(Well of KnowledgeWell of Knowledge | Art by D. Alexander Gregory)
Knowledge is Power
Welcome back to The Toolbox, where we take a look at underutilized cards and evaluate new ways to play them. Today, we’re discussing a value artifact that I think is very underplayed in Commander: Well of KnowledgeWell of Knowledge!
Well of KnowledgeWell of Knowledge is a Weatherlight artifact with one of the weirder card draw abilities out there. It has the restriction of only being usable in the draw step, while also being available to any player. The ability to activate it as many times as that player would like makes for an interesting dynamic that's all packed into one card!
The Well definitely has the feel of an old card that may be a little too niche, but I think there's something solid here, so let’s get into it! Let’s first take a look at the commanders that currently take advantage of Well of KnowledgeWell of Knowledge, which is a staggeringly low number: Well of KnowledgeWell of Knowledge is only in about 320 decks total, with only one commander breaking 20 decks!
First up to bat we have Sasaya, Orochi AscendantSasaya, Orochi Ascendant, who wants two things in a game of Commander: get seven lands in hand, then generate an absolutely obscene amount of mana! This means that Well of KnowledgeWell of Knowledge is perfect not only as a way to dig for those needed lands in the early game, but also a way to find payoffs when you have insane mana and a hand with nothing but lands! It's honestly pretty shocking that Well of KnowledgeWell of Knowledge only shows up in about 10% of Sasaya decks, given how well this pair work together.
Next up is PhelddagrifPhelddagrif. This happy, purple Hippo wants nothing more than to make everyone else in the game happy too. That makes Well of KnowledgeWell of Knowledge perfect for a deck like, so that everyone can draw cards, a perfect a group hug deck.
Finally, we have Kynaios and Tiro of MeletisKynaios and Tiro of Meletis. The way they use Well of KnowledgeWell of Knowledge is somewhat in between Sasaya and Phelddagrif. Kynaios and Tiro give a strong boost to your mana, which means you can better take advantage of Well, while also using it as a group hug piece. The thing is, Kynaios and Tiro also give the table a card advantage engine without any other cost, so I don't think Well is really needed for the deck anyway (which shows, given the card appears in less than 1% of K&T decks).
Clearly this card has a heavy slant towards group hug and big mana, but let's take a look at where else it could fit!
Death, Taxes, Mono-Red...
If you haven't heard me rave about how much I love the design of Neheb, the EternalNeheb, the Eternal, you're in luck! Starting off, Neheb has likely the most metal type line in Magic as a Zombie Minotaur Warrior. If that wasn't enough, his mana generation paired with the Afflict really just makes him the perfect mono-red commander.
Something that I noticed very quickly from playing the creature-focused version of this deck is that you build a huge advantage early by ramping into big threats, like Inferno of the Star MountsInferno of the Star Mounts, Leyline TyrantLeyline Tyrant, and Etali, Primal StormEtali, Primal Storm. The issue is that while there are some quality threats that keep the cards coming, such as Tectonic GiantTectonic Giant, Dragon MageDragon Mage, and Etali, Primal StormEtali, Primal Storm, these all get taken away by a Wrath of GodWrath of God. Once that happens, you can run out of gas pretty quickly. Past that, you're in the realm of Wheel of FortuneWheel of Fortune effects and Commune with LavaCommune with Lava effects. Personally, I like a couple of Wheels, and cards like Jeska's WillJeska's Will that have more utility, but I don't want to be reliant on them.
This leads me to repeatable, permanent-based engines, like Well of KnowledgeWell of Knowledge and Mind's EyeMind's Eye, that are more effective in a longer game while not getting tagged by Wraths. The reason I think these work so well with Neheb is because of his ability to generate an immense amount of mana in the second main phase. He makes it so you can dump a bunch of mana into Well of KnowledgeWell of Knowledge during your draw step to dig for threats, but still be able to cast them in your second main phase to keep the pressure on. This also lets you draw more cards off Well of KnowledgeWell of Knowledge than your opponents, breaking parity through density.
