(The Gitrog MonsterThe Gitrog Monster) | Art by Jason Kang
Once Upon a Time
In the far away land of Commander, in the village of EDHREC, there lived an article series named Power Sink. Sometimes, folks in the land of Commander would get into trouble in the wrong places, causing chaos throughout the land. While many assumed they were untrustworthy, Power Sink knew they were just misunderstood and needed a little help finding a new way to express themselves. One day, Power Sink found The Gitrog MonsterThe Gitrog Monster alone in a clearing.
Power Sink had seen Gitrog before when they placed 92nd overall in the EDHREC talent show, and 5th best in the Golgari category. The tricks it could do with lands drew crowds as well as cards, and being 6/6 with deathtouch, Gitrog always did well in the jousting competition. Golgari commanders usually look pretty gloomy despite having the best ramp, removal, and tutoring in the land, but today The Gitrog Monster was looking especially so. "Why so sad?" asked Power Sink. "It's a long story," said Gitrog.
Average Gitrog
View on ArchidektCommander (1)
- 1 The Gitrog MonsterThe Gitrog Monster
Creatures (24)
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Birds of ParadiseBirds of Paradise
- 1 Deathrite ShamanDeathrite Shaman
- 1 Elves of Deep ShadowElves of Deep Shadow
- 1 Elvish MysticElvish Mystic
- 1 Erinis, Gloom StalkerErinis, Gloom Stalker
- 1 Eternal WitnessEternal Witness
- 1 Fyndhorn ElvesFyndhorn Elves
- 1 Golgari Grave-TrollGolgari Grave-Troll
- 1 Kagha, Shadow ArchdruidKagha, Shadow Archdruid
- 1 Kozilek, Butcher of TruthKozilek, Butcher of Truth
- 1 Llanowar ElvesLlanowar Elves
- 1 Lotus CobraLotus Cobra
- 1 Noose ConstrictorNoose Constrictor
- 1 Putrid ImpPutrid Imp
- 1 Rampaging BalothsRampaging Baloths
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Skirge FamiliarSkirge Familiar
- 1 Stinkweed ImpStinkweed Imp
- 1 Sylvan SafekeeperSylvan Safekeeper
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
- 1 Ulamog, the Infinite GyreUlamog, the Infinite Gyre
- 1 Wild MongrelWild Mongrel
- 1 World ShaperWorld Shaper
Instants (13)
- 1 Abrupt DecayAbrupt Decay
- 1 Assassin's TrophyAssassin's Trophy
- 1 Autumn's VeilAutumn's Veil
- 1 Beast WithinBeast Within
- 1 Crop RotationCrop Rotation
- 1 Dark RitualDark Ritual
- 1 EntombEntomb
- 1 HarrowHarrow
- 1 Nature's ClaimNature's Claim
- 1 Rain of FilthRain of Filth
- 1 Realms UnchartedRealms Uncharted
- 1 Vampiric TutorVampiric Tutor
- 1 Veil of SummerVeil of Summer
Sorceries (12)
- 1 Culling RitualCulling Ritual
- 1 CultivateCultivate
- 1 Demonic TutorDemonic Tutor
- 1 Finale of DevastationFinale of Devastation
- 1 Gaea's BlessingGaea's Blessing
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Life from the LoamLife from the Loam
- 1 Rampant GrowthRampant Growth
- 1 ScapeshiftScapeshift
- 1 Splendid ReclamationSplendid Reclamation
- 1 Sylvan ScryingSylvan Scrying
- 1 Worm HarvestWorm Harvest
Artifacts (6)
- 1 Arcane SignetArcane Signet
- 1 Crucible of WorldsCrucible of Worlds
- 1 Expedition MapExpedition Map
- 1 Lotus PetalLotus Petal
- 1 Sol RingSol Ring
- 1 Zuran OrbZuran Orb
Enchantments (5)
- 1 ExplorationExploration
- 1 Oblivion CrownOblivion Crown
- 1 Squandered ResourcesSquandered Resources
- 1 Sylvan LibrarySylvan Library
- 1 Wild GrowthWild Growth
Planeswalkers (1)
- 1 Wrenn and SevenWrenn and Seven
Lands (38)
- 1 Barren MoorBarren Moor
- 1 Bojuka BogBojuka Bog
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Command TowerCommand Tower
- 1 Crystal VeinCrystal Vein
- 1 Dakmor SalvageDakmor Salvage
- 1 Emergence ZoneEmergence Zone
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 10 ForestForest
- 1 Llanowar WastesLlanowar Wastes
- 1 Nurturing PeatlandNurturing Peatland
- 1 Overgrown TombOvergrown Tomb
- 1 Riveteers OverlookRiveteers Overlook
- 4 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tranquil ThicketTranquil Thicket
- 1 Twilight MireTwilight Mire
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Woodland CemeteryWoodland Cemetery
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
"That is a long story," Power Sink agreed. "I still don't think I get it, but let me consult my magic mirror." After some time, Power Sink remarked, "I recall Rebell and The Spike Feeders discussing this in YouTube Square." After 9 minutes and 18 seconds, Power Sink understood. "That part about dredging your entire deck by discarding Dakmor SalvageDakmor Salvage to something like Oblivion CrownOblivion Crown and using Kozilek, Butcher of TruthKozilek, Butcher of Truth or Ulamog, the Infinite GyreUlamog, the Infinite Gyre to shuffle your graveyard back into your deck over and over again seems like it would take a while, and people tend to dislike non-deterministic combos for just that reason. Aside from that, it seems like it would be difficult to overcome the card advantage you can leverage with Squandered ResourcesSquandered Resources and Rain of FilthRain of Filth."
