(Miirym, Sentinel WyrmMiirym, Sentinel Wyrm | Art by Jeff Miracola)
It's Over 9,000
Welcome to another Power Sink, the article series where we look at the strongest commanders in the format before they spend five episodes powering up. Today, we're starting another chapter in the Miirym, Sentinel WyrmMiirym, Sentinel Wyrm saga.
What makes Miirym so strong is the ability to make a token copy of any Dragon that enters the battlefield under your control. Getting two creatures for the price of one is powerful card advantage, and making copies this way overcomes the singleton nature of the format. You can even go double-Dragon with your legends since the tokens she makes are no longer legendary. It's simple, but that belies the power of the strategy and the creature type. Being decently-powered fliers already makes them pretty good in Commander, and we often see at least one mythic rare Dragon a set with some wild ability stapled on. Miirym is also fairly effective in combat as a 6/6 flier and Ward 2 helps her stay on the field. Temur is a great color combination in general, and particularly good for Dragon decks, since you get all the best ones in red, the mana to cast them with green, and the counter magic from blue to keep them on the field.
Miirym _ Average Deck
View on ArchidektCommander (1)
- 1 Miirym, Sentinel WyrmMiirym, Sentinel Wyrm
Creatures (30)
- 1 Ancient Copper DragonAncient Copper Dragon
- 1 Ancient Silver DragonAncient Silver Dragon
- 1 Astral DragonAstral Dragon
- 1 Atarka, World RenderAtarka, World Render
- 1 Cavern-Hoard DragonCavern-Hoard Dragon
- 1 Draconic MuralistsDraconic Muralists
- 1 Dragonborn ChampionDragonborn Champion
- 1 Dragonlord's ServantDragonlord's Servant
- 1 Dragonspeaker ShamanDragonspeaker Shaman
- 1 Drakuseth, Maw of FlamesDrakuseth, Maw of Flames
- 1 Earthquake DragonEarthquake Dragon
- 1 Firkraag, Cunning InstigatorFirkraag, Cunning Instigator
- 1 Ganax, Astral HunterGanax, Astral Hunter
- 1 Goldspan DragonGoldspan Dragon
- 1 Iymrith, Desert DoomIymrith, Desert Doom
- 1 Klauth, Unrivaled AncientKlauth, Unrivaled Ancient
- 1 Korlessa, Scale SingerKorlessa, Scale Singer
- 1 Lathliss, Dragon QueenLathliss, Dragon Queen
- 1 Lozhan, Dragons' LegacyLozhan, Dragons' Legacy
- 1 Old GnawboneOld Gnawbone
- 1 Renari, Merchant of MarvelsRenari, Merchant of Marvels
- 1 Sarkhan, Soul AflameSarkhan, Soul Aflame
- 1 Savage VentmawSavage Ventmaw
- 1 Scaled NurturerScaled Nurturer
- 1 Scourge of ValkasScourge of Valkas
- 1 Terror of the PeaksTerror of the Peaks
- 1 Thrakkus the ButcherThrakkus the Butcher
- 1 Thunderbreak RegentThunderbreak Regent
- 1 Utvara HellkiteUtvara Hellkite
- 1 Wrathful Red DragonWrathful Red Dragon
Instants (9)
- 1 Beast WithinBeast Within
- 1 Chaos WarpChaos Warp
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Ghostly FlickerGhostly Flicker
- 1 Heroic InterventionHeroic Intervention
- 1 Klauth's WillKlauth's Will
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Sarkhan's TriumphSarkhan's Triumph
Sorceries (8)
- 1 Blasphemous ActBlasphemous Act
- 1 CultivateCultivate
- 1 FarseekFarseek
- 1 Kodama's ReachKodama's Reach
- 1 Last March of the EntsLast March of the Ents
- 1 Nature's LoreNature's Lore
- 1 Rampant GrowthRampant Growth
- 1 Three VisitsThree Visits
Planeswalkers (1)
- 1 Sarkhan UnbrokenSarkhan Unbroken
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Carnelian Orb of DragonkindCarnelian Orb of Dragonkind
- 1 Dragon's HoardDragon's Hoard
- 1 Herald's HornHerald's Horn
- 1 Jade Orb of DragonkindJade Orb of Dragonkind
- 1 Lapis Orb of DragonkindLapis Orb of Dragonkind
- 1 Orb of DragonkindOrb of Dragonkind
- 1 PanharmoniconPanharmonicon
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (7)
- 1 Acolyte of BahamutAcolyte of Bahamut
- 1 Dragon TempestDragon Tempest
- 1 Elemental BondElemental Bond
