(Mazirek, Kraul Death PriestMazirek, Kraul Death Priest | Art by Mathias Kolros)
Making Sacrifices
Hello all and welcome back to another installment of Strategic Planning, a column where we’ll goldfish a commander's EDHREC Average Decklist to get a better sense of what works and what doesn’t before brewing them ourselves.
Today’s subject is Mazirek, Kraul Death PriestMazirek, Kraul Death Priest, a native of Ravnica and currently the 8th most popular Golgari commander on EDHREC, with 575 decks to his name at time of writing.
Let’s take a look at what Mazirek brings to the table.
Five mana in Golgari is manageable, and with access to green ramp we’ll likely be able to recast Mazirek several times when he inevitably eats removal. Mazirek’s flight is flavorful, given his role as leader of the Kraul swarm, and means that a victory via commander damage is not out of the question if we can catch an opponent without a blocker and beef him up beyond his 2/2 stats. Luckily, his next line of text means that he’ll rarely be a 2/2 for very long:
“Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.”
This is a potent ability for a color identity with as many sacrifice payoffs and enablers as Golgari. A free Inspiring RoarInspiring Roar whenever any player sacrifices a permanent adds up very quickly. This is a powerful build-around that encourages us to go wide, both to maximize the power added to our board from each Mazirek trigger, and to ensure a plentiful supply of sacrifice targets to fuel our grand designs.
Beyond that, this ability triggers whenever any player sacrifices a permanent, meaning we get free value every time an opponent so much as cracks an Evolving WildsEvolving Wilds. In matchups against other decks whose gameplan is to regularly sacrifice permanents for value (such as Meren of Clan Nel TothMeren of Clan Nel Toth) our buffs will quickly snowball out of control.
The Average List:
The EDHREC Average Decklist for Mazirek, Kraul Death Priest is as follows:
Mazirek, Average Death Priest
View on ArchidektCommander (1)
- 1 Mazirek, Kraul Death PriestMazirek, Kraul Death Priest
Creatures (32)
- 1 Archfiend of DepravityArchfiend of Depravity
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Blood ArtistBlood Artist
- 1 Butcher of MalakirButcher of Malakir
- 1 Catacomb SifterCatacomb Sifter
- 1 Caustic CaterpillarCaustic Caterpillar
- 1 Corpsejack MenaceCorpsejack Menace
- 1 Creakwood LiegeCreakwood Liege
- 1 Disciple of BolasDisciple of Bolas
- 1 Eternal WitnessEternal Witness
- 1 Fleshbag MarauderFleshbag Marauder
- 1 Izoni, Thousand-EyedIzoni, Thousand-Eyed
- 1 Jarad, Golgari Lich LordJarad, Golgari Lich Lord
- 1 Merciless ExecutionerMerciless Executioner
- 1 Meren of Clan Nel TothMeren of Clan Nel Toth
- 1 MycolothMycoloth
- 1 Pitiless PlundererPitiless Plunderer
- 1 PlaguecrafterPlaguecrafter
- 1 Priest of Forgotten GodsPriest of Forgotten Gods
- 1 Puppeteer CliquePuppeteer Clique
- 1 Reyhan, Last of the AbzanReyhan, Last of the Abzan
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 ShriekmawShriekmaw
- 1 Sidisi, Undead VizierSidisi, Undead Vizier
- 1 Smothering AbominationSmothering Abomination
- 1 Tendershoot DryadTendershoot Dryad
- 1 Viscera SeerViscera Seer
- 1 Whisper, Blood LiturgistWhisper, Blood Liturgist
- 1 Winding ConstrictorWinding Constrictor
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
- 1 Zulaport CutthroatZulaport Cutthroat
Instants (5)
- 1 Golgari CharmGolgari Charm
- 1 HarrowHarrow
- 1 PutrefyPutrefy
- 1 Tribute to the WildTribute to the Wild
- 1 Vona's HungerVona's Hunger
Sorceries (9)
- 1 Barter in BloodBarter in Blood
- 1 CultivateCultivate
- 1 Death CloudDeath Cloud
- 1 Innocent BloodInnocent Blood
- 1 Kodama's ReachKodama's Reach
- 1 Primal GrowthPrimal Growth
- 1 SmallpoxSmallpox
- 1 VictimizeVictimize
- 1 Wave of VitriolWave of Vitriol
Artifacts (8)
- 1 Animation ModuleAnimation Module
- 1 Ashnod's AltarAshnod's Altar
- 1 Birthing PodBirthing Pod
- 1 Eldrazi MonumentEldrazi Monument
- 1 Golgari SignetGolgari Signet
- 1 Lightning GreavesLightning Greaves
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
Enchantments (9)
- 1 Awakening ZoneAwakening Zone
- 1 Deathreap RitualDeathreap Ritual
- 1 Dictate of ErebosDictate of Erebos
- 1 Doubling SeasonDoubling Season
- 1 Evolutionary LeapEvolutionary Leap
- 1 From BeyondFrom Beyond
- 1 Grave PactGrave Pact
- 1 Hardened ScalesHardened Scales
- 1 Phyrexian ArenaPhyrexian Arena
Planeswalkers (1)
- 1 Vraska, Golgari QueenVraska, Golgari Queen
Lands (35)
- 1 Blighted WoodlandBlighted Woodland
- 1 Bojuka BogBojuka Bog
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Ghost QuarterGhost Quarter
- 1 Golgari GuildgateGolgari Guildgate
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Grim BackwoodsGrim Backwoods
- 1 High MarketHigh Market
- 1 Jungle HollowJungle Hollow
- 1 Llanowar WastesLlanowar Wastes
- 1 Overgrown TombOvergrown Tomb
- 1 Tainted WoodTainted Wood
- 1 Temple of MaladyTemple of Malady
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Woodland CemeteryWoodland Cemetery
- 11 SwampSwamp
- 8 ForestForest
This deck list has an average converted mana cost of 3.43 and a retail price from TCGplayer of $232. Let’s see what it can do!
