(Broken FallBroken Fall | Art by Zina Saunders)
Breaking Out of Winter
Welcome back to The Toolbox, where we take a look at underutilized cards and evaluate new ways to play them. Today, we’re discussing a protection enchantment that I think is very underplayed in Commander: Broken FallBroken Fall!
Broken FallBroken Fall is an enchantment all the way from Weatherlight that returns itself to its owner's hand as the cost of its activated ability, similar to cards like AttunementAttunement (which you can read more about here). The ability itself regenerates a creature, which means the card is a great way to protect your favorite critters from interaction, or even to help ensure they won't die in combat (for instance, if you really want an attack trigger from your creature, but don't want to lose it to big blockers). The effect is cool, but the cost is interesting. There's a lot we could do with an enchantment that goes back to hand!
Our resident Challenge the Stats writer, Jevin, is the one that originally brought Broken FallBroken Fall and Molting SkinMolting Skin to my attention as cards that have underutilized potential. I'm going to focus on Broken FallBroken Fall for the purposes of this article, but both enchantments offer a lot for EDH players, and could use more love!
Let's briefly examine the commanders that are already making a little use out of Broken FallBroken Fall, according to their EDHREC data. Hans ErikssonHans Eriksson from Commander Legends currently plays Broken FallBroken Fall at a rate of about 10%, the highest adoption rate for this little Aura so far. To me, Hans is a weird mix of Purphoros, Bronze-BloodedPurphoros, Bronze-Blooded, Ilharg, the Raze-BoarIlharg, the Raze-Boar, and Gargos, Vicious WatcherGargos, Vicious Watcher: he aims to cheat big creatures into play, but he also constantly fights them. Broken FallBroken Fall helps protect Hans from his own downside; it's nice to cheat out a Kodama of the East TreeKodama of the East Tree and keep Hans alive to tell the tale!
Next, the great Wurm commander, Grothama, All-DevouringGrothama, All-Devouring also plays Broken FallBroken Fall in about 9% of decks. Grothama's usual play pattern involves fighting huge creatures, like Cultivator ColossusCultivator Colossus, to draw a million cards. The thing is, opponents can also try to take down Grothama for that reward first. Broken FallBroken Fall saves Grothama from fights you didn't want it to get into, making sure opponents don't get the raid-boss rewards, because Grothama won't actually die from those combats, so that you get to keep the benefits all to yourself. While I'm not entirely sold on this, I can still understand the utility, and the reasons why Broken FallBroken Fall would appear more for this commander than others.
Finally, our little enchantment shows up in about 6% of Eutropia the Twice-FavoredEutropia the Twice-Favored decks. Eutropia is one of my favorite newer aggressive enchantment commanders, one who grows from a bunch of Constellation triggers and forces damage through enemy lines by giving things flying. Broken FallBroken Fall fits well in a package like this, both to repeat Constellation triggers and to protect her against big flying enemies!
This is just the tip of the iceberg, though. Now that we have a good baseline of applications for Broken FallBroken Fall, let's find some other places where it could do some work!
Getting Sun-LIT
Starting off, we have Tuvasa the SunlitTuvasa the Sunlit. She's an Enchantress commander with a pretty aggressive slant. You could also make a strong case to play this enchantment more in Sythis, Harvest's HandSythis, Harvest's Hand, too! Like we saw with Eutropia, Enchantress decks love these effects.
For Tuvasa the SunlitTuvasa the Sunlit specifically, she's kind of like a Commander version of Kor SpiritdancerKor Spiritdancer in Modern Bogles. Even though she only draws a card off the first enchantment each turn, she grows and grows with each enchantment we play, which can become a very heavy advantage.