- 1 Garruk's UprisingGarruk's Uprising
- 1 Kindred DiscoveryKindred Discovery
- 1 Rhythm of the WildRhythm of the Wild
- 1 Temur AscendancyTemur Ascendancy
Lands (34)
- 1 Breeding PoolBreeding Pool
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 5 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 1 Haven of the Spirit DragonHaven of the Spirit Dragon
- 3 IslandIsland
- 1 Ketria TriomeKetria Triome
- 7 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Reliquary TowerReliquary Tower
- 1 Rockfall ValeRockfall Vale
- 1 Secluded CourtyardSecluded Courtyard
- 1 Spire GardenSpire Garden
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Temple of the Dragon QueenTemple of the Dragon Queen
- 1 Training CenterTraining Center
- 1 Unclaimed TerritoryUnclaimed Territory
Unsurprisingly, Miirym's typical deck is essentially a sampling of all the best Dragons in the game. Dragons tend to be decent-sized creatures in combat, but Thrakkus the ButcherThrakkus the Butcher powers them up to new heights, and if you have a copy from the commander, you're looking at four times the power for each of your Dragons. If that wasn't enough, Atarka, World RenderAtarka, World Render gives them double strike when they attack. Two copies of Utvara HellkiteUtvara Hellkite will quickly fill the skies with Dragons. If combat doesn't do the trick, doubling up on Terror of the PeaksTerror of the Peaks or Scourge of ValkasScourge of Valkas lets you lay down massive damage to any target. Even having two copies of Drakuseth, Maw of FlamesDrakuseth, Maw of Flames will make quick work of creatures and players.
Dragons are notorious for being expensive to cast, but that becomes less of an issue when Goldspan DragonGoldspan Dragon, Ancient Copper DragonAncient Copper Dragon, Ganax, Astral HunterGanax, Astral Hunter, and Old GnawboneOld Gnawbone start dumping Treasures out. Iymrith, Desert DoomIymrith, Desert Doom, Firkraag, Cunning InstigatorFirkraag, Cunning Instigator, and Ancient Silver DragonAncient Silver Dragon can provide cards to play with all that mana. In addition to the Dragons, we also see support cards that are almost accidentally good with the type. Most Dragons have at least four power, so Temur AscendancyTemur Ascendancy and Garruk's UprisingGarruk's Uprising are going to draw you cards in addition to granting the haste and trample you want. Keep in mind those abilities trigger on creatures entering the battlefield, so they'll see those tokens from the commander.
PanharmoniconPanharmonicon doubles up on the commander's ability as well as the triggers from other Dragons in the deck such as Lathliss, Dragon QueenLathliss, Dragon Queen. I was disappointed to find a lack of clone effects in the average deck. Spark DoubleSpark Double and Sakashima of a Thousand FacesSakashima of a Thousand Faces show up in 27% and 17% of Miirym decks on EDHREC respectively, but I would have expected them to show up more considering how strong the synergy is. These cards along with Sakashima the ImpostorSakashima the Impostor can enter the battlefield as copies of Miirym. The original will make a token copy of the imposter giving you three Miiryms on the battlefield which means you get three extra copies of your next Dragon. Imagine what Terror of the PeaksTerror of the Peaks can do in that situation.
Dra-Gumball Z
What does a Miirym deck look like while only using 20% of its full power? We're doing a throwback to my very first article two years ago, Urza's Gumball Machine. We're building another gumball deck, which is a deck using a busted commander with only commons and uncommons worth 25 cents or less in the 99; about the price of a gumball. Under that restriction, 68 cards from the average deck had to be cut. Can we get there with the Krillins and Yamchas of Dragons? Let's check out the powered down list.
