(Nature's WillNature's Will | Art by Mitch Cotie)
In Brightest Day...
Welcome back to The Toolbox! Here we take a look at underplayed cards and evaluate where they ought to see more play. Today we’re taking a look at one of the more interesting Kamigawa enchantments, the one and only Nature's WillNature's Will!
Nature's WillNature's Will is a pretty sweet enchantment that untaps your lands and taps an opponent's lands when one of your creatures successfully hits an opponent. This can totally shut down CounterspellCounterspells by depriving your enemies of their resources, while also allowing you to jam multiple spells in a single turn! So why does this card only see play in 1,476 decks?
To find out a bit more, let's start by checking out the enchantment's most popular commanders so far.
Starting off with the Snake lord himself, Seshiro the AnointedSeshiro the Anointed wants all your Snakes to deal combat damage, so it's pretty clear why a card like this would fit into his deck. It also helps that these cards originate from the same set. It's also pretty obvious why Najeela, the Blade-BlossomNajeela, the Blade-Blossom likes playing Nature's WillNature's Will, since untapping your lands allows Najeela to create an infinite combo of combat steps!
There doesn't really need to be much more to it than that, but if you do want more, Kaseto, Orochi ArchmageKaseto, Orochi Archmage may be the choice for you! Nature's WillNature's Will lets you beat in for massive pump damage or even unblockable Infect damage, and you can then hold up CounterspellCounterspells to protect your creatures afterward!
That's a solid basis of play for Nature's WillNature's Will, but what other options do we have out there?
Natural Synergy
Let's start off with mono-green. I'm thinking of something a little more flashy than normal. That's right, it's Yeva, Nature's HeraldYeva, Nature's Herald!
Yeva provides some fun synergy with our cool enchantment. When you attack, before damage, you can flash in a bunch of creatures. Then, after damage, you untap all your lands and hold up that mana to cast more creatures at the end of your opponents' turns. In this way, Nature's WillNature's Will acts as another Wilderness ReclamationWilderness Reclamation, just with an extra step or two. But let's be honest, you were gonna take those steps already anyway!
This also means that you can get more value out of nonbasic lands like Castle GarenbrigCastle Garenbrig, Nykthos, Shrine to NyxNykthos, Shrine to Nyx, or Temple of the False GodTemple of the False God. In addition, cycling through creatures with things like Guardian ProjectGuardian Project gets even better, allowing you to churn through your deck and build a massive board presence in the blink of an eye.
When we see the popularity of cards like Sword of Feast and FamineSword of Feast and Famine, we have to ask why enchantments like this, which have a pretty similar effect, are not played more often. Sure, it doesn't give you protection from any colors, but it does turn any of your creatures that make it through combat into a land-untapping menace. With a flash-mander at the helm, it seems like a natural fit. But that's enough from me. The decklist is here to speak for itself.
Mono Flash
View on ArchidektCommander (1)
- 1 Yeva, Nature's HeraldYeva, Nature's Herald
Creatures (37)
- 1 Acidic SlimeAcidic Slime
- 1 Arbor ElfArbor Elf
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Bane of ProgressBane of Progress
- 1 Beast WhispererBeast Whisperer
- 1 Craterhoof BehemothCraterhoof Behemoth
- 1 Duskwatch RecruiterDuskwatch Recruiter
- 1 Elvish MysticElvish Mystic
- 1 Elvish VisionaryElvish Visionary
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Eternal WitnessEternal Witness
