(Gruul GuildgateGruul Guildgate | Art by Randy Gallegos)
Drinking the Gruul-Aid
Welcome back to Pursuit of Knowledge. In this installment, we will tinker with Gruul, using the extended Command Zone gameplay data to rank cards in each category and build an optimized deck around a Gruul commander. As with previous articles in this series, we will come up with a list of templates for each category that could be reused to build other Gruul decks.
An assortment of 26 Gruul commanders pilot 10,073 EDHREC decks. There are 54 games with a Gruul commander in the extended Command Zone gameplay data, featuring fifteen different generals. With nine decks, Xenagos, God of RevelsXenagos, God of Revels has the most presence and also the best win-ratio in Gruul (44%). Xenagos is also quite popular on EDHREC, present in 1,498 decks as a commander, but also very popular in the 99, found in a whopping 9,658 decks, twice as much as any other Gruul generals! This is the commander we will feature in this article.
Oftentimes, Gruul is all about ramp and raw power. In the power department, Xenagos is king. A commander that can stick around, grant haste, and double the stats of any of our creatures on each of our combat steps at no cost, Xenagos brings a lot of value for five mana. Our main goal for this deck will be to take advantage of the ramp green provides us to bring big, stompy creatures into play, which, when powered with Xenagos, will bring our opponents' life totals down in big chunks each turn.
This deck is all about value. We will select creatures that have favorable stats, with power larger than their CMC and sometimes with added abilities. Xenagos's ability will amplify these favorable stats. The creatures we play will instill fear into our opponents. Playing big spells with an immediate impact on the board will also allow us to play more of a tempo style. Once we reach a critical mass, we can hold on the cards we draw to allow us for a quick recovery if our opponents start messing with our board.
Taking a look at the average Xenagos deck on EDHREC (see graph below), we see that there is a strong focus on creatures. We will keep a similar focus for our deck. The average CMC of a Xenagos deck hovers around 4.28, and we will also aim for something in that range for our deck.
After compiling the extended Command Zone gameplay data, I have been able to rank 649 spells and 138 lands. We will use this information to come up with the best cards that align with our core synergies: go tall, evasion and combat enhancers.
When writing previous articles that covered red (Rakdos and Izzet), I noticed that some of the top red creatures in the gameplay data were Dragons. Although Rakdos brings in all the tools to build a Dragon reanimator deck, I find that Gruul makes for a better Dragon tribal environment. Even though we have a good mixture of creature types in our deck, the Dragon theme fits well with our core synergies.
We will now take a look at the different categories to identify which cards works best for our deck. In addition to the Ramp, Card Advantage/Filtering, Disruption, Mass Removal, Standalone Creatures and Noncreature Spells and Lands, we have added three categories specific to this deck: Go Tall, Evasion, and Combat Enhancers. We will present the cards in tables, ordered by rank. Cards selected for our deck will have a shaded background. The rank will be listed beside each card name. We will use our best judgment to add relevant unranked cards to each categories. Unranked cards are cards that are not present in the gameplay data, either because that are too recent or not found often enough to reliably rank them.
Ramp
Ramp is fairly important in this deck, as the core of our creatures are high-powered, expensive spells. We went above the average ten sources of mana ramp recommended for a normal deck and leveraged green's main strength to design a well-rounded ramp package.