Dra-Gumball Z
View on ArchidektCommander (1)
- 1 Miirym, Sentinel WyrmMiirym, Sentinel Wyrm
Creatures (34)
- 1 Amethyst Dragon // Explosive CrystalAmethyst Dragon // Explosive Crystal
- 1 Ardent ElementalistArdent Elementalist
- 1 Blue DragonBlue Dragon
- 1 Destructor DragonDestructor Dragon
- 1 Draconic MuralistsDraconic Muralists
- 1 Ganax, Astral HunterGanax, Astral Hunter
- 1 Garruk's PackleaderGarruk's Packleader
- 1 Gilanra, Caller of WirewoodGilanra, Caller of Wirewood
- 1 Hoarding DragonHoarding Dragon
- 1 Hulking MetamorphHulking Metamorph
- 1 Juvenile Mist DragonJuvenile Mist Dragon
- 1 Keeper of FablesKeeper of Fables
- 1 Kolaghan WarmongerKolaghan Warmonger
- 1 Korlessa, Scale SingerKorlessa, Scale Singer
- 1 Lava-Field OverlordLava-Field Overlord
- 1 Lozhan, Dragons' LegacyLozhan, Dragons' Legacy
- 1 Meneldor, Swift SaviorMeneldor, Swift Savior
- 1 Moritte of the FrostMoritte of the Frost
- 1 Nephalia SmugglerNephalia Smuggler
- 1 Nimbleclaw AdeptNimbleclaw Adept
- 1 Oceanus DragonOceanus Dragon
- 1 Patron of the ArtsPatron of the Arts
- 1 Rapacious DragonRapacious Dragon
- 1 Red DragonRed Dragon
- 1 Renari, Merchant of MarvelsRenari, Merchant of Marvels
- 1 Sapphire Dragon // Psionic PulseSapphire Dragon // Psionic Pulse
- 1 Scaled NurturerScaled Nurturer
- 1 Shockmaw DragonShockmaw Dragon
- 1 Swashbuckler ExtraordinaireSwashbuckler Extraordinaire
- 1 Sword Coast Serpent // Capsizing WaveSword Coast Serpent // Capsizing Wave
- 1 Thrakkus the ButcherThrakkus the Butcher
- 1 Tiamat's FanaticsTiamat's Fanatics
- 1 Timeless WitnessTimeless Witness
- 1 Young Blue Dragon // Sand AuguryYoung Blue Dragon // Sand Augury
Enchantments (4)
- 1 Acolyte of BahamutAcolyte of Bahamut
- 1 Goblin War DrumsGoblin War Drums
- 1 Military IntelligenceMilitary Intelligence
- 1 Rising of the DayRising of the Day
Sorceries (10)
- 1 Deep AnalysisDeep Analysis
- 1 HarmonizeHarmonize
- 1 Path to the FestivalPath to the Festival
- 1 RuptureRupture
- 1 Rush of KnowledgeRush of Knowledge
- 1 Savage TwisterSavage Twister
- 1 Secrets of the Golden CitySecrets of the Golden City
- 1 Spring // MindSpring // Mind
- 1 VoidwalkVoidwalk
- 1 Winged WordsWinged Words
Artifacts (6)
- 1 Bonder's OrnamentBonder's Ornament
- 1 Fire DiamondFire Diamond
- 1 Jade Orb of DragonkindJade Orb of Dragonkind
- 1 Lapis Orb of DragonkindLapis Orb of Dragonkind
- 1 Moss DiamondMoss Diamond
- 1 Sky DiamondSky Diamond
Instants (8)
- 1 BlurBlur
- 1 Broken WingsBroken Wings
- 1 DisplaceDisplace
- 1 Illusionist's StratagemIllusionist's Stratagem
- 1 NegateNegate
- 1 Road // RuinRoad // Ruin
- 1 Shower of ArrowsShower of Arrows
- 1 Thirst for DiscoveryThirst for Discovery
Lands (37)
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 11 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 10 IslandIsland
- 11 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 1 Terramorphic ExpanseTerramorphic Expanse
The lesser Dragons still provide a lot of utility even if they don't have the same damage output. Ganax, Astral HunterGanax, Astral Hunter and Patron of the ArtsPatron of the Arts can make us a hoard of Treasure, while Swashbuckler ExtraordinaireSwashbuckler Extraordinaire can put that to use giving creatures double strike. We'll likely need to play a longer game with this deck, so we can ward off the worst attacks with Blue DragonBlue Dragon, Juvenile Mist DragonJuvenile Mist Dragon and Oceanus DragonOceanus Dragon. Sapphire DragonSapphire Dragon is a counterspell, and Sword Coast SerpentSword Coast Serpent can bounce a problem creature. Hulking MetamorphHulking Metamorph and Moritte of the FrostMoritte of the Frost are