- 1 Farhaven ElfFarhaven Elf
- 1 Fauna ShamanFauna Shaman
- 1 Fierce EmpathFierce Empath
- 1 Genesis HydraGenesis Hydra
- 1 Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma
- 1 Hornet QueenHornet Queen
- 1 Karametra's AcolyteKarametra's Acolyte
- 1 Llanowar ElvesLlanowar Elves
- 1 Llanowar TribeLlanowar Tribe
- 1 ManglehornManglehorn
- 1 Marwyn, the NurturerMarwyn, the Nurturer
- 1 Priest of TitaniaPriest of Titania
- 1 Primordial SagePrimordial Sage
- 1 Prowling SerpopardProwling Serpopard
- 1 Reclamation SageReclamation Sage
- 1 Regal ForceRegal Force
- 1 Runic ArmasaurRunic Armasaur
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Seedborn MuseSeedborn Muse
- 1 Soul of the HarvestSoul of the Harvest
- 1 Temur SabertoothTemur Sabertooth
- 1 TerastodonTerastodon
- 1 Ulvenwald TrackerUlvenwald Tracker
- 1 Vizier of the MenagerieVizier of the Menagerie
- 1 Wolfbriar ElementalWolfbriar Elemental
- 1 Wood ElvesWood Elves
Instants (5)
- 1 Beast WithinBeast Within
- 1 Heroic InterventionHeroic Intervention
- 1 Krosan GripKrosan Grip
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Shared SummonsShared Summons
Sorceries (9)
- 1 CultivateCultivate
- 1 Finale of DevastationFinale of Devastation
- 1 Genesis WaveGenesis Wave
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 HarmonizeHarmonize
- 1 Kodama's ReachKodama's Reach
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Rampant GrowthRampant Growth
- 1 Skyshroud ClaimSkyshroud Claim
Artifacts (4)
- 1 Emerald MedallionEmerald Medallion
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 Sol RingSol Ring
- 1 The Great HengeThe Great Henge
Enchantments (7)
- 1 Beastmaster AscensionBeastmaster Ascension
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 Guardian ProjectGuardian Project
- 1 Kenrith's TransformationKenrith's Transformation
- 1 NatureNature
- 1 Wilderness ReclamationWilderness Reclamation
- 1 Zendikar ResurgentZendikar Resurgent
Planeswalkers (1)
- 1 Vivien, Champion of the WildsVivien, Champion of the Wilds
Lands (36)
- 1 Blighted WoodlandBlighted Woodland
- 1 Castle GarenbrigCastle Garenbrig
- 1 Mosswort BridgeMosswort Bridge
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Oran-Rief, the VastwoodOran-Rief, the Vastwood
- 1 Reliquary TowerReliquary Tower
- 1 Temple of the False GodTemple of the False God
- 1 Tranquil ThicketTranquil Thicket
- 28 ForestForest
Have Some Fun, Guy
If you wanna have some fun, who better than the fun guy, Slimefoot, the StowawaySlimefoot, the Stowaway?
This is one commander that I am honestly shocked doesn't play Nature's WillNature's Will more frequently. It encourages the entire deck's gameplan with such a small investment and an enormous payoff. All you have to do to make this card good is make some Saprolings.
Slimefoot decks can be defensive, but they actually do reward combat. Even if your tokens die, Slimefoot gives you a great death trigger. Plus, remember that only one Saproling has to make it through combat to untap your lands; whether your opponents block your Saprolings or not, you reap benefits. If you imagine this on a board with stuff like Tendershoot DryadTendershoot Dryad, Moldervine ReclamationMoldervine Reclamation, and Parallel LivesParallel Lives, it's not hard to see how quickly you can make combat a total nightmare for your opponents.
Not only that, but Nature's WillNature's Will triggers multiple times if you attack multiple people. It doesn't trigger on a per-creature basis, but it does trigger per player. If you have a small bunch of Saprolings and multiple defenseless opponents, you can attack multiple players to untap your lands, sink that mana into Slimefoot's activated ability, then untap your lands again! Even just a few tokens can quickly spread out and take over.
