Ranking Every Equipment with EDHREC – 2021 Edition

by
Joseph Megill
Joseph Megill
Ranking Every Equipment with EDHREC – 2021 Edition
(Robe of StarsRobe of Stars

Just A Few Things To Go Over

Welcome back to this little catch-up series thing where we're talking about all the stragglers from 2021 that fit into our various rankings from time gone by! This has been chugging along surprisingly well. I managed to squeeze everything I wanted into the last two articles, so I'm feeling optimistic for whatever else the year throws at me!

What's next? Equipment? Seems simple enough. How many Equipment cards came out in 2021?

Oh. Oh, dear.


Equipment of 2021

  • Eligible Sets: Kaldheim, Kaldheim Commander, Strixhaven, Commander 2021, Modern Horizons 2, Adventures in the Forgotten Realms, Forgotten Realms Commander, Innistrad: Midnight Hunt, Midnight Hunt Commander
  • Previous number of Equipment: 277
  • New Additions from 2021: 51!!!
  • New Number of Equipment: 328

Well, that's not gonna work! There's no way I can do over 50 detailed write-ups without finally making my editors snap. We're gonna have to clear the deck of a lot of these before we get into the nitty-gritty.

It's time for a lightning round!


All The Equipment I Didn't Have Space For

Vectis Gloves
Valkyrie's Sword
Greataxe
  • 310: Vectis GlovesVectis Gloves: 96 Decks; Just Right: Blimey, that's specific
  • 297: Bramble ArmorBramble Armor: 134 Decks; Overplayed: That looks awful to wear.
  • 291: Spare DaggerSpare Dagger: 154 Decks; Just Right: It's the Short SwordShort Sword for this year. Everyone clap.
  • 281: Barbed SpikeBarbed Spike: 200 Decks; Just Right: I'm sure there's some deck that wants these abilities.
  • 278: Draugr's HelmDraugr's Helm: 207 Decks; Overplayed: The best in Limited; the worst in Commander.
  • 275: Ranger's LongbowRanger's Longbow: 212 Decks; Overplayed: Name is apt.
  • 274: Paladin's ShieldPaladin's Shield: 214 Decks; Overplayed: It's not even Scavenged BladeScavenged Blade.
  • 265: Lightning SpearLightning Spear: 260 Decks; Just Right: Cute reference; I keep wanting to call it Lightning Blade.
  • 262: +2 Mace+2 Mace: 268 Decks; Overplayed: The only card name that breaks EDHREC.
  • 260: Elven BowElven Bow: 270 Decks; Just Right: Are Equipment Elves a thing? Someone get on that.
  • 254: Runed CrownRuned Crown: 293 Decks; Just Right: Runes are not a thing, but I appreciate the people trying.
  • 252: Valkyrie's SwordValkyrie's Sword: 299 Decks; Underplayed: Maybe you can run it as anti-flood protection?
  • 234: Raven WingsRaven Wings: 371 Decks; Just Right: It's not Wings of HubrisWings of Hubris, but it'll get the job done.
  • 218: Tormentor's HelmTormentor's Helm: 501 Decks; Just Right: It's a red Short SwordShort Sword.
  • 215: Dueling RapierDueling Rapier: 515 Decks; Overplayed: It's also not Scavenged BladeScavenged Blade.
  • 212: Goblin MorningstarGoblin Morningstar: 548 Decks; Overplayed: Ancestral BladeAncestral Blade, this is not.
  • 208: Reaper's TalismanReaper's Talisman: 558 Decks; Underplayed: I wish it didn't have to attack alone, though.
  • 204: GreataxeGreataxe: 564 Decks; Just Right: It big.
Poet's Quill
Batterbone
Nettlecyst

Whew! What do we have left? 15 Equipment? That'll do. Let's go!


250: Dancing SwordDancing Sword: 304 Decks

Dancing Sword

I'd say Dancing SwordDancing Sword is the most underplayed Equipment of the year. It's not flashy, but two mana to cast and one to Equip is a pretty good deal even if the extra text on this card never comes up.

