(Orzhov GuildgateOrzhov Guildgate | Art by John Avon)
A Ghostly Passage
Welcome back to Pursuit of Knowledge, the series where we analyze Magic cards based on gameplay data. In this installment, we will study the Orzhov guild. The EDHREC database contains 9,923 Orzhov decks at time of writing, slightly less than the guilds we have analyzed so far. However, this number will likely increase with the recent release of Ravnica Allegiance and the popularity of Teysa KarlovTeysa Karlov.
The extended Command Zone gameplay data covered forty-two games involving an Orzhov commander. Of the twenty-one Orzhov commanders, seventeen were featured in at least one game. Daxos the ReturnedDaxos the Returned was featured the most times with seven appearances. My colleague Matt Morgan incidentally has presented Daxos in his Daxos' Enchanted Edition piece of his Singleton Guild Wheel series. On EDHREC, Athreos, God of PassageAthreos, God of Passage is the most popular Orzhov commander with 1,356 decks, but more importantly, Athreos is present in 5,043 decks. Athreos has never been featured here on EDHREC, so I thought this would be a good excuse to use this God for our Orzhov analysis.
Athreos brings us intrinsic graveyard recursion. However, this comes at a cost: Our adversaries can always bypass Athreos's ability by paying life. For our commander to shine, we need to ensure we overwhelm our opponents with Athreos's triggers, to a point where they have no say in choosing whether or not to pay the cost.
The first time I saw the effectiveness of this commander was in a Game Knight episode where Josh Lee Kwai demonstrated the strength of his Shadowborn ApostleShadowborn Apostle's deck (see Game Knight #18). I will stay away from Shadowborn ApostleShadowborn Apostle, since they take up so many creature slots in a deck, and that would not be the best showcase for our gameplay analysis.
However, we can still mimic the core strategy of a Shadowborn ApostleShadowborn Apostle deck. All we need is a core aristocrat engine, a solid core reanimation package, and some way to fill our hand with the right cards. Our main goal will be to drain our opponents of their life with our engine. In addition, we will include some hatebear cards and leverage Orzhov's lifegain support to buy us time to implement our game plan or find some alternate win conditions. Another aspect to take into consideration when building this deck is the fact that whenever one of our creature dies with Athreos in play, we decide which opponent must choose whether to pay 3 life to prevent the creature card from returning. We can use this selection as a political tool to our advantage. We will take such consideration into account while building our deck.
The average card type distribution of an Athreos deck on EDHREC can be seen on the chart below.
The average CMC for such deck is 3.98. However, JLK's Shadowborn Apostle deck's CMC is much lower. The 28 Shadowborn ApostleShadowborn Apostle cards with 1 CMC bring down the average CMC to 2.60. Ours will fall somewhere in between. We need to be lower than the average of 3.98 because we want to be able to cast lots of small creatures to drain our opponents the aristocratic way.
As with other articles of the series, I will present the cards selected in each categories, starting with the core categories (ramp, card advantage/filtering, disruption, mass removal, lands) and I will include three core synergy categories most relevant to Orzhov and specifically this commander: aristocrats, reanimation and tokens. I will then wrap up with standalone creature and noncreature spells. Card choices are based on gameplay card ranking and card synergy. We also take into consideration their impact on the mana curve. Our extended gameplay data allowed us to identify with some level of certainty the ranking of 639 spells and 146 lands compliant with the Orzhov color identity.
My goal is to present the best cards in each category to create templates for us to build future Orzhov decks, like your own version of Teysa KarlovTeysa Karlov! The cards selected for the deck will be highlighted with a background color and the card ranking specified in parenthesis beside the card name in the tables. Cards that are not rated, but deemed important for our deck, are usually found at end of table, with no ranking beside their name.
Ramp
With no access to green, we deploy a variety of ramp cards to help us quickly get out the gates: mana rocks, lands, artifact and black spells.
Wayfarer's BaubleWayfarer's Bauble (6) | Thought VesselThought Vessel (34) | Bontu's MonumentBontu's Monument (66) | Cultivator's CaravanCultivator's Caravan (168) |
Astral CornucopiaAstral Cornucopia (7) | Mana CryptMana Crypt (35) | Orzhov SignetOrzhov Signet (67) | Thaumatic CompassThaumatic Compass (174) |
Myriad LandscapeMyriad Landscape (~7) | Temple of the False GodTemple of the False God (~35) | Basalt MonolithBasalt Monolith (69) | Scroll RackScroll Rack (178) |
Phyrexian AltarPhyrexian Altar (8) | Primal AmuletPrimal Amulet (37) | Black MarketBlack Market (74) | Nirkana RevenantNirkana Revenant (195) |
Expedition MapExpedition Map (16) | Chrome MoxChrome Mox (0) - 41 | Crypt GhastCrypt Ghast (81) | Mind StoneMind Stone (197) |
Sol RingSol Ring (19) | Dowsing DaggerDowsing Dagger (50) | Gauntlet of PowerGauntlet of Power (123) | Sword of the AnimistSword of the Animist (204) |
Everflowing ChaliceEverflowing Chalice (26) | Ashnod's AltarAshnod's Altar (58) | Mox DiamondMox Diamond (130) | Cabal CoffersCabal Coffers (~230) |
Solemn SimulacrumSolemn Simulacrum (31) | Gilded LotusGilded Lotus (61) | Sifter of SkullsSifter of Skulls (140) | Pitiless PlundererPitiless Plunderer |
As it was with Izzet, Sol RingSol Ring and Solemn SimulacrumSolemn Simulacrum are fairly high on our list of ramp cards. Sad robot may also be recurred from the graveyard, either through Athreos or one of our reanimation spells.