I could go on, but I'm sure that you're ready for the decklist! While this may not be a perfect list, it's more or less what I would play for creature-based Neheb, the EternalNeheb, the Eternal.
Paint it Red
View on ArchidektCommander (1)
- 1 Neheb, the EternalNeheb, the Eternal
Creatures (24)
- 1 Balefire DragonBalefire Dragon
- 1 Cavalier of FlameCavalier of Flame
- 1 Combat CelebrantCombat Celebrant
- 1 Combustible GearhulkCombustible Gearhulk
- 1 Dockside ExtortionistDockside Extortionist
- 1 Dragon MageDragon Mage
- 1 Drakuseth, Maw of FlamesDrakuseth, Maw of Flames
- 1 Dualcaster MageDualcaster Mage
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Fanatic of MogisFanatic of Mogis
- 1 Heartless HidetsuguHeartless Hidetsugu
- 1 Inferno of the Star MountsInferno of the Star Mounts
- 1 Knollspine DragonKnollspine Dragon
- 1 Leyline TyrantLeyline Tyrant
- 1 Meteor GolemMeteor Golem
- 1 Mirage PhalanxMirage Phalanx
- 1 Molten PrimordialMolten Primordial
- 1 Myr BattlesphereMyr Battlesphere
- 1 Neheb, Dreadhorde ChampionNeheb, Dreadhorde Champion
- 1 Scourge of the ThroneScourge of the Throne
- 1 Tectonic GiantTectonic Giant
- 1 Terror of the PeaksTerror of the Peaks
- 1 Torbran, Thane of Red FellTorbran, Thane of Red Fell
- 1 Zealous ConscriptsZealous Conscripts
Instants (6)
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 Price of ProgressPrice of Progress
- 1 ReverberateReverberate
- 1 Seething SongSeething Song
- 1 Valakut AwakeningValakut Awakening
Sorceries (13)
- 1 BanefireBanefire
- 1 Blasphemous ActBlasphemous Act
- 1 Chandra's IgnitionChandra's Ignition
- 1 Crackle with PowerCrackle with Power
- 1 EarthquakeEarthquake
- 1 Fiery ConfluenceFiery Confluence
- 1 Flame RiftFlame Rift
- 1 Jaya's Immolating InfernoJaya's Immolating Inferno
- 1 Jeska's WillJeska's Will
- 1 Mana GeyserMana Geyser
- 1 Reforge the SoulReforge the Soul
- 1 Rite of FlameRite of Flame
- 1 VandalblastVandalblast
Artifacts (15)
- 1 Arcane SignetArcane Signet
- 1 Caged SunCaged Sun
- 1 Cryptolith FragmentCryptolith Fragment
- 1 Darksteel PlateDarksteel Plate
- 1 Endless AtlasEndless Atlas
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Fire DiamondFire Diamond
- 1 Gilded LotusGilded Lotus
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Ruby MedallionRuby Medallion
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Well of KnowledgeWell of Knowledge
Enchantments (4)
- 1 Aggravated AssaultAggravated Assault
- 1 Dictate of the Twin GodsDictate of the Twin Gods
- 1 Fiery EmancipationFiery Emancipation
- 1 PyrohemiaPyrohemia
Planeswalkers (2)
- 1 Chandra, Dressed to KillChandra, Dressed to Kill
- 1 Chandra, Torch of DefianceChandra, Torch of Defiance
Lands (35)
- 1 Forgotten CaveForgotten Cave
- 30 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
- 1 War RoomWar Room
...and Five-Color Good Stuff!
Jodah, Archmage EternalJodah, Archmage Eternal is the most 'goodstuff' commander to ever exist (except maybe Golos, Tireless PilgrimGolos, Tireless Pilgrim, but he's now banned). Jodah just wants to let you cast broken, overly expensive spells at an immensely reduced rate of WUBRG. So why would such a powerful commander want a card like this?