Test Results and Fine-Tuning:
1. Getting the engine running
While Mazirek’s ability is extremely potent when combined with a supply of permanents to sacrifice and creatures to buff, playing him onto an otherwise empty board tends to be fairly underwhelming. This list could reliably get Mazirek onto the field by turn five or six, but often did so with no good sacrifice targets and nothing to buff but himself, leaving us with a target on our head and not much to show for it.
Because of this, when evaluating whether or not to keep an opening hand, the most critical question after, “Are there enough lands and ramp spells to avoid getting mana screwed?” was, “Does this allow us to set up a synergistic board state for Mazirek before he hits the field?”
To increase our chances of being able to answer both of those questions in the affirmative, in our final brew we’re going to focus on ramp cards that also leave bodies on the field for Mazirek to buff, like Wood ElvesWood Elves or Farhaven ElfFarhaven Elf, or that can themselves later to fuel Mazirek’s ability, like Mind StoneMind Stone or Commander’s SphereCommander’s Sphere.
One effect that provides bodies to receive +1/+1 counters and provides ramp and has sacrifice synergy are Eldrazi Spawn and Eldrazi Scion creature tokens. These can sacrifice themselves for mana in a pinch, and are free Mazirek triggers anytime you need them. Opening hands with Awakening ZoneAwakening Zone or From BeyondFrom Beyond were much more likely to allow Mazirek to do work for us as soon as he hit the field, as well as providing powerful value engines for the rest of the game.
Once Mazirek hits the field, ideally with a few other creatures to put counters on, it’s time to generate as many sacrifice triggers as we can. The Average Decklist contained several spells to force sacrifices, like Tribute To the WildTribute To the Wild or Barter in BloodBarter in Blood, which do feed into Mazirek’s ability and drain our opponents' resources, but often put us down on cards and severely underperform when Mazirek isn’t on the field. To avoid this, let's instead focus on effects that incidentally cause sacrifice triggers on top of a different primary role, allowing us to further our gameplan even if Mazirek is offline.
Cards like Banewhip PunisherBanewhip Punisher, ShriekmawShriekmaw and Caustic CaterpillarCaustic Caterpillar provide useful interaction while also netting us free sacrifice triggers. Effects like Virtus’s ManeuverVirtus’s Maneuver and The Eldest RebornThe Eldest Reborn cause our opponents to sacrifice resources, and are playable even if Mazirek isn’t on the field. We’re also including a number of ramp effects with incidental sacrifice triggers, such as Sakura Tribe ElderSakura Tribe Elder, HarrowHarrow, and Primal GrowthPrimal Growth.
One more excellent source of sacrifice triggers while goldfishing came from lands like Terramorphic ExpanseTerramorphic Expanse and Blighted WoodlandBlighted Woodland. In our final brew, let's double down on sacrificing lands by including all of the Panorama cycle that can fetch either a forest or a swamp. Jund PanoramaJund Panorama, Esper PanoramaEsper Panorama or Naya panoramaNaya panorama have the added benefit over Evolving WildsEvolving Wilds of being able to tap for colorless mana the turn they come down, allowing us to save them until Mazirek is on the field and hungry for sacrifice.
In addition to the Panoramas, we'll also include a number of other lands that can sacrifice themselves for value, like Myriad LandscapeMyriad Landscape, Ghost QuarterGhost Quarter and Memorial to FollyMemorial to Folly. To further capitalize on how many lands we'll be tossing into the graveyard, we can include The Gitrog MonsterThe Gitrog Monster to turn our sacrificed lands into extra card draw.
