(Fires of InventionFires of Invention | By Stanton Feng)
So Good that it's Banned!
Welcome back to The Toolbox! Here, we take a look at underplayed cards and evaluate where they ought to see more play. Today we’re taking a look at a card so powerful that it has banned in two other formats: Fires of InventionFires of Invention!
Throne of Eldraine brought some pretty notable inclusions to Commander with The Great HengeThe Great Henge, Arcane SignetArcane Signet, Oko, Thief of CrownsOko, Thief of Crowns, and more, but some others went under the radar. I believe that Fires of InventionFires of Invention is one of these underrated cards because of how much it lets you cheat on mana by getting two free spells a turn. An important note is that you can still pay mana to cast your two spells, in case of X-spells or not having enough lands, but having other mana sources. While there is a downside to only being able to cast them on your turn, and a small restriction on the converted cost of the free spells, our format is not known for letting a restriction hold a card back. Restriction breeds creativity, after all. So let's take a look at the main commanders from the EDHREC page to see where Fires of InventionFires of Invention is played already!
The pretty unifying aspect of all of these commanders is that they're all stapled to a mana sink. Two spells a turn will usually not win in Commander though, so decks that play Fires need a way to use their lands to keep pace in a game of Commander. Purphoros does this by free casting threats like Etali, Primal StormEtali, Primal Storm, while cheating more out with Purphoros's ability!
Then there's Kumano, who can cast damage-doublers like Gratuitous ViolenceGratuitous Violence to then wipe the board with his ping ability. Finally, Hazoret wants to empty her hand already, so being able to cast spells for free while also discarding useless cards for damage is exactly what this deck wants.
In a format like Commander, limiting yourself to two spells is very risky. They either have to have an extreme impact on the game, or you need to be able to get advantages past just the spells you cast. So let's take a look at where else Fires of InventionFires of Invention is worth a slot.
It Will be Legendary!
Sisay, Weatherlight CaptainSisay, Weatherlight Captain is probably my favorite commander from the last year. Her toolbox ability and scaling with the number of colors among legendary permanents on her board make her a powerful general in the early and late game. Being able to play at instant speed also gives a different angle of attack from other toolbox decks which is what makes her such an interesting commander to me. Let's take a look at why I think she should be running Fires of InventionFires of Invention.
Let me just say, it's not hard to ramp once in the first couple of turns to cast Fires and free roll Sisay on turn three. It also sets up your next turn perfectly, letting you cast a couple legends for free, while still holding up mana for a Sisay activation! For the creature-based decks, this means that you can find a Shalai, Voice of PlentyShalai, Voice of Plenty to blank a removal spell, Gerrard, Weatherlight HeroGerrard, Weatherlight Hero to protect from a Wrath of GodWrath of God, and many more utility creatures from your toolbox to solve any problem.
I think that even the planeswalker-based Sisay decks have similar applications with the static ability 'walkers such as the infamous Teferi, Time RavelerTeferi, Time Raveler. Some possible toolbox tutor options are Narset, Parter of VeilsNarset, Parter of Veils, so you can be the only one to benefit off of a Wheel of FortuneWheel of Fortune, Tamiyo, Collector of TalesTamiyo, Collector of Tales to protect from an All is DustAll is Dust, and you can even save yourself from a Comet StormComet Storm with The WandererThe Wanderer!
It may seem a bit redundant to go through all these examples, but doing so illustrates how powerful it is to keep progressing your board with two spells a turn while still keeping mana up to interact with Sisay, Weatherlight CaptainSisay, Weatherlight Captain. Having Fires of InventionFires of Invention out with Sisay and only five lands effectively gets you three spells of value a turn. If you're still missing how powerful it is, take a look at the decklist!