The real value, though, is that when your Voltron commander dies, you can then just pay 1 mana and get an evasive body that can wear all your Equipment and finish the job. I like it a lot! Certainly try it over the bajillion random trample Equipment.

Over, Under, or Just Right? Underplayed: Had to get one trample dig outta the way. It's tradition at this point.


158: Giant's AmuletGiant's Amulet: 1,181 Decks

Giant's Amulet

This is one of those things where the extra text here hinders the card's playability more than it helps. Ignore the creature text, and Giant's AmuletGiant's Amulet is one mana for a hexproof Equipment, and it's 25 cents! That's a real solid deal. Similar to Mirror ShieldMirror Shield, it's never the best way to give hexproof, but it's always gonna be cheap, and thus it'll always have a home in random decks that need to protect their commander.

Over, Under, or Just Right? Underplayed: This is unrelated, but has anyone played against a Xanathar, Guild KingpinXanathar, Guild Kingpin deck yet? I'm both sad and relieved that I have not.


154: Plate ArmorPlate Armor: 1,243 Decks

Plate Armor

We're on a hot streak of cards that I'm very happy exist. In this year, we got a lot of flashy Swords of Death and Destruction that the budget decks are never gonna have access to. At least this year those decks got Plate ArmorPlate Armor as a large buff with a zero-mana Equip! It doesn't have any fancy damage triggers, but it's incredibly trivial to turn on in Equipment-based decks, which means you can throw Armor in everything from KembaKemba to KollKoll to GaleaGalea to any other Equipment general you please!

Over, Under, or Just Right? Underplayed: Definitely my favorite Equipment that came out this year.


151: Hand of VecnaHand of Vecna: 1,265 Decks

Hand of Vecna

Kaldra for the modern age! Getting out Hand of VecnaHand of Vecna, Eye of VecnaEye of Vecna, and The Book of Vile DarknessThe Book of Vile Darkness will not win you the game, but it will definitely impact the game, and it's flashy enough that you will feel rewarded even if your opponent untaps and throws Craterhoof BehemothCraterhoof Behemoth at your face. I expect to see a few dedicated Vecna decks to pop up over the next few years.

Although, unlike Kaldra, the individual pieces, like Hand of VecnaHand of Vecna, are more playable by themselves. You need a specific deck for Empyrial PlateEmpyrial Plate, but it can singlehandedly make certain commanders lethal, like Eligeth, Crossroads AugurEligeth, Crossroads Augur. Hand of VecnaHand of Vecna even has free Equip when you need it, which is very silly. If Empyrial PlateEmpyrial Plate is underplayed, then Hand of VecnaHand of Vecna is super duper underplayed. Gosh dang.

Over, Under, or Just Right? Underplayed: Also, while we're here, I've been getting very good use out of Eye of VecnaEye of Vecna. Back in my day, we had to play Well of KnowledgeWell of Knowledge for our colorless card draw needs.


117: Belt of Giant StrengthBelt of Giant Strength: 2,399 Decks

Belt of Giant Strength

At first glance, the Belt of Giant StrengthBelt of Giant Strength looks odd because you obviously want to have a large creature to make the Equip cost cheap, but if you then have an 8/8, this belt only gives +2/+2. It's clunky when played fairly.

That's super easy to fix, though. Some sort of pump spell, like Minsc, Beloved RangerMinsc, Beloved Ranger, works well. You can pump it up, and then when the pump wears off you still get a 10/10! Using +1/+1 counter is even better; a 1/1 with eight +1/+1 counters still has a base power of 1, which means the Belt gives +9/+9. It's adorable.

Over, Under, or Just Right? Just Right: I do think it's a little bit win-more, but it could also end a game very quickly, so I'll give it a thumbs up.


