(Derevi, Empyrial TacticianDerevi, Empyrial Tactician | Art by Michael Komarck)
Plan 9 from Outer Bant
Welcome back to Power Sink, the article series where we take the commanders with the most bite, and give them a deck that won't leave a pod in shambles. This time we have a bone to pick with Derevi, Empyrial TacticianDerevi, Empyrial Tactician.
Rather than bury the lede like I usually do, I'm going to let you know upfront that I'm building a Zombie deck. Before all the purists out there tear me limb from limb in the comments, let me just explain that Derevi is, in fact, a Zombie. First of all, Derevi just keeps coming back from the dead with her ability to come out of the command zone for just four mana. Second, as soon as she shows up, all of your creatures are afflicted with the ability to tap or untap permanents whenever they deal combat damage to an opponents. Seems like a Zombie plague to me. If anything, Derevi is more of a Zombie than any of the commanders that actually have the creature type!
Derevi's abilities are powerful if you build around them, and having access to blue green and white means you can utilize the cards and mana you need to deploy your strategy as well as the means to protect it. Derevi's been around since Commander 2013, so most players are familiar with how strong it can be, but let's take a look at the average deck on EDHREC and see what Derevi decks are up to these days.
Derevi: Average Deck
View on ArchidektCommander (1)
- 1 Derevi, Empyrial TacticianDerevi, Empyrial Tactician
Creatures (30)
- 1 Arbor ElfArbor Elf
- 1 Archivist of OghmaArchivist of Oghma
- 1 Archon of EmeriaArchon of Emeria
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Aven MindcensorAven Mindcensor
- 1 Birds of ParadiseBirds of Paradise
- 1 Bloom TenderBloom Tender
- 1 Collector OupheCollector Ouphe
- 1 Drannith MagistrateDrannith Magistrate
- 1 Edric, Spymaster of TrestEdric, Spymaster of Trest
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Elvish MysticElvish Mystic
- 1 Empyrean EagleEmpyrean Eagle
- 1 Esper SentinelEsper Sentinel
- 1 Eternal WitnessEternal Witness
- 1 Faeburrow ElderFaeburrow Elder
- 1 Fyndhorn ElvesFyndhorn Elves
- 1 Grand Arbiter Augustin IVGrand Arbiter Augustin IV
- 1 Hokori, Dust DrinkerHokori, Dust Drinker
- 1 Linvala, Keeper of SilenceLinvala, Keeper of Silence
- 1 Llanowar ElvesLlanowar Elves
- 1 Loran of the Third PathLoran of the Third Path
- 1 Myrel, Shield of ArgiveMyrel, Shield of Argive
- 1 Noble HierarchNoble Hierarch
- 1 Preston, the VanisherPreston, the Vanisher
- 1 Seedborn MuseSeedborn Muse
- 1 Toski, Bearer of SecretsToski, Bearer of Secrets
- 1 Watcher of the SpheresWatcher of the Spheres
- 1 WillbreakerWillbreaker
- 1 Yisan, the Wanderer BardYisan, the Wanderer Bard
Planeswalkers (1)
- 1 Tamiyo, Field ResearcherTamiyo, Field Researcher
Enchantments (9)
- 1 Aura ShardsAura Shards
- 1 Mystic RemoraMystic Remora
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
- 1 StasisStasis
- 1 Sylvan LibrarySylvan Library
- 1 Verity CircleVerity Circle
- 1 Wild GrowthWild Growth
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bident of ThassaBident of Thassa
- 1 Mana CryptMana Crypt
- 1 Selesnya SignetSelesnya Signet
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Winter OrbWinter Orb
Sorceries (6)
- 1 CultivateCultivate
- 1 Eldritch EvolutionEldritch Evolution
- 1 FarseekFarseek
- 1 Finale of DevastationFinale of Devastation
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Kodama's ReachKodama's Reach
Instants (12)
- 1 Beast WithinBeast Within
- 1 Chord of CallingChord of Calling
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Dovin's VetoDovin's Veto
- 1 Eladamri's CallEladamri's Call
- 1 Enlightened TutorEnlightened Tutor
- 1 Fierce GuardianshipFierce Guardianship
- 1 Path to ExilePath to Exile
- 1 Swan SongSwan Song
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Worldly TutorWorldly Tutor
Lands (33)
- 1 Azorius ChanceryAzorius Chancery
- 1 Bountiful PromenadeBountiful Promenade
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 5 ForestForest
- 1 Glacial FortressGlacial Fortress
- 1 Hallowed FountainHallowed Fountain
- 1 Hinterland HarborHinterland Harbor
- 3 IslandIsland
- 1 Misty RainforestMisty Rainforest
- 4 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Reliquary TowerReliquary Tower
- 1 Seaside CitadelSeaside Citadel
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Spara's HeadquartersSpara's Headquarters
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Windswept HeathWindswept Heath
- 1 Yavimaya CoastYavimaya Coast
Undead-locked
Derevi has long had a reputation as a stax commander, and that's certainly present in the average deck. While Pod may be the most popular theme on Derevi's page, if you take a close look, you can see that it's also basically a stax deck. The classic move here is to get in with small creatures to untap your lands, mitigating the effects of StasisStasis, Winter OrbWinter Orb, and Hokori, Dust DrinkerHokori, Dust Drinker. Once opponents have been locked out of mana, they can easily be beaten down by small creatures, like Archon of EmeriaArchon of Emeria, Collector OupheCollector Ouphe, and the controversial Drannith MagistrateDrannith Magistrate, which also restricts player options.
