(Null ProfusionNull Profusion | Art by Kev Walker)
Reduce, Reuse, and Null Profusion?
Welcome back to The Toolbox! Here, we take a look at underplayed cards and evaluate where they ought to see more play. Today we’re taking a look at another Planar Chaos card: Null ProfusionNull Profusion!
For those that don't know, this is a color-shifted version of the Tempest card RecycleRecycle. Even though each one has the significant drawback of reducing your hand size to two and skipping your draw step, the card draw can just make that irrelevant in the right deck. Some people swear by the power of these cards, and others say that they're unplayable. Personally, I could write about or play either in the right deck and be happy.
Finding the right home for a card as restrictive and powerful as Null ProfusionNull Profusion is very challenging, so let's start by taking a look at the EDHREC page!
Haakon is one of the most unique and confusing commanders out there, but trust me, it can actually work. Essentially, the deck relies on Command BeaconCommand Beacon and Netherborn AltarNetherborn Altar to get Haakon into your hand. From there you have to discard him to be able to cast him from the bin. Finally, the deck tries to assemble an infinite loop, such as Haakon, Stromgald ScourgeHaakon, Stromgald Scourge, Blacklance ParagonBlacklance Paragon, Phyrexian AltarPhyrexian Altar, and Bontu's MonumentBontu's Monument, to take out the table. Null ProfusionNull Profusion is used as a draw engine for when the deck doesn't have an immediate win, as well as as a discard outlet for Haakon. If you would like to know more about this off-the-wall commander and other lines of play the deck has, take a look at the article that Ben Doolittle wrote on Haakon in his series, Conditions Allow!
Moving past Haakon, Null ProfusionNull Profusion is a great way to just go nuts in Damia decks. With her card draw in the upkeep, both downsides of Profusion becomes pretty irrelevant with all the cards that you can see in a turn. Then there's Toshiro UmezawaToshiro Umezawa, a control deck that uses Profusion as a draw engine to break parity with the opponents and grind the game out.
So there are ways to not only make excellent use of the draw, and there are ways to make the discard irrelevant; what decks should Null ProfusionNull Profusion see more play in?
Son of Storm
There is no other way to put it: K'rrik, Son of YawgmothK'rrik, Son of Yawgmoth is a terrifying commander to sit across from! This Horror not only makes all black mana symbols into Phyrexian mana, but he also grows whenever his controller casts a black spell. This, all combined with lifelink, has spawned a very unique combination of Devotion, life loss, and Storm brews. Now comes the question: is Null ProfusionNull Profusion a viable inclusion for this deck?
As a starting point, let's look at Joey Schultz's Storm brew in this article to investigate how Null Profusion can help.
To supplement the absolute insanity of K'rrik being able to make everything effectively free, card draw is necessary to keep the Storm going. Something that can be easily missed is that K'rrik also affects activated abilities, making GreedGreed and Vilis, Broker of BloodVilis, Broker of Blood absolutely nuts! There's also NecropotenceNecropotence, but drawing the cards at the end of the turn is a legitimate drawback. To supplement the card draw suite of the deck, the black draw spells—such as Sign in BloodSign in Blood, and Succumb to TemptationSuccumb to Temptation—are very common and often needed to go off consistently.
Even with all of these other ways of drawing cards, something that is apparently seen in only 2.06% of K'rrik decks is Null ProfusionNull Profusion. With K'rrik out, Profusion is only four mana for an enchantment that draws you a card every time you cast a Dark RitualDark Ritual or Blood CelebrantBlood Celebrant, and even from just playing a land! Profusion is also the only draw engine not taxing on your life total, which is great for when a Harsh MentorHarsh Mentor is out.
In the words of Joseph Schultz of the EDHRECast, Null ProfusionNull Profusion is, "Far and away the best card I could ever hope to draw in the middle of the Storm." If you don't believe either of us, please go take a look at his article as well as the decklist!
