(Gimbal, Gremlin ProdigyGimbal, Gremlin Prodigy | Art by Fajareka Setiawan)
Hello all, I am Bert from the Scrap Trawlers, where we do EDH on a budget. Today we are going to be taking a look at the Tinker Time precon from March of the Machine. The star of the show this time around is Gimbal, Gremlin ProdigyGimbal, Gremlin Prodigy, putting us in the artifact wheel house. We'll go over how the deck plays, the strengths and weaknesses, and which new and reprinted cards are going to be worth looking at. Let’s get to it!
Workshop Captain
So taking a look at our face commander again, Gimbal, Gremlin ProdigyGimbal, Gremlin Prodigy is a five mana Temur commander that cares about artifacts, which is a first. He gives artifact creatures we control trample while also creating a Gremlin artifact creature token at our end step that cares about the number of differently named artifact tokens that we have! That second ability makes Gimbal really interesting as we'll get to run a bunch of different token creators; so be sure to have your game pieces ready! This deck also comes with some Planechase cards, but unless your playgroup wants to play, you may end up trading these away. Well with that in mind, let's take a look at the list.
Tinker Time Precon
View on ArchidektCommander (1)
- 1 Gimbal, Gremlin ProdigyGimbal, Gremlin Prodigy
Creatures (22)
- 1 Academy ManufactorAcademy Manufactor
- 1 Cutthroat NegotiatorCutthroat Negotiator
- 1 Everquill PhoenixEverquill Phoenix
- 1 Feldon of the Third PathFeldon of the Third Path
- 1 Gilded GooseGilded Goose
- 1 Hedron DetonatorHedron Detonator
- 1 Hellkite IgniterHellkite Igniter
- 1 Junk WinderJunk Winder
- 1 Master of EtheriumMaster of Etherium
- 1 Pain DistributorPain Distributor
- 1 Pia and Kiran NalaarPia and Kiran Nalaar
- 1 Rashmi and RagavanRashmi and Ragavan
- 1 Sandsteppe War RidersSandsteppe War Riders
- 1 Schema ThiefSchema Thief
- 1 Sharding SphinxSharding Sphinx
- 1 Shimmer DragonShimmer Dragon
- 1 Thopter AssemblyThopter Assembly
- 1 Tireless ProvisionerTireless Provisioner
- 1 Tireless TrackerTireless Tracker
- 1 Vedalken HumiliatorVedalken Humiliator
- 1 Whirler RogueWhirler Rogue
- 1 Workshop EldersWorkshop Elders
Artifacts (13)
- 1 Arcane SignetArcane Signet
- 1 Bloodforged Battle-AxeBloodforged Battle-Axe
- 1 Combine ChrysalisCombine Chrysalis
- 1 Fractured PowerstoneFractured Powerstone
- 1 Gruul SignetGruul Signet
- 1 Ichor ElixirIchor Elixir
- 1 Inspiring StatuaryInspiring Statuary
- 1 Izzet SignetIzzet Signet
- 1 Replicating RingReplicating Ring
- 1 Simic SignetSimic Signet
- 1 Skyclave RelicSkyclave Relic
- 1 Sol RingSol Ring
- 1 Spine of Ish SahSpine of Ish Sah
Sorceries (11)
- 1 Brass's BountyBrass's Bounty
- 1 Crack OpenCrack Open
- 1 Dance with CalamityDance with Calamity
- 1 Echo StormEcho Storm
- 1 Fiery ConfluenceFiery Confluence
- 1 Path of the AnimistPath of the Animist
- 1 Reverse EngineerReverse Engineer
- 1 Rise and ShineRise and Shine
- 1 Root OutRoot Out
- 1 Saheeli's ArtistrySaheeli's Artistry
- 1 ThoughtcastThoughtcast
Instants (8)
- 1 Chaos WarpChaos Warp
- 1 Masterful ReplicationMasterful Replication
- 1 Perplexing TestPerplexing Test
- 1 Reality ShiftReality Shift
- 1 Spell SwindleSpell Swindle
- 1 Stroke of GeniusStroke of Genius
- 1 Struggle // SurviveStruggle // Survive
- 1 Vampires' VengeanceVampires' Vengeance
Enchantments (6)
- 1 Aid from the CowlAid from the Cowl
- 1 Curse of OpulenceCurse of Opulence
- 1 Ghirapur Aether GridGhirapur Aether Grid
- 1 Imprisoned in the MoonImprisoned in the Moon
- 1 Thopter Spy NetworkThopter Spy Network
- 1 Weirding WoodWeirding Wood
Planeswalkers (1)
- 1 Saheeli, Sublime ArtificerSaheeli, Sublime Artificer
Lands (38)
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 7 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 1 Frostboil SnarlFrostboil Snarl
- 1 Game TrailGame Trail
- 8 IslandIsland
- 8 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Path of AncestryPath of Ancestry
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Temple of AbandonTemple of Abandon
- 1 Temple of EpiphanyTemple of Epiphany
- 1 Temple of MysteryTemple of Mystery
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Vineglimmer SnarlVineglimmer Snarl
After taking a look at the deck, I believe we have a cohesive artifact deck that not only creates the tokens that Gimbal wants, but also has a bunch of different outlets to use them. This deck is definitely feeling more midrange where we can have a bit of control over the game so that we can get our more powerful creatures out. Let’s give a look to where our deck excels.