Ashnod's AltarAshnod's Altar and Phyrexian AltarPhyrexian Altar provide us some ramp, and are key components of our aristocrat package. Both altars are key to a winning combo that we will introduce in the Reanimation section.
Black provides a few nice sources of mana. Crypt GhastCrypt Ghast doubles the mana that each of our Swamps produce and, as a bonus, brings to the table some life drain in the form of Extort. Bontu's MonumentBontu's Monument lowers the cost of each black spell we cast and also complements the life drain strategy.
I have selected Pitiless PlundererPitiless Plunderer over Black MarketBlack Market. Both are a good fit for an artistocrat-style deck. Black MarketBlack Market may be more difficult to remove and could likely generate more mana each turn. However, we can hold on the mana that Pitiless PlundererPitiless Plunderer generates, and we can use it at any time, as opposed to only on our own turn. This flexibility may prove important in this deck; for instance, if we want to cast a large X spell.
Card Advantage/Filtering
We cannot rely on the fact that the cards destined to our the graveyard will find their way back to our hand from our commander's ability. With aristocrats as our core strategy, we will often let our creatures die for value. To keep the cycle going, we need tools to get card advantage to get constant traffic on our board. We also need good tutors to pull the important pieces of our combos, or the pieces of our aristocrat engine.
Enlightened TutorEnlightened Tutor (1) | Syphon MindSyphon Mind (21) | Rune-Scarred DemonRune-Scarred Demon (78) | Mentor of the MeekMentor of the Meek (127) |
Increasing AmbitionIncreasing Ambition (2) | Grim HaruspexGrim Haruspex (24) | Xiahou Dun, the One-EyedXiahou Dun, the One-Eyed (90) | Harvester of SoulsHarvester of Souls (131) |
Demonic TutorDemonic Tutor (3) | Gonti, Lord of LuxuryGonti, Lord of Luxury (28) | Kozilek, Butcher of TruthKozilek, Butcher of Truth (92) | Sram, Senior EdificerSram, Senior Edificer (136) |
Vampiric TutorVampiric Tutor (4) | Sidisi, Undead VizierSidisi, Undead Vizier (29) | Sleelshaper's GiftSleelshaper's Gift (94) | Ichor WellspringIchor Wellspring (137) |
SkullclampSkullclamp (5) | Solemn SimulacrumSolemn Simulacrum (31) | Disciple of BolasDisciple of Bolas (105) | Damnable PactDamnable Pact (138) |
Dark PetitionDark Petition (10) | Diabolic IntentDiabolic Intent (40) | Recruiter of the GuardRecruiter of the Guard (110) | Heliod's PilgrimHeliod's Pilgrim (146) |
Painful TruthsPainful Truths (12) | Tymna the WeaverTymna the Weaver (52) | Smuggler's CopterSmuggler's Copter (113) | Stoneforge MysticStoneforge Mystic (151) |
Sensei's Divining TopSensei's Divining Top (13) | Liliana VessLiliana Vess (57) | Thalia's LancersThalia's Lancers (115) | Smothering AbominationSmothering Abomination (379) |
Diabolic TutorDiabolic Tutor (14) | Alhammarret's ArchiveAlhammarret's Archive (72) | Sandstone OracleSandstone Oracle (118) | Twilight ProphetTwilight Prophet |
Phyrexian ReclamationPhyrexian Reclamation (17) | Tamiyos's JournalTamiyos's Journal (73) | Read the BonesRead the Bones (124) | Dawn of HopeDawn of Hope |
As far as tutors go, we include Enlightened TutorEnlightened Tutor, Demonic TutorDemonic Tutor, Vampiric TutorVampiric Tutor, Recruiter of the GuardRecruiter of the Guard, Sidisi, Undead VizierSidisi, Undead Vizier and Stoneforge MysticStoneforge Mystic. Most of our tech creatures have power of 2 or less, so Recruiter of the GuardRecruiter of the Guard can help us dig what we need. Stoneforge MysticStoneforge Mystic can help us search for either Nim DeathmantleNim Deathmantle, one of our combo enabler, or SkullclampSkullclamp, which is arguably the best draw spell in the format. Three of our tutors are creature-based and can be brought back from graveyard, allowing us to assemble multiple pieces of our combos.
