. This allows our favorite almost-seen kittyalmost-seen kitty to slot nicely into most enchantment decks, artifact decks, spellslinger decks, and Superfriends decks!
And again, this is all without it even leaning into combo territory! So what does it look like when these kinds of cards do start to get into combos?
Time to Talk Combos
Inspiration
Luckily, with the blink and you might miss emblink and you might miss em kitty, we have plenty of inspiration to draw from, so quickly searching Brago, King Eternal, Felidar Guardian and Ghostly Flicker will give us a lot to work with. I'll list out a few that stood out to me:
- Archaeomancer + Ghostly Flicker + Peregrine Drake
- Brago, King Eternal + Strionic Resonator + Sol Ring
- Aminatou, the Fateshifter + Felidar Guardian + Altar of the Brood
Our first standout combo is ArchaeomancerArchaeomancer, Ghostly FlickerGhostly Flicker, and Peregrine DrakePeregrine Drake. In this case, our blink source is aimed at a way to get it back, and a way to recast it. Those roles are filled by ArchaeomancerArchaeomancer for recursion and Peregrine DrakePeregrine Drake for mana.
Interestingly, Blinky BoiBlinky Boi can act as half of this because we only get one blink. Normally this would kill the combo, but instead, we can use the spell we cast to trigger the Kittenthe Kitten as the remaining half of our combo. For example, we could keep the ArchaeomancerArchaeomancer, but replace our Peregrine DrakePeregrine Drake with a ritual, and a second spell to cast. As a result of this, a ritual like TurnaboutTurnabout can become our source of mana. Then, we just need to point Never There When You Need EmNever There When You Need Em's trigger at our ArchaeomancerArchaeomancer to get back our spell.
"But wait," I hear you cry, "the blink trigger will resolve before the spell, we can't get it back!" You are mostly correct. While we can't get back our TurnaboutTurnabout, we can get back a different spell and use the extra mana to cast that spell, getting back our ritual to do it all again.
Lastly, the combo I think is the most interesting for us to observe is Felidar GuardianFelidar Guardian with Aminatou, the FateshifterAminatou, the Fateshifter. This shows us a way to use our blink ability with a planeswalker. By using Felidar GuardianFelidar Guardian's blink ability, we can reset AminatouAminatou, making it a new object in the eyes of the game. As a result, we may lose any extra loyalty counters we may have accrued, but we get to activate our planeswalker again. This combo takes advantage of that by using AminatouAminatou's ability to blink Felidar GuardianFelidar Guardian, putting us back where we started.
I think this revelation is perhaps the most powerful because it will act as the foundation for the decklist I'd like to brew around Displacer KittenDisplacer Kitten, which is coming up at the end of this article! Planeswalker abilities are quite varied, giving us plenty of opportunities to get a noncreature spell to cast. Tezzeret, Master of the BridgeTezzeret, Master of the Bridge allows us to bring an artifact card back from our graveyard with his second ability, allowing us to recur a card like Lotus PetalLotus Petal or Tormod's CryptTormod's Crypt which we can then immediately cast again to trigger Displacer KittyDisplacer Kitty, and sacrifice to make prime targets for TezzeretTezzeret to start us over. Jace, the Living GuildpactJace, the Living Guildpact (RIP his guildpactnessguildpactness) can pick up one of our artifacts, such as Sol RingSol Ring with his second ability, and then allow us to cast it again, putting us up a mana and resetting JaceJace so we can repeat it yet again.
Not only this, but once we have repeated the look enough to have infinite colorless mana, we can then instead pick up something like Dimir SignetDimir Signet to make infinite mana, and then any planeswalker we control for infinite activations of the walker. One such outlet is Tevesh Szat, Doom of FoolsTevesh Szat, Doom of Fools who can be used to make infinite 0/1 tokens, and then activate his second ability to turn those tokens into cards!
Where Does This Leave Us?
When I started to brew a deck around Displacer KittenDisplacer Kitten's combos, I realized a lot of the slots in the deck were already spoken for to make these combos happen, and the deck kind of began to build itself. The insane synergy of Displacer KittenDisplacer Kitten not only comboing with planeswalkers but also allowing us to generate extra activations of them caused me to want to try out a Superfriends build. Displacer KittenDisplacer Kitten can even blink 'walkers at instant speed, getting them out of trouble in case anyone tries to attack them. The Superfriends strategy allows the kitten to be both a combo play and a value play.
Planeswalkers like Narset, Parter of VeilsNarset, Parter of Veils allow us to dig through our deck while also giving our opponents trouble in the process. Kasmina, Enigmatic MentorKasmina, Enigmatic Mentor acts as protection for our other walkers, giving them blockers and Ward 2. A quick glance at EDHREC's planeswalkers theme page reveals to us that we'll want to play The Chain VeilThe Chain Veil, Flux ChannelerFlux Channeler, and Silent ArbiterSilent Arbiter to help this strategy out. And who better to command this deck than yet another planeswalker? Tasha, the Witch QueenTasha, the Witch Queen will give us slow value, demonic blockers, and when she's used with Displacer KittenDisplacer Kitten, we can activate her minus ability as many times as we want in a given turn. This even goes infinite with the use of the previously-mentioned Chain VeilChain Veil, because it allows us to both put cards into exile with page counters, and cast them with each new instance of TashaTasha. We can also use the existence of rituals like Dramatic ReversalDramatic Reversal to combo with cards like Isochron ScepterIsochron Scepter.