Myrel, Shield of ArgiveMyrel, Shield of Argive shows up in 21% of the 92 Derevi decks made since The Brothers' War was released, and it's easy to see why. Keeping opponents from responding during your turn is great for dropping a combo or a stax piece, and those Soldiers she makes are just more potential untaps for Derevi.
With a commander that cares about dealing combat damage, it's natural for card draw like Bident of ThassaBident of Thassa and Toski, Bearer of SecretsToski, Bearer of Secrets to show up. Tamiyo, Field ResearcherTamiyo, Field Researcher can tap down permanents if you don't need more cards, and Verity CircleVerity Circle lets you convert Derevi's taps into cards. While it's not a combat damage trigger on its own, WillbreakerWillbreaker lets you use Derevi to steal opposing creatures by targeting them.
So now, let's change things up!
Derevi 's Zombie Apocalypse
View on ArchidektCommander (1)
- 1 Derevi, Empyrial TacticianDerevi, Empyrial Tactician
Creatures (29)
- 1 Adorned PouncerAdorned Pouncer
- 1 Adrix and Nev, TwincastersAdrix and Nev, Twincasters
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Angel of SanctionsAngel of Sanctions
- 1 Anointer PriestAnointer Priest
- 1 Aven EternalAven Eternal
- 1 Aven Wind GuideAven Wind Guide
- 1 Binding MummyBinding Mummy
- 1 Champion of WitsChampion of Wits
- 1 Cleaver SkaabCleaver Skaab
- 1 Eternal SkylordEternal Skylord
- 1 Eternal WitnessEternal Witness
- 1 Geralf, Visionary StitcherGeralf, Visionary Stitcher
- 1 God-Eternal OketraGod-Eternal Oketra
- 1 Havengul RunebinderHavengul Runebinder
- 1 Honored HydraHonored Hydra
- 1 Hordewing SkaabHordewing Skaab
- 1 Murasa RootgrazerMurasa Rootgrazer
- 1 Poppet Stitcher // Poppet FactoryPoppet Stitcher // Poppet Factory
- 1 Ramunap ExcavatorRamunap Excavator
- 1 RiftsweeperRiftsweeper
- 1 Ruin GhostRuin Ghost
- 1 Stitcher GeralfStitcher Geralf
- 1 Temmet, Vizier of NaktamunTemmet, Vizier of Naktamun
- 1 Timeless DragonTimeless Dragon
- 1 Timeless WitnessTimeless Witness
- 1 Tobias, Doomed ConquerorTobias, Doomed Conqueror
- 1 Trostani, Selesnya's VoiceTrostani, Selesnya's Voice
- 1 Vizier of Many FacesVizier of Many Faces
Instants (10)
- 1 Beast WithinBeast Within
- 1 Crop RotationCrop Rotation
- 1 Druid's DeliveranceDruid's Deliverance
- 1 Generous GiftGenerous Gift
- 1 Keep WatchKeep Watch
- 1 Lazotep PlatingLazotep Plating
- 1 Path to ExilePath to Exile
- 1 Rootborn DefensesRootborn Defenses
- 1 Sundering GrowthSundering Growth
- 1 Thirst for DiscoveryThirst for Discovery
Enchantments (5)
- 1 Anointed ProcessionAnointed Procession
- 1 Kindred DiscoveryKindred Discovery
- 1 Legion LoyaltyLegion Loyalty
- 1 Song of the WorldsoulSong of the Worldsoul
- 1 Verity CircleVerity Circle
Artifacts (7)
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 God-Pharaoh's GiftGod-Pharaoh's Gift
- 1 Idol of OblivionIdol of Oblivion
- 1 Sol RingSol Ring
- 1 Symmetry MatrixSymmetry Matrix
- 1 Throne of the God-PharaohThrone of the God-Pharaoh
Sorceries (10)
- 1 CultivateCultivate
- 1 Distant MelodyDistant Melody
- 1 FarseekFarseek
- 1 Hour of PromiseHour of Promise
- 1 Hour of ReckoningHour of Reckoning
- 1 Kodama's ReachKodama's Reach
- 1 Nature's LoreNature's Lore
- 1 Pir's WhimPir's Whim
- 1 Shamanic RevelationShamanic Revelation
- 1 Sylvan ScryingSylvan Scrying
Lands (38)
- 1 Adarkar WastesAdarkar Wastes
- 1 Azorius ChanceryAzorius Chancery
- 1 BrushlandBrushland
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Deserted BeachDeserted Beach
- 1 Exotic OrchardExotic Orchard
- 1 Field of the DeadField of the Dead
- 3 ForestForest
- 1 Gavony TownshipGavony Township
- 1 Glacial FortressGlacial Fortress
- 1 Hinterland HarborHinterland Harbor
- 3 IslandIsland
- 1 Path of AncestryPath of Ancestry
- 1 Prairie StreamPrairie Stream
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Sea of CloudsSea of Clouds
- 1 Seaside CitadelSeaside Citadel
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Simic Growth ChamberSimic Growth Chamber