"Exactly," The Gitrog Monster agreed. "And if people don't like that, what else can I do? Seems like the folks who want a lands deck prefer Lord WindgraceLord Windgrace or Korvold, Fae-Cursed KingKorvold, Fae-Cursed King." Power Sink was moved by the Frog's plight, but thought better of giving it a sympathetic pat after seeing the human arm dangling out of its mouth. "I'm sorry; it seems like folks aren't enchanted with you anymore. However, I taught Korvold how to tap dance, and I know I can help you too. If we want to make you more enchanting, why not see if an enchantress can help?"
Gitrog and the Land of Enchantment
View on ArchidektCommander (1)
- 1 The Gitrog MonsterThe Gitrog Monster
Creatures (24)
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 BlightcasterBlightcaster
- 1 Courser of KruphixCourser of Kruphix
- 1 Destiny SpinnerDestiny Spinner
- 1 Doomwake GiantDoomwake Giant
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Eidolon of BlossomsEidolon of Blossoms
- 1 Eternal WitnessEternal Witness
- 1 Generous VisitorGenerous Visitor
- 1 Grim GuardianGrim Guardian
- 1 Hateful EidolonHateful Eidolon
- 1 Kodama of the West TreeKodama of the West Tree
- 1 Nylea's ColossusNylea's Colossus
- 1 Rampaging BalothsRampaging Baloths
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Sanctum WeaverSanctum Weaver
- 1 Setessan ChampionSetessan Champion
- 1 Shigeki, Jukai VisionaryShigeki, Jukai Visionary
- 1 Tempting LicidTempting Licid
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
- 1 Unforgiving OneUnforgiving One
- 1 Verduran EnchantressVerduran Enchantress
- 1 World ShaperWorld Shaper
Enchantments (32)
- 1 Ancestral MaskAncestral Mask
- 1 Arguel's Blood FastArguel's Blood Fast
- 1 Binding the Old GodsBinding the Old Gods
- 1 Demonic EmbraceDemonic Embrace
- 1 Druid ClassDruid Class
- 1 Enchantress's PresenceEnchantress's Presence
- 1 Fertile GroundFertile Ground
- 1 Genju of the CedarsGenju of the Cedars
- 1 Genju of the FensGenju of the Fens
- 1 Harmonious EmergenceHarmonious Emergence
- 1 Nature's EmbraceNature's Embrace
- 1 Necromancer's MagemarkNecromancer's Magemark
- 1 Nissa's ZendikonNissa's Zendikon
- 1 Oath of the Ancient WoodOath of the Ancient Wood
- 1 Omen of the HuntOmen of the Hunt
- 1 OublietteOubliette
- 1 OvergrowthOvergrowth
- 1 Pernicious DeedPernicious Deed
- 1 RancorRancor
- 1 Retreat to HagraRetreat to Hagra
- 1 Retreat to KazanduRetreat to Kazandu
- 1 Roaring EarthRoaring Earth
- 1 Rune of MightRune of Might
- 1 Rune of MortalityRune of Mortality
- 1 Seal of PrimordiumSeal of Primordium
- 1 Strands of NightStrands of Night
- 1 Talons of WildwoodTalons of Wildwood
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 Underworld ConnectionsUnderworld Connections
- 1 Vastwood ZendikonVastwood Zendikon
- 1 Wild GrowthWild Growth
- 1 Wolfwillow HavenWolfwillow Haven
Sorceries (2)
- 1 Extinguish All HopeExtinguish All Hope
- 1 Rofellos's GiftRofellos's Gift
Artifacts (1)
- 1 Sol RingSol Ring
Planeswalkers (1)
- 1 Nissa, Who Shakes the WorldNissa, Who Shakes the World
Instants (2)
- 1 Beast WithinBeast Within
- 1 PutrefyPutrefy
Lands (37)
- 1 Ash BarrensAsh Barrens
- 1 Barren MoorBarren Moor
- 1 Bojuka BogBojuka Bog
- 1 Command TowerCommand Tower
- 1 Crawling BarrensCrawling Barrens
- 1 Darkmoss BridgeDarkmoss Bridge
- 1 Darksteel CitadelDarksteel Citadel
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 7 ForestForest
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Ghost QuarterGhost Quarter
- 1 Hissing QuagmireHissing Quagmire
- 1 Llanowar WastesLlanowar Wastes
- 1 Nurturing PeatlandNurturing Peatland
- 1 Overgrown TombOvergrown Tomb
- 7 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tranquil ThicketTranquil Thicket
- 1 Treetop VillageTreetop Village
- 1 Twilight MireTwilight Mire
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Woodland CemeteryWoodland Cemetery
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
The Enchanted Forest (and/or Swamp)
Enchantress decks are known for using cards like Verduran EnchantressVerduran Enchantress, Enchantress's PresenceEnchantress's Presence, and Setessan ChampionSetessan Champion to draw cards whenever an enchantment is cast, or in some cases, enters the battlefield. This creates a powerful draw engine, especially combined with land-enchanting Auras that add mana, such as Wild GrowthWild Growth, Fertile GroundFertile Ground, and OvergrowthOvergrowth. While The Gitrog MonsterThe Gitrog Monster seems like it would work at cross purposes to a deck that wants to enchant its lands, we should be able to draw enough cards to stay ahead of our commander's sacrifice requirement. We'll be using several land Auras to ramp and most of the available enchantress cards. Argothian EnchantressArgothian Enchantress is a bit expensive and I didn't exactly marry a prince, so we're leaving it out.