Kodama's ReachKodama's Reach (1) | Astral CornucopiaAstral Cornucopia (17) | Expedition MapExpedition Map (33) | Thought VesselThought Vessel (51) |
CultivateCultivate (2) | Myriad LandscapeMyriad Landscape (~17) | Sol RingSol Ring (37) | Farhaven ElfFarhaven Elf (52) |
Skyshroud ClaimSkyshroud Claim (5) | Nature's LoreNature's Lore (20) | Somberwald SageSomberwald Sage (41) | Savage VentmawSavage Ventmaw (62) |
Sakura-Tribe ElderSakura-Tribe Elder (9) | Fyndhorn ElvesFyndhorn Elves (22) | Everflowing ChaliceEverflowing Chalice (42) | Dowsing DaggerDowsing Dagger (70) |
Explosive VegetationExplosive Vegetation (10) | Phyrexian AltarPhyrexian Altar (23) | Nissa, Vastwood SeerNissa, Vastwood Seer (44) | Selvala, Heart of the WildsSelvala, Heart of the Wilds (110) |
Blighted WoodlandBlighted Woodland (~10) | Rampant GrowthRampant Growth (29) | Verdant ConfluenceVerdant Confluence (46) | Regal BehemothRegal Behemoth (117) |
Wayfarer's BaubleWayfarer's Bauble (12) | Mana GeyserMana Geyser (31) | Solemn SimulacrumSolemn Simulacrum (47) | Genesis WaveGenesis Wave (384) |
HarrowHarrow (16) | Llanowar ElvesLlanowar Elves (32) | Wood ElvesWood Elves (49) | Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma |
The best ramp spells (if not the best spells overall), Kodama's ReachKodama's Reach and CultivateCultivate start off this list, and complement other classic green ramp spells, Sakura-Tribe ElderSakura-Tribe Elder and Wood ElvesWood Elves. We also include Somberwald SageSomberwald Sage, Savage VentmawSavage Ventmaw and Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma to help us bring bigger creatures quicker.
With our focus on big creatures, Selvala, Heart of the WildsSelvala, Heart of the Wilds should produce a significant amount of mana in this deck.
Since 16% of the cards in this deck are not permanents, Genesis WaveGenesis Wave has the potential to be backbreaking for our opponents. Not only can it provide us some additional ramp, but it can also cheat some pretty powerful creatures into play.
Card Advantage/Filtering
Since we are playing more expensive spells, our normal tempo will not require us to draw as many cards as our opponents. Nevertheless, our card draw package is comprehensive and should allow us to draw what we need when we need it.
Sylvan LibrarySylvan Library (3) | Eldritch EvolutionEldritch Evolution (26) | Ulvenwald HydraUlvenwald Hydra (58) | Soul of the HarvestSoul of the Harvest (90) |
Eternal WitnessEternal Witness (4) | Sensei's Divining TopSensei's Divining Top (27) | Chrome MoxChrome Mox (60) | Regal ForceRegal Force (91) |
HarmonizeHarmonize (8) | Temple of AbandonTemple of Abandon (~27) | Tranquil ThicketTranquil Thicket (~63) | Alhammarret's ArchiveAlhammarret's Archive (93) |
Reliquary TowerReliquary Tower (~10) | RegrowthRegrowth (30) | Sanctum of UginSanctum of Ugin (~75) | Tamiyo's JournalTamiyo's Journal (94) |
SkullclampSkullclamp (11) | Path of AncestryPath of Ancestry (~32) | Grapple with the PastGrapple with the Past (74) | Imperial RecruiterImperial Recruiter (97) |
Worldly TutorWorldly Tutor (15) | Greater GoodGreater Good (48) | Rishkar's ExpertiseRishkar's Expertise (76) | Tooth and NailTooth and Nail (100) |
Praetor's CounselPraetor's Counsel (18) | Crop RotationCrop Rotation (54) | Slippery KarstSlippery Karst (~77) | See the UnwrittenSee the Unwritten (101) |
Green Sun's ZenithGreen Sun's Zenith (19) | Primal AmuletPrimal Amulet (55) | Godo, Bandit WarlordGodo, Bandit Warlord (78) | Genesis WaveGenesis Wave (384) |
Survival of the FittestSurvival of the Fittest (21) | Chord of CallingChord of Calling (56) | Nissa, Voice of ZendikarNissa, Voice of Zendikar (79) | Domri RadeDomri Rade |
Seasons PastSeasons Past (25) | Greenwarden of MurasaGreenwarden of Murasa (57) | Wall of BlossomsWall of Blossoms (84) | Beast WhispererBeast Whisperer |
We are going tall, and in that context, cards such as Rishkar's ExpertiseRishkar's Expertise and Greater GoodGreater Good bring excellent value.