2. Keeping the engine running
While Mazirek nets us a good deal of extra value from our sacrifices, this strategy ends up being resource-intensive, and we can quickly run out of cards if we're not careful. To alleviate this problem, we'll focus on squeezing out as much extra value from each of our sacrifices as possible by running effects like Smothering AbominationSmothering Abomination, Grim HaruspexGrim Haruspex, and Deathreap RitualDeathreap Ritual. This will keep our hands full, and prioritizing sacrifice outlets like Evolutionary LeapEvolutionary Leap, Vraska, Golgari QueenVraska, Golgari Queen, and Spawning PitSpawning Pit, which come with an extra resource reward for feeding creatures into them, will keep us from falling behind in card advantage.
To ensure we have a regular supply of sacrifice fodder, we'll include token-producing effects like Tendershoot DryadTendershoot Dryad, Animation ModuleAnimation Module, and MycolothMycoloth, along with a suite of recursion to allow us to reuse our creatures. Recursion effects like VictimizeVictimize, Dread ReturnDread Return, and Whisper, Blood LiturgistWhisper, Blood Liturgist, all of which net us sacrifice triggers in addition to their recursion, performed especially well while goldfishing.
We'll supplement these with other recursion effects that provide value every turn, like Palace SiegePalace Siege, Hells's CaretakerHells's Caretaker, and Sheoldred, Whispering OneSheoldred, Whispering One. To further ensure we'll always have something to sacrifice when we need it, let's include Reassembling SkeletonReassembling Skeleton in our final brew, along with Jarad's OrdersJarad's Orders to tutor it into our graveyard.
3. Closing out the game
If everything has gone according to plan, our victories will generally consist of swinging in at our opponents with enormous creatures. That said, there are a few specific late game closers worth highlighting.
While goldfishing the Average Decklist, I was pleasantly surprised to see that Animation ModuleAnimation Module, Ashnod's AltarAshnod's Altar, and Mazirek, Kraul Death PriestMazirek, Kraul Death Priest form an infinitely repeatable loop. Sacrificing a creature to Ashnod's AltarAshnod's Altar triggers Mazirek to put counters on our creatures. The counters placed by Mazirek then trigger Animation ModuleAnimation Module, which can be paid for with the colorless mana from the Altar. This gives us Servos, which can then be sacrificed to the Altar for more mana and Mazirek triggers, etc. As usual, Ashnod's AltarAshnod's Altar forms the backbone of yet another infinite combo.
Notably, this is the only infinite combo I've let into the final list. Mazirek's ability can be stacked with Persist creatures such as Woodfall PrimusWoodfall Primus and any sacrifice outlet for tons of grossness. Since +1/+1 counters and -1/-1 counters negate each other, Mazirek could totally be a crazy combo deck. In the interest of less linear gameplay, though, I've opted out of the assorted Persist creatures that could make the deck go a little too crazy.
One other effect that will end the the game in a hurry if it isn't dealt with comes from the card TriskelavusTriskelavus. This is only found in 18 Mazirek decks total, but it seems almost custom-made to benefit from his ability. Since the Triskelavites, when sacrificed, replenish the counter taken off of Triskelavus that made them in the first place, we can feed as much mana as we want to into Triskelavus to snipe down our opponents' blockers and quickly buff the rest of our board in the process.