Not everyone will agree with me on this, but I think that it's worth at the very least considering Well of KnowledgeWell of Knowledge. Jodah's way of cost reducing is by letting you cast your Apex DevastatorApex Devastator, Ruinous UltimatumRuinous Ultimatum, and Nezahal, Primal TideNezahal, Primal Tide in increments of five mana. While playing my Sisay, Weatherlight CaptainSisay, Weatherlight Captain deck — who has an activate ability with the same cost — I realized that almost any mana production outside of an increment of five is purely to build up to that next level, and often goes unused in the late game.
This means that in most cases, you'll cast a big crazy spell then have some leftover lands untapped. I suppose you could use them to pretend you have a CounterspellCounterspell, but that's not what you want to do with your extra mana! This is a big-mana deck filled with haymakers! Well of KnowledgeWell of Knowledge is a great way to use that spare mana to dig for the Zacama, Primal CalamityZacama, Primal Calamitys and Zendikar ResurgentZendikar Resurgents of the deck. There's also the benefit of Well of KnowledgeWell of Knowledge working profitably with the unbeatable enchantment known as OmniscienceOmniscience - pretty fun to spend mana on card draw when you don't have to spend mana on spells! This deck is absolutely chock full of cards that can end games on their own, so any extra cards you draw will help you outclass your opponents.
While this may not be to everyone's taste, Well of KnowledgeWell of Knowledge is something I would want to test in a list like this. I think you get it, so let's get to the decklist!
The Commander Constant
View on ArchidektCommander (1)
- 1 Jodah, Archmage EternalJodah, Archmage Eternal
Creatures (24)
- 1 Apex DevastatorApex Devastator
- 1 Archetype of EnduranceArchetype of Endurance
- 1 Artisan of KozilekArtisan of Kozilek
- 1 Avacyn, Angel of HopeAvacyn, Angel of Hope
- 1 Birds of ParadiseBirds of Paradise
- 1 Bringer of the Black DawnBringer of the Black Dawn
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Esika, God of the TreeEsika, God of the Tree
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Faeburrow ElderFaeburrow Elder
- 1 Imoti, Celebrant of BountyImoti, Celebrant of Bounty
- 1 Jegantha, the WellspringJegantha, the Wellspring
- 1 Jin-Gitaxias, Core AugurJin-Gitaxias, Core Augur
- 1 Maelstrom ArchangelMaelstrom Archangel
- 1 Maelstrom WandererMaelstrom Wanderer
- 1 Myojin of Seeing WindsMyojin of Seeing Winds
- 1 Nezahal, Primal TideNezahal, Primal Tide
- 1 Nyxbloom AncientNyxbloom Ancient
- 1 Old GnawboneOld Gnawbone
- 1 ProgenitusProgenitus
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Scion of DracoScion of Draco
- 1 Void WinnowerVoid Winnower
- 1 Zacama, Primal CalamityZacama, Primal Calamity
Instants (3)
- 1 Cyclonic RiftCyclonic Rift
- 1 HarrowHarrow
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (19)
- 1 Aminatou's AuguryAminatou's Augury
- 1 Blatant ThieveryBlatant Thievery
- 1 Brilliant UltimatumBrilliant Ultimatum
- 1 ConfluxConflux
- 1 Cruel UltimatumCruel Ultimatum
- 1 CultivateCultivate
- 1 Eerie UltimatumEerie Ultimatum
- 1 Emergent UltimatumEmergent Ultimatum
- 1 FarseekFarseek
- 1 Fevered SuspicionFevered Suspicion
- 1 Genesis UltimatumGenesis Ultimatum
- 1 In Garruk's WakeIn Garruk's Wake
- 1 Kodama's ReachKodama's Reach
- 1 Plague WindPlague Wind
- 1 Praetor's CounselPraetor's Counsel
- 1 Rampant GrowthRampant Growth
- 1 Reshape the EarthReshape the Earth
- 1 Ruinous UltimatumRuinous Ultimatum
- 1 Unexpected ResultsUnexpected Results
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Chromatic OrreryChromatic Orrery