Twilight ProphetTwilight Prophet nets us additional cards and also contributes to our life drain strategy. Smothering AbominationSmothering Abomination plays well in an aristocrat deck. This creature card lets us turn our creatures, including our tokens into cards. Dawn of HopeDawn of Hope provides us card draw in a way that fits with our aristocrat and lifegain approach.
Disruption
In this category, we list the spells that disrupt our opponents from progressing their game plan.
Liliana of the Dark RealmsLiliana of the Dark Realms (11) | Scour from ExistenceScour from Existence (63) | TriskelionTriskelion (87) | Thalia, Heretic CatharThalia, Heretic Cathar (112) |
Strip MineStrip Mine (~13) | Gift of ImmortalityGift of Immortality (64) | Collective EffortCollective Effort (91) | Kambal, Consul of AllocationKambal, Consul of Allocation (188) |
Aetherflux ReservoirAetherflux Reservoir (22) | Curtains' CallCurtains' Call (65) | Soul of New PhyrexiaSoul of New Phyrexia (95) | Leonin Relic-WarderLeonin Relic-Warder (243) |
Teferi's ProtectionTeferi's Protection (37) | Anguished UnmakingAnguished Unmaking (70) | Snuff OutSnuff Out (99) | Knight-Captain of EosKnight-Captain of Eos (290) |
Hero's DownfallHero's Downfall (47) | MortifyMortify (71) | Murderous CutMurderous Cut (100) | Fiend HunterFiend Hunter (362) |
ShriekmawShriekmaw (48) | Selfless SpiritSelfless Spirit (75) | Lightning GreavesLightning Greaves (107) | Withered WretchWithered Wretch (604) |
Worst FearsWorst Fears (55) | Swords to PlowsharesSwords to Plowshares (77) | Rootborn DefensesRootborn Defenses (109) | Teysa, Orzhov ScionTeysa, Orzhov Scion |
Dark ImpostorDark Impostor (59) | VindicateVindicate (84) | Council's JudgmentCouncil's Judgment (111) | High Priest of PenanceHigh Priest of Penance |
Anguished UnmakingAnguished Unmaking and VindicateVindicate are some of the best removal spell in the format. For the rest of our removal spells, we use creature spells to leverage the aristocrat and reanimation aspect of our deck. ShriekmawShriekmaw is cheap to cast if the Evoke cost is used, and it gives us another source of sacrifice. Ayli, Eternal PilgrimAyli, Eternal Pilgrim and Teysa, Orzhov ScionTeysa, Orzhov Scion are Swords to PlowsharesSwords to Plowshares on a stick and they both fit nicely in an aristocrat deck by providing extra sacrifice outlets.
We can use Leonin Relic-WarderLeonin Relic-Warder to permanently exile our opponents' best artifacts and enchantments. When Leonin Relic-WarderLeonin Relic-Warder enters and immediately leaves the battlefield - such as by sacrificing it - two triggered ability go on the stack. If we can get the 'exile' ability on the stack and the 'return' ability above it, the 'return' ability resolves with nothing to return at all. Then the exile ability resolves, and the targeted artifact or enchantment will permanently stay in exile. The same applies to Fiend HunterFiend Hunter. We can play the political game with some of our opponents to get any of these two cards back to our hand with Athreos to ensure we can repeat the exile action. For instance, an opponent that has few creatures and/or artifacts/enchantments may very well be open to let us get our Leonin or Fiend HunterFiend Hunter back if we pledge to get rid of a common opponents' problematic resources.
Aetherflux ReservoirAetherflux Reservoir may not be the ultimate win condition, because you can only dispose of one opponent at a time, but we expect to gain enough life to activate this at least once. This may be a good insurance policy. Speaking of which, if we can recur Knght-Captain of EosKnght-Captain of Eos, we can prevent lots of combat damage.
Mass Removal
All of our mass removal spells align with our aristocrat, reanimation, and drain life strategies.
FumigateFumigate (18) | Merciless EvictionMerciless Eviction (79) | Elspeth, Sun's ChampionElspeth, Sun's Champion (152) | Cleansing NovaCleansing Nova (327) |
In Garruk's WakeIn Garruk's Wake (20) | Necromantic SelectionNecromantic Selection (80) | Akroma's VengeanceAkroma's Vengeance (184) | Massacre WurmMassacre Wurm (337) |
Crux of FateCrux of Fate (45) | Dread CacodemonDread Cacodemon (120) | Decree of PainDecree of Pain (248) | Retribution of the MeekRetribution of the Meek (386) |
Deathbringer RegentDeathbringer Regent (46) | Martial CoupMartial Coup (176) | Hour of ReckonongHour of Reckonong (253) | DuskDusk // Dawn (418) |
Toxic DelugeToxic Deluge (68) | MutilateMutilate (182) | Austere CommandAustere Command (271) | False ProphetFalse Prophet |
FumigateFumigate clears the board and pumps our life up at the same time. DuskDusk clears the board from the biggest threats, with minimal impact to our board state because most of our creatures are power 2 or less. As a bonus it sets the table for a reanimation effect, giving us access to DawnDawn, the Aftermath half of this split spell.