Greatness at Any Cost
View on ArchidektCommander (1)
- 1 K'rrik, Son of YawgmothK'rrik, Son of Yawgmoth
Creatures (10)
- 1 Blood CelebrantBlood Celebrant
- 1 Burnished HartBurnished Hart
- 1 Crypt GhastCrypt Ghast
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Nirkana RevenantNirkana Revenant
- 1 Pontiff of BlightPontiff of Blight
- 1 SangromancerSangromancer
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Vilis, Broker of BloodVilis, Broker of Blood
Enchantments (7)
- 1 Erebos, God of the DeadErebos, God of the Dead
- 1 Font of AgoniesFont of Agonies
- 1 GreedGreed
- 1 NecropotenceNecropotence
- 1 Null ProfusionNull Profusion
- 1 PhyresisPhyresis
- 1 Phyrexian ArenaPhyrexian Arena
Artifacts (21)
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Bolas's CitadelBolas's Citadel
- 1 Caged SunCaged Sun
- 1 Champion's HelmChampion's Helm
- 1 Charcoal DiamondCharcoal Diamond
- 1 Coldsteel HeartColdsteel Heart
- 1 Darksteel PlateDarksteel Plate
- 1 Grafted ExoskeletonGrafted Exoskeleton
- 1 Hammer of NazahnHammer of Nazahn
- 1 Hedron ArchiveHedron Archive
- 1 Jet MedallionJet Medallion
- 1 LashwritheLashwrithe
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Nightmare LashNightmare Lash
- 1 Oblivion StoneOblivion Stone
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Thought VesselThought Vessel
- 1 Wayfarer's BaubleWayfarer's Bauble
Sorceries (16)
- 1 All Is DustAll Is Dust
- 1 Beseech the QueenBeseech the Queen
- 1 DamnationDamnation
- 1 Decree of PainDecree of Pain
- 1 Demonic TutorDemonic Tutor
- 1 ExsanguinateExsanguinate
- 1 Night's WhisperNight's Whisper
- 1 Painful LessonPainful Lesson
- 1 Ransack the LabRansack the Lab
- 1 Read the BonesRead the Bones
- 1 Repay in KindRepay in Kind
- 1 Sign in BloodSign in Blood
- 1 Syphon MindSyphon Mind
- 1 Tendrils of AgonyTendrils of Agony
- 1 Toxic DelugeToxic Deluge
- 1 Yawgmoth's WillYawgmoth's Will
Instants (9)
- 1 Cabal RitualCabal Ritual
- 1 Crypt IncursionCrypt Incursion
- 1 Dark RitualDark Ritual
- 1 HatredHatred
- 1 Succumb to TemptationSuccumb to Temptation
- 1 Sudden SpoilingSudden Spoiling
- 1 Tainted StrikeTainted Strike
- 1 Vampiric TutorVampiric Tutor
- 1 Wretched ConfluenceWretched Confluence
Lands (36)
- 1 Cabal CoffersCabal Coffers
- 1 Cabal StrongholdCabal Stronghold
- 1 Deserted TempleDeserted Temple
- 1 Myriad LandscapeMyriad Landscape
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 26 SwampSwamp
- 1 Thespian's StageThespian's Stage
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 VesuvaVesuva
The Value God
There are very few commanders that can even come close to being in contention for the throne of value that The Scarab GodThe Scarab God sits upon. As if being able to Eternalize creatures from any graveyard into 4/4 Zombies and returning to hand at the next end step after death wasn't enough, it also slowly grinds games out with life loss and scrying at the beginning of your upkeep! What can't The Scarab GodThe Scarab God do?!
Something that it can do with Null ProfusionNull Profusion is absolutely decimate your opponents with card advantage. Generating a massive horde with The Scarab GodThe Scarab God is not challenging, especially when the deck is chock-full of Zombies. Then comes the next upkeep, when The Scarab God brings your opponents down a peg, but there's also a scry that basically just lets you stack your deck. Then, with Null ProfusionNull Profusion, you can just play Zombie, into Zombie, into Zombie, until there is nothing that your opponents can do about it!
There is the question about how much of a downside the reduced hand size is, but Zombies have a way of coming back from the grave. For example, Gisa and GeralfGisa and Geralf, Phyrexian DelverPhyrexian Delver, and Zombie ApocalypseZombie Apocalypse all want to bring their friends back from the graveyard. If all this doesn't convince you, the best I can do is say to take a look at the decklist and find a The Scarab GodThe Scarab God deck to play against!