the only available clone effects under these restrictions. Copying Miirym is usually going to be the best choice even if it means the loss of the clone, but occasionally you may want to copy a draw effect like Garruk's PackleaderGarruk's Packleader or Keeper of FablesKeeper of Fables. Keep in mind that Moritte is a Dragon thanks to its Changeling ability, so our commander will give us an extra copy of any non-Dragon we clone. Finally, Hoarding DragonHoarding Dragon can tutor up the artifacts in our deck, like that Hulking MetamorphHulking Metamorph or Bonder's OrnamentBonder's Ornament if we need some cards.
Blink effects are especially powerful in this deck. When the commander is present, they let us get more Dragon copies. This is especially potent when a Dragon has an enter-the-battlefield trigger. DisplaceDisplace and Illusionist's GambitIllusionist's Gambit are especially good since they can target two creatures, and if Ardent ElementalistArdent Elementalist or Timeless WitnessTimeless Witness is one of the targets we can get those spells back. VoidwalkVoidwalk is less flexible since it's a sorcery, but with so many fliers, we're likely to get a lot of use from its Cipher ability. As long as we can connect with an opponent in the air, Meneldor, Swift SaviorMeneldor, Swift Savior is a repeatable blink effect and Nephalia SmugglerNephalia Smuggler provides a similar role if we have extra mana.
Without access to Terror of the PeaksTerror of the Peaks or Scourge of ValkasScourge of Valkas we have to rely a little more on combat to get things done. Having a lot of fliers goes farther than you'd expect, but we have some tricks to seal the deal. In a deck with so many native fliers, menace from Goblin War DrumsGoblin War Drums is great, as you're not likely to encounter flying blockers en masse. It even helps you find good attacks with earthbound Dragons like Tiamat's FanaticsTiamat's Fanatics. We can get haste from Rising of the DayRising of the Day or cast our Dragons at instant speed with Renari, Merchant of MarvelsRenari, Merchant of Marvels, and reduce the chance our opponents have to react to us. Like the average deck, Thrakkus the ButcherThrakkus the Butcher is present to double the power of our attacking Dragons. RuptureRupture is intended as a board wipe, but it damages all players as well. Lozhan, Dragons' LegacyLozhan, Dragons' Legacy also made it in from the average deck and is great for picking off any noncommander targets. Red DragonRed Dragon is a personal favorite here. Four damage to each opponent starts to look really good when you consider the copies we get from our commander as well as the blink package we're putting to use here.
Final Flash
This deck certainly isn't the world's strongest, but playing with restrictions can be fun and keeping a deck like this can have you evaluating cards in a different light. Who knows, maybe some draft common you might have otherwise overlooked could be perfect for another deck you play. This would also be a great deck to have on hand to teach newer players. It's fairly straightforward, but it has some neat tricks to discover that are pretty powerful. Another feature of this deck that makes it great for teaching Commander is that you can get the entire deck for under $12.00. At that price, you could just give it to that person you're teaching if they like it and let them discover all the powerful Dragon cards out there. They might even come back with new cards to show you just how strong they've become. That's all for now, tune in next month for another exciting Power Sink.
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.