False ProphetFalse Prophet can help us stall the board and give us some room to breath. We will likely want to sacrifice all of our creatures before triggering False ProphetFalse Prophet.
Core Synergy: Aristocrats
The aristocrat package's main purpose is to drain the life from our opponents and sacrifice our creatures for value.
Phyrexian AltarPhyrexian Altar (8) | High MarketHigh Market (~55) | Demon of Dark SchemesDemon of Dark Schemes (116) | BloodghastBloodghast (262) |
Zulaport CutthroatZulaport Cutthroat (9) | Butcher of MalakirButcher of Malakir (56) | Ayli, Eternal PilgrimAyli, Eternal Pilgrim (122) | GravecrawlerGravecrawler (324) |
Grim HaruspexGrim Haruspex (24) | Ashnod's AltarAshnod's Altar (58) | Fleshbag MarauderFleshbag Marauder (126) | AttritionAttrition (378) |
Grave PactGrave Pact (27) | Black MarketBlack Market (74) | PlaguecrafterPlaguecrafter (~126) | Smothering AbominationSmothering Abomination (379) |
Sidisi, Undead VizierSidisi, Undead Vizier (29) | Phyrexian TowerPhyrexian Tower (~ 80) | Harvester of SoulsHarvester of Souls (131) | Yahenni, Undying PartisanYahenni, Undying Partisan (521) |
Blood ArtistBlood Artist (30) | Trading PostTrading Post (82) | Martyr's CauseMartyr's Cause (145) | Marsh FlitterMarsh Flitter |
Viscera SeerViscera Seer (32) | Carrion FeederCarrion Feeder (88) | Merciless ExecutionerMerciless Executioner (156) | Pitiless PlundererPitiless Plunderer |
Spawning PitSpawning Pit (42) | Altar of DementiaAltar of Dementia (97) | Razaketh, the FoulbloodedRazaketh, the Foulblooded (179) | Smothering AbominationSmothering Abomination |
Falkenrath NobleFalkenrath Noble (51) | Sifter of SkullsSifter of Skulls (105) | Pawn of UlamogPawn of Ulamog (186) | Teysa KarlovTeysa Karlov |
For instance, with Zulaport CutthroatZulaport Cutthroat, Falkenrath NobleFalkenrath Noble or Blood ArtistBlood Artist, any time a creature dies, we can drain one or all of our opponents. A board wipe with Zulaport CutthroatZulaport Cutthroat can be problematic for our opponents. If we can find a way to repeatedly bring back some of our creatures with any of these aristocrats on the battlefield, our aristocrat engine starts running and the clock starts ticking for our opponents.
For the aristocrats to trigger, we need sacrifice outlets. The best ones are the outlets that can let us sacrifice at no cost. Cards like Ashnod's AltarAshnod's Altar, Phyrexian AltarPhyrexian Altar (reprinted in Ultimate Masters), Viscera SeerViscera Seer and Carrion FeederCarrion Feeder are especially effective to support the aristocrat strategy and are key to some of the combos in this deck.
Teysa KarlovTeysa Karlov interacts very well with many cards in our deck, doubling the impact of abilities that trigger when our creatures die, including Athreos's. With Teysa in play, our opponents have to pay 6 life when our creatures die if they do not want them to get back to our hand. SkullclampSkullclamp draws us 4 cards with Teysa when a creature wearing it dies. With Teysa, when Kokusho, the Evening StarKokusho, the Evening Star dies, our opponents lose 10 life and we gain 10 life.
Trading PostTrading Post is a sacrifice outlet that touches all the core synergies of this deck. It can be used to gain life, to generate tokens, to reanimate artifacts or to draw cards. Finally, Grave PactGrave Pact is very good at containing our opponents' creature base.
Core Synergy: Reanimation
We may be able to get some of our dying permanents back to our hand with Athreos, but it is likely that our opponents will prevent us from getting the most important ones, to disrupt our strategy. To ensure we have open access to our graveyard, we need some recursion.
Whip of ErebosWhip of Erebos (15) | God-Pharaoh's GiftGod-Pharaoh's Gift (89) | Dance of the DeadDance of the Dead (134) | Karmic GuideKarmic Guide (229) |
Phyrexian ReclamationPhyrexian Reclamation (17) | Marshal's AnthemMarshal's Anthem (98) | Unburial RitesUnburial Rites (135) | Patriarch's BiddingPatriarch's Bidding (242) |
Animate DeadAnimate Dead (25) | Chainer, Dementia MasterChainer, Dementia Master (102) | VictimizeVictimize (166) | Artisan of KozilekArtisan of Kozilek (279) |
EntombEntomb (36) | Demon of Dark SchemesDemon of Dark Schemes (116) | Nim DeathmantleNim Deathmantle (167) | Liliana, Heretical HealerLiliana, Heretical Healer (281) |
Dread ReturnDread Return (62) | Living DeathLiving Death (125) | Myr RetrieverMyr Retriever (197) | Bloodline NecromancerBloodline Necromancer (355) |
Corpse ConnoisseurCorpse Connoisseur (76) | Buried AliveBuried Alive (128) | Oversold CemeteryOversold Cemetery (206) | Sun TitanSun Titan (374) |
Trading PostTrading Post (82) | ReveillarkReveillark (132) | Puppeteer CliquePuppeteer Clique (214) | Mikaeus, the UnhallowedMikaeus, the Unhallowed (469) |
ReanimateReanimate (83) | Junk DiverJunk Diver (133) | Profane CommandProfane Command (215) | Rally the AncestorsRally the Ancestors |
One of the best cards to accomplish this goal is Phyrexian ReclamationPhyrexian Reclamation. Phyrexian ReclamationPhyrexian Reclamation ensures we can always bring back to our hand the creatures that are important to us.
