(Eternal WitnessEternal Witness | Art by Chris Rahn)
A Message From Eternity
There are few zones in Magic that can be taken advantage of more than the graveyard. From it, creatures can be reanimated, spells can be cast, and cards can be returned to hand, and that's just the beginning. For many decks, the graveyard has earned the nickname "the second hand". The blessings of the graveyard are enabled by cards such as Eternal WitnessEternal Witness, allowing sequences of plays that would never be possible otherwise.
Eternal WitnessEternal Witness checks a lot of boxes for being a potent (albeit simple) card. It's a creature, which provides both a body and a multitude of potential synergies, and it has an enters-the-battlefield effect, which makes the effect immediate and potentially repeatable. At its worst, it's a chump blocker that "cantrips", and at its best, it's part of an engine.
In layman's terms, the card's pretty good, but its main strengths lie in those synergies; a card-advantage-neutral chump blocker often doesn't make the cut, especially when it has so many other redundant options out there for a similar effect. However, while some of those redundancies may lack the same synergies as Eternal WitnessEternal Witness, they also might be more potent on their own, or even have different synergies to tap into. So what are some of these redundancies for this effect?
A Glance at History
The most obvious versions of this effect have almost the same text as Eternal WitnessEternal Witness, but with some key differences. RegrowthRegrowth lacks the synergies that creatures might benefit from, but it comes at a more easily-achievable two mana, rather than three. It also benefits from instant and sorcery synergies (although those are admittedly rarer in green).
Bala Ged RecoveryBala Ged Recovery is a bit costlier than RegrowthRegrowth, but it benefits both from its sorcery status and, most importantly, some added modality. If you're missing a land drop, or you're playing a Landfall deck and would get extra benefit from playing a land, you might instead opt to play Bala Ged SanctuaryBala Ged Sanctuary.
Life from the LoamLife from the Loam is the odd one out here. It comes in at the same cost as RegrowthRegrowth, but it only grabs lands. This comes with additional benefits, though: it can grab three cards from the graveyard instead of just one, and it can return itself to hand using its Dredge ability. Sometimes, the restriction on which cards we can recur will actually improve the rest of the spell's quality, potentially providing truly fantastic bonuses, as we can see from the land-grabbing, graveyard-filling powerhouse that is Life from the LoamLife from the Loam.
All of these classics are staples in and of themselves, and thus aren't the most new or exciting replacements for Eternal WitnessEternal Witness, but their power, and the precedent they set, makes them worth mentioning before we tackle the less common replacements. Let's get to some of those now!
Uncovering Hidden Relics
As stated previously, one of Eternal WitnessEternal Witness's main strengths is its ability to abuse the enters-the-battlefield effect for extra benefit. However, not all decks are capable of taking advantage of this synergy in the first place, and others may not need to reuse it. For those decks, Witness may not be worth the slot (or the price tag).
Our first one-off recursion spell is Fungal RebirthFungal Rebirth, which has a lot going for it over our Staple. At the cost of some minor restrictions, it gives twice as many bodies as Eternal WitnessEternal Witness, and it does so at instant speed. This makes it a fantastic fit for decks that utilize Aristocrats strategies, but even outside of that, it can provide life-saving blockers.
Evolution CharmEvolution Charm, like Bala Ged RecoveryBala Ged Recovery, has a lot of modal benefit. Only returning creatures may be a bit of a pain, but in creature-based strategies, both the recursion and the ability to give one creature flying are incredibly relevant, especially considering green's penchant for big creatures with little to no evasion. The ability to get a basic land card into your hand might even save you in a pinch, if you need to fix your mana.
Finally, there's a whole class of one-off effects that can recur large amounts of cards immediately. Featured above is Long RestLong Rest, but other contenders in this category are Gaea's WillGaea's Will, Praetor's CounselPraetor's Counsel, Seasons PastSeasons Past, and more. These spells are especially relevant in their ability to give a large burst of card advantage at once, something green can struggle with without the help of an already-large board state. Playing one of these can especially help if you have a bad habit of overextending your board and you quickly need to recover from a board wipe.
Recycling Plants
GenesisGenesis is a much more straightforward way to repeatedly recur creatures. All you need is to get it into your graveyard. This makes it perfect for graveyard-centric decks that can mill themselves, putting GenesisGenesis into the grave alongside a bunch of valuable targets for it. It's a little slow, and a little costly, but it's also of a comparable speed to many of the engines that can be created using Eternal WitnessEternal Witness.
The Timmys and Tammys of the Commander community might be enamored by PaleolothPaleoloth, which can turn the creatures of a green stompy deck into repeatable recursion. Like the aforementioned Long RestLong Rest and Co., it can also help you recover from board wipes, or maybe just put an interesting spin on the archetype's normal capabilities.
Holistic WisdomHolistic Wisdom may just be the most flexible card out of this batch, offering several opportunities to recur cards of all types. Although it doesn't tend to give the same amount of card advantage, and although it's much more difficult to create an engine with it, Holistic WisdomHolistic Wisdom may just save your bacon should you need to quickly reuse multiple cards from your graveyard.
Timeless Wisdom
(Timeless WitnessTimeless Witness | Art by Deruchenko Alexander)
It's only natural that we feature the spiritual successor to Eternal WitnessEternal Witness from Modern Horizons 2: Timeless WitnessTimeless Witness. Although not strictly better (since Timeless WitnessTimeless Witness costs more), this card takes all of the benefits of Eternal WitnessEternal Witness and adds more.
