(Earnest FellowshipEarnest Fellowship | Art by Heather Hudson)
The Importance of Being Earnest
Welcome back to The Toolbox! Here we take a look at underplayed cards and evaluate where they ought to see more play. Today we are taking a look at a bit of an odd protection enchantment, Earnest FellowshipEarnest Fellowship. This card is in 100 decks on EDHREC, and you can't get more underrated than that! Where can this card really shine? Let's take a look!
Earnest Fellowship is a two-mana enchantment that gives each creature protection from its own colors. How can it be worth it to run such a high-risk enchantment? Let's find out!
Eight-and-a-Half-TailsEight-and-a-Half-Tails plays Earnest FellowshipEarnest Fellowship the most often, though with only 29 decks. That's only 12.08% of Tails' 240 decks. In Tails decks, Fellowship effectively acts as a constant protection activation, which is a really strong effect if you use it wisely.
The downside, however, is that Fellowship doesn't just affect your creatures, but everyone else's as well. Thus, if you change an enemy creature into a white permanent with Tails' ability, Fellowship shuts off cards like Glare of HeresyGlare of Heresy and Pentarch PaladinPentarch Paladin, which are very highly played in that deck, too.
I'm more of a fan of this enchantment in Kaalia of the VastKaalia of the Vast decks, the next-most-popular commander for this enchantment (though admittedly, this card only appears in 1% of Kaalia's almost 2,000 decks). The goal with Kaalia is to get her to survive long enough to simply attack. Earnest FellowshipEarnest Fellowship protects her from three of the most efficient colors for removal while also allowing her to sneak past blockers with flying or reach in her colors, such as Selfless SpiritSelfless Spirit or random Spirit tokens.
The third-most-popular commander for this enchantment is Scion of the Ur-DragonScion of the Ur-Dragon (again, only in about 1% of Scion's decks),x and here I think the utility of the enchantment is pretty obvious. Acquiring protection from everything except a random Scour from ExistenceScour from Existence is just good all around. Safely executing combo kills or just protecting your Dragons is right where you want to be!
Those are the most popular commanders for Earnest FellowshipEarnest Fellowship, but to be honest, it's still not quite the amount of play this enchantment really deserves. Where else can this card really show its strength?
The Joy of Painting
Starting off strong, we've got the multicolored majesty, Rienne, Angel of RebirthRienne, Angel of Rebirth! Rienne really, really likes multicolored creatures. She pumps them up just a bit and returns them to your hand when they die. What more could you want? Or rather, what more could she want?
The answer is that she wants Earnest FellowshipEarnest Fellowship! I know that Rienne only has 90 decks at the moment, but seriously, this card makes so much sense here. This deck is all about multicolored creatures, which means Fellowship has a very high chance of giving every single creature you play protection from a good number of creatures on the board, allowing creatures like Samut, Voice of DissentSamut, Voice of Dissent, played in 61% of Rienne decks, by the way, to sneak past plenty of pesky blockers out there.
There’s also the fact that Path to ExilePath to Exile is in 34,888 decks and Swords to PlowsharesSwords to Plowshares is in 65,232 decks, 29% and 54% of all white-inclusive commander decks, respectively. Earnest FellowshipEarnest Fellowship makes both of them irrelevant against your Dauntless EscortDauntless Escort, Knight of New AlaraKnight of New Alara, and Aurelia, the WarleaderAurelia, the Warleader, all of which are in a minimum of 68% of Rienne decks. Fellowship also makes Blasphemous ActBlasphemous Act and other damage-based wraths look pretty irrelevant in the face of all your red creatures!
Rienne is honestly very underplayed; she opens up a lot of very unique doors and sweet interactions, and her relentless creatures-keep-coming-back style is pretty annoying for your enemies to deal with. It stands to reason that this unique and much-underplayed commander could use a unique and much-underplayed card to help out her super-diverse army. Let's check out what it looks like in a decklist!