Triggering Greater GoodGreater Good in response to targeted removal or a board wipe should allow us to easily come back full strength.
Rishkar's ExpertiseRishkar's Expertise played in the second main phase after Xenagos doubles one of our minion's power should net us over ten cards, putting the best one among them right into play.
Domri RadeDomri Rade bundles card advantage, disruption, and combat enhancement in the same body. Sylvan LibrarySylvan Library increases Domri's card draw effectiveness.
Not only will Ulvenwald HydraUlvenwald Hydra provide us a big beatdown body, it also allows us to get the most appropriate land for our game situation, whether we need some ramp or mana fixing, need to clear the board of a land that impedes our strategy, or grow our creatures even bigger with Kessig Wolf RunKessig Wolf Run.
Disruption
Our disruption package is a mixture of targeted removal, combat enhancers, direct damage, cheating permanent to play at instant speed, and thievery effects.
Krosan GripKrosan Grip (6) | Comet StormComet Storm (43) | Ghost QuarterGhost Quarter (~105) | Aggravated AssaultAggravated Assault (408) |
Beast WithinBeast Within (13) | Scourge of ValkasScourge of Valkas (65) | TriskelionTriskelion (111) | Elvish PiperElvish Piper (426) |
Yavimaya HollowYavimaya Hollow (~23) | Frontier SiegeFrontier Siege (67) | Song of the DryadsSong of the Dryads (123) | Savage BeatingSavage Beating (464) |
ArachnogenesisArachnogenesis (24) | Zealous ConscriptsZealous Conscripts (68) | Hellkite ChargerHellkite Charger (176) | Sunder ShamanSunder Shaman |
Nature's ClaimNature's Claim (28) | Dualcaster MageDualcaster Mage (69) | BerserkBerserk (195) | Domri RadeDomri Rade |
Strip MineStrip Mine (~31) | Scour from ExistenceScour from Existence (85) | Hellkite TyrantHellkite Tyrant (213) | Rhythm of the WildRhythm of the Wild |
ReverberateReverberate (34) | Arcane LighthouseArcane Lighthouse (~99) | DecimateDecimate (248) | Shivan WurmShivan Wurm |
Aetherflux ReservoirAetherflux Reservoir (40) | ForkFork (102) | Ruric Thar, the UnbowedRuric Thar, the Unbowed (253) | Dragonlord AtarkaDragonlord Atarka |
Our targeted removal features spells such Beast WithinBeast Within, Krosan GripKrosan Grip, and DecimateDecimate, one of the most cost-effective multiplayer removal spells in the format.
Ruric Thar, the UnbowedRuric Thar, the Unbowed punishes our opponents from playing noncreature spells, and is more difficult to deal with when Xenagos supports it at combat time.
Rhythm of the WildRhythm of the Wild and Spellbreaker BehemothSpellbreaker Behemoth prevents opponents from countering our creature spells. ReverberateReverberate can play the same role, but could also be used to take advantage of our opponents' best spells. Doesn't it feel nice to copy Army of the DamnedArmy of the Damned?
Mass Removal
Our mass removal arsenal will mostly deal with opponents attempting to go wide.
Chain ReactionChain Reaction (50) | EarthquakeEarthquake (130) | PyrohemiaPyrohemia (299) | Wave of VitriolWave of Vitriol (418) |
Bane of ProgressBane of Progress (64) | Molten DisasterMolten Disaster (199) | Ugin, the Spirit DragonUgin, the Spirit Dragon (309) | Balefire DragonBalefire Dragon (443) |
Blasphemous ActBlasphemous Act (87) | MagmaquakeMagmaquake (255) | Walking BallistaWalking Ballista (377) | Shattering SpreeShattering Spree (452) |
Volcanic VisionVolcanic Vision (95) | Mizzium MortarsMizzium Mortars (296) | Contagion EngineContagion Engine (387) | Fiery ConfluenceFiery Confluence (457) |
Ezuri's PredationEzuri's Predation (116) | Silklash SpiderSilklash Spider (298) | StarstormStarstorm (404) | Rolling EarthquakeRolling Earthquake (466) |
Molten DisasterMolten Disaster should have less impact on our board state than our opponents', sparing all of our flying creatures. Molten DisasterMolten Disaster can also double as a finisher if our opponents life total gets under 10.