For the Horde
View on ArchidektCommander (1)
- 1 The Scarab GodThe Scarab God
Creatures (30)
- 1 Cemetery ReaperCemetery Reaper
- 1 CryptbreakerCryptbreaker
- 1 Death BaronDeath Baron
- 1 Diregraf CaptainDiregraf Captain
- 1 Diregraf ColossusDiregraf Colossus
- 1 Eternal SkylordEternal Skylord
- 1 Fleshbag MarauderFleshbag Marauder
- 1 Ghoulcaller GisaGhoulcaller Gisa
- 1 Gisa and GeralfGisa and Geralf
- 1 Gleaming OverseerGleaming Overseer
- 1 Grave TitanGrave Titan
- 1 GravecrawlerGravecrawler
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Havengul LichHavengul Lich
- 1 Josu Vess, Lich KnightJosu Vess, Lich Knight
- 1 Lich Lord of UnxLich Lord of Unx
- 1 Lord of the AccursedLord of the Accursed
- 1 Lord of the UndeadLord of the Undead
- 1 Mikaeus, the UnhallowedMikaeus, the Unhallowed
- 1 Murderous RiderMurderous Rider
- 1 Noosegraf MobNoosegraf Mob
- 1 Plague BelcherPlague Belcher
- 1 Relentless DeadRelentless Dead
- 1 Shepherd of RotShepherd of Rot
- 1 Sidisi, Undead VizierSidisi, Undead Vizier
- 1 Unbreathing HordeUnbreathing Horde
- 1 Undead AugurUndead Augur
- 1 Undead WarchiefUndead Warchief
- 1 Vengeful DeadVengeful Dead
- 1 Zombie MasterZombie Master
Instants (5)
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 EntombEntomb
- 1 Fact or FictionFact or Fiction
- 1 Hero's DownfallHero's Downfall
Sorceries (9)
- 1 Army of the DamnedArmy of the Damned
- 1 Buried AliveBuried Alive
- 1 DamnationDamnation
- 1 Dark SalvationDark Salvation
- 1 Demonic TutorDemonic Tutor
- 1 Dread SummonsDread Summons
- 1 From Under the FloorboardsFrom Under the Floorboards
- 1 VictimizeVictimize
- 1 Zombie ApocalypseZombie Apocalypse
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Ashnod's AltarAshnod's Altar
- 1 Commander's SphereCommander's Sphere
- 1 Dimir LocketDimir Locket
- 1 Dimir SignetDimir Signet
- 1 Lightning GreavesLightning Greaves
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Vanquisher's BannerVanquisher's Banner
Enchantments (8)
- 1 Dreadhorde InvasionDreadhorde Invasion
- 1 Endless Ranks of the DeadEndless Ranks of the Dead
- 1 Liliana's MasteryLiliana's Mastery
- 1 Null ProfusionNull Profusion
- 1 Open the GravesOpen the Graves
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Rooftop StormRooftop Storm
- 1 Tymaret Calls the DeadTymaret Calls the Dead
Planeswalkers (2)
- 1 Liliana, Death's MajestyLiliana, Death's Majesty
- 1 Liliana, Dreadhorde GeneralLiliana, Dreadhorde General
Lands (36)
- 1 Choked EstuaryChoked Estuary
- 1 Command TowerCommand Tower
- 1 Dimir AqueductDimir Aqueduct
- 1 Dimir GuildgateDimir Guildgate
- 1 Dismal BackwaterDismal Backwater
- 1 Drowned CatacombDrowned Catacomb
- 1 Evolving WildsEvolving Wilds
- 1 Fetid PoolsFetid Pools
- 1 Field of the DeadField of the Dead
- 1 Jwar Isle RefugeJwar Isle Refuge
- 1 Sunken HollowSunken Hollow
- 1 Tainted IsleTainted Isle
- 1 Temple of DeceitTemple of Deceit
- 1 Underground RiverUnderground River
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Watery GraveWatery Grave
- 3 IslandIsland
- 17 SwampSwamp
Return of the Daxos!
Out of the experience counter commanders, Daxos, the ReturnedDaxos, the Returned is by far my favorite because of the out-of-the-box enchantress flavor. Not only does he offer an alternative to the typical Selesnya options such as Karametra, God of HarvestsKarametra, God of Harvests, but Daxos also has the ability to make a much wider board presence. Why should an enchantress deck be running such a restrictive draw engine, you may ask?
A big loss of playing Orzhov over Selesnya is losing the ability to play all of the enchantresses except Mesa EnchantressMesa Enchantress, including Enchantress's PresenceEnchantress's Presence, Eidolon of BlossomsEidolon of Blossoms, Verduran EnchantressVerduran Enchantress, etc. The constant card draw from these cards paired with restrictive enchantments such as Aura of SilenceAura of Silence, and Ghostly PrisonGhostly Prison are how enchantress decks lock opponents out of the game.
While the restriction of Null ProfusionNull Profusion is a legitimate concern, I think that it's still one of the best, underutilized card draw options out there. Before you take out your pitchforks and take to the comments, yes, Daxos has access to Arguel's Blood Fast // Temple of AclazotzArguel's Blood Fast // Temple of Aclazotz, GreedGreed, and NecropotenceNecropotence. The issue with these cards, and why they're all played in fewer than 33% of Daxos decks, is the fact that relying on your life for card draw can be very dangerous when your Sphere of SafetySphere of Safety gets destroyed. With Profusion, this is much less of a problem, and it doesn't cost mana for every card drawn. Phyrexian ArenaPhyrexian Arena, and Underworld ConnectionsUnderworld Connections are legitimate considerations as well, but the decks still needs a raw engine to really go off.