I could go on about all the insane interactions with this deck and all the synergies available with Nature's WillNature's Will, but I'll just give you the decklist instead:
Fungus Among Us
View on ArchidektCommander (1)
- 1 Slimefoot, the StowawaySlimefoot, the Stowaway
Creatures (28)
- 1 Blood ArtistBlood Artist
- 1 Deathspore ThallidDeathspore Thallid
- 1 Grismold, the DreadsowerGrismold, the Dreadsower
- 1 Jade MageJade Mage
- 1 MycolothMycoloth
- 1 Pitiless PlundererPitiless Plunderer
- 1 Poison-Tip ArcherPoison-Tip Archer
- 1 Psychotrope ThallidPsychotrope Thallid
- 1 Savage ThallidSavage Thallid
- 1 Sporecrown ThallidSporecrown Thallid
- 1 SporemoundSporemound
- 1 Sporesower ThallidSporesower Thallid
- 1 Sporoloth AncientSporoloth Ancient
- 1 Tendershoot DryadTendershoot Dryad
- 1 ThallidThallid
- 1 Thallid GerminatorThallid Germinator
- 1 Thallid OmnivoreThallid Omnivore
- 1 Thallid Shell-DwellerThallid Shell-Dweller
- 1 Thallid SoothsayerThallid Soothsayer
- 1 Thelonite HermitThelonite Hermit
- 1 Utopia MyconUtopia Mycon
- 1 Verdant ForceVerdant Force
- 1 Verdeloth the AncientVerdeloth the Ancient
- 1 Vindictive VampireVindictive Vampire
- 1 Viscera SeerViscera Seer
- 1 Vitaspore ThallidVitaspore Thallid
- 1 Winding ConstrictorWinding Constrictor
- 1 Zulaport CutthroatZulaport Cutthroat
Instants (8)
- 1 Beast WithinBeast Within
- 1 DeathsproutDeathsprout
- 1 Golgari CharmGolgari Charm
- 1 PutrefyPutrefy
- 1 Scatter the SeedsScatter the Seeds
- 1 Second HarvestSecond Harvest
- 1 Spore SwarmSpore Swarm
- 1 Sprout SwarmSprout Swarm
Sorceries (9)
- 1 Casualties of WarCasualties of War
- 1 CultivateCultivate
- 1 Diabolic TutorDiabolic Tutor
- 1 Fungal SproutingFungal Sprouting
- 1 Grow from the AshesGrow from the Ashes
- 1 Kodama's ReachKodama's Reach
- 1 Rampant GrowthRampant Growth
- 1 Saproling MigrationSaproling Migration
- 1 Saproling SymbiosisSaproling Symbiosis
Artifacts (7)
- 1 Ashnod's AltarAshnod's Altar
- 1 Druidic SatchelDruidic Satchel
- 1 Golgari SignetGolgari Signet
- 1 Lightning GreavesLightning Greaves
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of ResilienceTalisman of Resilience
Enchantments (11)
- 1 Cryptolith RiteCryptolith Rite
- 1 Dictate of ErebosDictate of Erebos
- 1 Doubling SeasonDoubling Season
- 1 Fungal PlotsFungal Plots
- 1 Golgari GerminationGolgari Germination
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 Moldervine ReclamationMoldervine Reclamation
- 1 NatureNature
- 1 NecrogenesisNecrogenesis
- 1 Night SoilNight Soil
- 1 Parallel LivesParallel Lives
Lands (36)
- 1 Bojuka BogBojuka Bog
- 1 Castle GarenbrigCastle Garenbrig
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Foul OrchardFoul Orchard
- 1 Golgari GuildgateGolgari Guildgate
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Grim BackwoodsGrim Backwoods
- 1 Jungle HollowJungle Hollow
- 1 Llanowar WastesLlanowar Wastes
- 1 Overgrown TombOvergrown Tomb
- 1 Tainted WoodTainted Wood
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Woodland CemeteryWoodland Cemetery
- 6 SwampSwamp
- 16 ForestForest
Everybody Walk the Dinosaur
Is it just me, or am I the only one that would love to go for a walk with Zacama, Primal CalamityZacama, Primal Calamity? Since we're throwing it all the way back to my first article (which you can find here) I have to mention that Liquimetal CoatingLiquimetal Coating is still not seeing play in Zacama decks! (If you have no idea what I'm talking about, go read that article, then continue with this one. Liquimetal CoatingLiquimetal Coating is seriously good for our Dino buddy.)
Untapping lands? Nature's WillNature's Will seems like a slam dunk in this deck. Zacama has vigilance and reach, so it can attack and block with no problems. It makes short work of enemy artifacts and enchantments, especially those pesky PropagandaPropagandas. It can also take out blockers by bolting them with a fantastic activated ability. Oh, and it's a 9/9 with trample. In other words, you can reliably trigger Nature's WillNature's Will when you attack, because there's almost nothing Zacama can't do to make sure an opponent takes at least one point of damage.
There's also the fact that this effect gets pretty potent with mana doublers like Zendikar ResurgentZendikar Resurgent, Regal BehemothRegal Behemoth, and Mirari's WakeMirari's Wake, all of which are extremely popular in Zacama decks. Attacking with your big baddies (Etali, Primal StormEtali, Primal Storm, Regisaur AlphaRegisaur Alpha, or even Gishath, Sun's AvatarGishath, Sun's Avatar, to name a few) doesn't just refund your mana, but can actually give you even more mana than you had before when you combine Nature's WillNature's Will with Zacama's amazing mana-quadrupling enchantments.
I feel like there are a lot of other unexplored avenues with Zacama, but those are for a different time. Right now, it's time for the decklist!