Core Synergy: Go Tall
Our first core synergy is to go tall. The taller we get, the more damage we deal to our opponents. Xenagos doubling a 3/3 creatures is an extra 3 damage, but doubling an 8/8 creature increases the damage to 16. The bigger the creature, the more effective Xenagos becomes.
Greater GoodGreater Good (48) | Chameleon ColossusChameleon Colossus (244) | Giant AdephageGiant Adephage (455) | Ghalta, Primal HungerGhalta, Primal Hunger |
Ulvenwald HydraUlvenwald Hydra (58) | Ruric Thar, the UnbowedRuric Thar, the Unbowed (253) | Hydra OmnivoreHydra Omnivore (468) | Deus of CalamityDeus of Calamity |
Rishkar's ExpertiseRishkar's Expertise (76) | Primordial HydraPrimordial Hydra (280) | Chandra's IgnitionChandra's Ignition (480) | Savageborn HydraSavageborn Hydra |
Selvala, Heart of the WildsSelvala, Heart of the Wilds (110) | TerastodonTerastodon (360) | Pelakka WurmPelakka Wurm (600) | Impervious GreatwurmImpervious Greatwurm |
Pathbreaker IbexPathbreaker Ibex (115) | Xenagos, God of RevelsXenagos, God of Revels (364) | Managorger HydraManagorger Hydra (637) | Spearbreaker BehemothSpearbreaker Behemoth |
BerserkBerserk (195) | Etali, Primal StormEtali, Primal Storm (409) | Arbor ColossusArbor Colossus | Hunter's InsightHunter's Insight |
MalignusMalignus (222) | Balefire DragonBalefire Dragon (443) | Colossus of AkrosColossus of Akros | Shivan WurmShivan Wurm |
RubblehulkRubblehulk (233) | Life's LegacyLife's Legacy (449) | Dragonlord AtarkaDragonlord Atarka | Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma |
In a 'go tall' deck, attacking with Pathbreaker IbexPathbreaker Ibex can be a game finisher. With a creature attacking each opponent, one of which has its power doubled by Xenagos, each creature will get an additional boost of power of between 10 and 16. The creature that Xenagos enhances will effectively have its power at least quadrupled after Xenagos's and Pathbreaker Ibex's triggered abilities resolve.
With Xenagos, Chameleon ColossusChameleon Colossus can grow big, fast, and with built-in evasion, this 4-CMC Shapeshifter (which also counts as a Dragon!) can give headaches to some of our opponents.
Shivan WurmShivan Wurm has some pretty interesting stats for a 5-CMC creature. It comes with a drawback, forcing us to bounce one of our creatures when it comes into play, but this could be used to our advantage if we target a creature with an interesting ETB ability. All in all, with its trample ability and potential for Xenagos to double its power, this Wurm could act as a giant 14-damage fireball for a mere 5 mana.
Dragonlord AtarkaDragonlord Atarka is another value creature. An 8/8 flyer for 7 mana that deals 5 damage as it enters the battlefield and ready to swing for 16 with Xenagos, this Dragon could put a serious dent into any of our opponents' life total.
MalignusMalignus has the potential to bring down an opponent each time it attacks, especially if it gets trample. Spearbreaker BehemothSpearbreaker Behemoth protects our bigger threats for a mere 1 mana, providing some resiliency to our board. All these big critters make Rishkar's ExpertiseRishkar's Expertise and Greater GoodGreater Good amazing source of card draw, allowing us to draw solutions to any board state.
Core Synergy: Evasion
Our second core synergy ensures our opponents cannot avoid taking damage from our creatures, either attacking with flying creatures, using effects that force our opponents to take combat damage, or giving our creatures trample.