Our Final Results:
Sacrifice Builds Character
View on ArchidektCommander (1)
- 1 Mazirek, Kraul Death PriestMazirek, Kraul Death Priest
Creatures (35)
- 1 1* Archfiend of Depravity1* Archfiend of Depravity
- 1 1* Banewhip Punisher1* Banewhip Punisher
- 1 1* Butcher of Malikir1* Butcher of Malikir
- 1 1* Catacomb Sifter1* Catacomb Sifter
- 1 1* Caustic Caterpillar1* Caustic Caterpillar
- 1 1* Corpsejack Menace1* Corpsejack Menace
- 1 1*Disciple of Bolas1*Disciple of Bolas
- 1 1* Farhaven Elf1* Farhaven Elf
- 1 1* Fertilid1* Fertilid
- 1 1* Fleshbag Marauder1* Fleshbag Marauder
- 1 1* Grim Haruspex1* Grim Haruspex
- 1 1* Hell's Caretaker1* Hell's Caretaker
- 1 1* Llanowar Elves1* Llanowar Elves
- 1 1* Merciless Executioner1* Merciless Executioner
- 1 1* Mycoloth1* Mycoloth
- 1 1* Pitiless Plunderer1* Pitiless Plunderer
- 1 1* Plaguecrafter1* Plaguecrafter
- 1 1* Priest of Forgotten Gods1* Priest of Forgotten Gods
- 1 1* Puppeteer Clique1* Puppeteer Clique
- 1 1* Reassembling Skeleton1* Reassembling Skeleton
- 1 1* Reyhan, Last of the Abzan1* Reyhan, Last of the Abzan
- 1 1* Sakura-Tribe Elder1* Sakura-Tribe Elder
- 1 1* Sheoldred, Whispering One1* Sheoldred, Whispering One
- 1 1* Shriekmaw1* Shriekmaw
- 1 1* Smothering Abomination1* Smothering Abomination
- 1 1* Sylvan Safekeeper1* Sylvan Safekeeper
- 1 1* Tendershoot Dryad1* Tendershoot Dryad
- 1 1* The Gitrog Monster1* The Gitrog Monster
- 1 1* Thrashing Brontodon1* Thrashing Brontodon
- 1 1* Tireless Tracker1* Tireless Tracker
- 1 1* Triskelavus1* Triskelavus
- 1 1* Viscera Seer1* Viscera Seer
- 1 1* Whisper, Blood Liturgist1* Whisper, Blood Liturgist
- 1 1* Winding Constrictor1* Winding Constrictor
- 1 1* Wood Elves1* Wood Elves
Instants (1)
- 1 HarrowHarrow
Sorceries (5)
- 1 Dread ReturnDread Return
- 1 Jarad's OrdersJarad's Orders
- 1 Primal GrowthPrimal Growth
- 1 VictimizeVictimize
- 1 Virtus's ManeuverVirtus's Maneuver
Artifacts (9)
- 1 Animation ModuleAnimation Module
- 1 Ashnod's AltarAshnod's Altar
- 1 Commander's SphereCommander's Sphere
- 1 Mind StoneMind Stone
- 1 Lightning GreavesLightning Greaves
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Spawning PitSpawning Pit
- 1 Whispersilk CloakWhispersilk Cloak
Enchantments (10)
- 1 AttritionAttrition
- 1 Awakening ZoneAwakening Zone
- 1 Deathreap RitualDeathreap Ritual
- 1 Dictate of ErebosDictate of Erebos
- 1 Evolutionary LeapEvolutionary Leap
- 1 From BeyondFrom Beyond
- 1 Hardened ScalesHardened Scales
- 1 Palace SiegePalace Siege
- 1 The Eldest RebornThe Eldest Reborn
- 1 Ulvenwald MysteriesUlvenwald Mysteries
Planeswalkers (1)
- 1 Vraska, Golgari QueenVraska, Golgari Queen
Lands (37)
- 1 1* Bant Panorama1* Bant Panorama
- 1 1* Barren Moor1* Barren Moor
- 1 1* Blighted Woodland1* Blighted Woodland
- 1 1* Command Tower1* Command Tower
- 1 1* Esper Panorama1* Esper Panorama
- 1 1* Evolving Wilds1* Evolving Wilds
- 1 1* ghost Quarter1* ghost Quarter
- 1 1* Golgari Rot Farm1* Golgari Rot Farm
- 1 1* Grim Backwoods1* Grim Backwoods
- 1 1* Grixis Panorama1* Grixis Panorama
- 1 1* High Market1* High Market
- 1 1* Jund Panorama1* Jund Panorama
- 1 1* Khalni Garden1* Khalni Garden
- 1 1* Mortuary Mire1* Mortuary Mire
- 1 1* Myriad Landscape1* Myriad Landscape
- 1 1* Naya Panorama1* Naya Panorama
- 1 1* Tainted Wood1* Tainted Wood
- 1 1* Terramorphic Expanse1* Terramorphic Expanse
- 1 1* Tranquil Thicket1* Tranquil Thicket
- 9 SwampSwamp
- 9 ForestForest
At an average CMC of 3.31 and a TCGplayer retail price of $157, we've managed to cut down slightly on our curve and on the damage done to our wallet.
While goldfishing the revised brew, I was pleased to see that the focus on early plays that would ensure Mazirek had toys to play with as soon as he hit the field. These made a difference in the likelihood of starting our engine early, and we often ended up with 30+ power on the field by turn six or seven.
Additionally, the heavier focus on recursion made simulated board wipes and spot removal much less punishing. We still need to be careful when choosing our opening hands, to ensure we have opening plays and avoid over-committing resources to the field. We'll need to establish a reliable source of card draw or recursion, but with good hand selection, we can get our engine started early and quickly produce a substantial threat.
That’s it for this week! Please let me know in the comments if you think there’s anything I missed or if there’s a particular commander you’d like to see on a future installment of Strategic Planning.
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