Play Liquimetal Coating
View on ArchidektCommander (1)
- 1 Zacama, Primal CalamityZacama, Primal Calamity
Creatures (26)
- 1 Beast WhispererBeast Whisperer
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Eternal WitnessEternal Witness
- 1 Forerunner of the EmpireForerunner of the Empire
- 1 Ghalta, Primal HungerGhalta, Primal Hunger
- 1 Gishath, Sun's AvatarGishath, Sun's Avatar
- 1 Kinjalli's SunwingKinjalli's Sunwing
- 1 Knight of the StampedeKnight of the Stampede
- 1 Marauding RaptorMarauding Raptor
- 1 Otepec HuntmasterOtepec Huntmaster
- 1 PolyraptorPolyraptor
- 1 Ranging RaptorsRanging Raptors
- 1 Regal BehemothRegal Behemoth
- 1 Regisaur AlphaRegisaur Alpha
- 1 Ripjaw RaptorRipjaw Raptor
- 1 Runic ArmasaurRunic Armasaur
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Silverclad FerocidonsSilverclad Ferocidons
- 1 Temple AltisaurTemple Altisaur
- 1 Temur SabertoothTemur Sabertooth
- 1 Trapjaw TyrantTrapjaw Tyrant
- 1 Verdant Sun's AvatarVerdant Sun's Avatar
- 1 Vorinclex, Voice of HungerVorinclex, Voice of Hunger
- 1 Wakening Sun's AvatarWakening Sun's Avatar
- 1 Wayward SwordtoothWayward Swordtooth
- 1 Zetalpa, Primal DawnZetalpa, Primal Dawn
Instants (6)
- 1 Beast WithinBeast Within
- 1 Boros CharmBoros Charm
- 1 Heroic InterventionHeroic Intervention
- 1 Path to ExilePath to Exile
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (12)
- 1 Circuitous RouteCircuitous Route
- 1 CultivateCultivate
- 1 Explosive VegetationExplosive Vegetation
- 1 FarseekFarseek
- 1 Finale of DevastationFinale of Devastation
- 1 HarmonizeHarmonize
- 1 Kodama's ReachKodama's Reach
- 1 Nature's LoreNature's Lore
- 1 Rampant GrowthRampant Growth
- 1 Rishkar's ExpertiseRishkar's Expertise
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Wrath of GodWrath of God
Artifacts (7)
- 1 Boros SignetBoros Signet
- 1 Gruul SignetGruul Signet
- 1 Liquimetal CoatingLiquimetal Coating
- 1 Lightning GreavesLightning Greaves
- 1 Selesnya SignetSelesnya Signet
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (10)
- 1 Dictate of KarametraDictate of Karametra
- 1 Greater GoodGreater Good
- 1 Guardian ProjectGuardian Project
- 1 Mirari's WakeMirari's Wake
- 1 NatureNature
- 1 Rhythm of the WildRhythm of the Wild
- 1 Sunbird's InvocationSunbird's Invocation
- 1 Sylvan LibrarySylvan Library
- 1 Wilderness ReclamationWilderness Reclamation
- 1 Zendikar ResurgentZendikar Resurgent
Planeswalkers (1)
- 1 Huatli, Warrior PoetHuatli, Warrior Poet
Lands (37)
- 1 Boros GarrisonBoros Garrison
- 1 Canopy VistaCanopy Vista
- 1 Cinder GladeCinder Glade
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Gruul TurfGruul Turf
- 1 Jungle ShrineJungle Shrine
- 1 Krosan VergeKrosan Verge
- 1 Rootbound CragRootbound Crag
- 1 Sacred FoundrySacred Foundry
- 1 Sanctum of EternitySanctum of Eternity
- 1 Scattered GrovesScattered Groves
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sheltered ThicketSheltered Thicket
- 1 Stomping GroundStomping Ground
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of the False GodTemple of the False God
- 1 Windswept HeathWindswept Heath
- 3 PlainsPlains
- 3 MountainMountain
- 11 ForestForest
...In Blackest Night
Thank you all for your continued support of the series! I hope that you all enjoyed reading this installment, and I hope that you’ve found a new home for Nature's WillNature's Will. Do you think that these commanders pair well with Nature's WillNature's Will? Do you think I’m over-evaluating this enchantment, or do you agree it’s highly underrated? What other decks do you think should have this card in their toolbox?
Please share your thoughts in the comments below, and as always, have a great day!
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