112: Holy AvengerHoly Avenger: 2,531 Decks

Holy Avenger

It's time for another installment of "Why the heck do they keep making good Equipment for Aura decks?" Holy AvengerHoly Avenger has a damage trigger that can cheat out Eldrazi ConscriptionEldrazi Conscription, but it isn't an Aura itself, so it doesn't have synergy with Mesa EnchantressMesa Enchantress, making it a tough sell to play when you could just play more powerful Auras. I'll probably end up casting those fancy Auras instead, thanks.

Over, Under, or Just Right? Overplayed: I could imagine playing this if you're split down the middle between Auras and Equipment, like Galea, Kindler of HopeGalea, Kindler of Hope, but it's still so awkward. The more Auras you cut to make room for all the Equipment, the worse this trigger is.


104: Zephyr BootsZephyr Boots: 2,772 Decks

Zephyr Boots

Do you remember all those generic flying Equipment we saw before, like Wings of HubrisWings of Hubris? Well, Zephyr BootsZephyr Boots is miles ahead of any of those. It's a little awkward at two mana to Equip, but that's not a bad rate, and you get good evasion that also loots entirely for free!

Over, Under, or Just Right? Underplayed: When you want a flying Equipment, why not pick the one that smooths out those crunchy draws while you smash face?


94: Mask of GriselbrandMask of Griselbrand: 3,014 Decks

Mask of Griselbrand

Mask of GriselbrandMask of Griselbrand seems very slow. I don't think you want this in commanders like Meren of Clan Nel TothMeren of Clan Nel Toth. Not only is it not the most powerful thing you can do in that deck (even Corpse AugurCorpse Augur is gonna do more for you over time), but it doesn't even look that unique or fun. It's kinda dull for what it does in the graveyard-value-style decks.

So if we're not doing that, what are we doing here? You can't really play this in Aristocrats, because again, it costs three to Equip. I guess we can steal Jevin's idea and play it in decks with scalable commanders that we don't mind dying, like Skullbriar, the Walking GraveSkullbriar, the Walking Grave. The lifelink and flying are gonna matter more there, but at the same time, you still don't want Skullbriar dying randomly. You'd rather protect him than derp around with this.

Over, Under, or Just Right? Overplayed: Where's that leave this card then? Willowdusk, Essence SeerWillowdusk, Essence Seer? Greven, Predator CaptainGreven, Predator Captain? None of these are doing anything for me.


92: Fractal HarnessFractal Harness: 3,072 Decks

Fractal Harness

This is the fastest Armory of IroasArmory of Iroas I've ever seen, which sounds like a compliment, but it isn't. The Armory IronArmory Iron is the slowest card I've ever seen, so Fractal HarnessFractal Harness is still not something I'm excited to play. It can be super good, but it also can just put two counters on your creature, and that's super mediocre.

Over, Under, or Just Right? Overplayed: It's kinda neat that you can make a massive creature if you draw this on an empty board, but you can also simply play a massive creature and not have to deal with this.


91: Winged BootsWinged Boots: 3,098 Decks

Winged Boots

Here comes a new challenger in the battle between Neurok StealthsuitNeurok Stealthsuit & Lightning GreavesLightning Greaves. Ward 4 might not be completely guaranteed protection on Winged BootsWinged Boots, but it makes that Swords to PlowsharesSwords to Plowshares cost five mana, and no one is ever gonna take you up on that offer unless things get real bad.

The question is, do you want flying, or haste, or the flexibility of protecting anything? Each of those kinda have their own niche for certain decks, but giving rather good evasion (and also being much cheaper than Greaves) gives Winged BootsWinged Boots some large own advantages in this contest.

Over, Under, or Just Right? Underplayed: Put some boots on your crabcrab!


66: Vorpal SwordVorpal Sword: 5,558 Decks

Vorpal Sword

I anticipate seeing the '20 counters' ability on Simic AscendancySimic Ascendancy once out of 100 games. I anticipate seeing a SunforgerSunforger combo loop done once out of 1,000 games. I anticipate seeing Near-Death ExperienceNear-Death Experience pop once out of 10,000 games. All of those see tons of play, and thus, though I anticipate seeing the eight-mana ability activated on Vorpal SwordVorpal Sword super rarely, it's doing exactly what people want it to do, which is provide the allure of silliness that I 100% respect.