Workshop Dynamos and Workshop Woes
As a midrange deck we aim to control the board early so that we can get our value creatures on and continue to outpace our opponents. The problem is that the current iteration of the deck has a 3.84 average mana value, which makes it a bit hard to outpace anyoe. What this does is put a lot of our plays on the later part of the game, making it rough to keep up a healthy pace in the early game. However, to put this in a more positive light, the longer a game goes the more threats we will have. Setting up the board is very important and right now with such a high average mana value it makes it hard to do that.
Another issue with the deck is the lack of card draw sources to keep that hand full and able to continue dishing out threats. These are both things that we address in the precon upgrade guide, so be sure to check that out!
Enough about what's wrong with the deck! This deck's removal package is amazing. Not only does it have cards for creatures and artifacts and enchantments, but it also possesses spells that care about Gimbal’s second ability. Cards like Crack OpenCrack Open and Root OutRoot Out both destroy and create a relevant token for Gimbal. I wasn’t that high on Vampires’ VengeanceVampires’ Vengeance, but it's almost somewhat of a board wipe and produces a Blood token for us.
The value cards are also present, with a reprint to another one of my favorite cards, Shimmer DragonShimmer Dragon, which gives us something to do with excess artifact tokens. The rest of the reprints are lackluster but provide good synergies for the deck. Looking at Bloodforged Battle-axeBloodforged Battle-axe, Combine ChrysalisCombine Chrysalis, and Sharding SphinxSharding Sphinx. They've all played a vital role in their respective strategies before now, and I think that they'll also provide some power to this deck as well.
The deck's main focus of creating copies of both token and nontoken permanants is something that it does well, using cards like the new Schema ThiefSchema Thief, and a card that I have been pretty high on for a while, Saheeli's ArtistrySaheeli's Artistry.
New Inventions
New cards that make an appearance in this deck are Sandsteppe War RidersSandsteppe War Riders, Dance with CalamityDance with Calamity, Cutthroat NegotiatorCutthroat Negotiator, Pain DistributorPain Distributor, Schema ThiefSchema Thief, and our alternate commander Rashmi and RagavanRashmi and Ragavan. I am expecting Schema Thief to be an absolute house, making copies of, at worst, mana rocks which the deck will love so that it can make stronger gremlins. Sandsteppe War riders will be interesting to see how much you can get it to Bolster for, but the other cards I am indifferent on in this deck . For example, Pain Distributor is going to do some work in playgroups that are worried about Treasures, but for us we'll just be pinging our opponent for one damage sometimes and I am not quite sure that it's worth it here. Dance with Calamity is a nine mana spell that truly does high-mana spell things, but I don't know if it's at its best here. I am excited to see if any of them make a true splash in the format.
Cutthroat NegotiatorCutthroat Negotiator will probably have a better home in a dedicated Pirate deck but the additional Treasure it can provide gives us some good value. Last but not least, our alternate commander Rashmi and RagavanRashmi and Ragavan is an interesting pair to say the least. They still care about artifacts just as Gimbal does, just in a different way. It has the thievery of Ragavan and the first spell clause of Rashmi! Those effects together make for an interesting and powerful combination.
Final thoughts
The Tinker Time precon is definitely one worth picking up. Temur artifacts is an interesting take on the color grouping, and this precon is very cohesive and synergistic. Sometimes precons are lacking in a bunch of different areas, but this one in particular doesn’t have any glaring weaknesses. It just needs some parts that can help it pop off a bit more. Come back next time so we can go over some upgrades for the deck!
Make sure to check back for more precon guides from us Scrap Trawlers. You can also check out our budget content over on Twitch and YouTube and follow us on Twitter. Don’t forget to upgrade your Precon on a budget!
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