Two sorcery spells enable us to make some big plays that may lead us to victory: Living DeathLiving Death and DawnDawn. Before casting these spells, we can sacrifice all of our creatures for value. These spells will bring them all back, which may allow us to sacrifice again for value. If a Grim HaruspexGrim Haruspex or Smothering AbominationSmothering Abomination is in play, we may be able to draw enough cards to find a win condition.
Sun TitanSun Titan can reanimate not only our creatures, but also our some of our most important artifacts and enchantments (Phyrexian ReclamationPhyrexian Reclamation, Ashnod's AltarAshnod's Altar, etc.).
Mikaeus, the UnhallowedMikaeus, the Unhallowed doubles the number of LTB triggers that we can get from creatures dying. Mikaeus's interaction with Athreos is a bit awkward, but one could say it makes our opponents' choices predictable. When one of our creature dies, two abilities go on the stack: Athreos's ability and Mikaeus's Undying ability. If we stack Mikaeus on top so it resolves first and the creature has no +1/+1 counter, the creature will come back to play with a +1/+1 counter. Athreos's ability then kicks in. Target opponent can decide to pay 3 life, but this would be pointless because the trigger has no effect because the creature is nowhere to be found in the graveyard. If, on the other hand, Athreos's ability resolves first, target opponent can pay 3 life to let the creature die, at which point it would come back to play with a +1/+1 counter, or they can decide not to pay the life so the creature goes back to our hand, which seems to be the logical choice.
We have three combos in our deck that, with an aristocrat in play, allow us to drain all life from our opponents.
Our first drain life combo involves Nim DeathmantleNim Deathmantle. Although, this requires four pieces to run away with victory, three pieces of the combo may provide enough value to close the game (creating infinite mana and infinite tokens). With Ashnod's AltarAshnod's Altar or Phyrexian AltarPhyrexian Altar, one of our aristocrat friends (for instance, Zulaport CutthroatZulaport Cutthroat), and a creature that creates tokens when coming into play (such as Grave TitanGrave Titan), we can set up an infinite life drain loop. With Ashnod's AltarAshnod's Altar, we sacrifice two creatures, one token and a creature that generates two or more creature tokens on ETB. This nets us 4 colorless mana, which is enough mana to pay for the cost of Nim DeathmantleNim Deathmantle's triggered ability. This allows us to attach Nim DeathmantleNim Deathmantle to the last nontoken creature that just died, creating tokens as it re-enters the battlefield. We can then repeat this process at will, draining all of our opponents' life.
ReveillarkReveillark and Karmic GuideKarmic Guide are key to our second drain life combo. For a complete description of this combo, refer to Combo Corner: Reveillark and Karmic Guide. ReveillarkReveillark, Karmic GuideKarmic Guide and a sacrifice outlet creature like Viscera SeerViscera Seer sacrificed in the proper order can come back over and over, gradually draining life if one of the aristocrat creatures is in play.
Our last drain life combo is built around Leonin Relic-WarderLeonin Relic-Warder and Animate DeadAnimate Dead. We can target Leonin in our graveyard with Animate DeadAnimate Dead to bring Leonin back to play. When Leonin enters the battlefield, we target Animate Dead with Leonin. Animate Dead leaves play, which forces us to sacrifice Leonin. When Leonin leaves play, Animate Dead then returns to the battlefield and can then target Leonin to repeat the cycle. If an aristocrat is in play, we can drain life from all of our opponents.
Note that part of these last three combos could allow us to draw as many cards as we want from our library if Grim HaruspexGrim Haruspex or Smothering AbominationSmothering Abomination are in play.
Core Synergy: Life Gain/Life Drain
Our main plan is to drain life from our opponent. We also want to bring our life up to perform some actions, like exiling creatures, drawing cards, and dealing damage to our opponents.