Broken FallBroken Fall, at worst, can trigger Tuvasa once each turn. If you have Leyline of AnticipationLeyline of Anticipation in play, you might even be able to do it multiple times per round! Remember, the enchanted creature doesn't have to be about to die for us to regenerate them. Regeneration just means we're placing a shield around the creature to protect them if they would die later that turn. This turns Broken FallBroken Fall into protection and card advantage, and it protects our primary engine in the early game, while we're still setting up a wall of PropagandaPropaganda effects! Paired with other Enchantress's PresenceEnchantress's Presence, Eidolon of BlossomsEidolon of Blossoms, and Argothian EnchantressArgothian Enchantress effects, that repeatable card draw can really pop off, and all the while, it keeps our commander safe from random Blasphemous ActBlasphemous Acts and Vanquish the HordeVanquish the Hordes.
Oh, and if you pair it with cost-reducers like Herald of the PantheonHerald of the Pantheon, you can just spam-cast Broken FallBroken Fall over and over to let those Enchantresses churn through your entire deck!
With all that, I think it's time to take a look at the decklist:
Bantchantress
View on ArchidektCommander (1)
- 1 Tuvasa the SunlitTuvasa the Sunlit
Enchantments (34)
- 1 Ancestral MaskAncestral Mask
- 1 Aura of SilenceAura of Silence
- 1 Bear UmbraBear Umbra
- 1 Broken FallBroken Fall
- 1 Darksteel MutationDarksteel Mutation
- 1 Enchanted EveningEnchanted Evening
- 1 Enchantress's PresenceEnchantress's Presence
- 1 Estrid's InvocationEstrid's Invocation
- 1 Ethereal ArmorEthereal Armor
- 1 ExplorationExploration
- 1 Fertile GroundFertile Ground
- 1 Ghostly PrisonGhostly Prison
- 1 Grasp of FateGrasp of Fate
- 1 Hallowed HauntingHallowed Haunting
- 1 Imprisoned in the MoonImprisoned in the Moon
- 1 Karmic JusticeKarmic Justice
- 1 Leyline of AnticipationLeyline of Anticipation
- 1 Mirari's WakeMirari's Wake
- 1 MirrormadeMirrormade
- 1 Molting SkinMolting Skin
- 1 OvergrowthOvergrowth
- 1 Privileged PositionPrivileged Position
- 1 PropagandaPropaganda
- 1 Rhystic StudyRhystic Study
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 Smothering TitheSmothering Tithe
- 1 Song of the DryadsSong of the Dryads
- 1 Sphere of SafetySphere of Safety
- 1 Starfield of NyxStarfield of Nyx
- 1 Sterling GroveSterling Grove
- 1 Stony SilenceStony Silence
- 1 Sylvan LibrarySylvan Library
- 1 Utopia SprawlUtopia Sprawl
- 1 Wild GrowthWild Growth
Creatures (17)
- 1 Archetype of ImaginationArchetype of Imagination
- 1 Archon of Sun's GraceArchon of Sun's Grace
- 1 Argothian EnchantressArgothian Enchantress
- 1 Courser of KruphixCourser of Kruphix
- 1 Destiny SpinnerDestiny Spinner
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Eidolon of BlossomsEidolon of Blossoms
- 1 Herald of the PantheonHerald of the Pantheon
- 1 Mesa EnchantressMesa Enchantress
- 1 Nylea's ColossusNylea's Colossus
- 1 Sanctum WeaverSanctum Weaver
- 1 Satyr EnchanterSatyr Enchanter
- 1 Setessan ChampionSetessan Champion
- 1 Starfield MysticStarfield Mystic
- 1 Sythis, Harvest's HandSythis, Harvest's Hand
- 1 Thassa, God of the SeaThassa, God of the Sea
- 1 Verduran EnchantressVerduran Enchantress
Instants (6)
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Dovin's VetoDovin's Veto
- 1 Enlightened TutorEnlightened Tutor
- 1 Heroic InterventionHeroic Intervention
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (5)