Triumph of the HordesTriumph of the Hordes (7) | Pathbreaker IbexPathbreaker Ibex (115) | Overwhelming StampedeOverwhelming Stampede (203) | Ezuri, Renegade LeaderEzuri, Renegade Leader (283) |
Atarka, World RenderAtarka, World Render (45) | Craterhoof BehemothCraterhoof Behemoth (121) | Hellkite TyrantHellkite Tyrant (213) | Thunderfoot BalothThunderfoot Baloth (293) |
OverrunOverrun (59) | Eldrazi MonumentEldrazi Monument (125) | Skarrg, the Rage PitsSkarrg, the Rage Pits (~238) | RancorRancor (294) |
Savage VentmawSavage Ventmaw (62) | Smuggler's CopterSmuggler's Copter (142) | Chameleon ColossusChameleon Colossus (244) | Domri RadeDomri Rade |
Scourge of ValkasScourge of Valkas (65) | Tyrant's FamiliarTyrant's Familiar (147) | Whispersilk CloakWhispersilk Cloak (268) | Mage SlayerMage Slayer |
Knollspine DragonKnollspine Dragon (66) | Champion of LambholtChampion of Lambholt (156) | Primordial HydraPrimordial Hydra (280) | Dragonlord AtarkaDragonlord Atarka |
Siege BehemothSiege Behemoth (73) | Rhonas the IndomitableRhonas the Indomitable (168) | Kamahl, Fist of KrosaKamahl, Fist of Krosa (281) | Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma |
Utvara HellkiteUtvara Hellkite (114) | Scourge of the ThroneScourge of the Throne (193) | Hoarding DragonHoarding Dragon (282) | Shivan WurmShivan Wurm |
Siege BehemothSiege Behemoth forces our opponents to take full damage from all of our attacking creatures. Mage SlayerMage Slayer, combined with Xenagos's enhancing effect, quadruples the effective damage that a creature with evasion could deal to an opponent.
Like Shivan WurmShivan Wurm or Utvara HellkiteUtvara Hellkite, a good portion of our creatures come with some form of evasion. In addition to potentially hitting our opponents each turn, Utvara HellkiteUtvara Hellkite brings in more Dragons to the board every combat step.
A couple of spells provide evasion to all of our creatures: Pathbreaker IbexPathbreaker Ibex, Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma, and Nylea, God of the HuntNylea, God of the Hunt.
Core Synergy: Combat Enhancers
Combat enhancers is our last core synergy. Spells in this category turn our horde into unstoppable, fearless warriors, instilling hastiness, giving them trample or double strike, pumping their power, or providing multiple combat steps each turn.
Kessig Wolf RunKessig Wolf Run (~42) | Scourge of the ThroneScourge of the Throne (193) | Surrak, the Hunt CallerSurrak, the Hunt Caller (279) | Charmbreaker DevilsCharmbreaker Devils (369) |
Atarka, World RenderAtarka, World Render (45) | BerserkBerserk (195) | Kamahl, Fist of KrosaKamahl, Fist of Krosa (281) | Dictate of the Twin GodsDictate of the Twin Gods (389) |
Siege BehemothSiege Behemoth (73) | Hall of the Bandit LordHall of the Bandit Lord (~209) | Ezuri, Renegade LeaderEzuri, Renegade Leader (283) | Aggravated AssaultAggravated Assault (408) |
Godo, Bandit WarlordGodo, Bandit Warlord (78) | MalignusMalignus (222) | Bow of NyleaBow of Nylea (324) | Savage BeatingSavage Beating (464) |
Craterhoof BehemothCraterhoof Behemoth (121) | Purphoros, God of the ForgePurphoros, God of the Forge (226) | Furnace of RathFurnace of Rath (329) | Domri RadeDomri Rade |
Hanweir BattlementsHanweir Battlements (~139) | RubblehulkRubblehulk (233) | Relentless AssaultRelentless Assault (354) | Sunder ShamanSunder Shaman |
Hellkite ChargerHellkite Charger (176) | VigorVigor (251) | Garruk WildspeakerGarruk Wildspeaker (362) | Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma |
Sarkhan VolSarkhan Vol (183) | Gratuitous ViolenceGratuitous Violence (260) | Xenagos, God of RevelsXenagos, God of Revels (364) | Rhythm of the WildRhythm of the Wild |
Combined with Xenagos, Atarka, World RenderAtarka, World Render gives most of our Dragons the ability to deal lethal damage to any of our opponents. With Atarka World RenderAtarka World Render, Utvara HellkiteUtvara Hellkite and Dragonlord AtarkaDragonlord Atarka deal 32 points of damage to their target. According to the extended Command Zone gameplay data, Atarka, World RenderAtarka, World Render is the best available Gruul creature.