The Dragon Warrior
View on ArchidektCommander (1)
- 1 Sisay, Weatherlight CaptainSisay, Weatherlight Captain
Creatures (23)
- 1 Anafenza, the ForemostAnafenza, the Foremost
- 1 Arvad the CursedArvad the Cursed
- 1 Baird, Steward of ArgiveBaird, Steward of Argive
- 1 Birds of ParadiseBirds of Paradise
- 1 Captain SisayCaptain Sisay
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Faeburrow ElderFaeburrow Elder
- 1 Fblthp, the LostFblthp, the Lost
- 1 Gerrard, Weatherlight HeroGerrard, Weatherlight Hero
- 1 Golos, Tireless PilgrimGolos, Tireless Pilgrim
- 1 Jegantha, the WellspringJegantha, the Wellspring
- 1 Jhoira, Weatherlight CaptainJhoira, Weatherlight Captain
- 1 Kambal, Consul of AllocationKambal, Consul of Allocation
- 1 Kethis, the Hidden HandKethis, the Hidden Hand
- 1 Kinnan, Bonder ProdigyKinnan, Bonder Prodigy
- 1 Kunoros, Hound of AthreosKunoros, Hound of Athreos
- 1 Lavinia, Azorius RenegadeLavinia, Azorius Renegade
- 1 Marchesa, the Black RoseMarchesa, the Black Rose
- 1 Raff Capashen, Ship's MageRaff Capashen, Ship's Mage
- 1 Reki, the History of KamigawaReki, the History of Kamigawa
- 1 Shalai, Voice of PlentyShalai, Voice of Plenty
- 1 Shanna, Sisay's LegacyShanna, Sisay's Legacy
- 1 Tatyova, Benthic DruidTatyova, Benthic Druid
Instants (6)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Assassin's TrophyAssassin's Trophy
- 1 Cyclonic RiftCyclonic Rift
- 1 Fierce GuardianshipFierce Guardianship
- 1 Nature's ClaimNature's Claim
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (8)
- 1 CultivateCultivate
- 1 Demonic TutorDemonic Tutor
- 1 FarseekFarseek
- 1 Kamahl's Druidic VowKamahl's Druidic Vow
- 1 Kodama's ReachKodama's Reach
- 1 Primevals' Glorious RebirthPrimevals' Glorious Rebirth
- 1 Rampant GrowthRampant Growth
- 1 Urza's Ruinous BlastUrza's Ruinous Blast
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Fellwar StoneFellwar Stone
- 1 Heroes' PodiumHeroes' Podium
- 1 Lightning GreavesLightning Greaves
- 1 Mox AmberMox Amber
- 1 ShadowspearShadowspear
- 1 Sol RingSol Ring
- 1 Thran Temporal GatewayThran Temporal Gateway
Enchantments (7)
- 1 Day of DestinyDay of Destiny
- 1 Fires of InventionFires of Invention
- 1 Oath of AjaniOath of Ajani
- 1 Oath of NissaOath of Nissa
- 1 Oath of TeferiOath of Teferi
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
Planeswalkers (9)
- 1 Ajani, the GreatheartedAjani, the Greathearted
- 1 Ashiok, Dream RenderAshiok, Dream Render
- 1 Narset, Parter of VeilsNarset, Parter of Veils
- 1 Nicol Bolas, Dragon-GodNicol Bolas, Dragon-God
- 1 Oko, Thief of CrownsOko, Thief of Crowns
- 1 Tamiyo, Collector of TalesTamiyo, Collector of Tales
- 1 Tamiyo, Field ResearcherTamiyo, Field Researcher
- 1 Teferi, Time RavelerTeferi, Time Raveler
- 1 The WandererThe Wanderer
Lands (36)
- 1 Blood CryptBlood Crypt
- 1 Bloodstained MireBloodstained Mire
- 1 Breeding PoolBreeding Pool
- 1 Cascading CataractsCascading Cataracts
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 1 Godless ShrineGodless Shrine
- 1 Hallowed FountainHallowed Fountain
- 1 Jungle ShrineJungle Shrine
- 1 Ketria TriomeKetria Triome
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Mystic MonasteryMystic Monastery
- 1 Opulent PalaceOpulent Palace
- 1 Overgrown TombOvergrown Tomb
- 1 Polluted DeltaPolluted Delta
- 1 Sacred FoundrySacred Foundry
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Temple GardenTemple Garden
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Watery GraveWatery Grave
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 2 PlainsPlains
- 2 IslandIsland
- 1 SwampSwamp
- 1 MountainMountain
- 2 ForestForest
The Gift of Invention
It may not be the holidays, but Zedruu the GreatheartedZedruu the Greathearted players still feel in the mood to keep giving. Zedruu is all about donating to the opponents, which can be very neutral with a Howling MineHowling Mine or very mean with an Aggressive MiningAggressive Mining. I actually got the inspiration on pairing Fires with Zedruu from Doug's Throne of Eldraine set review, so let's see if we're right to pair them together.
There's the obvious interaction of effectively being able to give someone an Aggressive MiningAggressive Mining for three mana, and you can even tutor for it with Wild ResearchWild Research. Depending on the list, though, Zedruu can have a pretty heavy interactive suite of CounterspellCounterspells and Generous GiftGenerous Gifts, so losing the ability to cast instant-speed spells does actually have a pretty significant cost with her. Luckily, Zedruu herself gives an out by being able to gift Fires to another player after getting some free spells. You can even do this at instant speed to shut someone down from going off with Storm, shut someone down from interacting, or interact out of nowhere!