Paint With All the Colors of the Win
View on ArchidektCommander (1)
- 1 Rienne, Angel of RebirthRienne, Angel of Rebirth
Creatures (30)
- 1 Aurelia, Exemplar of JusticeAurelia, Exemplar of Justice
- 1 Aurelia, the WarleaderAurelia, the Warleader
- 1 Bloodbraid ElfBloodbraid Elf
- 1 Brion StoutarmBrion Stoutarm
- 1 Conclave CavalierConclave Cavalier
- 1 Dauntless EscortDauntless Escort
- 1 Duergar Hedge-MageDuergar Hedge-Mage
- 1 Enlisted WurmEnlisted Wurm
- 1 Gahiji, Honored OneGahiji, Honored One
- 1 Gisela, Blade of GoldnightGisela, Blade of Goldnight
- 1 Grand Warlord RadhaGrand Warlord Radha
- 1 Gruul RagebeastGruul Ragebeast
- 1 Iroas, God of VictoryIroas, God of Victory
- 1 Karametra, God of HarvestsKarametra, God of Harvests
- 1 Knight of AutumnKnight of Autumn
- 1 Knight of New AlaraKnight of New Alara
- 1 Knotvine MysticKnotvine Mystic
- 1 Loxodon HierarchLoxodon Hierarch
- 1 Qasali PridemageQasali Pridemage
- 1 Ravager WurmRavager Wurm
- 1 Saffi EriksdotterSaffi Eriksdotter
- 1 Samut, Voice of DissentSamut, Voice of Dissent
- 1 Sigarda, Host of HeronsSigarda, Host of Herons
- 1 Steward of ValeronSteward of Valeron
- 1 Vithian RenegadesVithian Renegades
- 1 Voice of ResurgenceVoice of Resurgence
- 1 Wilt-Leaf LiegeWilt-Leaf Liege
- 1 Xenagos, God of RevelsXenagos, God of Revels
- 1 Zacama, Primal CalamityZacama, Primal Calamity
- 1 Zhur-Taa DruidZhur-Taa Druid
Instants (5)
- 1 Beast WithinBeast Within
- 1 Boros CharmBoros Charm
- 1 Eladamri's CallEladamri's Call
- 1 Naya CharmNaya Charm
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (9)
- 1 Austere CommandAustere Command
- 1 CultivateCultivate
- 1 Divine ReckoningDivine Reckoning
- 1 FarseekFarseek
- 1 Kodama's ReachKodama's Reach
- 1 Rampant GrowthRampant Growth
- 1 Rishkar's ExpertiseRishkar's Expertise
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Vivid RevivalVivid Revival
Artifacts (9)
- 1 Boros SignetBoros Signet
- 1 Dragon ArchDragon Arch
- 1 Glass of the GuildpactGlass of the Guildpact
- 1 Gruul SignetGruul Signet
- 1 Lightning GreavesLightning Greaves
- 1 Selesnya SignetSelesnya Signet
- 1 Sol RingSol Ring
- 1 Tome of the GuildpactTome of the Guildpact
- 1 Urza's FilterUrza's Filter
Enchantments (8)
- 1 Earnest FellowshipEarnest Fellowship
- 1 Evolutionary LeapEvolutionary Leap
- 1 Greater GoodGreater Good
- 1 Guardian ProjectGuardian Project
- 1 Hunting GroundsHunting Grounds
- 1 Mirari's WakeMirari's Wake
- 1 Rhythm of the WildRhythm of the Wild
- 1 Sneak AttackSneak Attack
Planeswalkers (1)
- 1 Vivien, Champion of the WildsVivien, Champion of the Wilds
Lands (37)
- 1 Canopy VistaCanopy Vista
- 1 Cinder GladeCinder Glade
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Jungle ShrineJungle Shrine
- 1 Krosan VergeKrosan Verge
- 1 Rootbound CragRootbound Crag
- 1 Sacred FoundrySacred Foundry
- 1 Scattered GrovesScattered Groves
- 1 Sheltered ThicketSheltered Thicket
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of AbandonTemple of Abandon
- 1 Temple of PlentyTemple of Plenty
- 1 Temple of TriumphTemple of Triumph
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Wooded FoothillsWooded Foothills
- 7 PlainsPlains
- 3 MountainMountain
- 7 ForestForest
Set Fire to the Rain
That’s right, it’s time to set fire to everything with Firesong and SunspeakerFiresong and Sunspeaker! The Boros general that everyone raved and tilted about. They’re a Spellslinger commander that wants you to gain life and burn your opponents out. Pretty interesting stuff for Boros! Why should they care about Earnest FellowshipEarnest Fellowship, though?