- 1 Commander's SphereCommander's Sphere
- 1 Fellwar StoneFellwar Stone
- 1 Fist of SunsFist of Suns
- 1 Lightning GreavesLightning Greaves
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Well of KnowledgeWell of Knowledge
Enchantments (7)
- 1 Maelstrom NexusMaelstrom Nexus
- 1 Mirari's WakeMirari's Wake
- 1 OmniscienceOmniscience
- 1 Smothering TitheSmothering Tithe
- 1 Sunbird's InvocationSunbird's Invocation
- 1 Swarm IntelligenceSwarm Intelligence
- 1 Zendikar ResurgentZendikar Resurgent
Planeswalkers (1)
- 1 Nicol Bolas, God-PharaohNicol Bolas, God-Pharaoh
Lands (35)
- 1 Blood CryptBlood Crypt
- 1 Breeding PoolBreeding Pool
- 1 Cascading CataractsCascading Cataracts
- 1 Command TowerCommand Tower
- 1 Crumbling NecropolisCrumbling Necropolis
- 1 Dreamroot CascadeDreamroot Cascade
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Frontier BivouacFrontier Bivouac
- 1 Godless ShrineGodless Shrine
- 1 Hallowed FountainHallowed Fountain
- 1 Jungle ShrineJungle Shrine
- 1 Mystic MonasteryMystic Monastery
- 1 Opulent PalaceOpulent Palace
- 1 Overgrown TombOvergrown Tomb
- 1 Sacred FoundrySacred Foundry
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Shattered SanctumShattered Sanctum
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Stormcarved CoastStormcarved Coast
- 1 Temple GardenTemple Garden
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 The World TreeThe World Tree
- 1 Watery GraveWatery Grave
- 1 PlainsPlains
- 3 IslandIsland
- 2 SwampSwamp
- 1 MountainMountain
- 3 ForestForest
Fiddle Me This
Oswald FiddlebenderOswald Fiddlebender is the commander I was most excited about from Adventures in the Forgotten Realms. He's a mono-white artifact-based Birthing PodBirthing Pod-on-a-stick, which makes him a very interesting build-around overall.
Now, Oswald has a number of directions that you can take him. You can lean towards soft Stax using Rule of LawRule of Law effects with Oswald to break parity, or play a more value-oriented plan with Oswald for toolbox utility, or even go for a purely lock-out combo focus. There's also the cEDH-level version of the deck, which aims to lock the game out with Rule of LawRule of Law and Knowledge PoolKnowledge Pool, then win with any number of infinite artifact combos. If you'd like to learn more, I recommend checking out the cedh-decklist-database for more details. For this article, I would like to focus on using Oswald in a soft Stax capacity, with a little toolbox thrown in!
If our deck is filled with cards like Rule of LawRule of Law, Archon of EmeriaArchon of Emeria, and Ethersworn CanonistEthersworn Canonist, that means we're also limited to one spell a turn. How we break that parity is by putting our mana to an advantage by using Oswald FiddlebenderOswald Fiddlebender's ability to find utility artifacts, draw cards off Well of KnowledgeWell of Knowledge, counter anything that slips through with Null BroochNull Brooch if needed, and thus build to a winning game state. Even if our opponents do draw cards off Well of KnowledgeWell of Knowledge, they can only cast one spell a turn at best, so there isn't much they can do. Oswald also has a fair amount of resilience with access to Scrap TrawlerScrap Trawler, Teshar, Ancestor's ApostleTeshar, Ancestor's Apostle, Open the VaultsOpen the Vaults, and more! Being in mono-white limits a lot of the available card draw options that other colors would have access to, which is why I think Well of KnowledgeWell of Knowledge fits so well in this shell.
I could drone on more about all this, but I get the feeling that you're ready for the decklist!