Gratuitous ViolenceGratuitous Violence has similar effect as Atarka World RenderAtarka World Render as far as performing damage to our opponents or their permanents.
Sarkhan VolSarkhan Vol, Rhythm of the WildRhythm of the Wild, and Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma buff all of our creatures, but more importantly, they provide our creatures haste or trample. Sarkhan VolSarkhan Vol may also be used as evasion, using his minus ability to steal the most important defender, opening a breach in an opponent's defense.
Aggravated AssaultAggravated Assault and Hellkite ChargerHellkite Charger let us perform multiple combat phases each turn, with Xenagos doubling any of our creatures each time.
Standalone Creatures
Standalone creatures are creatures that do not fit in any of the above categories, but complement our core synergies, bringing more value to the board.
Avenger of ZendikarAvenger of Zendikar (14) | Caller of the ClawCaller of the Claw (105) | Krosan TuskerKrosan Tusker (170) | Magus of the WheelMagus of the Wheel (209) |
World BreakerWorld Breaker (36) | Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker (108) | SkullwinderSkullwinder (172) | Stuffy DollStuffy Doll (211) |
Scavenging OozeScavenging Ooze (38) | Metallic MimicMetallic Mimic (109) | Courser of KruphixCourser of Kruphix (173) | Bramble SovereignBramble Sovereign (224) |
Hermit DruidHermit Druid (39) | Dragon MageDragon Mage (133) | GuttersnipeGuttersnipe (177) | Myr RetrieverMyr Retriever (229) |
MycolothMycoloth (71) | Young PyromancerYoung Pyromancer (146) | GenesisGenesis (178) | Hangarback WalkerHangarback Walker (234) |
Rampaging BalothsRampaging Baloths (89) | Forgotten AncientForgotten Ancient (155) | Wolfbriar ElementalWolfbriar Elemental (180) | Lovisa ColdeyesLovisa Coldeyes (241) |
Moldgraf MonstrosityMoldgraf Monstrosity (104) | Verdant ForceVerdant Force (164) | Loaming ShamanLoaming Shaman (182) | Joraga WarcallerJoraga Warcaller (242) |
Moldgraf MonstrosityMoldgraf Monstrosity gives us some recurrence, comes up with built-in evasion, and fits the 'go tall' theme really well.
For a mere 2 mana, we can get twice the benefit of playing any of our big (nonlegendary) creature spells with Bramble SovereignBramble Sovereign.
Standalone Spells
The majority of the best ranked standalone spells from the card pool center around a token strategy. Since we are going tall, we'll leave these out, but I'll still list them here for reference for anyone making a Gruul deck that requires a more token-oriented approach.
FarseekFarseek (35) | Nissa, Vital ForceNissa, Vital Force (112) | Rude AwakeningRude Awakening (136) | Second HarvestSecond Harvest (192) |
Spawning PitSpawning Pit (61) | God-Pharaoh's GiftGod-Pharaoh's Gift (118) | Wheel of FortuneWheel of Fortune (163) | Coat of ArmsCoat of Arms (204) |
Beastmaster AscensionBeastmaster Ascension (77) | Dragon TempestDragon Tempest (119) | Increasing VengeanceIncreasing Vengeance (165) | Phyrexian ProcessorPhyrexian Processor (214) |
Primeval BountyPrimeval Bounty (81) | Sprout SwarmSprout Swarm (120) | Clock of OmensClock of Omens (169) | Harvest SeasonHarvest Season (218) |
PanharmoniconPanharmonicon (82) | Paradox EngineParadox Engine (127) | Helm of KaldraHelm of Kaldra (185) | The Chain VeilThe Chain Veil (219) |
Doubling SeasonDoubling Season (99) | Altar of DementiaAltar of Dementia (128) | Parallel LivesParallel Lives (186) | Tempt with VengeanceTempt with Vengeance (220) |
Sneak AttackSneak Attack (103) | Wildest DreamsWildest Dreams (135) | Nim DeathmantleNim Deathmantle (188) | Hardened ScalesHardened Scales (231) |
Lands
For our land base, we set aside roughly ten lands that provides mana fixing, and three lands that produce extra ramp.