F&S costs six mana, so any form of protection that prevents you from having to dump a bunch of mana into recasting them is worth the cost. Plus, 84% of Firesong decks are playing Blasphemous ActBlasphemous Act. This deck is all about dealing damage with spells, so protection from your own damage-dealers sounds like a great synergy. Does protection stop you from gaining the life from Firesong's lifelink ability? Yes. Does it also prevent you from killing your own creatures? Yes, and that's much more important.
I can imagine a criticism agains Earnest FellowshipEarnest Fellowship because it is a symmetrical effect - technically, it could shut off our own removal, too. If you sit down against another Boros deck, that could be unfortunate. If that's the case, though, just discard it to Jaya BallardJaya Ballard, Faithless LootingFaithless Looting, or even Heartwarming RedemptionHeartwarming Redemption. It’s really that simple! This card is niche, but it shuts down certain strategies exceptionally well - Voltron players, for example, can't enchant their own commanders! The times this card is good, it delivers, and the times it might not be so hot, we still have ways to make use of it.
Let's take a look at the decklist to see all the cool board wipes we can cast without killing our own creatures.
Let it Burn
View on ArchidektCommander (1)
- 1 Firesong and SunspeakerFiresong and Sunspeaker
Creatures (11)
- 1 Blaze CommandoBlaze Commando
- 1 Boros ReckonerBoros Reckoner
- 1 Burnished HartBurnished Hart
- 1 Charmbreaker DevilsCharmbreaker Devils
- 1 Dockside ExtortionistDockside Extortionist
- 1 Felidar SovereignFelidar Sovereign
- 1 Fire ServantFire Servant
- 1 Gisela, Blade of GoldnightGisela, Blade of Goldnight
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Treasonous OgreTreasonous Ogre
Instants (15)
- 1 Aurelia's FuryAurelia's Fury
- 1 Boros CharmBoros Charm
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 Deflecting PalmDeflecting Palm
- 1 ElectrodominanceElectrodominance
- 1 Heartwarming RedemptionHeartwarming Redemption
- 1 Increasing VengeanceIncreasing Vengeance
- 1 Lightning BoltLightning Bolt
- 1 Lightning HelixLightning Helix
- 1 Price of ProgressPrice of Progress
- 1 ReverberateReverberate
- 1 StarstormStarstorm
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Warleader's HelixWarleader's Helix
Sorceries (14)
- 1 Blasphemous ActBlasphemous Act
- 1 BrightflameBrightflame
- 1 Chain ReactionChain Reaction
- 1 Deafening ClarionDeafening Clarion
- 1 EarthquakeEarthquake
- 1 FumigateFumigate
- 1 Hour of DevastationHour of Devastation
- 1 Jaya's Immolating InfernoJaya's Immolating Inferno
- 1 Mana GeyserMana Geyser
- 1 Mizzium MortarsMizzium Mortars
- 1 Molten DisasterMolten Disaster
- 1 Star of ExtinctionStar of Extinction
- 1 VandalblastVandalblast
- 1 Volcanic VisionVolcanic Vision
Artifacts (14)
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Boros LocketBoros Locket
- 1 Boros SignetBoros Signet
- 1 Commander's SphereCommander's Sphere
- 1 Gilded LotusGilded Lotus