Zulaport CutthroatZulaport Cutthroat (9) | SangromancerSangromancer (49) | Soul's AttendantSoul's Attendant (161) | Sorin, Lord of InnistradSorin, Lord of Innistrad (241) |
Whip of ErebosWhip of Erebos (15) | Falkenrath NobleFalkenrath Noble (51) | Malakir BloodwitchMalakir Bloodwitch (162) | Soul WardenSoul Warden (287) |
FumigateFumigate (18) | Tymna the WeaverTymna the Weaver (52) | Umezawa's JitteUmezawa's Jitte (180) | Basilisk CollarBasilisk Collar (409) |
Aetherflux ReservoirAetherflux Reservoir (22) | High MarketHigh Market (~55) | Kambal, Consul of AllocationKambal, Consul of Allocation (188) | Suture PriestSuture Priest (421) |
Torment of HailfireTorment of Hailfire (23) | Alhammarret's ArchiveAlhammarret's Archive (72) | Sunscorch RegentSunscorch Regent (205) | ExsanguinateExsanguinate (452) |
Blood ArtistBlood Artist (30) | Crypt GhastCrypt Ghast (81) | Gisela, the Broken BladeGisela, the Broken Blade (207) | Archangel of ThuneArchangel of Thune (496) |
Kokusho, the Evening StarKokusho, the Evening Star (39) | Trading PostTrading Post (82) | Profane CommandProfane Command (215) | Twilight ProphetTwilight Prophet |
Gray Merchant of AsphodelGray Merchant of Asphodel (43) | Ayli, Eternal PilgrimAyli, Eternal Pilgrim (122) | GuiltfeederGuiltfeeder (222) | Vizkopa GuildmageVizkopa Guildmage |
Our aristocrat friends Zulaport CutthroatZulaport Cutthroat, Blood ArtistBlood Artist, and Falkenrath NobleFalkenrath Noble are expected to do the bulk of the life drain work, one point at a time. For bigger life swings, we've got cards such as Kokusho, the Evening StarKokusho, the Evening Star, Gray Merchant of AsphodelGray Merchant of Asphodel, and Vizkopa GuildmageVizkopa Guildmage. Vizkopa GuildmageVizkopa Guildmage can double the life drain effect of Kokusho and Gray Merchant of AsphodelGray Merchant of Asphodel. With Teysa KarlovTeysa Karlov in play, and Vizkopa's life drain activated, Kokusho could drain 20 life from each opponents.
Torment of HailfireTorment of Hailfire is one of our win conditions. This deck is not built to have access to a large mana pool, so for this card to be effective, we will probably want to have a number of Treasures in play for X to be large enough. As described in the Disruption section, Aetherflux ReservoirAetherflux Reservoir is an alternate win condition.
Kambal, Consul of AllocationKambal, Consul of Allocation, present in 6208 decks, is a very popular card on EDHREC, and for good reasons. It is also one of the top-rated Orzhov creatures in our gameplay data. This creature punishes our opponents for playing noncreature spells, disrupting spellslinger decks and decks that rely on chaining a number of noncreature spells for the win.
FumigateFumigate contributes to the life gain that should mostly help us bring our life total to a more comfortable level, but could prove quite troublesome for our opponents with Vizkopa in play.
Core Synergy: Tokens
Several Orzhov decks have a strong focus on tokens. Our deck is different in that respect. We keep only a few slots for spells that create tokens.
Intangible VirtueIntangible Virtue (33) | Sifter of SkullsSifter of Skulls (105) | Hangarback WalkerHangarback Walker (200) | Secure the WastesSecure the Wastes (274) |
Grave TitanGrave Titan (44) | Anointed ProcessionAnointed Procession (108) | Elspeth TirelElspeth Tirel (208) | Skirsdag High PriestSkirsdag High Priest (288) |
Heliod, God of the SunHeliod, God of the Sun (53) | Rootborn DefensesRootborn Defenses (109) | Akroan HorseAkroan Horse (228) | Knight-Captain of EosKnight-Captain of Eos (290) |
Abhorrent OverlordAbhorrent Overlord (54) | Sacred MesaSacred Mesa (144) | Decree of JusticeDecree of Justice (236) | Wurmcoil EngineWurmcoil Engine (305) |
Westvale AbbeyWestvale Abbey (~70) | Elspeth, Sun's ChampionElspeth, Sun's Champion (152) | Sorin, Lord of InnistradSorin, Lord of Innistrad (241) | Geist-Honored MonkGeist-Honored Monk (316) |
Trading PostTrading Post (82) | Bloodline KeeperBloodline Keeper (160) | Captain of the WatchCaptain of the Watch (245) | Marsh FlitterMarsh Flitter |
Increasing DevotionIncreasing Devotion (86) | Pawn of UlamogPawn of Ulamog (186) | Army of the DamnedArmy of the Damned (254) | Teysa, Orzhov ScionTeysa, Orzhov Scion |
Dread SummonsDread Summons (101) | Hero of BladeholdHero of Bladehold (199) | Ghoulcaller GisaGhoulcaller Gisa (263) | Dawn of HopeDawn of Hope |
As a Nim DeathmantleNim Deathmantle combo enabler, we include Grave TitanGrave Titan, Knight-Captain of EosKnight-Captain of Eos, and Marsh FlitterMarsh Flitter. Recruiter of the GuardRecruiter of the Guard can tutor for Knight-Captain of EosKnight-Captain of Eos and Marsh FlitterMarsh Flitter.