The Deck
From there, we just want to support our planeswalker plan, while also adding some mill to support our commander, TashaTasha. I think the coolest spice I could fit into this deck was exploiting token creation and our low creature count to play PolymorphPolymorph effects. Even in the worst case scenario, we'll just flip into ArchaeomancerArchaeomancer and use the ability to get back our PolymorphPolymorph!
Enjoy the deck, enjoy Displacer KittenDisplacer Kitten's awesome combo potential, and thanks for reading!
The Witches Third Best Kitty
View on ArchidektCommander (1)
- 1 Tasha, the Witch QueenTasha, the Witch Queen
Creatures (9)
- 1 ArchaeomancerArchaeomancer
- 1 Consuming AberrationConsuming Aberration
- 1 Deepglow SkateDeepglow Skate
- 1 Displacer KittenDisplacer Kitten
- 1 Flux ChannelerFlux Channeler
- 1 Mnemonic WallMnemonic Wall
- 1 Possessed SkaabPossessed Skaab
- 1 Scholar of the AgesScholar of the Ages
- 1 Silent ArbiterSilent Arbiter
Instants (12)
- 1 Cabal RitualCabal Ritual
- 1 Crypt IncursionCrypt Incursion
- 1 Dark RitualDark Ritual
- 1 DarkblastDarkblast
- 1 Dramatic ReversalDramatic Reversal
- 1 Drown in the LochDrown in the Loch
- 1 Essence FluxEssence Flux
- 1 Release to the WindRelease to the Wind
- 1 ReweaveReweave
- 1 Siphon InsightSiphon Insight
- 1 Synthetic DestinySynthetic Destiny
- 1 TurnaboutTurnabout
Enchantments (7)
- 1 Cunning RhetoricCunning Rhetoric
- 1 Inexorable TideInexorable Tide
- 1 King Narfi's BetrayalKing Narfi's Betrayal
- 1 Oath of JaceOath of Jace
- 1 Psychic CorrosionPsychic Corrosion
- 1 Sphinx's TutelageSphinx's Tutelage
- 1 Teferi's TutelageTeferi's Tutelage
Sorceries (7)
- 1 Mind GrindMind Grind
- 1 PolymorphPolymorph
- 1 Settle the ScoreSettle the Score
- 1 Talent of the TelepathTalent of the Telepath
- 1 The ElderspellThe Elderspell
- 1 Xander's PactXander's Pact
- 1 Yawgmoth's Vile OfferingYawgmoth's Vile Offering
Artifacts (16)
- 1 Altar of the BroodAltar of the Brood
- 1 Arcane SignetArcane Signet
- 1 Basalt MonolithBasalt Monolith
- 1 Chromatic OrreryChromatic Orrery
- 1 Dimir SignetDimir Signet
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Honor-Worn ShakuHonor-Worn Shaku
- 1 Isochron ScepterIsochron Scepter
- 1 Lotus PetalLotus Petal
- 1 Mind StoneMind Stone
- 1 Proteus StaffProteus Staff
- 1 Rings of BrighthearthRings of Brighthearth
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 The Chain VeilThe Chain Veil
- 1 Tormod's CryptTormod's Crypt
Planeswalkers (15)
- 1 Ashiok, Nightmare MuseAshiok, Nightmare Muse
- 1 Davriel, Rogue ShadowmageDavriel, Rogue Shadowmage
- 1 Jace, Architect of ThoughtJace, Architect of Thought
- 1 Jace, Memory AdeptJace, Memory Adept
- 1 Jace, the Living GuildpactJace, the Living Guildpact
- 1 Kasmina, Enigmatic MentorKasmina, Enigmatic Mentor
- 1 Liliana, Death's MajestyLiliana, Death's Majesty
- 1 Lolth, Spider QueenLolth, Spider Queen
- 1 Narset, Parter of VeilsNarset, Parter of Veils
- 1 Ob Nixilis ReignitedOb Nixilis Reignited
- 1 Professor OnyxProfessor Onyx
- 1 Tevesh Szat, Doom of FoolsTevesh Szat, Doom of Fools
- 1 Tezzeret, Master of the BridgeTezzeret, Master of the Bridge
- 1 Ugin, the IneffableUgin, the Ineffable
- 1 Will KenrithWill Kenrith
Lands (33)
- 1 Clearwater PathwayClearwater Pathway
- 1 Command TowerCommand Tower
- 1 Darkslick ShoresDarkslick Shores
- 1 Darksteel CitadelDarksteel Citadel
- 1 Drowned CatacombDrowned Catacomb
- 13 IslandIsland
- 1 Mishra's FactoryMishra's Factory
- 1 Nesting GroundsNesting Grounds
- 1 Seat of the SynodSeat of the Synod
- 1 Shipwreck MarshShipwreck Marsh
- 1 Sunken HollowSunken Hollow
- 7 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Vault of WhispersVault of Whispers
- 1 Watery GraveWatery Grave
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