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Primal AmuletPrimal Amulet
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Sol RingSol Ring
- 1 SunforgerSunforger
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Well of Lost DreamsWell of Lost Dreams
Enchantments (6)
- 1 Dawn of HopeDawn of Hope
- 1 Dictate of the Twin GodsDictate of the Twin Gods
- 1 Earnest FellowshipEarnest Fellowship
- 1 Light of SanctionLight of Sanction
- 1 Mark of AsylumMark of Asylum
- 1 Smothering TitheSmothering Tithe
Planeswalkers (2)
- 1 The WandererThe Wanderer
- 1 Jaya BallardJaya Ballard
Lands (37)
- 1 Battlefield ForgeBattlefield Forge
- 1 Boros GarrisonBoros Garrison
- 1 Boros GuildgateBoros Guildgate
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Inspiring VantageInspiring Vantage
- 1 Myriad LandscapeMyriad Landscape
- 1 Rugged PrairieRugged Prairie
- 1 Sacred FoundrySacred Foundry
- 1 Stone QuarryStone Quarry
- 1 Temple of TriumphTemple of Triumph
- 1 Temple of the False GodTemple of the False God
- 1 Wind-Scarred CragWind-Scarred Crag
- 8 PlainsPlains
- 15 MountainMountain
Let's Be Bad
My final recommendation for a home for this wacky enchantment is none other than the big bad herself: Atraxa, Praetors' VoiceAtraxa, Praetors' Voice. Everyone knows what she does: she Proliferates at the end of your turn, and she also has about 96 keyword abilities. What use does she have for this enchantment? I'll show you!
There are a lot of great things to do with Proliferate, but I'm still a fan of pairing it with the other ability that originated in the same Scars of Mirrodin set, and that's Infect. A lot of Infect creatures struggle to stay alive: they tend to have smaller power and toughness since they deal different types of damage. Additionally, they can occasionally have difficulty connecting with people. Not on an emotional level; I mean connecting in combat.
Enter Earnest FellowshipEarnest Fellowship. For instance, let's take a look at Hand of the PraetorsHand of the Praetors: Fellowship prevents it from being hit by a VindicateVindicate or Ravenous ChupacabraRavenous Chupacabra; it allows the Hand to attack past a Gonti, Lord of LuxuryGonti, Lord of Luxury, since protection from a color means a creature can't be blocked by creatures of that color. Of the Infect creatures that make it into over 40% of Atraxa Infect decks, only 4 out of those 19 are colorless creatures, such as Plague MyrPlague Myr. This means that Earnest FellowshipEarnest Fellowship gives around 80% of your Infect creatures protection from their own colors. That can be invaluable when you’re just trying to sneak in a little bit of poison damage that you can Proliferate later.
Speaking of Proliferate, Atraxa happens to get really well-protected with Earnest FellowshipEarnest Fellowship; there’s not much your opponents can do outside of a Rolling EarthquakeRolling Earthquake or Wrath of GodWrath of God. The key part is that once you tag your opponents with a couple of poison counters, you get to just sit back and Proliferate them to death. I think it's time we celebrated with a big bad decklist!