Finally, Null ProfusionNull Profusion may be a bit hefty at six mana, but there are ways to jump the curve, such as Starfield MysticStarfield Mystic, Black MarketBlack Market, Serra's SanctumSerra's Sanctum, and Nykthos, Shrine to NyxNykthos, Shrine to Nyx. Any of these will quickly get Profusion onto the field and get you churning through your deck.
If you aren't convinced yet, the best thing to do is take a look at the decklist!
Returned for Elspeth
View on ArchidektCommander (1)
- 1 Daxos the ReturnedDaxos the Returned
Creatures (16)
- 1 Agent of ErebosAgent of Erebos
- 1 Ajani's ChosenAjani's Chosen
- 1 Archon of Sun's GraceArchon of Sun's Grace
- 1 AuramancerAuramancer
- 1 Celestial AncientCelestial Ancient
- 1 Doomwake GiantDoomwake Giant
- 1 Erebos, God of the DeadErebos, God of the Dead
- 1 Fate UnravelerFate Unraveler
- 1 Grim GuardianGrim Guardian
- 1 Heliod, God of the SunHeliod, God of the Sun
- 1 Mesa EnchantressMesa Enchantress
- 1 Monk IdealistMonk Idealist
- 1 Silent SentinelSilent Sentinel
- 1 Starfield MysticStarfield Mystic
- 1 Sun TitanSun Titan
- 1 Underworld CoinsmithUnderworld Coinsmith
Enchantments (28)
- 1 Anointed ProcessionAnointed Procession
- 1 Arguel's Blood FastArguel's Blood Fast
- 1 Aura of SilenceAura of Silence
- 1 Authority of the ConsulsAuthority of the Consuls
- 1 Banishing LightBanishing Light
- 1 Black MarketBlack Market
- 1 Blind ObedienceBlind Obedience
- 1 Cast OutCast Out
- 1 Darksteel MutationDarksteel Mutation
- 1 Dictate of HeliodDictate of Heliod
- 1 Ethereal AbsolutionEthereal Absolution
- 1 Ghostly PrisonGhostly Prison
- 1 Gift of ImmortalityGift of Immortality
- 1 Grasp of FateGrasp of Fate
- 1 Intangible VirtueIntangible Virtue
- 1 Karmic JusticeKarmic Justice
- 1 Kaya's GhostformKaya's Ghostform
- 1 Null ProfusionNull Profusion
- 1 Oblivion RingOblivion Ring
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Profane ProcessionProfane Procession
- 1 Seal of CleansingSeal of Cleansing
- 1 Seal of DoomSeal of Doom
- 1 Shielded by FaithShielded by Faith
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 Smothering TitheSmothering Tithe
- 1 Sphere of SafetySphere of Safety
- 1 Underworld ConnectionsUnderworld Connections
Instants (4)
- 1 Anguished UnmakingAnguished Unmaking
- 1 MortifyMortify
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Utter EndUtter End
Sorceries (6)
- 1 Dawn to DuskDawn to Dusk
- 1 Diabolic TutorDiabolic Tutor
- 1 Extinguish All HopeExtinguish All Hope
- 1 Merciless EvictionMerciless Eviction
- 1 Open the VaultsOpen the Vaults
- 1 Plea for GuidancePlea for Guidance
Artifacts (8)
- 1 Crystal ChimesCrystal Chimes
- 1 Helm of the GodsHelm of the Gods
- 1 Lightning GreavesLightning Greaves
- 1 Orzhov CluestoneOrzhov Cluestone
- 1 Orzhov SignetOrzhov Signet
- 1 Sol RingSol Ring
- 1 Spear of HeliodSpear of Heliod
- 1 Talisman of HierarchyTalisman of Hierarchy
Lands (37)
- 1 Caves of KoilosCaves of Koilos
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Godless ShrineGodless Shrine
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Isolated ChapelIsolated Chapel
- 1 Orzhov BasilicaOrzhov Basilica
- 1 Orzhov GuildgateOrzhov Guildgate
- 1 Scoured BarrensScoured Barrens
- 1 Secluded SteppeSecluded Steppe
- 1 Tainted FieldTainted Field
- 1 Temple of SilenceTemple of Silence
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Vault of the ArchangelVault of the Archangel
- 15 PlainsPlains
- 7 SwampSwamp
Stay Safe!
Thank you all for your continued support of the series! I hope that you all enjoyed reading this installment, and I hope that you’ve found a new home for Null ProfusionNull Profusion. Do you think these commanders pair well with Null ProfusionNull Profusion? Do you think I’m overestimating this card, or do you agree it’s highly underrated? What other cards are you hoping to see get their place in the limelight? Let’s talk about it in the comments below. Everything is a bit crazy and uncertain right now, so everyone please stay safe and have a great week!
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