Over, Under, or Just Right? Just Right: I will 100% call it Sorpal Vword. No reason other than I find it funny.


63: Kaldra CompleatKaldra Compleat: 5,603 Decks

Kaldra Compleat

Kaldra CompleatKaldra Compleat joins the ranks of Argentum ArmorArgentum Armor and Colossus HammerColossus Hammer as an Equipment to try and cheat onto a creature. The upside here is that you can cast this as a 5/5 creature with a bunch of dumb abilities. It won't win the game, but it will be pretty annoying. Downside is that it's the hardest to cast. They'll be no turn-three 12/12 here like you might get off a Colossus HammerColossus Hammer.

All of this is fine to poke and speculate on, but when you cheat any of these on a creature, they're all pretty equivocal. They all make whatever is wielding them a massive threat, so you can't really go wrong.

Over, Under, or Just Right? Just Right: Compleat is worth adding to whatever Equipment deck you have that have ways to cheat the Equip cost, but I don't think I'd jam it in the average Equipment deck.


58: Robe of StarsRobe of Stars: 6,021 Decks

Robe of Stars

I was not super high on Robe of StarsRobe of Stars when it was first spoiled. I saw the utility; Phasing can often play out like a hybrid between indestructible and hexproof, so it might protect it better than either of those would do individually. That's neat, but Robe costs two mana to activate, which means you need to leave up two mana for the rest of the game to protect your creature. That feels like a tougher sell than the free protection of Lightning GreavesLightning Greaves and Darksteel PlateDarksteel Plate, even if they don't protect from everything.

However, now that I've finally seen it a few times in play, I can proudly say... it's been even worse than I thought. Yeah, my contrarian instincts remain implacably annoying!

Not only does it only work when you leave up mana, Phasing removes the creature from combat. It turns an Infernal GraspInfernal Grasp into a FogFog for your commander. That's better than the commander dying, but hexproof and indestructible would eliminate that possibility entirely. Robe seems far too cute for me. It has some unique application, but it seems seems worse than other options.

Over, Under, or Just Right? Overplayed: Maybe I'll see some better games with it, but for now, I'm way down on this.


55: Goldvein PickGoldvein Pick: 6,464 Decks

Goldvein Pick

Goldvein PickGoldvein Pick, on the other hand, has been everything I wanted and more! I think people are getting a bit sick of Treasure tokens, but this isn't a mean old Dockside ExtortionistDockside Extortionist for degenerate combo decks. This is fair ramp for creature decks, and similar to Sword of the AnimistSword of the Animist, our format needs those quite a bit. Goldvein PickGoldvein Pick is such a nice card to have, not only for Voltron decks, but for less competitive strategies to gain the value they need to keep up!

Over, Under, or Just Right? Just Right: I didn't even touch on the synergy in artifact or token decks. Gosh, this card is awesome!


25: Sword of Hearth and HomeSword of Hearth and Home: 13,152 Decks

Sword of Hearth and Home

I expect Sword of Hearth and HomeSword of Hearth and Home to either get close to, or overtake, Sword of Feast and FamineSword of Feast and Famine. Turns out Sword of the AnimistSword of the Animist with a ton of extra text is a real good card! This is one of the few Swords that not only have coolness factor from the format, but also is bananas in Commander, meaning that Timmy/Tammy, Johnny/Jenny, and Spike can all sign off on it.

Over, Under, or Just Right? Just Right: Oh, yeah, and it also blinks, because why shouldn't it be extra bananas in the Roon of the Hidden RealmRoon of the Hidden Realm decks?


There, I Was Nice To A Sword!

Well, three down. One big, hefty, land-themed article remains! In the meantime, let me know whatcha think about this batch. How wrong am I about Robe of StarsRobe of Stars? How right am I about Giant's AmuletGiant's Amulet? What thoughts must be expelled from your brain? Put it all in the comments. Until next week!

Joseph Megill

Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. It hasn't. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes.

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