INFECT
View on ArchidektCommander (1)
- 1 Atraxa, Praetors' VoiceAtraxa, Praetors' Voice
Creatures (27)
- 1 Blight MambaBlight Mamba
- 1 Blighted AgentBlighted Agent
- 1 Core ProwlerCore Prowler
- 1 Corpse CurCorpse Cur
- 1 Evolution SageEvolution Sage
- 1 FlensermiteFlensermite
- 1 Flux ChannelerFlux Channeler
- 1 Glistener ElfGlistener Elf
- 1 Hand of the PraetorsHand of the Praetors
- 1 Ichor RatsIchor Rats
- 1 Ichorclaw MyrIchorclaw Myr
- 1 Phyrexian CrusaderPhyrexian Crusader
- 1 Phyrexian HydraPhyrexian Hydra
- 1 Phyrexian SwarmlordPhyrexian Swarmlord
- 1 Plague MyrPlague Myr
- 1 Plague StingerPlague Stinger
- 1 PutrefaxPutrefax
- 1 Reaper of SheoldredReaper of Sheoldred
- 1 Roalesk, Apex HybridRoalesk, Apex Hybrid
- 1 Skithiryx, the Blight DragonSkithiryx, the Blight Dragon
- 1 SpinebiterSpinebiter
- 1 ThrummingbirdThrummingbird
- 1 Viral DrakeViral Drake
- 1 Viridian CorrupterViridian Corrupter
- 1 Volrath, the ShapestealerVolrath, the Shapestealer
- 1 Whispering SpecterWhispering Specter
- 1 Yawgmoth, Thran PhysicianYawgmoth, Thran Physician
Instants (8)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Cyclonic RiftCyclonic Rift
- 1 Fuel for the CauseFuel for the Cause
- 1 Grim AfflictionGrim Affliction
- 1 MortifyMortify
- 1 PutrefyPutrefy
- 1 Steady ProgressSteady Progress
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (7)
- 1 Caress of PhyrexiaCaress of Phyrexia
- 1 Contentious PlanContentious Plan
- 1 CultivateCultivate
- 1 Demonic TutorDemonic Tutor
- 1 Merciless EvictionMerciless Eviction
- 1 Tezzeret's GambitTezzeret's Gambit
- 1 Triumph of the HordesTriumph of the Hordes
Artifacts (11)
- 1 Astral CornucopiaAstral Cornucopia
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Contagion ClaspContagion Clasp
- 1 Contagion EngineContagion Engine
- 1 Golgari SignetGolgari Signet
- 1 Grafted ExoskeletonGrafted Exoskeleton
- 1 Lightning GreavesLightning Greaves
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of Truth and JusticeSword of Truth and Justice
Enchantments (8)
- 1 Corrupted ConscienceCorrupted Conscience
- 1 Earnest FellowshipEarnest Fellowship
- 1 Glistening OilGlistening Oil
- 1 Inexorable TideInexorable Tide
- 1 PhyresisPhyresis
- 1 Phyrexian ArenaPhyrexian Arena
- 1 RancorRancor
- 1 Rhystic StudyRhystic Study
Planeswalkers (2)
- 1 Tamiyo, Field ResearcherTamiyo, Field Researcher
- 1 Venser, the SojournerVenser, the Sojourner
Lands (36)
- 1 Arcane SanctumArcane Sanctum
- 1 Bountiful PromenadeBountiful Promenade
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Godless ShrineGodless Shrine
- 1 Hallowed FountainHallowed Fountain
- 1 Inkmoth NexusInkmoth Nexus
- 1 Karn's BastionKarn's Bastion
- 1 Morphic PoolMorphic Pool
- 1 Opal PalaceOpal Palace
- 1 Opulent PalaceOpulent Palace
- 1 Overgrown TombOvergrown Tomb
- 1 Polluted DeltaPolluted Delta
- 1 Rogue's PassageRogue's Passage
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Seaside CitadelSeaside Citadel
- 1 Temple GardenTemple Garden
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Vivid GroveVivid Grove
- 1 Vivid MarshVivid Marsh
- 1 Vivid MeadowVivid Meadow
- 1 Watery GraveWatery Grave
- 1 PlainsPlains
- 3 IslandIsland
- 4 SwampSwamp
- 3 ForestForest
Thank You, Thank You Very Much
Thank you all for your continued support of the series! I hope that you all enjoyed reading, and that you’ve found a new home for Earnest FellowshipEarnest Fellowship. Do you think that these commanders pair well with Earnest FellowshipEarnest Fellowship? Do you think I’m over-evaluating this enchantment, or do you agree it’s highly underrated? What other underrated cards do you think others should have in their toolbox? Please share your thoughts in the comments below, and as always, have a great day!
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