Teysa, Orzhov ScionTeysa, Orzhov Scion doubles up the amount of life drain that our black creatures can accomplish from dying. Teysa can also be used to exile creatures.
Standalone Creatures
Standalone creatures are creatures that do not fit any of the above categories and work well on their own or in concert with the commander.
Metallic MimicMetallic Mimic (85) | Tree of PerditionTree of Perdition (189) | Bastion ProtectorBastion Protector (246) | Restoration AngelRestoration Angel (336) |
Ink-Eyes, Servant of OniInk-Eyes, Servant of Oni (141) | Orzhov AdvokistOrzhov Advokist (198) | Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite (251) | Archfiend of DepravityArchfiend of Depravity (365) |
Anowon, the Ruin SageAnowon, the Ruin Sage (150) | Ob Nixilis, UnshackledOb Nixilis, Unshackled (203) | Odric, Lunarch MarshalOdric, Lunarch Marshal (260) | Jazal GoldmaneJazal Goldmane (369) |
MindslicerMindslicer (170) | Myojin of Night's ReachMyojin of Night's Reach (221) | Mikaeus, the LunarchMikaeus, the Lunarch (296) | Death BaronDeath Baron (370) |
Necrotic OozeNecrotic Ooze (173) | Undead WarchiefUndead Warchief (225) | Frontline MedicFrontline Medic (298) | Mirror EntityMirror Entity (431) |
Stuffy DollStuffy Doll (180) | Lord of the VoidLord of the Void (238) | Drana, Liberator of MalakirDrana, Liberator of Malakir (319) | Sower of DiscordSower of Discord |
We have introduced three core synergy categories to build our deck and we have filled in all of our creature slots. We will not pick any cards from this category, but this table can be used for other Orzhov brews.
Standalone Spells
Standalone spells are noncreature spells that do not fit any of the above categories and work well on their own or in concert with the commander. All of our noncreature spells have been selected and there is no room for noncreature spells that do not fall in one of the above categories. Regrdless, I listed the standalone spells in the table below to give an idea of spells that could be included if we slashed one of our core categories or if we were building an Orzhov deck with a different theme.
PanharmoniconPanharmonicon (60) | Grave BetrayalGrave Betrayal (114) | Helm of KaldraHelm of Kaldra (164) | Bloodforged Battle-AxeBloodforged Battle-Axe (218) |
Collective EffortCollective Effort (91) | Gauntlet of PowerGauntlet of Power (123) | Coat of ArmsCoat of Arms (177) | Shield of KaldraShield of Kaldra (220) |
Eldrazi MonumentEldrazi Monument (93) | Sigarda's AidSigarda's Aid (129) | Phyrexian ProcessorPhyrexian Processor (187) | Whispersilk CloakWhispersilk Cloak (231) |
Paradox EngineParadox Engine (96) | Sword of KaldraSword of Kaldra (139) | Duelist's HeritageDuelist's Heritage (209) | Rings of BrighthearthRings of Brighthearth (303) |
Marshal's AnthemMarshal's Anthem (98) | Clock of OmensClock of Omens (142) | Mirage MirrorMirage Mirror (212) | CrawlspaceCrawlspace (343) |
LashwritheLashwrithe (103) | Azor's GatewayAzor's Gateway (149) | Crucible of WorldsCrucible of Worlds (213) | Trailblazer's BootsTrailblazer's Boots (344) |
Cathars' CrusadeCathars' Crusade (106) | Nahiri, the LithomancerNahiri, the Lithomancer (158) | BonehoardBonehoard (216) | No MercyNo Mercy (375) |
Lands
Our land base has a mixture of ramp, sacrifice outlet, mana fixing and some recursion.
Command TowerCommand Tower (1) | Polluted DeltaPolluted Delta (8) | Sanctum of UginSanctum of Ugin (15) | Buried RuinBuried Ruin (31) |
SwampSwamp (2) | Scavenger GroundsScavenger Grounds (9) | Isolated ChapelIsolated Chapel (16) | Tainted FieldTainted Field (42) |
Bojuka BogBojuka Bog (3) | Strip MineStrip Mine (10) | High MarketHigh Market (17) | Shambling VentShambling Vent (45) |
Reliquary TowerReliquary Tower (4) | Path of AncestryPath of Ancestry (11) | Terramorphic ExpanseTerramorphic Expanse (18) | Cabal CoffersCabal Coffers (57) |
Godless ShrineGodless Shrine (5) | Arid MesaArid Mesa (12) | Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth (19) | Winding CanyonsWinding Canyons (106) |
Verdant CatacombsVerdant Catacombs (6) | Temple of the False GodTemple of the False God (13) | Westvale AbbeyWestvale Abbey (20) | Volrath's StrongholdVolrath's Stronghold (139) |
Myriad LandscapeMyriad Landscape (7) | Marsh FlatsMarsh Flats (14) | Shrine of the Forsaken GodsShrine of the Forsaken Gods (21) | PlainsPlains (141) |
For recursion, we include Buried RuinBuried Ruin and Voltrath's StrongholdVoltrath's Stronghold.