One of the more common ways to abuse an ETB trigger is via reanimation, using cards such as Nethroi, Apex of DeathNethroi, Apex of Death, ReveillarkReveillark, and many, many more. When utilizing these strategies, the difference in mana cost between Timeless WitnessTimeless Witness and our Staple is negligible or completely irrelevant. As a bonus, Timeless WitnessTimeless Witness isn't just stuck in the graveyard if you lack these pieces - it can Eternalize right out of the yard too, and is thus reusable simply by itself.
Some of this card's best synergies are with tokens. Populating the token created by Timeless WitnessTimeless Witness's Eternalize ability allows one to recur cards with ease. This is especially useful, since Populate is much more common in green than flickering, blinking, reanimating, and bouncing, and token strategies are very common.
There are a lot of places to utilize the recursion spells I've mentioned in this article. The one that I've chosen is Karador, Ghost ChieftainKarador, Ghost Chieftain, where the recursion of noncreature cards (using Holistic WisdomHolistic Wisdom, RegrowthRegrowth, Timeless WitnessTimeless Witness, and more) comes at a premium.
The Karadoor of Death
View on ArchidektCommander (1)
- 1 Karador, Ghost ChieftainKarador, Ghost Chieftain
Creatures (37)
- 1 Acidic SlimeAcidic Slime
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Birds of ParadiseBirds of Paradise
- 1 Blood ArtistBlood Artist
- 1 Deathrite ShamanDeathrite Shaman
- 1 Diligent FarmhandDiligent Farmhand
- 1 Elves of Deep ShadowElves of Deep Shadow
- 1 Fauna ShamanFauna Shaman
- 1 Fiend ArtisanFiend Artisan
- 1 Gravebreaker LamiaGravebreaker Lamia
- 1 Grim HaruspexGrim Haruspex
- 1 Hermit DruidHermit Druid
- 1 Karmic GuideKarmic Guide
- 1 Llanowar ElvesLlanowar Elves
- 1 Nethroi, Apex of DeathNethroi, Apex of Death
- 1 PlaguecrafterPlaguecrafter
- 1 Protean HulkProtean Hulk
- 1 Qasali PridemageQasali Pridemage
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Ravenous ChupacabraRavenous Chupacabra
- 1 Reclamation SageReclamation Sage
- 1 ReveillarkReveillark
- 1 Saffi EriksdotterSaffi Eriksdotter
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 ShriekmawShriekmaw
- 1 Skull ProphetSkull Prophet
- 1 Spore FrogSpore Frog
- 1 Stinkweed ImpStinkweed Imp
- 1 Stitcher's SupplierStitcher's Supplier
- 1 Sun TitanSun Titan
- 1 Timeless WitnessTimeless Witness
- 1 Underrealm LichUnderrealm Lich
- 1 Viscera SeerViscera Seer
- 1 Wood ElvesWood Elves
- 1 Zulaport CutthroatZulaport Cutthroat
Enchantments (7)
- 1 Animate DeadAnimate Dead
- 1 Death's OasisDeath's Oasis
- 1 Greater GoodGreater Good
- 1 Holistic WisdomHolistic Wisdom
- 1 Journey to EternityJourney to Eternity
- 1 Pattern of RebirthPattern of Rebirth
- 1 Sylvan LibrarySylvan Library
Instants (6)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Eladamri's CallEladamri's Call
- 1 EntombEntomb
- 1 Grisly SalvageGrisly Salvage
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Artifacts (3)
- 1 Altar of DementiaAltar of Dementia
- 1 Birthing PodBirthing Pod
- 1 SkullclampSkullclamp
Sorceries (12)
- 1 Bala Ged RecoveryBala Ged Recovery
- 1 Buried AliveBuried Alive
- 1 Demonic TutorDemonic Tutor
- 1 Edge of AutumnEdge of Autumn
- 1 Eerie UltimatumEerie Ultimatum
- 1 Life from the LoamLife from the Loam
- 1 Living DeathLiving Death
- 1 ReanimateReanimate
- 1 RegrowthRegrowth
- 1 Search for TomorrowSearch for Tomorrow
- 1 Unmarked GraveUnmarked Grave
- 1 VictimizeVictimize
Lands (34)
- 1 Bojuka BogBojuka Bog
- 1 Canopy VistaCanopy Vista
- 1 Caves of KoilosCaves of Koilos
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 5 ForestForest
- 1 Godless ShrineGodless Shrine
- 1 High MarketHigh Market
- 1 Indatha TriomeIndatha Triome
- 1 Isolated ChapelIsolated Chapel
- 1 Llanowar WastesLlanowar Wastes
- 1 Marsh FlatsMarsh Flats
- 1 Overgrown TombOvergrown Tomb
- 1 Phyrexian TowerPhyrexian Tower
- 2 PlainsPlains
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Sunpetal GroveSunpetal Grove
- 5 SwampSwamp
- 1 Temple GardenTemple Garden
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Vault of ChampionsVault of Champions
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Woodland CemeteryWoodland Cemetery
How often do you run recursion in your decks? What sort of decks do you feel need them most? What synergistic recursion pieces do you put in these decks? I'd love to hear down in the comments, and as always, thanks for reading!
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