sygg river guide

Commander Showdown — Kumena vs Sygg

Commander Showdown — Kumena vs Sygg

by
Joseph Schultz
Joseph Schultz
Under the Sea Commander Showdown is back! We had a brief bout of Un-Mander articles during the Unstable season, but now we're back to black-bordered Magic, so it's Rivals of Ixalan time! I won't waste time with preamble—these fishy friends were the most-requested matchup for this week's Showdown. You know who they are: [card]Kumena, Tyrant of Orazca[/card] […]
Historically Speaking — Merfolk and Mayans, Oh My!

Historically Speaking — Merfolk and Mayans, Oh My!

by
Charles Allison
Charles Allison
Welcome back to Historically Speaking! We’ve covered vampires, cat-people and the distinct possibility of bat-gods in previous articles. Today we proceed to examine the probable cultural influences and aesthetics of the green and blue faction of Ixalan—the River Heralds, those jade-encrusted merfolk who guard the path to the Golden City (more on that later—in a […]
Commander Showdown — Sygg vs Sygg

Commander Showdown — Sygg vs Sygg

by
Joseph Schultz
Joseph Schultz
Sygg-nature Move In honor of the recent release of Duel Decks: Merfolk vs Goblins, we're going to do something fun for this week's Commander Showdown. Normally this series compares and contrasts commanders with similar abilities. For example, Tishana vs Zegana focused on two Simic card drawing powerhouses, and Hapatra vs The Scorpion God honed in on commanders that use -1/-1 […]
Dig Through Time — Nemesis

Dig Through Time — Nemesis

by
Dean Gootee
Dean Gootee
We already covered Mercadian Masques back in February. Today we're going to dig back in time to cover the second set in the Mercadian Masques block—Nemesis. Nemesis came out in 2000, and brought back Spellshapers, alternative casting costs, Mercenaries and Rebels from the previous set. Mercenaries and Rebels are still too parasitic to be very interesting, but the […]
Singleton Guild Wheel: Sygg, the Incredible Mr. Limpett

Singleton Guild Wheel: Sygg, the Incredible Mr. Limpett

by
Matt Morgan
Matt Morgan
This article is part 7 of a 10 part series covering the Singleton Guild Wheel Project, a 10 deck project in which there is only a single copy of any non-basic land among the 10 decks. Each deck uses the color combination of a different Ravnican guild. The methodology is introduced here and expanded upon each […]