Putting It All Together
Although Athreos, God of PassageAthreos, God of Passage is not directly part of any of our win conditions, when push come to shove, we can use this God's political upside to progress our game plan. Athreos gives us access to cards that fit well together to implement an aristocrat-style strategy. While building our deck, we have come up with a list of cards in several categories, ranked based on gameplay data. These lists could be reused to build many more Orzhov decks.
I have really enjoyed your feedback in the last few articles. I am always amazed at the ideas and cards our readers present. I am curious to know which cards work best in your Athreos deck and which Orzhov commander has been the most consistent.
Eternally Yours
View on ArchidektCommander (1)
- 1 Athreos, God of PassageAthreos, God of Passage
Creatures (36)
- 1 Carrion FeederCarrion Feeder
- 1 Viscera SeerViscera Seer
- 1 Ayli, Eternal PilgrimAyli, Eternal Pilgrim
- 1 Blood ArtistBlood Artist
- 1 Stoneforge MysticStoneforge Mystic
- 1 Vizkopa GuildmageVizkopa Guildmage
- 1 Withered WretchWithered Wretch
- 1 Zulaport CutthroatZulaport Cutthroat
- 1 Fiend HunterFiend Hunter
- 1 Grim HaruspexGrim Haruspex
- 1 High Priest of PenanceHigh Priest of Penance
- 1 Kambal, Consul of AllocationKambal, Consul of Allocation
- 1 Leonin Relic-WarderLeonin Relic-Warder
- 1 Pawn of UlamogPawn of Ulamog
- 1 PlaguecrafterPlaguecrafter
- 1 Recruiter of the GuardRecruiter of the Guard
- 1 Teysa, Orzhov ScionTeysa, Orzhov Scion
- 1 Crypt GhastCrypt Ghast
- 1 Falkenrath NobleFalkenrath Noble
- 1 False ProphetFalse Prophet
- 1 Marsh FlitterMarsh Flitter
- 1 Pitiless PlundererPitiless Plunderer
- 1 Smothering AbominationSmothering Abomination
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Teysa KarlovTeysa Karlov
- 1 Twilight ProphetTwilight Prophet
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Karmic GuideKarmic Guide
- 1 Knight-Captain of EosKnight-Captain of Eos
- 1 ReveillarkReveillark
- 1 ShriekmawShriekmaw
- 1 Sidisi, Undead VizierSidisi, Undead Vizier
- 1 Grave TitanGrave Titan
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Mikaeus, the UnhallowedMikaeus, the Unhallowed
- 1 Sun TitanSun Titan
Artifacts (9)
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Nim DeathmantleNim Deathmantle
- 1 Orzhov SignetOrzhov Signet
- 1 Ashnod's AltarAshnod's Altar
- 1 Bontu's MonumentBontu's Monument
- 1 Phyrexian AltarPhyrexian Altar
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Trading PostTrading Post
Instants (5)
- 1 Vampiric TutorVampiric Tutor
- 1 Enlightened TutorEnlightened Tutor
- 1 Rally the AncestorsRally the Ancestors
- 1 Anguished UnmakingAnguished Unmaking
- 1 Teferi's ProtectionTeferi's Protection
Sorceries (7)
- 1 Demonic TutorDemonic Tutor
- 1 Torment of HailfireTorment of Hailfire
- 1 Buried AliveBuried Alive
- 1 VindicateVindicate
- 1 Dusk // DawnDusk // Dawn
- 1 FumigateFumigate
- 1 Living DeathLiving Death
Enchantments (5)
- 1 Phyrexian ReclamationPhyrexian Reclamation
- 1 Animate DeadAnimate Dead
- 1 Dawn of HopeDawn of Hope
- 1 Grave PactGrave Pact
- 1 Smothering TitheSmothering Tithe
Lands (37)
- 1 Bojuka BogBojuka Bog
- 1 Buried RuinBuried Ruin
- 1 Cabal CoffersCabal Coffers
- 1 Command TowerCommand Tower
- 1 Godless ShrineGodless Shrine
- 1 High MarketHigh Market
- 1 Isolated ChapelIsolated Chapel
- 1 Marsh FlatsMarsh Flats
- 1 Myriad LandscapeMyriad Landscape
- 1 Phyrexian TowerPhyrexian Tower
- 8 PlainsPlains
- 1 Reliquary TowerReliquary Tower
- 1 Shambling VentShambling Vent
- 1 Strip MineStrip Mine
- 10 SwampSwamp
- 1 Tainted FieldTainted Field
- 1 Temple of the False GodTemple of the False God
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Volrath's StrongholdVolrath's Stronghold
- 1 Westvale AbbeyWestvale Abbey
- 1 Winding CanyonsWinding Canyons
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