ForestForest (1) | Scavenger GroundsScavenger Grounds (9) | Wooded FoothillsWooded Foothills (17) | Sanctum of UginSanctum of Ugin (25) |
Command TowerCommand Tower (2) | Yavimaya HollowYavimaya Hollow (10) | Kessig Wolf RunKessig Wolf Run (18) | High MarketHigh Market (26) |
Blighted WoodlandBlighted Woodland (3) | Temple of AbandonTemple of Abandon (11) | Kazandu RefugeKazandu Refuge (19) | Slippery KarstSlippery Karst (27) |
Reliquary TowerReliquary Tower (4) | Scalding TarnScalding Tarn (12) | Forgotten CaveForgotten Cave (20) | Spire GardenSpire Garden (33) |
Stomping GroundStomping Ground (5) | MountainMountain (13) | Temple of the False GodTemple of the False God (21) | Jund PanoramaJund Panorama (35) |
Verdant CatacombsVerdant Catacombs (6) | Strip MineStrip Mine (14) | Misty RainforestMisty Rainforest (22) | Mosswort BridgeMosswort Bridge (68) |
Myriad LandscapeMyriad Landscape (7) | Path of AncestryPath of Ancestry (15) | Khalni GardenKhalni Garden (23) | Spinerock KnollSpinerock Knoll (129) |
Polluted DeltaPolluted Delta (8) | Arid MesaArid Mesa (16) | Tranquil ThicketTranquil Thicket (24) | Sheltered ThicketSheltered Thicket (130) |
As far as utility lands are concerned, Yavimaya HollowYavimaya Hollow provides protection to our creatures, Kessig Wolf RunKessig Wolf Run helps our creatures connect with our opponents with some added punch, and Mosswort BridgeMosswort Bridge and Spinerock KnollSpinerock Knoll provide us a cheap way to cheat some of higher-cost permanents. Finally, Reliquary TowerReliquary Tower allows us to keep larger hands if we ever play Rishar's ExpertseRishar's Expertse or activate Greater GoodGreater Good.
Putting It All Together
With Xenagos's ability to make our creatures' amplified presence felt right away, and with the right pieces in place, our creatures can connect with our opponents and inexorably bring their life total down each turn.
Although the deck we built around Xenagos forces us to adopt more of a linear strategy, we need to make many choices during the course of a game. Should we attack with the creatures already in play and trigger Aggravated AssaultAggravated Assault, then take another combat step, or should we bring a new creature on board, attack with it this turn, limiting us to a single combat step? How many creatures should we commit to each attack, and how many do we need to keep behind to protect ourselves from our opponents' attack? The challenge is to make the right choices, to move us into the exact board state where our opponents must face the inevitable and get stomped all over. We do not want to commit too much, both to keep our options open and just in case our opponents disrupt our game plan.
As we built our deck, we came up with a list of templates that identify the best ranked cards for Gruul in different categories. We can use these templates to help us build many more Gruul decks.
What is your favorite Gruul commander? When you play against Gruul, what do you find most challenging?
In our next article, we will take a look at Dimir. I would also like to take reader requests for a Boros and Selesnya commander, preferably one that has not been covered on EDHREC.