Fiddler on the Roof
View on ArchidektCommander (1)
- 1 Oswald FiddlebenderOswald Fiddlebender
Instants (6)
- 1 DispatchDispatch
- 1 Enlightened TutorEnlightened Tutor
- 1 Fateful AbsenceFateful Absence
- 1 Generous GiftGenerous Gift
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (3)
- 1 Open the VaultsOpen the Vaults
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Vanquish the HordeVanquish the Horde
Artifacts (31)
- 1 Arcane SignetArcane Signet
- 1 Archaeomancer's MapArchaeomancer's Map
- 1 Basalt MonolithBasalt Monolith
- 1 Chromatic StarChromatic Star
- 1 Clock of OmensClock of Omens
- 1 Damping SphereDamping Sphere
- 1 Ensnaring BridgeEnsnaring Bridge
- 1 God-PharaohGod-Pharaoh
- 1 Grafdigger's CageGrafdigger's Cage
- 1 Ichor WellspringIchor Wellspring
- 1 Illusionist's BracersIllusionist's Bracers
- 1 Lightning GreavesLightning Greaves
- 1 Liquimetal TorqueLiquimetal Torque
- 1 Lotus PetalLotus Petal
- 1 Magewright's StoneMagewright's Stone
- 1 Manifold KeyManifold Key
- 1 Mind StoneMind Stone
- 1 Moonsilver KeyMoonsilver Key
- 1 Mox AmberMox Amber
- 1 Mycosynth WellspringMycosynth Wellspring
- 1 Mystic ForgeMystic Forge
- 1 Null BroochNull Brooch
- 1 Portable HolePortable Hole
- 1 Rings of BrighthearthRings of Brighthearth
- 1 Sculpting SteelSculpting Steel
- 1 Sol RingSol Ring
- 1 Staff of DominationStaff of Domination
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Thousand-Year ElixirThousand-Year Elixir
- 1 Voltaic KeyVoltaic Key
- 1 Well of KnowledgeWell of Knowledge
Creatures (24)
- 1 Archon of EmeriaArchon of Emeria
- 1 Bronze GuardianBronze Guardian
- 1 CathodionCathodion
- 1 Drannith MagistrateDrannith Magistrate
- 1 Dross ScorpionDross Scorpion
- 1 Eidolon of RhetoricEidolon of Rhetoric
- 1 Esper SentinelEsper Sentinel
- 1 Ethersworn CanonistEthersworn Canonist
- 1 Foundry InspectorFoundry Inspector
- 1 Jhoira's FamiliarJhoira's Familiar
- 1 Junk DiverJunk Diver
- 1 Lodestone GolemLodestone Golem
- 1 Myr BattlesphereMyr Battlesphere
- 1 Myr MoonvesselMyr Moonvessel
- 1 Myr RetrieverMyr Retriever
- 1 Myr WelderMyr Welder
- 1 OrnithopterOrnithopter
- 1 Phyrexian RevokerPhyrexian Revoker
- 1 Scrap TrawlerScrap Trawler
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Sun TitanSun Titan
- 1 Teshar, Ancestor's ApostleTeshar, Ancestor's Apostle
- 1 Walking BallistaWalking Ballista
- 1 Workshop AssistantWorkshop Assistant
Enchantments (4)
- 1 Blind ObedienceBlind Obedience
- 1 Deafening SilenceDeafening Silence
- 1 Rule of LawRule of Law
- 1 Smothering TitheSmothering Tithe
Planeswalkers (1)
- 1 Ugin, the IneffableUgin, the Ineffable
Lands (30)
- 1 Ancient DenAncient Den
- 1 Ancient TombAncient Tomb
- 1 Buried RuinBuried Ruin
- 1 Darksteel CitadelDarksteel Citadel
- 1 Hall of HeliodHall of Heliod
- 1 Inventors' FairInventors' Fair
- 1 Snow-Covered PlainsSnow-Covered Plains
- 1 Treasure VaultTreasure Vault
- 1 Urza's SagaUrza's Saga
- 21 PlainsPlains
Hope You're Feeling 2022
I hope you’ve enjoyed reading this installment of The Toolbox, and that Well of KnowledgeWell of Knowledge has found a place in your toolbox. What other ways would you use Well of KnowledgeWell of Knowledge? Do you think that I’m overvaluing this card, or do you agree that it’s highly underrated? What other cards do you think are missing from players’ toolboxes? Let’s talk about it in the comments below.
If you have any suggestions for the series or things you’d like to see in the future, I would love to hear them as well. Thank you all once again, and please stay safe!
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