- 1 Idyllic TutorIdyllic Tutor
- 1 Open the VaultsOpen the Vaults
- 1 ReplenishReplenish
- 1 Supreme VerdictSupreme Verdict
- 1 Winds of RathWinds of Rath
Artifacts (2)
- 1 Arcane SignetArcane Signet
- 1 Sol RingSol Ring
Planeswalkers (1)
- 1 Calix, Destiny's HandCalix, Destiny's Hand
Lands (34)
- 1 Bountiful PromenadeBountiful Promenade
- 1 Breeding PoolBreeding Pool
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Deserted BeachDeserted Beach
- 1 Flooded StrandFlooded Strand
- 1 Glacial FortressGlacial Fortress
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hallowed FountainHallowed Fountain
- 1 Hinterland HarborHinterland Harbor
- 1 Misty RainforestMisty Rainforest
- 1 Overgrown FarmlandOvergrown Farmland
- 1 Prairie StreamPrairie Stream
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Reliquary TowerReliquary Tower
- 1 Sea of CloudsSea of Clouds
- 1 Seaside CitadelSeaside Citadel
- 1 Serra's SanctumSerra's Sanctum
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Windswept HeathWindswept Heath
- 6 PlainsPlains
- 2 IslandIsland
- 5 ForestForest
"Rada Rada" - Schnitzel
Next up, we have a commander that I would personally love to see more often at EDH tables: Grand Warlord RadhaGrand Warlord Radha! In my opinion, she's just the absolute coolest Elf, because she has this super-interesting ability to make tons of mana from combat.
Broken FallBroken Fall in a Radha deck might look like an odd inclusion, but I prefer to think of it as spicy! Broken FallBroken Fall is a great way to let important creatures attack with no regard for the size of blockers. Cast Broken FallBroken Fall and immediately re-bounce it to give a regeneration bubble to your important creatures, such as Radha, Tilonalli's SummonerTilonalli's Summoner, or Beast WhispererBeast Whisperer, then go to combat and generate a bunch of mana with no fear about the blockers. Then, in your second main phase you have all the mana you could ever need from Radha - including re-casting Broken FallBroken Fall to secure her safety in combat again next turn!
I especially like how this can set Radha up for one-sided board wipes. By generating a ton of mana and using Broken FallBroken Fall on our important creatures, we can clear the field with our own Blasphemous ActBlasphemous Act! It might be a niche interaction, but that's the kind of thing that can steal games out of nowhere.
Broken FallBroken Fall may be a bit of a meta call, but it's definitely worth taking a look. Let's get into the decklist!
RADAAAAAAA
View on ArchidektCommander (1)
- 1 Grand Warlord RadhaGrand Warlord Radha
Creatures (34)
- 1 Ant QueenAnt Queen
- 1 Arasta of the Endless WebArasta of the Endless Web
- 1 Arbor ElfArbor Elf
- 1 Augur of AutumnAugur of Autumn
- 1 Beast WhispererBeast Whisperer
- 1 Birds of ParadiseBirds of Paradise
- 1 Bloodbraid ElfBloodbraid Elf
- 1 Champion of LambholtChampion of Lambholt
- 1 Dragonlair SpiderDragonlair Spider
- 1 Elvish MysticElvish Mystic
- 1 Eternal WitnessEternal Witness
- 1 Fierce EmpathFierce Empath
- 1 Fyndhorn ElvesFyndhorn Elves
- 1 Goblin AnarchomancerGoblin Anarchomancer
- 1 Hanweir GarrisonHanweir Garrison
- 1 Hellkite ChargerHellkite Charger
- 1 HellriderHellrider
- 1 Klauth, Unrivaled AncientKlauth, Unrivaled Ancient
- 1 Krenko, Tin Street KingpinKrenko, Tin Street Kingpin
- 1 Legion WarbossLegion Warboss
- 1 Llanowar ElvesLlanowar Elves
- 1 Loyal ApprenticeLoyal Apprentice
- 1 Ogre BattledriverOgre Battledriver