Resistance Is Futile
View on ArchidektCommander (1)
- 1 Xenagos, God of RevelsXenagos, God of Revels
Creatures (34)
- 1 Llanowar ElvesLlanowar Elves
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Eternal WitnessEternal Witness
- 1 Selvala, Heart of the WildsSelvala, Heart of the Wilds
- 1 Somberwald SageSomberwald Sage
- 1 Wood ElvesWood Elves
- 1 Beast WhispererBeast Whisperer
- 1 Bramble SovereignBramble Sovereign
- 1 Chameleon ColossusChameleon Colossus
- 1 Elvish PiperElvish Piper
- 1 Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma
- 1 Nylea, God of the HuntNylea, God of the Hunt
- 1 Spellbreaker BehemothSpellbreaker Behemoth
- 1 Sunder ShamanSunder Shaman
- 1 Surrak, the Hunt CallerSurrak, the Hunt Caller
- 1 MalignusMalignus
- 1 Scourge of ValkasScourge of Valkas
- 1 Shivan WurmShivan Wurm
- 1 Hellkite ChargerHellkite Charger
- 1 Hellkite TyrantHellkite Tyrant
- 1 Pathbreaker IbexPathbreaker Ibex
- 1 Regal BehemothRegal Behemoth
- 1 Ruric Thar, the UnbowedRuric Thar, the Unbowed
- 1 Savage VentmawSavage Ventmaw
- 1 Soul of the HarvestSoul of the Harvest
- 1 Ulvenwald HydraUlvenwald Hydra
- 1 VigorVigor
- 1 Atarka, World RenderAtarka, World Render
- 1 Dragonlord AtarkaDragonlord Atarka
- 1 Moldgraf MonstrosityMoldgraf Monstrosity
- 1 Siege BehemothSiege Behemoth
- 1 Spearbreaker BehemothSpearbreaker Behemoth
- 1 Utvara HellkiteUtvara Hellkite
- 1 Ghalta, Primal HungerGhalta, Primal Hunger
Artifacts (4)
- 1 Astral CornucopiaAstral Cornucopia
- 1 Sol RingSol Ring
- 1 Dowsing DaggerDowsing Dagger
- 1 Mage SlayerMage Slayer
Instants (7)
- 1 BerserkBerserk
- 1 Worldly TutorWorldly Tutor
- 1 Comet StormComet Storm
- 1 ReverberateReverberate
- 1 Beast WithinBeast Within
- 1 Krosan GripKrosan Grip
- 1 Savage BeatingSavage Beating
Sorceries (9)
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Molten DisasterMolten Disaster
- 1 CultivateCultivate
- 1 Genesis WaveGenesis Wave
- 1 Kodama's ReachKodama's Reach
- 1 Chain ReactionChain Reaction
- 1 DecimateDecimate
- 1 Rishkar's ExpertiseRishkar's Expertise
- 1 Blasphemous ActBlasphemous Act
Enchantments (6)
- 1 Sylvan LibrarySylvan Library
- 1 Aggravated AssaultAggravated Assault
- 1 Rhythm of the WildRhythm of the Wild
- 1 Song of the DryadsSong of the Dryads
- 1 Greater GoodGreater Good
- 1 Gratuitous ViolenceGratuitous Violence
Planeswalkers (2)
- 1 Domri RadeDomri Rade
- 1 Sarkhan VolSarkhan Vol
Lands (37)
- 1 Arid MesaArid Mesa
- 1 Blighted WoodlandBlighted Woodland
- 1 Command TowerCommand Tower
- 10 ForestForest
- 1 Jund PanoramaJund Panorama
- 1 Kazandu RefugeKazandu Refuge
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Mosswort BridgeMosswort Bridge
- 6 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Reliquary TowerReliquary Tower
- 1 Scavenger GroundsScavenger Grounds
- 1 Sheltered ThicketSheltered Thicket
- 1 Spinerock KnollSpinerock Knoll
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Strip MineStrip Mine
- 1 Temple of AbandonTemple of Abandon
- 1 Temple of the False GodTemple of the False God
- 1 Tranquil ThicketTranquil Thicket
- 1 Verdant CatacombsVerdant Catacombs
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya HollowYavimaya Hollow
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