The way this deck wins is by getting value over time with Zedruu, then stealing a win out of nowhere, and Fires is the perfect card for it. Just take a look at the decklist!
Sharing and Caring
View on ArchidektCommander (1)
- 1 Zedruu the GreatheartedZedruu the Greathearted
Creatures (14)
- 1 Akroan HorseAkroan Horse
- 1 Baird, Steward of ArgiveBaird, Steward of Argive
- 1 Bazaar TraderBazaar Trader
- 1 Felidar SovereignFelidar Sovereign
- 1 Goldnight CastigatorGoldnight Castigator
- 1 Grid MonitorGrid Monitor
- 1 Humble DefectorHumble Defector
- 1 Perplexing ChimeraPerplexing Chimera
- 1 Pramikon, Sky RampartPramikon, Sky Rampart
- 1 Psychosis CrawlerPsychosis Crawler
- 1 Rust ElementalRust Elemental
- 1 Steel GolemSteel Golem
- 1 Vedalken PlotterVedalken Plotter
- 1 Windborn MuseWindborn Muse
Instants (8)
- 1 Arcane DenialArcane Denial
- 1 CounterfluxCounterflux
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Enlightened TutorEnlightened Tutor
- 1 Shifting BordersShifting Borders
- 1 Sudden SubstitutionSudden Substitution
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (7)
- 1 Approach of the Second SunApproach of the Second Sun
- 1 Cultural ExchangeCultural Exchange
- 1 Fractured IdentityFractured Identity
- 1 Harmless OfferingHarmless Offering
- 1 Role ReversalRole Reversal
- 1 Supreme VerdictSupreme Verdict
- 1 Time WipeTime Wipe
Artifacts (13)
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Boros SignetBoros Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Howling MineHowling Mine
- 1 Izzet SignetIzzet Signet
- 1 Lightning GreavesLightning Greaves
- 1 Pendant of ProsperityPendant of Prosperity
- 1 Sol RingSol Ring
- 1 Talisman of CreativityTalisman of Creativity
- 1 Thought VesselThought Vessel
Enchantments (20)
- 1 Aggressive MiningAggressive Mining
- 1 Banishing LightBanishing Light
- 1 Darksteel MutationDarksteel Mutation
- 1 Detention SphereDetention Sphere
- 1 Dictate of KruphixDictate of Kruphix
- 1 Fires of InventionFires of Invention
- 1 Ghostly PrisonGhostly Prison
- 1 Illusions of GrandeurIllusions of Grandeur
- 1 Imprisoned in the MoonImprisoned in the Moon
- 1 MirrormadeMirrormade
- 1 Oblivion RingOblivion Ring
- 1 Paradox HazeParadox Haze
- 1 PropagandaPropaganda
- 1 Puca's MischiefPuca's Mischief
- 1 Pyromancer's SwathPyromancer's Swath
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
- 1 Sphere of SafetySphere of Safety
- 1 StatecraftStatecraft
- 1 Wild ResearchWild Research
Planeswalkers (1)
- 1 Jace, Wielder of MysteriesJace, Wielder of Mysteries
Lands (36)
- 1 Azorius ChanceryAzorius Chancery
- 1 Boros GarrisonBoros Garrison
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Glacial FortressGlacial Fortress
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hallowed FountainHallowed Fountain
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Mystic MonasteryMystic Monastery
- 1 Raugrin TriomeRaugrin Triome
- 1 Reliquary TowerReliquary Tower
- 1 Sacred FoundrySacred Foundry
- 1 Steam VentsSteam Vents
- 1 Sulfur FallsSulfur Falls
- 1 Swiftwater CliffsSwiftwater Cliffs
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tranquil CoveTranquil Cove
- 1 Wind-Scarred CragWind-Scarred Crag
- 5 PlainsPlains
- 8 IslandIsland
- 3 MountainMountain
Cave Dinosaur Make Fire
Bringing them all the way back from my first article on Liquimetal CoatingLiquimetal Coating, we have Zacama, Primal CalamityZacama, Primal Calamity, who can definitely bring the flames! Still one of my favorite midrange decks of all time, Zacama is just such a beefy, versatile commander with a plethora of abilities. While I still think that Coating is underrated with the big dino, Fires is even more of a criminally overlooked card in this deck.
Hear me out, it will hopefully make sense by the end. First, cast Zacama for free; in response to the untap lands trigger, you dump all your mana into the activated abilities to absolutely wreck the board. Your lands untap, so you can still pass with all your mana up! There are also all the mana-doublers that are now castable for free, like Zendikar ResurgentZendikar Resurgent, Nyxbloom AncientNyxbloom Ancient, and Mirari's WakeMirari's Wake. It is absolutely insane to me how underplayed this pairing is!