Along with the standard enchantress draw package, we're running a few other cards that synergize with the card type. Doomwake GiantDoomwake Giant and BlightcasterBlightcaster will let us pick off smaller creatures as we cast our enchantments. Combat damage is our primary method of winning, so we have Generous VisitorGenerous Visitor and Oath of the Ancient WoodOath of the Ancient Wood to power up our creatures along with Nylea's ColossusNylea's Colossus and Ancestral MaskAncestral Mask, which are likely to give us lethal damage on an opponent.
We're also using a few Auras to power up creatures, including and especially our commander. Being a 6/6 with deathtouch, Gitrog is more than happy to get Auras that provide trample, like RancorRancor and Talons of WildwoodTalons of Wildwood. Demonic EmbraceDemonic Embrace is uniquely useful in this deck. Not only granting flying and a boost to power, but it can be cast from the graveyard, triggering our enchantress effects and possibly the draw from our commander if we discard a land to play it from the 'yard. While Tempting LicidTempting Licid doesn't do much with our enchantment synergies since it starts as a creature, it's a great way to get evasion for a larger creature or to throw on our deathtouch commander, and it gets serious style points.
The Fairest in All the Land
Even though we're powering down the deck, we don't want to ignore the Landfall synergies available to us with our commander. As it turns out, quite a few cards we would want to use in a Landfall strategy happen to be enchantments. Dryad of the Ilysian GroveDryad of the Ilysian Grove and Druid ClassDruid Class are enchantments that provide additional land drops alongside Azusa, Lost but SeekingAzusa, Lost but Seeking to make sure we have lands to feed our commander. Ramunap ExcavatorRamunap Excavator and World ShaperWorld Shaper let us get lands out of our graveyard alongside The Mending of DominariaThe Mending of Dominaria.
Even our win conditions can be supplemented with enchantments! Rampaging BalothsRampaging Baloths is a classic way to make tokens in a Landfall strategy, but we can also add power to the board with Retreat to KazanduRetreat to Kazandu and Roaring EarthRoaring Earth. Strands of NightStrands of Night is a reanimation spell I would have expected to see in more than 105 Gitrog decks; repeatable reanimation is great, and our commander draws a card whenever we pay the cost for Strands.
We've also worked in a bit of a subtheme of using Auras to enchant lands to make them creatures. Usually these cards don't see much play, but our commander will draw us a new card if they meet removal. Genju of the FensGenju of the Fens and Genju of the CedarsGenju of the Cedars are interesting here as we get those enchantments back in hand, ready to be reused for our enchantment synergies, if the enchanted lands go to the graveyard. Rune of MightRune of Might and Rune of MortalityRune of Mortality can be placed safely on our lands until we are ready to make them creatures, and if you're still concerned about losing an animated land, Hateful EidolonHateful Eidolon will pay us back for the Auras we lost.
With all the Auras and +1 counters in this deck, it makes sense to utilize the modified mechanic from Kamigawa: Neon Dynasty. While there aren't too many cards available to make use of this, Kodama of the West TreeKodama of the West Tree is a slam dunk. Providing trample is always a welcome sight, nd getting lands when our creatures connect means we're going to have mana for our spells and lands to feed our Frog. Finally of note is Unforgiving OneUnforgiving One, which I think deserves to see a bit more play than the 720 decks it's currently in, especially in decks that use counters that might want to recur a creature.
And They All Lived Happily Ever After
"So you see, the answer was inside of you the whole time, and the real synergies were the friends you made along the way," explained the Fairy Godmother as The Gitrog MonsterThe Gitrog Monster was bathed in a soft golden light. The townsfolk cheered and said nice things in the comments while Power Sink took its leave and set off to find other commanders to help.
The End
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