- 1 Ohran FrostfangOhran Frostfang
- 1 Priest of TitaniaPriest of Titania
- 1 Radha, Heart of KeldRadha, Heart of Keld
- 1 Reclamation SageReclamation Sage
- 1 Savage VentmawSavage Ventmaw
- 1 Tilonalli's SummonerTilonalli's Summoner
- 1 Toski, Bearer of SecretsToski, Bearer of Secrets
- 1 Ulvenwald OddityUlvenwald Oddity
- 1 Wolfbriar ElementalWolfbriar Elemental
- 1 Wood ElvesWood Elves
- 1 Wulfgar of Icewind DaleWulfgar of Icewind Dale
Instants (7)
- 1 Artifact MutationArtifact Mutation
- 1 Beast WithinBeast Within
- 1 Chaos WarpChaos Warp
- 1 Chord of CallingChord of Calling
- 1 Comet StormComet Storm
- 1 Heroic InterventionHeroic Intervention
- 1 Return of the WildspeakerReturn of the Wildspeaker
Sorceries (10)
- 1 CultivateCultivate
- 1 DecimateDecimate
- 1 Finale of DevastationFinale of Devastation
- 1 HarmonizeHarmonize
- 1 Harvest SeasonHarvest Season
- 1 Jaya's Immolating InfernoJaya's Immolating Inferno
- 1 Kodama's ReachKodama's Reach
- 1 Rampant GrowthRampant Growth
- 1 Relentless AssaultRelentless Assault
- 1 Shamanic RevelationShamanic Revelation
Artifacts (5)
- 1 Arcane SignetArcane Signet
- 1 Gruul SignetGruul Signet
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
Enchantments (9)
- 1 Aggravated AssaultAggravated Assault
- 1 Beastmaster AscensionBeastmaster Ascension
- 1 Broken FallBroken Fall
- 1 Druids' RepositoryDruids' Repository
- 1 Fires of YavimayaFires of Yavimaya
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 Gruul War ChantGruul War Chant
- 1 Guardian ProjectGuardian Project
- 1 Rhythm of the WildRhythm of the Wild
Planeswalkers (1)
- 1 Xenagos, the RevelerXenagos, the Reveler
Lands (33)
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Cragcrown PathwayCragcrown Pathway
- 1 Evolving WildsEvolving Wilds
- 1 Gruul TurfGruul Turf
- 1 Karplusan ForestKarplusan Forest
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Rockfall ValeRockfall Vale
- 1 Rootbound CragRootbound Crag
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Temple of AbandonTemple of Abandon
- 1 Wooded FoothillsWooded Foothills
- 7 MountainMountain
- 13 ForestForest
The Vicious, Villainous Voltron
For whatever reason, a deck idea I've never been able to get out of my head is Gargos, Vicious WatcherGargos, Vicious Watcher with an Auras twist. Using Gargos as an engine to clear out blockers while also getting beefier from all the Auras is just *chef's kiss*.
Gargos faces a similar issue as Hans ErikssonHans Eriksson and Grothama, All-DevouringGrothama, All-Devouring: they just can't stop fighting. There's definitely a cost there, particularly when your commander is six mana, because losing a fight is a major setback in mana, and can put a huge damper on your plans. This is already mitigated somewhat with popular Gargos cards like Snake UmbraSnake Umbra, RancorRancor, and Spider UmbraSpider Umbra, which give the Hydra some longevity, but we could always use more of it.
Therefore - you guessed it - we could also supplement Gargos with Broken FallBroken Fall! We can dump a bunch of cheap Auras onto our commander, while Broken FallBroken Fall helps make sure it survives from fight to fight, and that it won't perish in combat, too! It also works well with the Enchantress's PresenceEnchantress's Presence, and Eidolon of BlossomsEidolon of Blossomss of the deck if you need to really dig for more cards.
I think Broken FallBroken Fall is well worth the inclusion here, so check it out in the decklist below!