If you just want to play big dinos like Ripjaw RaptorRipjaw Raptor, and PolyraptorPolyraptor, guess what? They're free, too! Zacama can also just blow Fires away to cast instants if the need arises. While not the most technical, this is still a highly underrated pair. If you need more convincing, take a look at the decklist!
Everybody Do the Dinosaur
View on ArchidektCommander (1)
- 1 Zacama, Primal CalamityZacama, Primal Calamity
Creatures (26)
- 1 Beast WhispererBeast Whisperer
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Eternal WitnessEternal Witness
- 1 Ghalta, Primal HungerGhalta, Primal Hunger
- 1 Gishath, Sun's AvatarGishath, Sun's Avatar
- 1 Kinjalli's SunwingKinjalli's Sunwing
- 1 Knight of the StampedeKnight of the Stampede
- 1 Nyxbloom AncientNyxbloom Ancient
- 1 Otepec HuntmasterOtepec Huntmaster
- 1 PolyraptorPolyraptor
- 1 Ranging RaptorsRanging Raptors
- 1 Regal BehemothRegal Behemoth
- 1 Regisaur AlphaRegisaur Alpha
- 1 Ripjaw RaptorRipjaw Raptor
- 1 Runic ArmasaurRunic Armasaur
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Silverclad FerocidonsSilverclad Ferocidons
- 1 Temur SabertoothTemur Sabertooth
- 1 Verdant Sun's AvatarVerdant Sun's Avatar
- 1 Vorinclex, Voice of HungerVorinclex, Voice of Hunger
- 1 Wakening Sun's AvatarWakening Sun's Avatar
- 1 Wayward SwordtoothWayward Swordtooth
- 1 Wood ElvesWood Elves
- 1 Zetalpa, Primal DawnZetalpa, Primal Dawn
- 1 Zirda, the DawnwakerZirda, the Dawnwaker
Instants (7)
- 1 Beast WithinBeast Within
- 1 Boros CharmBoros Charm
- 1 Eladamri's CallEladamri's Call
- 1 Heroic InterventionHeroic Intervention
- 1 Path to ExilePath to Exile
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (13)
- 1 Circuitous RouteCircuitous Route
- 1 CultivateCultivate
- 1 Explosive VegetationExplosive Vegetation
- 1 FarseekFarseek
- 1 Finale of DevastationFinale of Devastation
- 1 Grow from the AshesGrow from the Ashes
- 1 HarmonizeHarmonize
- 1 Kodama's ReachKodama's Reach
- 1 Migration PathMigration Path
- 1 Nature's LoreNature's Lore
- 1 Rampant GrowthRampant Growth
- 1 Rishkar's ExpertiseRishkar's Expertise
- 1 Skyshroud ClaimSkyshroud Claim
Artifacts (7)
- 1 Gruul SignetGruul Signet
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 Lightning GreavesLightning Greaves
- 1 Selesnya SignetSelesnya Signet
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 The Great HengeThe Great Henge
Enchantments (10)
- 1 Dictate of KarametraDictate of Karametra
- 1 Fires of InventionFires of Invention
- 1 Greater GoodGreater Good
- 1 Mirari's WakeMirari's Wake
- 1 Rhythm of the WildRhythm of the Wild
- 1 Smothering TitheSmothering Tithe
- 1 Sunbird's InvocationSunbird's Invocation
- 1 Sylvan LibrarySylvan Library
- 1 Wilderness ReclamationWilderness Reclamation
- 1 Zendikar ResurgentZendikar Resurgent
Lands (36)
- 1 Boros GarrisonBoros Garrison
- 1 Canopy VistaCanopy Vista
- 1 Castle GarenbrigCastle Garenbrig
- 1 Cinder GladeCinder Glade
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Gruul TurfGruul Turf
- 1 Jungle ShrineJungle Shrine
- 1 Krosan VergeKrosan Verge
- 1 Rootbound CragRootbound Crag
- 1 Sacred FoundrySacred Foundry
- 1 Sanctum of EternitySanctum of Eternity
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sheltered ThicketSheltered Thicket
- 1 Stomping GroundStomping Ground
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of the False GodTemple of the False God
- 3 PlainsPlains
- 2 MountainMountain
- 12 ForestForest
Stay Safe
Thank you all for your continued support of the series! I hope that you all enjoyed reading this installment, and I hope that you have found a new home for Fires of InventionFires of Invention now that it's banned in Standard. Do you think these commanders pair well with Fires of InventionFires of Invention? Do you think I’m overestimating this card, or do you agree it’s highly underrated? What other cards are you hoping to see get their place in the limelight? Let’s talk about it in the comments below. Everyone please stay safe and have a great week!
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