- 3 Snow-Covered ForestSnow-Covered Forest
- 3 Snow-Covered IslandSnow-Covered Island
- 3 Snow-Covered PlainsSnow-Covered Plains
- 1 Spara's HeadquartersSpara's Headquarters
- 1 Thespian's StageThespian's Stage
- 1 Treva's RuinsTreva's Ruins
- 1 VesuvaVesuva
- 1 Yavimaya CoastYavimaya Coast
Zombieland
While Zombies exist in every color of Magic, it's safe to say that black is the Zombie color. While we're cutting ourselves off from the best Zombies and Zombie payoffs, we still have ways to make ravenous brain-eating hordes.
We're leaning heavily on Field of the DeadField of the Dead to make our Zombies. While it's not our only option, it is the most effective, and a chunk of our deck is going to be dedicated to it. We can tutor it up with Hour of PromiseHour of Promise or Sylvan ScryingSylvan Scrying, and Pir's WhimPir's Whim gives us the added bonus of taking away our opponents' toys. If we already have our Field in play, we can find VesuvaVesuva or Thespian's StageThespian's Stage instead to copy it. Ancient GreenwardenAncient Greenwarden will double up our field triggers and allows us to get it back if it ends up in the graveyard.
We don't want to rely solely on lands to trigger the Field, so we're also running Murasa RootgrazerMurasa Rootgrazer and Ruin GhostRuin Ghost to get extra Landfall triggers. Plus, these also give us something else to do with the untap triggers from our commander.
Stitcher GeralfStitcher Geralf, Havengul RunebinderHavengul Runebinder, and Geralf, Visionary StitcherGeralf, Visionary Stitcher all have tap abilities that create Zombies which we can untap with Derevi. In fact, Derevi makes a good target to sacrifice for Geralf since she negates commander tax.
Creatures with Embalm and Eternalize are another avenue to grow our Zombie horde, and many of them have useful effects. Angel of SanctionsAngel of Sanctions is removal, we can draw with Champion of WitsChampion of Wits, and Aven Wind GuideAven Wind Guide grants flying and vigilance to our token creatures. Timeless DragonTimeless Dragon and Honored HydraHonored Hydra are there for when we just need a big creature. Finally we have God-Pharaoh's GiftGod-Pharaoh's Gift to "Eternalize" any creature in our graveyard.
These tokens are the best targets for our Populate effects, like Trostani, Selesnya's VoiceTrostani, Selesnya's Voice or Song of the WorldsoulSong of the Worldsoul, and we can copy them by sacrificing them to Cleaver SkaabCleaver Skaab.
Since we don't want games with this deck to end 28 days later, we're splurging a bit with Anointed ProcessionAnointed Procession to facilitate making an overwhelming army of tokens. We also have a cheaper version of the effect with Adrix and Nev, TwincastersAdrix and Nev, Twincasters, and we can drop Legion LoyaltyLegion Loyalty in advance of a big swing to close out the game. Of course, if combat isn't an option we're throwing in Throne of the God-PharaohThrone of the God-Pharaoh to drain the table directly.
Left 4 Dead
I want to give credit to my buddy Alex for inspiring this deck. I was enamored with his Selesnya Zombies deck when I'd seen him talk about in a few online communities. I've had the opportunity to play against the deck a few times, and it's a ton of fun to see in action. You can check out his current version here, or you can listen to CMDR Central do a breakdown of an older version when it was led by Trostani, Selesnya's VoiceTrostani, Selesnya's Voice, here. Alex's deck is way more tuned than what I put together, but I think both are unique conversation piece decks.
Much like how society collapsing due to a Zombie outbreak brings people together in a tenuous alliance for survival, an interesting Commander deck can build connections with people you wouldn't expect. What did you think of this deck? Was it a thriller? Or do I not have any Braaaaiiinns? Let me know in the comments.
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