V for Voltron
View on ArchidektCommander (1)
- 1 Gargos, Vicious WatcherGargos, Vicious Watcher
Creatures (16)
- 1 Arbor ElfArbor Elf
- 1 Argothian EnchantressArgothian Enchantress
- 1 Destiny SpinnerDestiny Spinner
- 1 Eidolon of BlossomsEidolon of Blossoms
- 1 Elvish MysticElvish Mystic
- 1 Genesis HydraGenesis Hydra
- 1 Herald of the PantheonHerald of the Pantheon
- 1 Hydra OmnivoreHydra Omnivore
- 1 Llanowar ElvesLlanowar Elves
- 1 Nylea's ColossusNylea's Colossus
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Sanctum WeaverSanctum Weaver
- 1 Setessan ChampionSetessan Champion
- 1 Steelbane HydraSteelbane Hydra
- 1 Verduran EnchantressVerduran Enchantress
- 1 Voracious HydraVoracious Hydra
Instants (10)
- 1 Aspect of HydraAspect of Hydra
- 1 Beast WithinBeast Within
- 1 Blossoming DefenseBlossoming Defense
- 1 Hunter's InsightHunter's Insight
- 1 Krosan GripKrosan Grip
- 1 Mortal's ResolveMortal's Resolve
- 1 Ranger's GuileRanger's Guile
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Snakeskin VeilSnakeskin Veil
- 1 Withstand DeathWithstand Death
Sorceries (6)
- 1 CultivateCultivate
- 1 HarmonizeHarmonize
- 1 Hunter's ProwessHunter's Prowess
- 1 Nature's LoreNature's Lore
- 1 Rampant GrowthRampant Growth
- 1 Rishkar's ExpertiseRishkar's Expertise
Artifacts (3)
- 1 Commander's PlateCommander's Plate
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (30)
- 1 Alpha AuthorityAlpha Authority
- 1 Ancestral MaskAncestral Mask
- 1 Bear UmbraBear Umbra
- 1 Blanchwood ArmorBlanchwood Armor
- 1 Broken BondBroken Bond
- 1 Canopy CoverCanopy Cover
- 1 Colossal MajestyColossal Majesty
- 1 Dragon FangsDragon Fangs
- 1 Druid's CallDruid's Call
- 1 Enchantress's PresenceEnchantress's Presence
- 1 Fertile GroundFertile Ground
- 1 Fruit of the First TreeFruit of the First Tree
- 1 Hydra's GrowthHydra's Growth
- 1 Indomitable MightIndomitable Might
- 1 Keen SenseKeen Sense
- 1 Mark of SakikoMark of Sakiko
- 1 Molting SkinMolting Skin
- 1 One with NatureOne with Nature
- 1 OvergrowthOvergrowth
- 1 RancorRancor
- 1 RegenerationRegeneration
- 1 Rune of MightRune of Might
- 1 Season of GrowthSeason of Growth
- 1 Setessan TrainingSetessan Training
- 1 Sixth SenseSixth Sense
- 1 Snake UmbraSnake Umbra
- 1 Spider UmbraSpider Umbra
- 1 Utopia SprawlUtopia Sprawl
- 1 Whip SilkWhip Silk
- 1 Wild GrowthWild Growth
Lands (34)
- 1 Arcane LighthouseArcane Lighthouse
- 1 Myriad LandscapeMyriad Landscape
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 29 ForestForest
Breaking My Fall
I hope you’ve enjoyed reading this installment of The Toolbox and that Broken FallBroken Fall has found a place in your toolbox. What other ways would you use Broken FallBroken Fall? Do you think that I’m overvaluing this card, or do you agree that it’s highly underrated? What other cards do you think are missing from players’ toolboxes? Let’s talk about it in the comments below.
If you have any suggestions for the series or things you’d like to see in the future, I would love to hear them as well. Thank you all once again, and please stay safe!
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